1.6 KiB
1.6 KiB
Create a Module from Rust
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Create via Plugin
By far the simplest way to create a [module] is via a [plugin module].
Create via Module
API
Manually creating a [module] is possible via the Module
API.
For the complete Module
API, refer to the documentation online.
Make the Module
Available to the Engine
In order to use a custom module, there must be a [module resolver].
The easiest way is to use, for example, the [StaticModuleResolver
][module resolver] to hold such
a custom module.
use rhai::{Engine, Scope, Module, i64};
use rhai::module_resolvers::StaticModuleResolver;
let mut engine = Engine::new();
let mut scope = Scope::new();
let mut module = Module::new(); // new module
module.set_var("answer", 41_i64); // variable 'answer' under module
module.set_fn_1("inc", |x: i64| Ok(x+1)); // use the 'set_fn_XXX' API to add functions
// Create the module resolver
let mut resolver = StaticModuleResolver::new();
// Add the module into the module resolver under the name 'question'
// They module can then be accessed via: 'import "question" as q;'
resolver.insert("question", module);
// Set the module resolver into the 'Engine'
engine.set_module_resolver(Some(resolver));
// Use module-qualified variables
engine.eval::<i64>(&scope, r#"import "question" as q; q::answer + 1"#)? == 42;
// Call module-qualified functions
engine.eval::<i64>(&scope, r#"import "question" as q; q::inc(q::answer)"#)? == 42;