183 lines
5.6 KiB
Markdown
183 lines
5.6 KiB
Markdown
Scriptable Event Handler with State
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==================================
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{{#include ../links.md}}
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Usage Scenario
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--------------
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* A system sends _events_ that must be handled.
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* Flexibility in event handling must be provided, through user-side scripting.
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* State must be kept between invocations of event handlers.
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* Default implementations of event handlers can be provided.
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Key Concepts
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------------
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* An _event handler_ object is declared that holds the following items:
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* [`Engine`] with registered functions serving as an API,
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* [`AST`] of the user script,
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* a [`Scope`] containing state.
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* Upon an event, the appropriate event handler function in the script is called via [`Engine::call_fn`][`call_fn`].
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* Optionally, trap the `EvalAltResult::ErrorFunctionNotFound` error to provide a default implementation.
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Implementation
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--------------
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### Declare Handler Object
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In most cases, it would be simpler to store an [`Engine`] instance together with the handler object
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because it only requires registering all API functions only once.
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In rare cases where handlers are created and destroyed in a tight loop, a new [`Engine`] instance
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can be created for each event. See [_One Engine Instance Per Call_](parallel.md) for more details.
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```rust
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use rhai::{Engine, Scope, AST, EvalAltResult};
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// Event handler
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struct Handler {
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// Scripting engine
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pub engine: Engine,
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// Use a custom 'Scope' to keep stored state
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pub scope: Scope<'static>,
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// Program script
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pub ast: AST
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}
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```
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### Initialize Handler Object
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Steps to initialize the event handler:
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1. Register an API with the [`Engine`],
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2. Create a custom [`Scope`] to serve as the stored state,
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3. Add default state variables into the custom [`Scope`],
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4. Get the handler script and [compile][`AST`] it,
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5. Store the compiled [`AST`] for future evaluations,
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6. Run the [`AST`] to initialize event handler state variables.
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```rust
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impl Handler {
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pub new(path: impl Into<PathBuf>) -> Self {
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let mut engine = Engine::new();
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// Register API functions here
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engine
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.register_fn("func1", func1)
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.register_fn("func2", func2)
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.register_fn("func3", func3)
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.register_type_with_name::<SomeType>("SomeType")
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.register_get_set("value",
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|obj: &mut SomeType| obj.data,
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|obj: &mut SomeType, value: i64| obj.data = value
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);
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// Create a custom 'Scope' to hold state
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let mut scope = Scope::new();
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// Add initialized state into the custom 'Scope'
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scope.push("state1", false);
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scope.push("state2", SomeType::new(42));
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// Compile the handler script.
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// In a real application you'd be handling errors...
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let ast = engine.compile_file(path).unwrap();
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// Evaluate the script to initialize it and other state variables.
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// In a real application you'd again be handling errors...
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engine.consume_ast_with_scope(&mut scope, &ast).unwrap();
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// The event handler is essentially these three items:
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Handler { engine, scope, ast }
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}
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}
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```
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### Hook up events
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There is usually an interface or trait that gets called when an event comes from the system.
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Mapping an event from the system into a scripted handler is straight-forward:
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```rust
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impl Handler {
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// Say there are three events: 'start', 'end', 'update'.
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// In a real application you'd be handling errors...
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pub fn on_event(&mut self, event_name: &str, event_data: i64) {
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match event_name {
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// The 'start' event maps to function 'start'.
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// In a real application you'd be handling errors...
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"start" =>
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self.engine
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.call_fn(&mut self.scope, &self.ast, "start", (event_data,)).unwrap(),
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// The 'end' event maps to function 'end'.
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// In a real application you'd be handling errors...
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"end" =>
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self.engine
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.call_fn(&mut self.scope, &self.ast, "end", (event_data,)).unwrap(),
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// The 'update' event maps to function 'update'.
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// This event provides a default implementation when the scripted function
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// is not found.
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"update" =>
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self.engine
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.call_fn(&mut self.scope, &self.ast, "update", (event_data,))
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.or_else(|err| match *err {
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EvalAltResult::ErrorFunctionNotFound(fn_name, _) if fn_name == "update" => {
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// Default implementation of 'update' event handler
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self.scope.set_value("state2", SomeType::new(42));
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// Turn function-not-found into a success
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Ok(().into())
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}
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_ => Err(err.into())
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})
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.unwrap()
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}
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}
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}
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```
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### Sample Handler Script
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Because the stored state is kept in a custom [`Scope`], it is possible for all functions defined
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in the handler script to access and modify these state variables.
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The API registered with the [`Engine`] can be also used throughout the script.
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```rust
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fn start(data) {
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if state1 {
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throw "Already started!";
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}
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if func1(state2) || func2() {
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throw "Conditions not yet ready to start!";
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}
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state1 = true;
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state2.value = 0;
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}
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fn end(data) {
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if !state1 {
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throw "Not yet started!";
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}
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if func1(state2) || func2() {
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throw "Conditions not yet ready to start!";
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}
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state1 = false;
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}
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fn update(data) {
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state2.value += func3(data);
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}
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```
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