6.7 KiB
Rhai Release Notes
Version 0.14.2
Regression fix
- Do not optimize script with
eval_expression
- it is assumed to be one-off and short.
Bug fixes
- Indexing with an index or dot expression now works property (it compiled wrongly before).
For example,
let s = "hello"; s[s.len-1] = 'x';
now works property instead of causing a runtime error.
Breaking changes
Engine::compile_XXX
functions now returnParseError
instead ofBox<ParseError>
.- The
RegisterDynamicFn
trait is merged into theRegisterResultFn
trait which now always returnsResult<Dynamic, Box<EvalAltResult>>
. - Default maximum limit on levels of nested function calls is fine-tuned and set to a different value.
- Some operator functions are now built in (see Speed enhancements below), so they are available even
under
Engine::new_raw
. - Strings are now immutable. The type
rhai::ImmutableString
is used instead ofstd::string::String
. This is to avoid excessive cloning of strings. All native-Rust functions taking string parameters should switch torhai::ImmutableString
(which is eitherRc<String>
orArc<String>
depending on whether thesync
feature is used). - Native Rust functions registered with the
Engine
also mutates the first argument when called in normal function-call style (previously the first argument will be passed by value if not called in method-call style). Of course, if the first argument is a calculated value (e.g. result of an expression), then mutating it has no effect, but at least it is not cloned. - Some built-in methods (e.g.
len
for string,floor
forFLOAT
) now have property versions in addition to methods to simplify coding.
New features
- Set limit on maximum level of nesting expressions and statements to avoid panics during parsing.
- New
EvalPackage
to disableeval
. Module::set_getter_fn
,Module::set_setter_fn
andModule:set_indexer_fn
to register getter/setter/indexer functions.Engine::call_fn_dynamic
for more control in calling script functions.
Speed enhancements
- Common operators (e.g.
+
,>
,==
) now call into highly efficient built-in implementations for standard types (i.e.INT
,FLOAT
,bool
,char
,()
andImmutableString
) if not overridden by a registered function. This yields a 5-10% speed benefit depending on script operator usage. Scripts running tight loops will see significant speed-up. - Common assignment operators (e.g.
+=
,%=
) now call into highly efficient built-in implementations for standard types (i.e.INT
,FLOAT
,bool
,char
,()
andImmutableString
) if not overridden by a registered function. - Implementations of common operators for standard types are removed from the
ArithmeticPackage
andLogicPackage
(and therefore theCorePackage
) because they are now always available, even underEngine::new_raw
. - Operator-assignment statements (e.g.
+=
) are now handled directly and much faster. - Strings are now immutable and use the
rhai::ImmutableString
type, eliminating large amounts of cloning. - For Native Rust functions taking a first
&mut
parameter, the first argument is passed by reference instead of by value, even if not called in method-call style. This allows many functions declared with&mut
parameter to avoid excessive cloning. For example, ifa
is a large array, getting its length in this manner:len(a)
used to result in a full clone ofa
before taking the length and throwing the copy away. Now,a
is simply passed by reference, avoiding the cloning altogether. - A custom hasher simply passes through
u64
keys without hashing to avoid function call hash keys (which are by themselvesu64
) being hashed twice.
Version 0.14.1
The major features for this release is modules, script resource limits, and speed improvements (mainly due to avoiding allocations).
New features
- Modules and module resolvers allow loading external scripts under a module namespace. A module can contain constant variables, Rust functions and Rhai functions.
export
variables andprivate
functions.- Indexers for Rust types.
- Track script evaluation progress and terminate script run.
- Set limit on maximum number of operations allowed per script run.
- Set limit on maximum number of modules loaded per script run.
- A new API,
Engine::compile_scripts_with_scope
, can compile a list of script segments without needing to first concatenate them together into one large string. - Stepped
range
function with a custom step.
Speed improvements
StaticVec
A script contains many lists - statements in a block, arguments to a function call etc.
In a typical script, most of these lists tend to be short - e.g. the vast majority of function calls contain
fewer than 4 arguments, while most statement blocks have fewer than 4-5 statements, with one or two being
the most common. Before, dynamic Vec
's are used to hold these short lists for very brief periods of time,
causing allocations churn.
In this version, large amounts of allocations are avoided by converting to a StaticVec
-
a list type based on a static array for a small number of items (currently four) -
wherever possible plus other tricks. Most real-life scripts should see material speed increases.
Pre-computed variable lookups
Almost all variable lookups, as well as lookups in loaded modules, are now pre-computed. A variable's name is almost never used to search for the variable in the current scope.
Getters and setter function names are also pre-computed and cached, so no string allocations are performed during a property get/set call.
Pre-computed function call hashes
Lookup of all function calls, including Rust and Rhai ones, are now through pre-computed hashes. The function name is no longer used to search for a function, making function call dispatches much faster.
Large Boxes for expressions and statements
The expression (Expr
) and statement (Stmt
) types are modified so that all of the variants contain only
one single Box
to a large allocated structure containing all the fields. This makes the Expr
and
Stmt
types very small (only one single pointer) and improves evaluation speed due to cache efficiency.
Error handling
Previously, when an error occurs inside a function call, the error position reported is the function call site. This makes it difficult to diagnose the actual location of the error within the function.
A new error variant EvalAltResult::ErrorInFunctionCall
is added in this version.
It wraps the internal error returned by the called function, including the error position within the function.