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General code clean-up, bug fixes and improved documentation. |
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examples | ||
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Cargo.toml | ||
README.md |
Rhai - Embedded Scripting for Rust
Rhai is an embedded scripting language for Rust that gives you a safe and easy way to add scripting to your applications.
Rhai's current feature set:
- Easy integration with Rust functions and data types
- Fairly efficient (1 mil iterations in 0.75 sec on my 5 year old laptop)
- Low compile-time overhead (~0.6 sec debug/~3 sec release for script runner app)
- Easy-to-use language similar to JS+Rust
- Support for overloaded functions
- No additional dependencies
Note: Currently, the version is 0.10.2, so the language and API's may change before they stabilize.
Installation
You can install Rhai using crates by adding this line to your dependencies:
[dependencies]
rhai = "0.10.2"
or simply:
[dependencies]
rhai = "*"
to use the latest version.
Beware that in order to use pre-releases (alpha and beta) you need to specify the exact version in your Cargo.toml
.
Optional Features
debug_msgs
Print debug messages to stdout (using println!
) related to function registrations and function calls.
no_stdlib
Exclude the standard library of utility functions in the build, and only include the minimum necessary functionalities.
Related
Other cool projects to check out:
- ChaiScript - A strong inspiration for Rhai. An embedded scripting language for C++ that I helped created many moons ago, now being lead by my cousin.
- You can also check out the list of scripting languages for Rust on awesome-rust
Examples
The repository contains several examples in the examples
folder:
arrays_and_structs
demonstrates registering a new type to Rhai and the usage of arrays on itcustom_types_and_methods
shows how to register a type and methods for ithello
simple example that evaluates an expression and prints the resultreuse_scope
evaluates two pieces of code in separate runs, but using a common scoperhai_runner
runs each filename passed to it as a Rhai scriptsimple_fn
shows how to register a Rust function to a Rhai enginerepl
a simple REPL, see source code for what it can do at the moment
Examples can be run with the following command:
cargo run --example name
Example Scripts
We also have a few examples scripts that showcase Rhai's features, all stored in the scripts
folder:
array.rhai
- arrays in Rhaiassignment.rhai
- variable declarationscomments.rhai
- just commentsfor1.rhai
- for loopsfunction_decl1.rhai
- a function without parametersfunction_decl2.rhai
- a function with two parametersfunction_decl3.rhai
- a function with many parametersif1.rhai
- if exampleloop.rhai
- endless loop in Rhai, this example emulates a do..while cycleop1.rhai
- just a simple additionop2.rhai
- simple addition and multiplicationop3.rhai
- change evaluation order with parenthesisspeed_test.rhai
- a simple program to measure the speed of Rhai's interpreterstring.rhai
- string operationswhile.rhai
- while loop
To run the scripts, you can either make your own tiny program, or make use of the rhai_runner
example program:
cargo run --example rhai_runner scripts/any_script.rhai
Hello world
To get going with Rhai, you create an instance of the scripting engine and then run eval.
use rhai::Engine;
fn main() {
let mut engine = Engine::new();
if let Ok(result) = engine.eval::<i64>("40 + 2") {
println!("Answer: {}", result); // prints 42
}
}
You can also evaluate a script file:
if let Ok(result) = engine.eval_file::<i64>("hello_world.rhai") { ... }
If you want to repeatedly evaluate a script, you can compile it first into an AST (abstract syntax tree) form:
// Compile to an AST and store it for later evaluations
let ast = Engine::compile("40 + 2").unwrap();
for _ in 0..42 {
if let Ok(result) = engine.eval_ast::<i64>(&ast) {
println!("Answer: {}", result); // prints 42
}
}
Compiling a script file is also supported:
let ast = Engine::compile_file("hello_world.rhai").unwrap();
Rhai also allows you to work backwards from the other direction - i.e. calling a Rhai-scripted function from Rust.
You do this via call_fn
, which takes a compiled AST (output from compile
) and the
function call arguments:
// Define a function in a script and compile to AST
let ast = Engine::compile("fn hello(x, y) { x.len() + y }")?;
// Evaluate the function in the AST, passing arguments into the script as a tuple
// (beware, arguments must be of the correct types because Rhai does not have built-in type conversions)
let result: i64 = engine.call_fn("hello", ast, (&mut String::from("abc"), &mut 123_i64))?;
Values and types
The following primitive types are supported natively:
- Integer:
i32
,u32
,i64
(default),u64
- Floating-point:
f32
,f64
(default) - Character:
char
- Boolean:
bool
- Array:
rhai::Array
- Dynamic (i.e. can be anything):
rhai::Dynamic
Value conversions
All types are treated strictly separate by Rhai, meaning that i32
and i64
and u32
are completely different; you cannot even add them together.
There is a to_float
function to convert a supported number to an f64
, and a to_int
function to convert a supported number to i64
and that's about it. For other conversions you can register your own conversion functions.
There is also a type_of
function to detect the type of a value.
let x = 42;
let y = x * 100.0; // error: cannot multiply i64 with f64
let y = x.to_float() * 100.0; // works
let z = y.to_int() + x; // works
let c = 'X'; // character
print("c is '" + c + "' and its code is " + c.to_int()); // prints "c is 'X' and its code is 88"
// Use 'type_of' to get the type of variables
type_of(c) == "char";
type_of(x) == "i64";
y.type_of() == "f64";
if z.type_of() == "string" {
do_something_with_strong(z);
}
Working with functions
Rhai's scripting engine is very lightweight. It gets its ability from the functions in your program. To call these functions, you need to register them with the scripting engine.
use rhai::{Dynamic, Engine, RegisterFn};
// Normal function
fn add(x: i64, y: i64) -> i64 {
x + y
}
// Function that returns a Dynamic value
fn get_an_any() -> Dynamic {
Box::new(42_i64)
}
fn main() {
let mut engine = Engine::new();
engine.register_fn("add", add);
if let Ok(result) = engine.eval::<i64>("add(40, 2)") {
println!("Answer: {}", result); // prints 42
}
// Functions that return Dynamic values must use register_dynamic_fn()
engine.register_dynamic_fn("get_an_any", get_an_any);
if let Ok(result) = engine.eval::<i64>("get_an_any()") {
println!("Answer: {}", result); // prints 42
}
}
To return a Dynamic
value, simply Box
it and return it.
fn decide(yes_no: bool) -> Dynamic {
if yes_no {
Box::new(42_i64)
} else {
Box::new("hello world!".to_string()) // remember &str is not supported
}
}
Working with generic functions
Generic functions can be used in Rhai, but you'll need to register separate instances for each concrete type:
use std::fmt::Display;
use rhai::{Engine, RegisterFn};
fn showit<T: Display>(x: &mut T) -> () {
println!("{}", x)
}
fn main() {
let mut engine = Engine::new();
engine.register_fn("print", showit as fn(x: &mut i64)->());
engine.register_fn("print", showit as fn(x: &mut bool)->());
engine.register_fn("print", showit as fn(x: &mut String)->());
}
You can also see in this example how you can register multiple functions (or in this case multiple instances of the same function) to the same name in script. This gives you a way to overload functions and call the correct one, based on the types of the arguments, from your script.
Override built-in functions
Any similarly-named function defined in a script overrides any built-in function.
// Override the built-in function 'to_int'
fn to_int(num) {
print("Ha! Gotcha!" + num);
}
print(to_int(123)); // what will happen?
Custom types and methods
Here's an more complete example of working with Rust. First the example, then we'll break it into parts:
use rhai::{Engine, RegisterFn};
#[derive(Clone)]
struct TestStruct {
x: i64
}
impl TestStruct {
fn update(&mut self) {
self.x += 1000;
}
fn new() -> TestStruct {
TestStruct { x: 1 }
}
}
fn main() {
let mut engine = Engine::new();
engine.register_type::<TestStruct>();
engine.register_fn("update", TestStruct::update);
engine.register_fn("new_ts", TestStruct::new);
if let Ok(result) = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x") {
println!("result: {}", result.x); // prints 1001
}
}
First, for each type we use with the engine, we need to be able to Clone. This allows the engine to pass by value and still keep its own state.
#[derive(Clone)]
struct TestStruct {
x: i64
}
Next, we create a few methods that we'll later use in our scripts. Notice that we register our custom type with the engine.
impl TestStruct {
fn update(&mut self) {
self.x += 1000;
}
fn new() -> TestStruct {
TestStruct { x: 1 }
}
}
let mut engine = Engine::new();
engine.register_type::<TestStruct>();
To use methods and functions with the engine, we need to register them. There are some convenience functions to help with this. Below I register update and new with the engine.
Note: the engine follows the convention that methods use a &mut first parameter so that invoking methods can update the value in memory.
engine.register_fn("update", TestStruct::update);
engine.register_fn("new_ts", TestStruct::new);
Finally, we call our script. The script can see the function and method we registered earlier. We need to get the result back out from script land just as before, this time casting to our custom struct type.
if let Ok(result) = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x") {
println!("result: {}", result.x); // prints 1001
}
In fact, any function with a first argument (either by copy or via a &mut
reference) can be used as a method-call on that type because internally they are the same thing: methods on a type is implemented as a functions taking an first argument.
fn foo(ts: &mut TestStruct) -> i64 {
ts.x
}
engine.register_fn("foo", foo);
if let Ok(result) = engine.eval::<i64>("let x = new_ts(); x.foo()") {
println!("result: {}", result); // prints 1
}
type_of
works fine with custom types and returns the name of the type:
let x = new_ts();
print(x.type_of()); // prints "foo::bar::TestStruct"
If you use register_type_with_name
to register the custom type with a special pretty-print name, type_of
will return that instead.
Getters and setters
Similarly, you can work with members of your custom types. This works by registering a 'get' or a 'set' function for working with your struct.
For example:
#[derive(Clone)]
struct TestStruct {
x: i64
}
impl TestStruct {
fn get_x(&mut self) -> i64 {
self.x
}
fn set_x(&mut self, new_x: i64) {
self.x = new_x;
}
fn new() -> TestStruct {
TestStruct { x: 1 }
}
}
let mut engine = Engine::new();
engine.register_type::<TestStruct>();
engine.register_get_set("x", TestStruct::get_x, TestStruct::set_x);
engine.register_fn("new_ts", TestStruct::new);
if let Ok(result) = engine.eval::<i64>("let a = new_ts(); a.x = 500; a.x") {
println!("result: {}", result);
}
WARNING: Gotcha's with Getters
When you get a property, the value is cloned. Any update to it downstream will NOT be reflected back to the custom type.
This can introduce subtle bugs. For example:
fn change(s) {
s = 42;
}
let a = new_ts();
a.x = 500;
a.x.change(); // Only a COPY of 'a.x' is changed. 'a.x' is NOT changed.
a.x == 500;
Initializing and maintaining state
By default, Rhai treats each engine invocation as a fresh one, persisting only the functions that have been defined but no top-level state. This gives each one a fairly clean starting place. Sometimes, though, you want to continue using the same top-level state from one invocation to the next.
In this example, we first create a state with a few initialized variables, then thread the same state through multiple invocations:
use rhai::{Engine, Scope};
fn main() {
let mut engine = Engine::new();
// First create the state
let mut scope = Scope::new();
// Then push some initialized variables into the state
// NOTE: Remember the default numbers used by Rhai are i64 and f64.
// Better stick to them or it gets hard to work with other variables in the script.
scope.push("y".into(), 42_i64);
scope.push("z".into(), 999_i64);
// First invocation
engine.eval_with_scope::<()>(&mut scope, r"
let x = 4 + 5 - y + z;
y = 1;
").expect("y and z not found?");
// Second invocation using the same state
if let Ok(result) = engine.eval_with_scope::<i64>(&mut scope, "x") {
println!("result: {}", result); // should print 966
}
// Variable y is changed in the script
assert_eq!(scope.get_value::<i64>("y").unwrap(), 1);
}
Rhai Language guide
Variables
let x = 3;
Numeric operators
let x = (1 + 2) * (6 - 4) / 2;
Comparison operators
You can compare most values of the same data type. If you compare two values of different data types, the result is always false
.
42 == 42; // true
42 > 42; // false
"hello" > "foo"; // true
"42" == 42; // false
42 == 42.0; // false - i64 is different from f64
Boolean operators
Double boolean operators &&
and ||
short-circuit, meaning that the second operand will not be evaluated if the first one already proves the condition wrong.
Single boolean operators &
and |
always evaluate both operands.
this() || that(); // that() is not evaluated if this() is true
this() && that(); // that() is not evaluated if this() is false
this() | that(); // both this() and that() are evaluated
this() & that(); // both this() and that() are evaluated
If
if true {
print("It's true!");
} else if true {
print("It's true again!");
} else {
print("It's false!");
}
While
let x = 10;
while x > 0 {
print(x);
if x == 5 { break; }
x = x - 1;
}
Loop
let x = 10;
loop {
print(x);
x = x - 1;
if x == 0 { break; }
}
Functions
Rhai supports defining functions in script:
fn add(x, y) {
return x + y;
}
print(add(2, 3));
Just like in Rust, you can also use an implicit return.
fn add(x, y) {
x + y
}
print(add(2, 3));
Remember that functions defined in script always take Dynamic
arguments (i.e. the arguments can be of any type).
Arguments are passed by value, so all functions are pure (i.e. they never modify their arguments).
Furthermore, functions can only be defined at the top level, never inside a block or another function.
// Top level is OK
fn add(x, y) {
x + y
}
// The following will not compile
fn do_addition(x) {
fn add_y(n) { // functions cannot be defined inside another function
n + y
}
add_y(x)
}
Return
return;
return 123 + 456;
Errors and Exceptions
if error != "" {
throw error; // 'throw' takes a string to form the exception text
}
throw; // no exception text
All of Engine
's evaluation/consuming methods return Result<T, rhai::EvalAltResult>
with EvalAltResult
holding error information.
Exceptions thrown via throw
in the script can be captured by matching Err(EvalAltResult::ErrorRuntime(reason, position))
with the exception text captured by the reason
parameter.
let result = engine.eval::<i64>(&mut scope, r#"
let x = 42;
if x > 0 {
throw x + " is too large!";
}
"#);
println!(result); // prints "Runtime error: 42 is too large! (line 5, position 15)"
Arrays
You can create arrays of values, and then access them with numeric indices.
The following functions (defined in the standard library but excluded if you use the no_stdlib
feature) operate on arrays:
push
- inserts an element at the endpop
- removes the last element and returns it (() if empty)shift
- removes the first element and returns it (() if empty)len
- returns the number of elementspad
- pads the array with an element until a specified lengthclear
- empties the arraytruncate
- cuts off the array at exactly a specified length (discarding all subsequent elements)
let y = [1, 2, 3]; // 3 elements
y[1] = 42;
print(y[1]); // prints 42
ts.list = y; // arrays can be assigned completely (by value copy)
let foo = ts.list[1];
foo == 42;
let foo = [1, 2, 3][0];
foo == 1;
fn abc() { [42, 43, 44] }
let foo = abc()[0];
foo == 42;
let foo = y[0];
foo == 1;
y.push(4); // 4 elements
y.push(5); // 5 elements
print(y.len()); // prints 5
let first = y.shift(); // remove the first element, 4 elements remaining
first == 1;
let last = y.pop(); // remove the last element, 3 elements remaining
last == 5;
print(y.len()); // prints 3
y.pad(10, "hello"); // pad the array up to 10 elements
print(y.len()); // prints 10
y.truncate(5); // truncate the array to 5 elements
print(y.len()); // prints 5
y.clear(); // empty the array
print(y.len()); // prints 0
push
and pad
are only defined for standard built-in types. If you want to use them with
your own custom type, you need to define a specific override:
engine.register_fn("push",
|list: &mut Array, item: MyType| list.push(Box::new(item))
);
The type of a Rhai array is rhai::Array
. type_of()
returns "array"
.
For loops
let array = [1, 3, 5, 7, 9, 42];
for x in array {
print(x);
if x == 42 { break; }
}
// The range function allows iterating from first..last-1
for x in range(0,50) {
print(x);
if x == 42 { break; }
}
Members and methods
let a = new_ts();
a.x = 500;
a.update();
Numbers
let x = 123; // i64
let x = 123.4; // f64
let x = 123_456_789; // separators can be put anywhere inside the number
let x = 0x12abcd; // i64 in hex
let x = 0o777; // i64 in oct
let x = 0b1010_1111; // i64 in binary
Conversion functions (defined in the standard library but excluded if you use the no_stdlib
feature):
to_int
- converts anf32
orf64
toi64
to_float
- converts an integer type tof64
Strings and Chars
let name = "Bob";
let middle_initial = 'C';
let last = "Davis";
let full_name = name + " " + middle_initial + ". " + last;
full_name == "Bob C. Davis";
// String building with different types (not available if 'no_stdlib' features is used)
let age = 42;
let record = full_name + ": age " + age;
record == "Bob C. Davis: age 42";
// Strings can be indexed to get a character
let c = record[4];
c == 'C';
ts.s = record;
let c = ts.s[4];
c == 'C';
let c = "foo"[0];
c == 'f';
let c = ("foo" + "bar")[5];
c == 'r';
// Escape sequences in strings
record += " \u2764\n"; // escape sequence of '❤' in Unicode
record == "Bob C. Davis: age 42 ❤\n"; // '\n' = new-line
// Unlike Rust, Rhai strings can be modified
record[4] = '\x58'; // 0x58 = 'X'
record == "Bob X. Davis: age 42 ❤\n";
The following standard functions (defined in the standard library but excluded if you use the no_stdlib
feature) operate on strings:
len
- returns the number of characters (not number of bytes) in the stringpad
- pads the string with an character until a specified number of charactersclear
- empties the stringtruncate
- cuts off the string at exactly a specified number of characterscontains
- checks if a certain character or sub-string occurs in the stringreplace
- replaces a substring with anothertrim
- trims the string
let full_name == " Bob C. Davis ";
full_name.len() == 14;
full_name.trim();
full_name.len() == 12;
full_name == "Bob C. Davis";
full_name.pad(15, '$');
full_name.len() == 15;
full_name == "Bob C. Davis$$$";
full_name.truncate(6);
full_name.len() == 6;
full_name == "Bob C.";
full_name.replace("Bob", "John");
full_name.len() == 7;
full_name = "John C.";
full_name.contains('C') == true;
full_name.contains("John") == true;
full_name.clear();
full_name.len() == 0;
Print and Debug
print("hello"); // prints hello to stdout
print(1 + 2 + 3); // prints 6 to stdout
print("hello" + 42); // prints hello42 to stdout
debug("world!"); // prints "world!" to stdout using debug formatting
Overriding Print and Debug with Callback functions
// Any function that takes a &str argument can be used to override print and debug
engine.on_print(|x| println!("hello: {}", x));
engine.on_debug(|x| println!("DEBUG: {}", x));
// Redirect logging output to somewhere else
let mut log: Vec<String> = Vec::new();
engine.on_print(|x| log.push(format!("log: {}", x)));
engine.on_debug(|x| log.push(format!("DEBUG: {}", x)));
:
eval script
:
println!("{:?}", log); // 'log' captures all the 'print' and 'debug' results.
Comments
let /* intruder comment */ name = "Bob";
// This is a very important comment
/* This comment spans
multiple lines, so it
only makes sense that
it is even more important */
/* Fear not, Rhai satisfies all your nesting
needs with nested comments:
/*/*/*/*/**/*/*/*/*/
*/
Unary operators
let number = -5;
number = -5 - +5;
let booly = !true;
Compound assignment operators
let number = 5;
number += 4;
number -= 3;
number *= 2;
number /= 1;
number %= 3;
number <<= 2;
number >>= 1;
The +=
operator can also be used to build strings:
let my_str = "abc";
my_str += "ABC";
my_str += 12345;
my_str == "abcABC12345"