rhai/doc/src/language/fn-ptr.md
2020-09-30 23:02:01 +08:00

4.6 KiB

Function Pointers

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It is possible to store a function pointer in a variable just like a normal value. In fact, internally a function pointer simply stores the name of the function as a string.

Call a function pointer using the call method.

Built-in methods

The following standard methods (mostly defined in the [BasicFnPackage][packages] but excluded if using a [raw Engine]) operate on [strings]:

Function Parameter(s) Description
name method and property none returns the name of the function encapsulated by the function pointer
call arguments calls the function matching the function pointer's name with the arguments

Examples

fn foo(x) { 41 + x }

let func = Fn("foo");       // use the 'Fn' function to create a function pointer

print(func);                // prints 'Fn(foo)'

let func = fn_name.Fn();    // <- error: 'Fn' cannot be called in method-call style

func.type_of() == "Fn";     // type_of() as function pointer is 'Fn'

func.name == "foo";

func.call(1) == 42;         // call a function pointer with the 'call' method

foo(1) == 42;               // <- the above de-sugars to this

call(func, 1);              // normal function call style also works for 'call'

let len = Fn("len");        // 'Fn' also works with registered native Rust functions

len.call("hello") == 5;

let add = Fn("+");          // 'Fn' works with built-in operators also

add.call(40, 2) == 42;

let fn_name = "hello";      // the function name does not have to exist yet

let hello = Fn(fn_name + "_world");

hello.call(0);              // error: function not found - 'hello_world (i64)'

Global Namespace Only

Because of their dynamic nature, function pointers cannot refer to functions in [import]-ed [modules]. They can only refer to functions within the global [namespace][function namespace]. See [function namespaces] for more details.

import "foo" as f;          // assume there is 'f::do_work()'

f::do_work();               // works!

let p = Fn("f::do_work");   // error: invalid function name

fn do_work_now() {          // call it from a local function
    import "foo" as f;
    f::do_work();
}

let p = Fn("do_work_now");

p.call();                   // works!

Dynamic Dispatch

The purpose of function pointers is to enable rudimentary dynamic dispatch, meaning to determine, at runtime, which function to call among a group.

Although it is possible to simulate dynamic dispatch via a number and a large if-then-else-if statement, using function pointers significantly simplifies the code.

let x = some_calculation();

// These are the functions to call depending on the value of 'x'
fn method1(x) { ... }
fn method2(x) { ... }
fn method3(x) { ... }

// Traditional - using decision variable
let func = sign(x);

// Dispatch with if-statement
if func == -1 {
    method1(42);
} else if func == 0 {
    method2(42);
} else if func == 1 {
    method3(42);
}

// Using pure function pointer
let func = if x < 0 {
    Fn("method1")
} else if x == 0 {
    Fn("method2")
} else if x > 0 {
    Fn("method3")
}

// Dynamic dispatch
func.call(42);

// Using functions map
let map = [ Fn("method1"), Fn("method2"), Fn("method3") ];

let func = sign(x) + 1;

// Dynamic dispatch
map[func].call(42);

Binding the this Pointer

When call is called as a method but not on a FnPtr value, it is possible to dynamically dispatch to a function call while binding the object in the method call to the this pointer of the function.

To achieve this, pass the FnPtr value as the first argument to call:

fn add(x) {                 // define function which uses 'this'
    this += x;
}

let func = Fn("add");       // function pointer to 'add'

func.call(1);               // error: 'this' pointer is not bound

let x = 41;

func.call(x, 1);            // error: function 'add (i64, i64)' not found

call(func, x, 1);           // error: function 'add (i64, i64)' not found

x.call(func, 1);            // 'this' is bound to 'x', dispatched to 'func'

x == 42;

Beware that this only works for method-call style. Normal function-call style cannot bind the this pointer (for syntactic reasons).

Therefore, obviously, binding the this pointer is unsupported under [no_object].