176 lines
4.7 KiB
Markdown
176 lines
4.7 KiB
Markdown
Singleton Command Object
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=======================
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{{#include ../links.md}}
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Usage Scenario
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--------------
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* A system provides core functionalities, but no driving logic.
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* The driving logic must be dynamic and hot-loadable.
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* A script is used to drive the system and provide control intelligence.
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* The API is multiplexed, meaning that it can act on multiple system-provided entities, or
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* The API lends itself readily to an object-oriented (OO) representation.
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Key Concepts
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------------
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* Expose a Command type with an API. The [`no_object`] feature must not be on.
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* Leverage [function overloading] to simplify the API design.
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* Since Rhai is _[sand-boxed]_, it cannot mutate the environment. To perform external actions via an API, the command object type must be wrapped in a `RefCell` (or `RwLock`/`Mutex` for [`sync`]) and shared to the [`Engine`].
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* Load each command object into a custom [`Scope`] as constant variables.
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* Control each command object in script via the constants.
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Implementation
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--------------
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There are two broad ways for Rhai to control an external system, both of which involve
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wrapping the system in a shared, interior-mutated object.
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This is the other way which involves directly exposing the data structures of the external system
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as a name singleton object in the scripting space.
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Use this when the API is complex but has a clear object structure.
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For a relatively simple API that is action-based and not object-based,
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use the [Control Layer]({{rootUrl}}/patterns/control.md) pattern instead.
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### Functional API
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Assume the following command object type:
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```rust
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struct EnergizerBunny { ... }
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impl EnergizerBunny {
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pub fn new () -> Self { ... }
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pub fn go (&mut self) { ... }
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pub fn stop (&mut self) { ... }
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pub fn is_going (&self) -> bol { ... }
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pub fn get_speed (&self) -> i64 { ... }
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pub fn set_speed (&mut self, speed: i64) { ... }
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pub fn turn (&mut self, left_turn: bool) { ... }
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}
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```
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### Wrap Command Object Type as Shared
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```rust
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pub type SharedBunny = Rc<RefCell<EnergizerBunny>>;
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```
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Note: Use `Arc<Mutex<T>>` or `Arc<RwLock<T>>` when using the [`sync`] feature because the function
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must then be `Send + Sync`.
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### Register the Custom Type
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```rust
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engine.register_type_with_name::<SharedBunny>("EnergizerBunny");
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```
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### Develop a Plugin with Methods and Getters/Setters
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The easiest way to develop a complete set of API for a [custom type] is via a [plugin module].
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```rust
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use rhai::plugin::*;
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#[export_module]
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pub mod bunny_api {
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pub const MAX_SPEED: i64 = 100;
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#[rhai_fn(get = "power")]
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pub fn get_power(bunny: &mut SharedBunny) -> bool {
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bunny.borrow().is_going()
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}
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#[rhai_fn(set = "power")]
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pub fn set_power(bunny: &mut SharedBunny, on: bool) {
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if on {
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if bunny.borrow().is_going() {
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println!("Still going...");
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} else {
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bunny.borrow_mut().go();
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}
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} else {
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if bunny.borrow().is_going() {
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bunny.borrow_mut().stop();
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} else {
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println!("Already out of battery!");
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}
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}
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}
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#[rhai_fn(get = "speed")]
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pub fn get_speed(bunny: &mut SharedBunny) -> i64 {
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if bunny.borrow().is_going() {
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bunny.borrow().get_speed()
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} else {
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0
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}
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}
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#[rhai_fn(set = "speed", return_raw)]
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pub fn set_speed(bunny: &mut SharedBunny, speed: i64)
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-> Result<Dynamic, Box<EvalAltResult>>
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{
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if speed <= 0 {
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Err("Speed must be positive!".into())
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} else if speed > MAX_SPEED {
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Err("Bunny will be going too fast!".into())
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} else if !bunny.borrow().is_going() {
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Err("Bunny is not yet going!".into())
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} else {
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b.borrow_mut().set_speed(speed);
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Ok(Dynamic::UNIT)
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}
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}
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pub fn turn_left(bunny: &mut SharedBunny) {
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if bunny.borrow().is_going() {
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bunny.borrow_mut().turn(true);
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}
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}
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pub fn turn_right(bunny: &mut SharedBunny) {
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if bunny.borrow().is_going() {
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bunny.borrow_mut().turn(false);
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}
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}
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}
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engine.load_package(exported_module!(bunny_api));
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```
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### Push Constant Command Object into Custom Scope
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```rust
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let bunny: SharedBunny = Rc::new(RefCell::(EnergizerBunny::new()));
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let mut scope = Scope::new();
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// Add the command object into a custom Scope.
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scope.push_constant("Bunny", bunny.clone());
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engine.consume_with_scope(&mut scope, script)?;
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```
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### Use the Command API in Script
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```rust
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// Access the command object via constant variable 'Bunny'.
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if !Bunny.power { Bunny.power = true; }
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if Bunny.speed > 50 { Bunny.speed = 50; }
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Bunny.turn_left();
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```
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