1.1 KiB
1.1 KiB
Create a Module from Rust
{{#include ../../links.md}}
To load a custom module (written in Rust) into an [Engine
], first create a [Module
] type,
add variables/functions into it, then finally push it into a custom [Scope
].
This has the equivalent effect of putting an [import
] statement at the beginning of any script run.
use rhai::{Engine, Scope, Module, i64};
let mut engine = Engine::new();
let mut scope = Scope::new();
let mut module = Module::new(); // new module
module.set_var("answer", 41_i64); // variable 'answer' under module
module.set_fn_1("inc", |x: i64| Ok(x+1)); // use the 'set_fn_XXX' API to add functions
// Push the module into the custom scope under the name 'question'
// This is equivalent to 'import "..." as question;'
scope.push_module("question", module);
// Use module-qualified variables
engine.eval_expression_with_scope::<i64>(&scope, "question::answer + 1")? == 42;
// Call module-qualified functions
engine.eval_expression_with_scope::<i64>(&scope, "question::inc(question::answer)")? == 42;