Refactor some examples.
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@ -1,34 +1,19 @@
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use rhai::{Engine, RegisterFn, Scope};
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use std::fmt::Display;
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use std::io::{stdin, stdout, Write};
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use std::process::exit;
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fn showit<T: Display>(x: &mut T) -> () {
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println!("{}", x)
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}
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fn quit() {
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exit(0);
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}
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pub fn main() {
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let mut engine = Engine::new();
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let mut scope = Scope::new();
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engine.register_fn("print", showit as fn(x: &mut i32) -> ());
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engine.register_fn("print", showit as fn(x: &mut i64) -> ());
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engine.register_fn("print", showit as fn(x: &mut u32) -> ());
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engine.register_fn("print", showit as fn(x: &mut u64) -> ());
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engine.register_fn("print", showit as fn(x: &mut f32) -> ());
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engine.register_fn("print", showit as fn(x: &mut f64) -> ());
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engine.register_fn("print", showit as fn(x: &mut bool) -> ());
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engine.register_fn("print", showit as fn(x: &mut String) -> ());
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engine.register_fn("exit", quit);
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engine.register_fn("exit", || exit(0));
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loop {
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print!("> ");
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let mut input = String::new();
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stdout().flush().expect("couldn't flush stdout");
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if let Err(e) = stdin().read_line(&mut input) {
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println!("input error: {}", e);
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}
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@ -1,13 +1,14 @@
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use rhai::{Engine, RegisterFn};
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fn add(x: i64, y: i64) -> i64 {
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x + y
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}
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fn main() {
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let mut engine = Engine::new();
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fn add(x: i64, y: i64) -> i64 {
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x + y
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}
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engine.register_fn("add", add);
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if let Ok(result) = engine.eval::<i64>("add(40, 2)") {
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println!("Answer: {}", result); // prints 42
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}
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