5.5 KiB
Create a Module from Rust
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Create via Plugin
By far the simplest way to create a [module] is via a [plugin module] which converts a normal Rust module into a Rhai [module] via procedural macros.
Create via Module
API
Manually creating a [module] is possible via the Module
API.
For the complete Module
API, refer to the documentation online.
Use Case 1 – Make the Module
Globally Available
Engine::register_global_module
registers a shared [module] into the global namespace.
All [functions] and [type iterators] can be accessed without namespace qualifiers. Variables and sub-modules are ignored.
This is by far the easiest way to expose a module's functionalities to Rhai.
use rhai::{Engine, Module};
let mut module = Module::new(); // new module
// Use the 'Module::set_fn_XXX' API to add functions.
let hash = module.set_fn_1("inc", |x: i64| Ok(x + 1));
// Remember to update the parameter names/types and return type metadata.
// 'Module::set_fn_XXX' by default does not set function metadata.
module.update_fn_metadata(hash, ["x: i64", "i64"]);
// Register the module into the global namespace of the Engine.
let mut engine = Engine::new();
engine.register_global_module(module.into());
engine.eval::<i64>("inc(41)")? == 42; // no need to import module
Registering a [module] via Engine::register_global_module
is essentially the same
as calling Engine::register_fn
(or any of the Engine::register_XXX
API) individually
on each top-level function within that [module]. In fact, the actual implementation of
Engine::register_fn
etc. simply adds the function to an internal [module]!
// The above is essentially the same as:
let mut engine = Engine::new();
engine.register_fn("inc", |x: i64| x + 1);
engine.eval::<i64>("inc(41)")? == 42; // no need to import module
Use Case 2 – Make the Module
a Static Module
Engine::register_static_module
registers a [module] and under a specific module namespace.
use rhai::{Engine, Module};
let mut module = Module::new(); // new module
// Use the 'Module::set_fn_XXX' API to add functions.
let hash = module.set_fn_1("inc", |x: i64| Ok(x + 1));
// Remember to update the parameter names/types and return type metadata.
// 'Module::set_fn_XXX' by default does not set function metadata.
module.update_fn_metadata(hash, ["x: i64", "i64"]);
// Register the module into the Engine as the static module namespace path
// 'services::calc'
let mut engine = Engine::new();
engine.register_static_module("services::calc", module.into());
// refer to the 'services::calc' module
engine.eval::<i64>("services::calc::inc(41)")? == 42;
Expose Functions to the Global Namespace
The Module::set_fn_XXX_mut
API methods can optionally expose functions in the [module]
to the global namespace by setting the namespace
parameter to FnNamespace::Global
,
so [getters/setters] and [indexers] for [custom types] can work as expected.
[Type iterators], because of their special nature, are always exposed to the global namespace.
use rhai::{Engine, Module, FnNamespace};
let mut module = Module::new(); // new module
// Expose method 'inc' to the global namespace (default is 'FnNamespace::Internal')
let hash = module.set_fn_1_mut("inc", FnNamespace::Global, |x: &mut i64| Ok(x + 1));
// Remember to update the parameter names/types and return type metadata.
// 'Module::set_fn_XXX_mut' by default does not set function metadata.
module.update_fn_metadata(hash, ["x: &mut i64", "i64"]);
// Register the module into the Engine as a static module namespace 'calc'
let mut engine = Engine::new();
engine.register_static_module("calc", module.into());
// 'inc' works when qualified by the namespace
engine.eval::<i64>("calc::inc(41)")? == 42;
// 'inc' also works without a namespace qualifier
// because it is exposed to the global namespace
engine.eval::<i64>("let x = 41; x.inc()")? == 42;
engine.eval::<i64>("let x = 41; inc(x)")? == 42;
Use Case 3 – Make the Module
Dynamically Loadable
In order to dynamically load a custom module, there must be a [module resolver] which serves
the module when loaded via import
statements.
The easiest way is to use, for example, the [StaticModuleResolver
][module resolver] to hold such
a custom module.
use rhai::{Engine, Scope, Module};
use rhai::module_resolvers::StaticModuleResolver;
let mut module = Module::new(); // new module
module.set_var("answer", 41_i64); // variable 'answer' under module
module.set_fn_1("inc", |x: i64| Ok(x + 1)); // use the 'set_fn_XXX' API to add functions
// Create the module resolver
let mut resolver = StaticModuleResolver::new();
// Add the module into the module resolver under the name 'question'
// They module can then be accessed via: 'import "question" as q;'
resolver.insert("question", module);
// Set the module resolver into the 'Engine'
let mut engine = Engine::new();
engine.set_module_resolver(resolver);
// Use namespace-qualified variables
engine.eval::<i64>(r#"import "question" as q; q::answer + 1"#)? == 42;
// Call namespace-qualified functions
engine.eval::<i64>(r#"import "question" as q; q::inc(q::answer)"#)? == 42;