4.4 KiB
Create a Module from Rust
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Create via Plugin
By far the simplest way to create a [module] is via a [plugin module] which converts a normal Rust module into a Rhai [module] via procedural macros.
Create via Module
API
Manually creating a [module] is possible via the Module
API.
For the complete Module
API, refer to the documentation online.
Make the Module
Available to the Engine
Engine::load_package
supports loading a [module] as a [package].
Since it acts as a [package], all functions will be registered into the global namespace and can be accessed without namespace qualifiers. This is by far the easiest way to expose a module's functionalities to Rhai.
use rhai::{Engine, Module};
let mut module = Module::new(); // new module
// Use the 'set_fn_XXX' API to add functions.
let hash = module.set_fn_1("inc", |x: i64| Ok(x+1));
// Remember to update the parameter names/types and return type metadata.
// 'set_fn_XXX' by default does not set function metadata.
module.update_fn_metadata(hash, ["x: i64", "i64"]);
// Load the module into the Engine as a new package.
let mut engine = Engine::new();
engine.load_package(module);
engine.eval::<i64>("inc(41)")? == 42; // no need to import module
Make the Module
a Global Module
Engine::register_module
loads a [module] and makes it available globally under a specific namespace.
use rhai::{Engine, Module};
let mut module = Module::new(); // new module
// Use the 'set_fn_XXX' API to add functions.
let hash = module.set_fn_1("inc", |x: i64| Ok(x+1));
// Remember to update the parameter names/types and return type metadata.
// 'set_fn_XXX' by default does not set function metadata.
module.update_fn_metadata(hash, ["x: i64", "i64"]);
// Load the module into the Engine as a sub-module named 'calc'
let mut engine = Engine::new();
engine.register_module("calc", module);
engine.eval::<i64>("calc::inc(41)")? == 42; // refer to the 'Calc' module
Module::set_fn_XXX_mut
can expose functions (usually methods) in the module
to the global namespace, so [getters/setters] and [indexers] for [custom types] can work as expected.
Type iterators, because of their special nature, are always exposed to the global namespace.
use rhai::{Engine, Module, FnNamespace};
let mut module = Module::new(); // new module
// Expose method 'inc' to the global namespace (default is 'Internal')
let hash = module.set_fn_1_mut("inc", FnNamespace::Global, |x: &mut i64| Ok(x+1));
// Remember to update the parameter names/types and return type metadata.
// 'set_fn_XXX' by default does not set function metadata.
module.update_fn_metadata(hash, ["x: &mut i64", "i64"]);
// Load the module into the Engine as a sub-module named 'calc'
let mut engine = Engine::new();
engine.register_module("calc", module);
// The method 'inc' works as expected because it is exposed to the global namespace
engine.eval::<i64>("let x = 41; x.inc()")? == 42;
Make the Module
Dynamically Loadable
In order to dynamically load a custom module, there must be a [module resolver] which serves
the module when loaded via import
statements.
The easiest way is to use, for example, the [StaticModuleResolver
][module resolver] to hold such
a custom module.
use rhai::{Engine, Scope, Module};
use rhai::module_resolvers::StaticModuleResolver;
let mut module = Module::new(); // new module
module.set_var("answer", 41_i64); // variable 'answer' under module
module.set_fn_1("inc", |x: i64| Ok(x+1)); // use the 'set_fn_XXX' API to add functions
// Create the module resolver
let mut resolver = StaticModuleResolver::new();
// Add the module into the module resolver under the name 'question'
// They module can then be accessed via: 'import "question" as q;'
resolver.insert("question", module);
// Set the module resolver into the 'Engine'
let mut engine = Engine::new();
engine.set_module_resolver(Some(resolver));
// Use namespace-qualified variables
engine.eval::<i64>(r#"import "question" as q; q::answer + 1"#)? == 42;
// Call namespace-qualified functions
engine.eval::<i64>(r#"import "question" as q; q::inc(q::answer)"#)? == 42;