2.4 KiB
Operator Overloading
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In Rhai, a lot of functionalities are actually implemented as functions, including basic operations such as arithmetic calculations.
For example, in the expression "a + b
", the +
operator is not built in, but calls a function named "+
" instead!
let x = a + b;
let x = +(a, b); // <- the above is equivalent to this function call
Similarly, comparison operators including ==
, !=
etc. are all implemented as functions,
with the stark exception of &&
and ||
. Because they short-circuit,
&&
and ||
are handled specially and not via a function; as a result, overriding them has no effect at all.
Overload Operator via Rust Function
Operator functions cannot be defined as a script function (because operators syntax are not valid function names).
However, operator functions can be registered to the [Engine
] via the methods
Engine::register_fn
, Engine::register_result_fn
etc.
When a custom operator function is registered with the same name as an operator, it overrides the built-in version.
use rhai::{Engine, EvalAltResult, RegisterFn};
let mut engine = Engine::new();
fn strange_add(a: i64, b: i64) -> i64 { (a + b) * 42 }
engine.register_fn("+", strange_add); // overload '+' operator for two integers!
let result: i64 = engine.eval("1 + 0"); // the overloading version is used
result == 42;
let result: f64 = engine.eval("1.0 + 0.0"); // '+' operator for two floats not overloaded
result == 1.0;
fn mixed_add(a: i64, b: f64) -> f64 { (a as f64) + b }
engine.register_fn("+", mixed_add); // register '+' operator for an integer and a float
let result: i64 = engine.eval("1 + 1.0"); // <- normally an error...
result == 2.0; // ... but not now
Considerations
Normally, use operator overloading for [custom types] only.
Be very careful when overriding built-in operators because script authors expect standard operators to behave in a
consistent and predictable manner, and will be annoyed if a calculation for '+
' turns into a subtraction, for example.
Operator overloading also impacts script optimization when using [OptimizationLevel::Full
].
See the [script-optimization] for more details.