2880 lines
124 KiB
Markdown
2880 lines
124 KiB
Markdown
Rhai - Embedded Scripting for Rust
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=================================
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![GitHub last commit](https://img.shields.io/github/last-commit/jonathandturner/rhai)
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[![Travis (.org)](https://img.shields.io/travis/jonathandturner/rhai)](http://travis-ci.org/jonathandturner/rhai)
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[![license](https://img.shields.io/github/license/jonathandturner/rhai)](https://github.com/license/jonathandturner/rhai)
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[![crates.io](https://img.shields.io/crates/v/rhai.svg)](https::/crates.io/crates/rhai/)
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![crates.io](https://img.shields.io/crates/d/rhai)
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[![API Docs](https://docs.rs/rhai/badge.svg)](https://docs.rs/rhai/)
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Rhai is an embedded scripting language and evaluation engine for Rust that gives a safe and easy way
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to add scripting to any application.
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Features
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--------
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* Easy-to-use language similar to JS+Rust with dynamic typing but _no_ garbage collector.
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* Tight integration with native Rust [functions](#working-with-functions) and [types](#custom-types-and-methods),
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including [getters/setters](#getters-and-setters), [methods](#members-and-methods) and [indexers](#indexers).
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* Freely pass Rust variables/constants into a script via an external [`Scope`].
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* Easily [call a script-defined function](#calling-rhai-functions-from-rust) from Rust.
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* Fairly low compile-time overhead.
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* Fairly efficient evaluation (1 million iterations in 0.25 sec on a single core, 2.3 GHz Linux VM).
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* Relatively little `unsafe` code (yes there are some for performance reasons, and most `unsafe` code is limited to
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one single source file, all with names starting with `"unsafe_"`).
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* Re-entrant scripting [`Engine`] can be made `Send + Sync` (via the [`sync`] feature).
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* Sand-boxed - the scripting [`Engine`], if declared immutable, cannot mutate the containing environment unless explicitly permitted (e.g. via a `RefCell`).
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* Rugged (protection against [stack-overflow](#maximum-call-stack-depth) and [runaway scripts](#maximum-number-of-operations) etc.).
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* Track script evaluation [progress](#tracking-progress) and manually terminate a script run.
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* [`no-std`](#optional-features) support.
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* [Function overloading](#function-overloading).
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* [Operator overloading](#operator-overloading).
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* Organize code base with dynamically-loadable [Modules].
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* Scripts are [optimized](#script-optimization) (useful for template-based machine-generated scripts) for repeated evaluations.
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* Support for [minimal builds](#minimal-builds) by excluding unneeded language [features](#optional-features).
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* Very few additional dependencies (right now only [`num-traits`](https://crates.io/crates/num-traits/)
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to do checked arithmetic operations); for [`no-std`](#optional-features) builds, a number of additional dependencies are
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pulled in to provide for functionalities that used to be in `std`.
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**Note:** Currently, the version is `0.16.0`, so the language and API's may change before they stabilize.
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What Rhai doesn't do
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--------------------
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Rhai's purpose is to provide a dynamic layer over Rust code, in the same spirit of _zero cost abstractions_.
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It doesn't attempt to be a new language. For example:
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* No classes. Well, Rust doesn't either. On the other hand...
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* No traits... so it is also not Rust. Do your Rusty stuff in Rust.
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* No structures/records - define your types in Rust instead; Rhai can seamlessly work with _any Rust type_.
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There is, however, a built-in [object map] type which is adequate for most uses.
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* No first-class functions - Code your functions in Rust instead, and register them with Rhai.
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* No garbage collection - this should be expected, so...
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* No closures - do your closure magic in Rust instead; [turn a Rhai scripted function into a Rust closure](#calling-rhai-functions-from-rust).
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* No byte-codes/JIT - Rhai has an AST-walking interpreter which will not win any speed races. The purpose of Rhai is not
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to be extremely _fast_, but to make it as easy as possible to integrate with native Rust programs.
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Due to this intended usage, Rhai deliberately keeps the language simple and small by omitting advanced language features
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such as classes, inheritance, first-class functions, closures, concurrency, byte-codes, JIT etc.
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Avoid the temptation to write full-fledge program logic entirely in Rhai - that use case is best fulfilled by
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more complete languages such as JS or Lua.
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Therefore, in actual practice, it is usually best to expose a Rust API into Rhai for scripts to call.
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All your core functionalities should be in Rust.
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This is similar to some dynamic languages where most of the core functionalities reside in a C/C++ standard library.
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Installation
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------------
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Install the Rhai crate on [`crates.io`](https::/crates.io/crates/rhai/) by adding this line to `dependencies`:
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```toml
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[dependencies]
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rhai = "0.16.0"
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```
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Use the latest released crate version on [`crates.io`](https::/crates.io/crates/rhai/):
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```toml
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[dependencies]
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rhai = "*"
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```
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Crate versions are released on [`crates.io`](https::/crates.io/crates/rhai/) infrequently, so to track the
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latest features, enhancements and bug fixes, pull directly from GitHub:
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```toml
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[dependencies]
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rhai = { git = "https://github.com/jonathandturner/rhai" }
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```
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Beware that in order to use pre-releases (e.g. alpha and beta), the exact version must be specified in the `Cargo.toml`.
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Optional features
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-----------------
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| Feature | Description |
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| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
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| `unchecked` | Disable arithmetic checking (such as over-flows and division by zero), call stack depth limit, operations count limit and modules loading limit. Beware that a bad script may panic the entire system! |
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| `sync` | Restrict all values types to those that are `Send + Sync`. Under this feature, all Rhai types, including [`Engine`], [`Scope`] and `AST`, are all `Send + Sync`. |
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| `no_optimize` | Disable the script optimizer. |
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| `no_float` | Disable floating-point numbers and math. |
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| `only_i32` | Set the system integer type to `i32` and disable all other integer types. `INT` is set to `i32`. |
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| `only_i64` | Set the system integer type to `i64` and disable all other integer types. `INT` is set to `i64`. |
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| `no_index` | Disable [arrays] and indexing features. |
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| `no_object` | Disable support for custom types and [object maps]. |
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| `no_function` | Disable script-defined functions. |
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| `no_module` | Disable loading external modules. |
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| `no_std` | Build for `no-std`. Notice that additional dependencies will be pulled in to replace `std` features. |
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By default, Rhai includes all the standard functionalities in a small, tight package.
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Most features are here to opt-**out** of certain functionalities that are not needed.
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Excluding unneeded functionalities can result in smaller, faster builds
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as well as more control over what a script can (or cannot) do.
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[`unchecked`]: #optional-features
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[`sync`]: #optional-features
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[`no_optimize`]: #optional-features
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[`no_float`]: #optional-features
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[`only_i32`]: #optional-features
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[`only_i64`]: #optional-features
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[`no_index`]: #optional-features
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[`no_object`]: #optional-features
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[`no_function`]: #optional-features
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[`no_module`]: #optional-features
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[`no_std`]: #optional-features
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### Performance builds
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Some features are for performance. For example, using `only_i32` or `only_i64` disables all other integer types (such as `u16`).
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If only a single integer type is needed in scripts - most of the time this is the case - it is best to avoid registering
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lots of functions related to other integer types that will never be used. As a result, performance will improve.
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If only 32-bit integers are needed - again, most of the time this is the case - using `only_i32` disables also `i64`.
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On 64-bit targets this may not gain much, but on some 32-bit targets this improves performance due to 64-bit arithmetic
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requiring more CPU cycles to complete.
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Also, turning on `no_float`, and `only_i32` makes the key [`Dynamic`] data type only 8 bytes small on 32-bit targets
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while normally it can be up to 16 bytes (e.g. on x86/x64 CPU's) in order to hold an `i64` or `f64`.
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Making [`Dynamic`] small helps performance due to better cache efficiency.
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### Minimal builds
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In order to compile a _minimal_build - i.e. a build optimized for size - perhaps for embedded targets, it is essential that
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the correct linker flags are used in `cargo.toml`:
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```toml
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[profile.release]
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lto = "fat" # turn on Link-Time Optimizations
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codegen-units = 1 # trade compile time with maximum optimization
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opt-level = "z" # optimize for size
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```
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Opt out of as many features as possible, if they are not needed, to reduce code size because, remember, by default
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all code is compiled in as what a script requires cannot be predicted. If a language feature is not needed,
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omitting them via special features is a prudent strategy to optimize the build for size.
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Omitting arrays (`no_index`) yields the most code-size savings, followed by floating-point support
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(`no_float`), checked arithmetic (`unchecked`) and finally object maps and custom types (`no_object`).
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Disable script-defined functions (`no_function`) only when the feature is not needed because code size savings is minimal.
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[`Engine::new_raw`](#raw-engine) creates a _raw_ engine.
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A _raw_ engine supports, out of the box, only a very [restricted set](#built-in-operators) of basic arithmetic and logical operators.
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Selectively include other necessary functionalities by loading specific [packages] to minimize the footprint.
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Packages are sharable (even across threads via the [`sync`] feature), so they only have to be created once.
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Related
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-------
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Other cool projects to check out:
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* [ChaiScript](http://chaiscript.com/) - A strong inspiration for Rhai. An embedded scripting language for C++ that I helped created many moons ago, now being led by my cousin.
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* Check out the list of [scripting languages for Rust](https://github.com/rust-unofficial/awesome-rust#scripting) on [awesome-rust](https://github.com/rust-unofficial/awesome-rust)
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Examples
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--------
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A number of examples can be found in the `examples` folder:
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| Example | Description |
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| ------------------------------------------------------------------ | --------------------------------------------------------------------------- |
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| [`arrays_and_structs`](examples/arrays_and_structs.rs) | demonstrates registering a new type to Rhai and the usage of [arrays] on it |
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| [`custom_types_and_methods`](examples/custom_types_and_methods.rs) | shows how to register a type and methods for it |
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| [`hello`](examples/hello.rs) | simple example that evaluates an expression and prints the result |
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| [`no_std`](examples/no_std.rs) | example to test out `no-std` builds |
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| [`reuse_scope`](examples/reuse_scope.rs) | evaluates two pieces of code in separate runs, but using a common [`Scope`] |
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| [`rhai_runner`](examples/rhai_runner.rs) | runs each filename passed to it as a Rhai script |
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| [`simple_fn`](examples/simple_fn.rs) | shows how to register a Rust function to a Rhai [`Engine`] |
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| [`repl`](examples/repl.rs) | a simple REPL, interactively evaluate statements from stdin |
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Examples can be run with the following command:
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```bash
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cargo run --example {example_name}
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```
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The `repl` example is a particularly good one as it allows one to interactively try out Rhai's
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language features in a standard REPL (**R**ead-**E**val-**P**rint **L**oop).
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Example scripts
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---------------
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There are also a number of examples scripts that showcase Rhai's features, all in the `scripts` folder:
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| Language feature scripts | Description |
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| ---------------------------------------------------- | ----------------------------------------------------------------------------- |
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| [`array.rhai`](scripts/array.rhai) | [arrays] in Rhai |
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| [`assignment.rhai`](scripts/assignment.rhai) | variable declarations |
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| [`comments.rhai`](scripts/comments.rhai) | just comments |
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| [`for1.rhai`](scripts/for1.rhai) | [`for`](#for-loop) loops |
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| [`for2.rhai`](scripts/for2.rhai) | [`for`](#for-loop) loops on [arrays] |
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| [`function_decl1.rhai`](scripts/function_decl1.rhai) | a [function] without parameters |
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| [`function_decl2.rhai`](scripts/function_decl2.rhai) | a [function] with two parameters |
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| [`function_decl3.rhai`](scripts/function_decl3.rhai) | a [function] with many parameters |
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| [`if1.rhai`](scripts/if1.rhai) | [`if`](#if-statement) example |
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| [`loop.rhai`](scripts/loop.rhai) | count-down [`loop`](#infinite-loop) in Rhai, emulating a `do` .. `while` loop |
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| [`op1.rhai`](scripts/op1.rhai) | just simple addition |
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| [`op2.rhai`](scripts/op2.rhai) | simple addition and multiplication |
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| [`op3.rhai`](scripts/op3.rhai) | change evaluation order with parenthesis |
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| [`string.rhai`](scripts/string.rhai) | [string] operations |
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| [`strings_map.rhai`](scripts/strings_map.rhai) | [string] and [object map] operations |
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| [`while.rhai`](scripts/while.rhai) | [`while`](#while-loop) loop |
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| Example scripts | Description |
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| -------------------------------------------- | ---------------------------------------------------------------------------------- |
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| [`speed_test.rhai`](scripts/speed_test.rhai) | a simple program to measure the speed of Rhai's interpreter (1 million iterations) |
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| [`primes.rhai`](scripts/primes.rhai) | use Sieve of Eratosthenes to find all primes smaller than a limit |
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| [`fibonacci.rhai`](scripts/fibonacci.rhai) | calculate the n-th Fibonacci number using a really dumb algorithm |
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| [`mat_mul.rhai`](scripts/mat_mul.rhai) | matrix multiplication test to measure the speed of Rhai's interpreter |
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To run the scripts, either make a tiny program or use of the `rhai_runner` example:
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```bash
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cargo run --example rhai_runner scripts/any_script.rhai
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```
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Hello world
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-----------
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[`Engine`]: #hello-world
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To get going with Rhai, create an instance of the scripting engine via `Engine::new` and then call the `eval` method:
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```rust
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use rhai::{Engine, EvalAltResult};
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fn main() -> Result<(), Box<EvalAltResult>>
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{
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let engine = Engine::new();
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let result = engine.eval::<i64>("40 + 2")?;
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// ^^^^^^^ cast the result to an 'i64', this is required
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println!("Answer: {}", result); // prints 42
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Ok(())
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}
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```
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`EvalAltResult` is a Rust `enum` containing all errors encountered during the parsing or evaluation process.
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### Script evaluation
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The type parameter is used to specify the type of the return value, which _must_ match the actual type or an error is returned.
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Rhai is very strict here. Use [`Dynamic`] for uncertain return types.
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There are two ways to specify the return type - _turbofish_ notation, or type inference.
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```rust
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let result = engine.eval::<i64>("40 + 2")?; // return type is i64, specified using 'turbofish' notation
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let result: i64 = engine.eval("40 + 2")?; // return type is inferred to be i64
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result.is::<i64>() == true;
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let result: Dynamic = engine.eval("boo()")?; // use 'Dynamic' if you're not sure what type it'll be!
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let result = engine.eval::<String>("40 + 2")?; // returns an error because the actual return type is i64, not String
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```
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Evaluate a script file directly:
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```rust
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let result = engine.eval_file::<i64>("hello_world.rhai".into())?; // 'eval_file' takes a 'PathBuf'
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```
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### Compiling scripts (to AST)
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To repeatedly evaluate a script, _compile_ it first into an AST (abstract syntax tree) form:
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```rust
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// Compile to an AST and store it for later evaluations
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let ast = engine.compile("40 + 2")?;
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for _ in 0..42 {
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let result: i64 = engine.eval_ast(&ast)?;
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println!("Answer #{}: {}", i, result); // prints 42
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}
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```
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Compiling a script file is also supported:
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```rust
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let ast = engine.compile_file("hello_world.rhai".into())?;
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```
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### Calling Rhai functions from Rust
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[`private`]: #calling-rhai-functions-from-rust
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Rhai also allows working _backwards_ from the other direction - i.e. calling a Rhai-scripted function from Rust via `Engine::call_fn`.
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Functions declared with `private` are hidden and cannot be called from Rust (see also [modules]).
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```rust
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// Define functions in a script.
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let ast = engine.compile(true,
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r"
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// a function with two parameters: String and i64
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fn hello(x, y) {
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x.len + y
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}
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// functions can be overloaded: this one takes only one parameter
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fn hello(x) {
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x * 2
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}
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// this one takes no parameters
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fn hello() {
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42
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}
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// this one is private and cannot be called by 'call_fn'
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private hidden() {
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throw "you shouldn't see me!";
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}
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")?;
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// A custom scope can also contain any variables/constants available to the functions
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let mut scope = Scope::new();
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// Evaluate a function defined in the script, passing arguments into the script as a tuple.
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// Beware, arguments must be of the correct types because Rhai does not have built-in type conversions.
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// If arguments of the wrong types are passed, the Engine will not find the function.
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let result: i64 = engine.call_fn(&mut scope, &ast, "hello", ( String::from("abc"), 123_i64 ) )?;
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// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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// put arguments in a tuple
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let result: i64 = engine.call_fn(&mut scope, &ast, "hello", (123_i64,) )?;
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// ^^^^^^^^^^ tuple of one
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let result: i64 = engine.call_fn(&mut scope, &ast, "hello", () )?;
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// ^^ unit = tuple of zero
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// The following call will return a function-not-found error because
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// 'hidden' is declared with 'private'.
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let result: () = engine.call_fn(&mut scope, &ast, "hidden", ())?;
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```
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For more control, construct all arguments as `Dynamic` values and use `Engine::call_fn_dynamic`:
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```rust
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let result: Dynamic = engine.call_fn_dynamic(&mut scope, &ast, "hello",
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&mut [ String::from("abc").into(), 123_i64.into() ])?;
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```
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However, beware that `Engine::call_fn_dynamic` _consumes_ its arguments, meaning that all arguments passed to it
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will be replaced by `()` afterwards. To re-use the arguments, clone them beforehand and pass in the clone.
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### Creating Rust anonymous functions from Rhai script
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[`Func`]: #creating-rust-anonymous-functions-from-rhai-script
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It is possible to further encapsulate a script in Rust such that it becomes a normal Rust function.
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Such an _anonymous function_ is basically a boxed closure, very useful as call-back functions.
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Creating them is accomplished via the `Func` trait which contains `create_from_script`
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(as well as its companion method `create_from_ast`):
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```rust
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use rhai::{Engine, Func}; // use 'Func' for 'create_from_script'
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let engine = Engine::new(); // create a new 'Engine' just for this
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let script = "fn calc(x, y) { x + y.len < 42 }";
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// Func takes two type parameters:
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// 1) a tuple made up of the types of the script function's parameters
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// 2) the return type of the script function
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//
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// 'func' will have type Box<dyn Fn(i64, String) -> Result<bool, Box<EvalAltResult>>> and is callable!
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let func = Func::<(i64, String), bool>::create_from_script(
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// ^^^^^^^^^^^^^ function parameter types in tuple
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engine, // the 'Engine' is consumed into the closure
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script, // the script, notice number of parameters must match
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"calc" // the entry-point function name
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)?;
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func(123, "hello".to_string())? == false; // call the anonymous function
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schedule_callback(func); // pass it as a callback to another function
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// Although there is nothing you can't do by manually writing out the closure yourself...
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let engine = Engine::new();
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let ast = engine.compile(script)?;
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schedule_callback(Box::new(move |x: i64, y: String| -> Result<bool, Box<EvalAltResult>> {
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engine.call_fn(&mut Scope::new(), &ast, "calc", (x, y))
|
|
}));
|
|
```
|
|
|
|
Raw `Engine`
|
|
------------
|
|
|
|
[raw `Engine`]: #raw-engine
|
|
|
|
`Engine::new` creates a scripting [`Engine`] with common functionalities (e.g. printing to the console via `print`).
|
|
In many controlled embedded environments, however, these are not needed.
|
|
|
|
Use `Engine::new_raw` to create a _raw_ `Engine`, in which only a minimal set of basic arithmetic and logical operators
|
|
are supported.
|
|
|
|
### Built-in operators
|
|
|
|
| Operators | Assignment operators | Supported for type (see [standard types]) |
|
|
| ------------------------ | ---------------------------- | ----------------------------------------------------------------------------- |
|
|
| `+`, | `+=` | `INT`, `FLOAT` (if not [`no_float`]), `ImmutableString` |
|
|
| `-`, `*`, `/`, `%`, `~`, | `-=`, `*=`, `/=`, `%=`, `~=` | `INT`, `FLOAT` (if not [`no_float`]) |
|
|
| `<<`, `>>`, `^`, | `<<=`, `>>=`, `^=` | `INT` |
|
|
| `&`, `\|`, | `&=`, `\|=` | `INT`, `bool` |
|
|
| `&&`, `\|\|` | | `bool` |
|
|
| `==`, `!=` | | `INT`, `FLOAT` (if not [`no_float`]), `bool`, `char`, `()`, `ImmutableString` |
|
|
| `>`, `>=`, `<`, `<=` | | `INT`, `FLOAT` (if not [`no_float`]), `char`, `()`, `ImmutableString` |
|
|
|
|
### Packages
|
|
|
|
[package]: #packages
|
|
[packages]: #packages
|
|
|
|
Rhai functional features are provided in different _packages_ that can be loaded via a call to `Engine::load_package`.
|
|
Packages reside under `rhai::packages::*` and the trait `rhai::packages::Package` must be loaded in order for
|
|
packages to be used.
|
|
|
|
```rust
|
|
use rhai::Engine;
|
|
use rhai::packages::Package // load the 'Package' trait to use packages
|
|
use rhai::packages::CorePackage; // the 'core' package contains basic functionalities (e.g. arithmetic)
|
|
|
|
let mut engine = Engine::new_raw(); // create a 'raw' Engine
|
|
let package = CorePackage::new(); // create a package - can be shared among multiple `Engine` instances
|
|
|
|
engine.load_package(package.get()); // load the package manually. 'get' returns a reference to the shared package
|
|
```
|
|
|
|
The follow packages are available:
|
|
|
|
| Package | Description | In `CorePackage` | In `StandardPackage` |
|
|
| ---------------------- | ------------------------------------------------------------------------------------------------------ | :--------------: | :------------------: |
|
|
| `ArithmeticPackage` | Arithmetic operators (e.g. `+`, `-`, `*`, `/`) for numeric types that are not built in (e.g. `u16`) | Yes | Yes |
|
|
| `BasicIteratorPackage` | Numeric ranges (e.g. `range(1, 10)`) | Yes | Yes |
|
|
| `LogicPackage` | Logical and comparison operators (e.g. `==`, `>`) for numeric types that are not built in (e.g. `u16`) | Yes | Yes |
|
|
| `BasicStringPackage` | Basic string functions (e.g. `print`, `debug`, `len`) that are not built in | Yes | Yes |
|
|
| `BasicTimePackage` | Basic time functions (e.g. [timestamps]) | Yes | Yes |
|
|
| `MoreStringPackage` | Additional string functions, including converting common types to string | No | Yes |
|
|
| `BasicMathPackage` | Basic math functions (e.g. `sin`, `sqrt`) | No | Yes |
|
|
| `BasicArrayPackage` | Basic [array] functions (not available under `no_index`) | No | Yes |
|
|
| `BasicMapPackage` | Basic [object map] functions (not available under `no_object`) | No | Yes |
|
|
| `EvalPackage` | Disable [`eval`] | No | No |
|
|
| `CorePackage` | Basic essentials | Yes | Yes |
|
|
| `StandardPackage` | Standard library | No | Yes |
|
|
|
|
Packages typically contain Rust functions that are callable within a Rhai script.
|
|
All functions registered in a package is loaded under the _global namespace_ (i.e. they're available without module qualifiers).
|
|
Once a package is created (e.g. via `new`), it can be _shared_ (via `get`) among multiple instances of [`Engine`],
|
|
even across threads (if the [`sync`] feature is turned on).
|
|
Therefore, a package only has to be created _once_.
|
|
|
|
Packages are actually implemented as [modules], so they share a lot of behavior and characteristics.
|
|
The main difference is that a package loads under the _global_ namespace, while a module loads under its own
|
|
namespace alias specified in an [`import`] statement (see also [modules]).
|
|
A package is _static_ (i.e. pre-loaded into an [`Engine`]), while a module is _dynamic_ (i.e. loaded with
|
|
the `import` statement).
|
|
|
|
Custom packages can also be created. See the macro [`def_package!`](https://docs.rs/rhai/0.13.0/rhai/macro.def_package.html).
|
|
|
|
Evaluate expressions only
|
|
-------------------------
|
|
|
|
[`eval_expression`]: #evaluate-expressions-only
|
|
[`eval_expression_with_scope`]: #evaluate-expressions-only
|
|
|
|
Sometimes a use case does not require a full-blown scripting _language_, but only needs to evaluate _expressions_.
|
|
In these cases, use the `compile_expression` and `eval_expression` methods or their `_with_scope` variants.
|
|
|
|
```rust
|
|
let result = engine.eval_expression::<i64>("2 + (10 + 10) * 2")?;
|
|
```
|
|
|
|
When evaluating _expressions_, no full-blown statement (e.g. `if`, `while`, `for`) - not even variable assignments -
|
|
is supported and will be considered parse errors when encountered.
|
|
|
|
```rust
|
|
// The following are all syntax errors because the script is not an expression.
|
|
engine.eval_expression::<()>("x = 42")?;
|
|
let ast = engine.compile_expression("let x = 42")?;
|
|
let result = engine.eval_expression_with_scope::<i64>(&mut scope, "if x { 42 } else { 123 }")?;
|
|
```
|
|
|
|
Values and types
|
|
----------------
|
|
|
|
[`type_of()`]: #values-and-types
|
|
[`to_string()`]: #values-and-types
|
|
[`()`]: #values-and-types
|
|
[standard types]: #values-and-types
|
|
|
|
The following primitive types are supported natively:
|
|
|
|
| Category | Equivalent Rust types | `type_of()` | `to_string()` |
|
|
| ----------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | --------------------- | --------------------- |
|
|
| **Integer number** | `u8`, `i8`, `u16`, `i16`, <br/>`u32`, `i32` (default for [`only_i32`]),<br/>`u64`, `i64` _(default)_ | `"i32"`, `"u64"` etc. | `"42"`, `"123"` etc. |
|
|
| **Floating-point number** (disabled with [`no_float`]) | `f32`, `f64` _(default)_ | `"f32"` or `"f64"` | `"123.4567"` etc. |
|
|
| **Boolean value** | `bool` | `"bool"` | `"true"` or `"false"` |
|
|
| **Unicode character** | `char` | `"char"` | `"A"`, `"x"` etc. |
|
|
| **Immutable Unicode string** | `rhai::ImmutableString` (implemented as `Rc<String>` or `Arc<String>`, _not_ `&str`) | `"string"` | `"hello"` etc. |
|
|
| **Array** (disabled with [`no_index`]) | `rhai::Array` | `"array"` | `"[ ?, ?, ? ]"` |
|
|
| **Object map** (disabled with [`no_object`]) | `rhai::Map` | `"map"` | `#{ "a": 1, "b": 2 }` |
|
|
| **Timestamp** (implemented in the [`BasicTimePackage`](#packages)) | `std::time::Instant` | `"timestamp"` | _not supported_ |
|
|
| **Dynamic value** (i.e. can be anything) | `rhai::Dynamic` | _the actual type_ | _actual value_ |
|
|
| **System integer** (current configuration) | `rhai::INT` (`i32` or `i64`) | `"i32"` or `"i64"` | `"42"`, `"123"` etc. |
|
|
| **System floating-point** (current configuration, disabled with [`no_float`]) | `rhai::FLOAT` (`f32` or `f64`) | `"f32"` or `"f64"` | `"123.456"` etc. |
|
|
| **Nothing/void/nil/null** (or whatever it is called) | `()` | `"()"` | `""` _(empty string)_ |
|
|
|
|
All types are treated strictly separate by Rhai, meaning that `i32` and `i64` and `u32` are completely different -
|
|
they even cannot be added together. This is very similar to Rust.
|
|
|
|
The default integer type is `i64`. If other integer types are not needed, it is possible to exclude them and make a
|
|
smaller build with the [`only_i64`] feature.
|
|
|
|
If only 32-bit integers are needed, enabling the [`only_i32`] feature will remove support for all integer types other than `i32`, including `i64`.
|
|
This is useful on some 32-bit targets where using 64-bit integers incur a performance penalty.
|
|
|
|
If no floating-point is needed or supported, use the [`no_float`] feature to remove it.
|
|
|
|
[Strings] in Rhai are _immutable_, meaning that they can be shared but not modified. In actual, the `ImmutableString` type
|
|
is an alias to `Rc<String>` or `Arc<String>` (depending on the [`sync`] feature).
|
|
Any modification done to a Rhai string will cause the string to be cloned and the modifications made to the copy.
|
|
|
|
The `to_string` function converts a standard type into a [string] for display purposes.
|
|
|
|
The `type_of` function detects the actual type of a value. This is useful because all variables are [`Dynamic`] in nature.
|
|
|
|
```rust
|
|
// Use 'type_of()' to get the actual types of values
|
|
type_of('c') == "char";
|
|
type_of(42) == "i64";
|
|
|
|
let x = 123;
|
|
x.type_of() == "i64"; // method-call style is also OK
|
|
type_of(x) == "i64";
|
|
|
|
x = 99.999;
|
|
type_of(x) == "f64";
|
|
|
|
x = "hello";
|
|
if type_of(x) == "string" {
|
|
do_something_with_string(x);
|
|
}
|
|
```
|
|
|
|
`Dynamic` values
|
|
----------------
|
|
|
|
[`Dynamic`]: #dynamic-values
|
|
|
|
A `Dynamic` value can be _any_ type. However, if the [`sync`] feature is used, then all types must be `Send + Sync`.
|
|
|
|
Because [`type_of()`] a `Dynamic` value returns the type of the actual value, it is usually used to perform type-specific
|
|
actions based on the actual value's type.
|
|
|
|
```rust
|
|
let mystery = get_some_dynamic_value();
|
|
|
|
if type_of(mystery) == "i64" {
|
|
print("Hey, I got an integer here!");
|
|
} else if type_of(mystery) == "f64" {
|
|
print("Hey, I got a float here!");
|
|
} else if type_of(mystery) == "string" {
|
|
print("Hey, I got a string here!");
|
|
} else if type_of(mystery) == "bool" {
|
|
print("Hey, I got a boolean here!");
|
|
} else if type_of(mystery) == "array" {
|
|
print("Hey, I got an array here!");
|
|
} else if type_of(mystery) == "map" {
|
|
print("Hey, I got an object map here!");
|
|
} else if type_of(mystery) == "TestStruct" {
|
|
print("Hey, I got the TestStruct custom type here!");
|
|
} else {
|
|
print("I don't know what this is: " + type_of(mystery));
|
|
}
|
|
```
|
|
|
|
In Rust, sometimes a `Dynamic` forms part of a returned value - a good example is an [array] with `Dynamic` elements,
|
|
or an [object map] with `Dynamic` property values. To get the _real_ values, the actual value types _must_ be known in advance.
|
|
There is no easy way for Rust to decide, at run-time, what type the `Dynamic` value is (short of using the `type_name`
|
|
function and match against the name).
|
|
|
|
A `Dynamic` value's actual type can be checked via the `is` method.
|
|
The `cast` method then converts the value into a specific, known type.
|
|
Alternatively, use the `try_cast` method which does not panic but returns `None` when the cast fails.
|
|
|
|
```rust
|
|
let list: Array = engine.eval("...")?; // return type is 'Array'
|
|
let item = list[0]; // an element in an 'Array' is 'Dynamic'
|
|
|
|
item.is::<i64>() == true; // 'is' returns whether a 'Dynamic' value is of a particular type
|
|
|
|
let value = item.cast::<i64>(); // if the element is 'i64', this succeeds; otherwise it panics
|
|
let value: i64 = item.cast(); // type can also be inferred
|
|
|
|
let value = item.try_cast::<i64>().unwrap(); // 'try_cast' does not panic when the cast fails, but returns 'None'
|
|
```
|
|
|
|
The `type_name` method gets the name of the actual type as a static string slice, which can be `match`-ed against.
|
|
|
|
```rust
|
|
let list: Array = engine.eval("...")?; // return type is 'Array'
|
|
let item = list[0]; // an element in an 'Array' is 'Dynamic'
|
|
|
|
match item.type_name() { // 'type_name' returns the name of the actual Rust type
|
|
"i64" => ...
|
|
"alloc::string::String" => ...
|
|
"bool" => ...
|
|
"path::to::module::TestStruct" => ...
|
|
}
|
|
```
|
|
|
|
The following conversion traits are implemented for `Dynamic`:
|
|
|
|
* `From<i64>` (`i32` if [`only_i32`])
|
|
* `From<f64>` (if not [`no_float`])
|
|
* `From<bool>`
|
|
* `From<rhai::ImmutableString>`
|
|
* `From<String>`
|
|
* `From<char>`
|
|
* `From<Vec<T>>` (into an [array])
|
|
* `From<HashMap<String, T>>` (into an [object map]).
|
|
|
|
Value conversions
|
|
-----------------
|
|
|
|
[`to_int`]: #value-conversions
|
|
[`to_float`]: #value-conversions
|
|
|
|
The `to_float` function converts a supported number to `FLOAT` (`f32` or `f64`),
|
|
and the `to_int` function converts a supported number to `INT` (`i32` or `i64`).
|
|
That's about it. For other conversions, register custom conversion functions.
|
|
|
|
```rust
|
|
let x = 42;
|
|
let y = x * 100.0; // <- error: cannot multiply i64 with f64
|
|
let y = x.to_float() * 100.0; // works
|
|
let z = y.to_int() + x; // works
|
|
|
|
let c = 'X'; // character
|
|
print("c is '" + c + "' and its code is " + c.to_int()); // prints "c is 'X' and its code is 88"
|
|
```
|
|
|
|
Traits
|
|
------
|
|
|
|
A number of traits, under the `rhai::` module namespace, provide additional functionalities.
|
|
|
|
| Trait | Description | Methods |
|
|
| ------------------ | ---------------------------------------------------------------------------------------- | --------------------------------------- |
|
|
| `RegisterFn` | Trait for registering functions | `register_fn` |
|
|
| `RegisterResultFn` | Trait for registering fallible functions returning `Result<Dynamic, Box<EvalAltResult>>` | `register_result_fn` |
|
|
| `Func` | Trait for creating anonymous functions from script | `create_from_ast`, `create_from_script` |
|
|
| `ModuleResolver` | Trait implemented by module resolution services | `resolve` |
|
|
|
|
Working with functions
|
|
----------------------
|
|
|
|
Rhai's scripting engine is very lightweight. It gets most of its abilities from functions.
|
|
To call these functions, they need to be registered with the [`Engine`].
|
|
|
|
```rust
|
|
use rhai::{Dynamic, Engine, EvalAltResult};
|
|
use rhai::RegisterFn; // use 'RegisterFn' trait for 'register_fn'
|
|
use rhai::RegisterResultFn; // use 'RegisterResultFn' trait for 'register_result_fn'
|
|
|
|
// Normal function that returns any value type
|
|
fn add(x: i64, y: i64) -> i64 {
|
|
x + y
|
|
}
|
|
|
|
// Function that returns a 'Dynamic' value - must return a 'Result'
|
|
fn get_any_value() -> Result<Dynamic, Box<EvalAltResult>> {
|
|
Ok((42_i64).into()) // standard types can use 'into()'
|
|
}
|
|
|
|
fn main() -> Result<(), Box<EvalAltResult>>
|
|
{
|
|
let engine = Engine::new();
|
|
|
|
engine.register_fn("add", add);
|
|
|
|
let result = engine.eval::<i64>("add(40, 2)")?;
|
|
|
|
println!("Answer: {}", result); // prints 42
|
|
|
|
// Functions that return Dynamic values must use register_result_fn()
|
|
engine.register_result_fn("get_any_value", get_any_value);
|
|
|
|
let result = engine.eval::<i64>("get_any_value()")?;
|
|
|
|
println!("Answer: {}", result); // prints 42
|
|
|
|
Ok(())
|
|
}
|
|
```
|
|
|
|
To create a [`Dynamic`] value, use the `Dynamic::from` method.
|
|
[Standard types] in Rhai can also use `into()`.
|
|
|
|
```rust
|
|
use rhai::Dynamic;
|
|
|
|
let x = (42_i64).into(); // 'into()' works for standard types
|
|
|
|
let y = Dynamic::from(String::from("hello!")); // remember &str is not supported by Rhai
|
|
```
|
|
|
|
Functions registered with the [`Engine`] can be _overloaded_ as long as the _signature_ is unique,
|
|
i.e. different functions can have the same name as long as their parameters are of different types
|
|
and/or different number.
|
|
New definitions _overwrite_ previous definitions of the same name and same number/types of parameters.
|
|
|
|
Generic functions
|
|
-----------------
|
|
|
|
Rust generic functions can be used in Rhai, but separate instances for each concrete type must be registered separately.
|
|
This essentially overloads the function with different parameter types (Rhai does not natively support generics).
|
|
|
|
```rust
|
|
use std::fmt::Display;
|
|
|
|
use rhai::{Engine, RegisterFn};
|
|
|
|
fn show_it<T: Display>(x: &mut T) -> () {
|
|
println!("put up a good show: {}!", x)
|
|
}
|
|
|
|
fn main()
|
|
{
|
|
let engine = Engine::new();
|
|
|
|
engine.register_fn("print", show_it as fn(x: &mut i64)->());
|
|
engine.register_fn("print", show_it as fn(x: &mut bool)->());
|
|
engine.register_fn("print", show_it as fn(x: &mut String)->());
|
|
}
|
|
```
|
|
|
|
The above example shows how to register multiple functions (or, in this case, multiple overloaded versions of the same function)
|
|
under the same name.
|
|
|
|
Fallible functions
|
|
------------------
|
|
|
|
If a function is _fallible_ (i.e. it returns a `Result<_, Error>`), it can be registered with `register_result_fn`
|
|
(using the `RegisterResultFn` trait).
|
|
|
|
The function must return `Result<Dynamic, Box<EvalAltResult>>`. `Box<EvalAltResult>` implements `From<&str>` and `From<String>` etc.
|
|
and the error text gets converted into `Box<EvalAltResult::ErrorRuntime>`.
|
|
|
|
The error values are `Box`-ed in order to reduce memory footprint of the error path, which should be hit rarely.
|
|
|
|
```rust
|
|
use rhai::{Engine, EvalAltResult, Position};
|
|
use rhai::RegisterResultFn; // use 'RegisterResultFn' trait for 'register_result_fn'
|
|
|
|
// Function that may fail - the result type must be 'Dynamic'
|
|
fn safe_divide(x: i64, y: i64) -> Result<Dynamic, Box<EvalAltResult>> {
|
|
if y == 0 {
|
|
// Return an error if y is zero
|
|
Err("Division by zero!".into()) // short-cut to create Box<EvalAltResult::ErrorRuntime>
|
|
} else {
|
|
Ok((x / y).into()) // convert result into 'Dynamic'
|
|
}
|
|
}
|
|
|
|
fn main()
|
|
{
|
|
let engine = Engine::new();
|
|
|
|
// Fallible functions that return Result values must use register_result_fn()
|
|
engine.register_result_fn("divide", safe_divide);
|
|
|
|
if let Err(error) = engine.eval::<i64>("divide(40, 0)") {
|
|
println!("Error: {:?}", *error); // prints ErrorRuntime("Division by zero detected!", (1, 1)")
|
|
}
|
|
}
|
|
```
|
|
|
|
Overriding built-in functions
|
|
----------------------------
|
|
|
|
Any similarly-named function defined in a script overrides any built-in function and any registered
|
|
native Rust function of the same name and number of parameters.
|
|
|
|
```rust
|
|
// Override the built-in function 'to_int'
|
|
fn to_int(num) {
|
|
print("Ha! Gotcha! " + num);
|
|
}
|
|
|
|
print(to_int(123)); // what happens?
|
|
```
|
|
|
|
A registered function, in turn, overrides any built-in function of the same name and number/types of parameters.
|
|
|
|
Operator overloading
|
|
--------------------
|
|
|
|
In Rhai, a lot of functionalities are actually implemented as functions, including basic operations such as arithmetic calculations.
|
|
For example, in the expression "`a + b`", the `+` operator is _not_ built in, but calls a function named "`+`" instead!
|
|
|
|
```rust
|
|
let x = a + b;
|
|
let x = +(a, b); // <- the above is equivalent to this function call
|
|
```
|
|
|
|
Similarly, comparison operators including `==`, `!=` etc. are all implemented as functions, with the stark exception of `&&` and `||`.
|
|
Because they [_short-circuit_](#boolean-operators), `&&` and `||` are handled specially and _not_ via a function; as a result,
|
|
overriding them has no effect at all.
|
|
|
|
Operator functions cannot be defined as a script function (because operators syntax are not valid function names).
|
|
However, operator functions _can_ be registered to the [`Engine`] via the methods `Engine::register_fn`, `Engine::register_result_fn` etc.
|
|
When a custom operator function is registered with the same name as an operator, it overrides the built-in version.
|
|
|
|
```rust
|
|
use rhai::{Engine, EvalAltResult, RegisterFn};
|
|
|
|
let mut engine = Engine::new();
|
|
|
|
fn strange_add(a: i64, b: i64) -> i64 { (a + b) * 42 }
|
|
|
|
engine.register_fn("+", strange_add); // overload '+' operator for two integers!
|
|
|
|
let result: i64 = engine.eval("1 + 0"); // the overloading version is used
|
|
|
|
println!("result: {}", result); // prints 42
|
|
|
|
let result: f64 = engine.eval("1.0 + 0.0"); // '+' operator for two floats not overloaded
|
|
|
|
println!("result: {}", result); // prints 1.0
|
|
|
|
fn mixed_add(a: i64, b: f64) -> f64 { (a as f64) + b }
|
|
|
|
engine.register_fn("+", mixed_add); // register '+' operator for an integer and a float
|
|
|
|
let result: i64 = engine.eval("1 + 1.0"); // prints 2.0 (normally an error)
|
|
```
|
|
|
|
Use operator overloading for custom types (described below) only.
|
|
Be very careful when overriding built-in operators because script authors expect standard operators to behave in a
|
|
consistent and predictable manner, and will be annoyed if a calculation for '`+`' turns into a subtraction, for example.
|
|
|
|
Operator overloading also impacts script optimization when using [`OptimizationLevel::Full`].
|
|
See the [relevant section](#script-optimization) for more details.
|
|
|
|
Custom types and methods
|
|
-----------------------
|
|
|
|
A more complete example of working with Rust:
|
|
|
|
```rust
|
|
use rhai::{Engine, EvalAltResult};
|
|
use rhai::RegisterFn;
|
|
|
|
#[derive(Clone)]
|
|
struct TestStruct {
|
|
field: i64
|
|
}
|
|
|
|
impl TestStruct {
|
|
fn update(&mut self) {
|
|
self.field += 41;
|
|
}
|
|
|
|
fn new() -> Self {
|
|
TestStruct { field: 1 }
|
|
}
|
|
}
|
|
|
|
fn main() -> Result<(), Box<EvalAltResult>>
|
|
{
|
|
let engine = Engine::new();
|
|
|
|
engine.register_type::<TestStruct>();
|
|
|
|
engine.register_fn("update", TestStruct::update);
|
|
engine.register_fn("new_ts", TestStruct::new);
|
|
|
|
let result = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x")?;
|
|
|
|
println!("result: {}", result.field); // prints 42
|
|
|
|
Ok(())
|
|
}
|
|
```
|
|
|
|
All custom types must implement `Clone` as this allows the [`Engine`] to pass by value.
|
|
Support for custom types can be turned off via the [`no_object`] feature.
|
|
|
|
```rust
|
|
#[derive(Clone)]
|
|
struct TestStruct {
|
|
field: i64
|
|
}
|
|
```
|
|
|
|
Next, create a few methods for later use in scripts.
|
|
Notice that the custom type needs to be _registered_ with the [`Engine`].
|
|
|
|
```rust
|
|
impl TestStruct {
|
|
fn update(&mut self) { // methods take &mut as first parameter
|
|
self.field += 41;
|
|
}
|
|
|
|
fn new() -> Self {
|
|
TestStruct { field: 1 }
|
|
}
|
|
}
|
|
|
|
let engine = Engine::new();
|
|
|
|
engine.register_type::<TestStruct>();
|
|
```
|
|
|
|
To use native types, methods and functions with the [`Engine`], simply register them using one of the `Engine::register_XXX` API.
|
|
Below, the `update` and `new` methods are registered using `Engine::register_fn`.
|
|
|
|
***Note**: Rhai follows the convention that methods of custom types take a `&mut` first parameter so that invoking methods
|
|
can update the custom types. All other parameters in Rhai are passed by value (i.e. clones).*
|
|
|
|
```rust
|
|
engine.register_fn("update", TestStruct::update); // registers 'update(&mut TestStruct)'
|
|
engine.register_fn("new_ts", TestStruct::new); // registers 'new()'
|
|
```
|
|
|
|
The custom type is then ready for use in scripts. Scripts can see the functions and methods registered earlier.
|
|
Get the evaluation result back out from script-land just as before, this time casting to the custom type:
|
|
|
|
```rust
|
|
let result = engine.eval::<TestStruct>("let x = new_ts(); x.update(); x")?;
|
|
|
|
println!("result: {}", result.field); // prints 42
|
|
```
|
|
|
|
In fact, any function with a first argument that is a `&mut` reference can be used as method calls because
|
|
internally they are the same thing: methods on a type is implemented as a functions taking a `&mut` first argument.
|
|
|
|
```rust
|
|
fn foo(ts: &mut TestStruct) -> i64 {
|
|
ts.field
|
|
}
|
|
|
|
engine.register_fn("foo", foo); // register ad hoc function with correct signature
|
|
|
|
let result = engine.eval::<i64>(
|
|
"let x = new_ts(); x.foo()" // 'foo' can be called like a method on 'x'
|
|
)?;
|
|
|
|
println!("result: {}", result); // prints 1
|
|
```
|
|
|
|
If the [`no_object`] feature is turned on, however, the _method_ style of function calls
|
|
(i.e. calling a function as an object-method) is no longer supported.
|
|
|
|
```rust
|
|
// Below is a syntax error under 'no_object' because 'clear' cannot be called in method style.
|
|
let result = engine.eval::<()>("let x = [1, 2, 3]; x.clear()")?;
|
|
```
|
|
|
|
[`type_of()`] works fine with custom types and returns the name of the type.
|
|
If `Engine::register_type_with_name` is used to register the custom type
|
|
with a special "pretty-print" name, [`type_of()`] will return that name instead.
|
|
|
|
```rust
|
|
engine.register_type::<TestStruct>();
|
|
engine.register_fn("new_ts", TestStruct::new);
|
|
let x = new_ts();
|
|
print(x.type_of()); // prints "path::to::module::TestStruct"
|
|
|
|
engine.register_type_with_name::<TestStruct>("Hello");
|
|
engine.register_fn("new_ts", TestStruct::new);
|
|
let x = new_ts();
|
|
print(x.type_of()); // prints "Hello"
|
|
```
|
|
|
|
Getters and setters
|
|
-------------------
|
|
|
|
Similarly, custom types can expose members by registering a `get` and/or `set` function.
|
|
|
|
```rust
|
|
#[derive(Clone)]
|
|
struct TestStruct {
|
|
field: String
|
|
}
|
|
|
|
// Remember Rhai uses 'ImmutableString' instead of 'String'
|
|
impl TestStruct {
|
|
fn get_field(&mut self) -> ImmutableString {
|
|
// Make an 'ImmutableString' from a 'String'
|
|
self.field.into(0)
|
|
}
|
|
|
|
fn set_field(&mut self, new_val: ImmutableString) {
|
|
// Get a 'String' from an 'ImmutableString'
|
|
self.field = (*new_val).clone();
|
|
}
|
|
|
|
fn new() -> Self {
|
|
TestStruct { field: "hello" }
|
|
}
|
|
}
|
|
|
|
let engine = Engine::new();
|
|
|
|
engine.register_type::<TestStruct>();
|
|
|
|
engine.register_get_set("xyz", TestStruct::get_field, TestStruct::set_field);
|
|
engine.register_fn("new_ts", TestStruct::new);
|
|
|
|
// Return result can be 'String' - Rhai will automatically convert it from 'ImmutableString'
|
|
let result = engine.eval::<String>(r#"let a = new_ts(); a.xyz = "42"; a.xyz"#)?;
|
|
|
|
println!("Answer: {}", result); // prints 42
|
|
```
|
|
|
|
Indexers
|
|
--------
|
|
|
|
Custom types can also expose an _indexer_ by registering an indexer function.
|
|
A custom type with an indexer function defined can use the bracket '`[]`' notation to get a property value
|
|
(but not update it - indexers are read-only).
|
|
|
|
```rust
|
|
#[derive(Clone)]
|
|
struct TestStruct {
|
|
fields: Vec<i64>
|
|
}
|
|
|
|
impl TestStruct {
|
|
fn get_field(&mut self, index: i64) -> i64 {
|
|
self.fields[index as usize]
|
|
}
|
|
|
|
fn new() -> Self {
|
|
TestStruct { fields: vec![1, 2, 42, 4, 5] }
|
|
}
|
|
}
|
|
|
|
let engine = Engine::new();
|
|
|
|
engine.register_type::<TestStruct>();
|
|
|
|
engine.register_fn("new_ts", TestStruct::new);
|
|
engine.register_indexer(TestStruct::get_field);
|
|
|
|
let result = engine.eval::<i64>("let a = new_ts(); a[2]")?;
|
|
|
|
println!("Answer: {}", result); // prints 42
|
|
```
|
|
|
|
Needless to say, `register_type`, `register_type_with_name`, `register_get`, `register_set`, `register_get_set`
|
|
and `register_indexer` are not available when the [`no_object`] feature is turned on.
|
|
`register_indexer` is also not available when the [`no_index`] feature is turned on.
|
|
|
|
`Scope` - Initializing and maintaining state
|
|
-------------------------------------------
|
|
|
|
[`Scope`]: #scope---initializing-and-maintaining-state
|
|
|
|
By default, Rhai treats each [`Engine`] invocation as a fresh one, persisting only the functions that have been defined
|
|
but no global state. This gives each evaluation a clean starting slate. In order to continue using the same global state
|
|
from one invocation to the next, such a state must be manually created and passed in.
|
|
|
|
All `Scope` variables are [`Dynamic`], meaning they can store values of any type. If the [`sync`] feature is used, however,
|
|
then only types that are `Send + Sync` are supported, and the entire `Scope` itself will also be `Send + Sync`.
|
|
This is extremely useful in multi-threaded applications.
|
|
|
|
In this example, a global state object (a `Scope`) is created with a few initialized variables, then the same state is
|
|
threaded through multiple invocations:
|
|
|
|
```rust
|
|
use rhai::{Engine, Scope, EvalAltResult};
|
|
|
|
fn main() -> Result<(), Box<EvalAltResult>>
|
|
{
|
|
let engine = Engine::new();
|
|
|
|
// First create the state
|
|
let mut scope = Scope::new();
|
|
|
|
// Then push (i.e. add) some initialized variables into the state.
|
|
// Remember the system number types in Rhai are i64 (i32 if 'only_i32') ond f64.
|
|
// Better stick to them or it gets hard working with the script.
|
|
scope.push("y", 42_i64);
|
|
scope.push("z", 999_i64);
|
|
|
|
// 'set_value' adds a variable when one doesn't exist
|
|
scope.set_value("s", "hello, world!".to_string()); // remember to use 'String', not '&str'
|
|
|
|
// First invocation
|
|
engine.eval_with_scope::<()>(&mut scope, r"
|
|
let x = 4 + 5 - y + z + s.len;
|
|
y = 1;
|
|
")?;
|
|
|
|
// Second invocation using the same state
|
|
let result = engine.eval_with_scope::<i64>(&mut scope, "x")?;
|
|
|
|
println!("result: {}", result); // prints 979
|
|
|
|
// Variable y is changed in the script - read it with 'get_value'
|
|
assert_eq!(scope.get_value::<i64>("y").expect("variable y should exist"), 1);
|
|
|
|
// We can modify scope variables directly with 'set_value'
|
|
scope.set_value("y", 42_i64);
|
|
assert_eq!(scope.get_value::<i64>("y").expect("variable y should exist"), 42);
|
|
|
|
Ok(())
|
|
}
|
|
```
|
|
|
|
Engine configuration options
|
|
---------------------------
|
|
|
|
| Method | Description |
|
|
| ------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- |
|
|
| `set_optimization_level` | Set the amount of script _optimizations_ performed. See [script optimization]. |
|
|
| `set_max_expr_depths` | Set the maximum nesting levels of an expression/statement. See [maximum statement depth](#maximum-statement-depth). |
|
|
| `set_max_call_levels` | Set the maximum number of function call levels (default 50) to avoid infinite recursion. See [maximum call stack depth](#maximum-call-stack-depth). |
|
|
| `set_max_operations` | Set the maximum number of _operations_ that a script is allowed to consume. See [maximum number of operations](#maximum-number-of-operations). |
|
|
| `set_max_modules` | Set the maximum number of [modules] that a script is allowed to load. See [maximum number of modules](#maximum-number-of-modules). |
|
|
|
|
-------
|
|
|
|
Rhai Language Guide
|
|
===================
|
|
|
|
Comments
|
|
--------
|
|
|
|
Comments are C-style, including '`/*` ... `*/`' pairs and '`//`' for comments to the end of the line.
|
|
Comments can be nested.
|
|
|
|
```rust
|
|
let /* intruder comment */ name = "Bob";
|
|
|
|
// This is a very important comment
|
|
|
|
/* This comment spans
|
|
multiple lines, so it
|
|
only makes sense that
|
|
it is even more important */
|
|
|
|
/* Fear not, Rhai satisfies all nesting needs with nested comments:
|
|
/*/*/*/*/**/*/*/*/*/
|
|
*/
|
|
```
|
|
|
|
Keywords
|
|
--------
|
|
|
|
The following are reserved keywords in Rhai:
|
|
|
|
| Keywords | Usage | Not available under feature |
|
|
| ------------------------------------------------- | --------------------- | :-------------------------: |
|
|
| `true`, `false` | Boolean constants | |
|
|
| `let`, `const` | Variable declarations | |
|
|
| `if`, `else` | Control flow | |
|
|
| `while`, `loop`, `for`, `in`, `continue`, `break` | Looping | |
|
|
| `fn`, `private` | Functions | [`no_function`] |
|
|
| `return` | Return values | |
|
|
| `throw` | Return errors | |
|
|
| `import`, `export`, `as` | Modules | [`no_module`] |
|
|
|
|
Keywords cannot be the name of a [function] or [variable], unless the relevant exclusive feature is enabled.
|
|
For example, `fn` is a valid variable name if the [`no_function`] feature is used.
|
|
|
|
Statements
|
|
----------
|
|
|
|
Statements are terminated by semicolons '`;`' and they are mandatory,
|
|
except for the _last_ statement in a _block_ (enclosed by '`{`' .. '`}`' pairs) where it can be omitted.
|
|
|
|
A statement can be used anywhere where an expression is expected. These are called, for lack of a more
|
|
creative name, "statement expressions." The _last_ statement of a statement block is _always_ the block's
|
|
return value when used as a statement.
|
|
If the last statement has no return value (e.g. variable definitions, assignments) then it is assumed to be [`()`].
|
|
|
|
```rust
|
|
let a = 42; // normal assignment statement
|
|
let a = foo(42); // normal function call statement
|
|
foo < 42; // normal expression as statement
|
|
|
|
let a = { 40 + 2 }; // 'a' is set to the value of the statement block, which is the value of the last statement
|
|
// ^ the last statement does not require a terminating semicolon (although it also works with it)
|
|
// ^ semicolon required here to terminate the assignment statement; it is a syntax error without it
|
|
|
|
4 * 10 + 2 // a statement which is just one expression; no ending semicolon is OK
|
|
// because it is the last statement of the whole block
|
|
```
|
|
|
|
Variables
|
|
---------
|
|
|
|
[variable]: #variables
|
|
[variables]: #variables
|
|
|
|
Variables in Rhai follow normal C naming rules (i.e. must contain only ASCII letters, digits and underscores '`_`').
|
|
|
|
Variable names must start with an ASCII letter or an underscore '`_`', must contain at least one ASCII letter,
|
|
and must start with an ASCII letter before a digit.
|
|
Therefore, names like '`_`', '`_42`', '`3a`' etc. are not legal variable names, but '`_c3po`' and '`r2d2`' are.
|
|
Variable names are also case _sensitive_.
|
|
|
|
Variables are defined using the `let` keyword. A variable defined within a statement block is _local_ to that block.
|
|
|
|
```rust
|
|
let x = 3; // ok
|
|
let _x = 42; // ok
|
|
let x_ = 42; // also ok
|
|
let _x_ = 42; // still ok
|
|
|
|
let _ = 123; // <- syntax error: illegal variable name
|
|
let _9 = 9; // <- syntax error: illegal variable name
|
|
|
|
let x = 42; // variable is 'x', lower case
|
|
let X = 123; // variable is 'X', upper case
|
|
x == 42;
|
|
X == 123;
|
|
|
|
{
|
|
let x = 999; // local variable 'x' shadows the 'x' in parent block
|
|
x == 999; // access to local 'x'
|
|
}
|
|
x == 42; // the parent block's 'x' is not changed
|
|
```
|
|
|
|
Constants
|
|
---------
|
|
|
|
Constants can be defined using the `const` keyword and are immutable. Constants follow the same naming rules as [variables].
|
|
|
|
```rust
|
|
const x = 42;
|
|
print(x * 2); // prints 84
|
|
x = 123; // <- syntax error: cannot assign to constant
|
|
```
|
|
|
|
Constants must be assigned a _value_, not an expression.
|
|
|
|
```rust
|
|
const x = 40 + 2; // <- syntax error: cannot assign expression to constant
|
|
```
|
|
|
|
Numbers
|
|
-------
|
|
|
|
Integer numbers follow C-style format with support for decimal, binary ('`0b`'), octal ('`0o`') and hex ('`0x`') notations.
|
|
|
|
The default system integer type (also aliased to `INT`) is `i64`. It can be turned into `i32` via the [`only_i32`] feature.
|
|
|
|
Floating-point numbers are also supported if not disabled with [`no_float`]. The default system floating-point type is `i64`
|
|
(also aliased to `FLOAT`).
|
|
|
|
'`_`' separators can be added freely and are ignored within a number.
|
|
|
|
| Format | Type |
|
|
| ---------------- | ---------------- |
|
|
| `123_345`, `-42` | `i64` in decimal |
|
|
| `0o07_76` | `i64` in octal |
|
|
| `0xabcd_ef` | `i64` in hex |
|
|
| `0b0101_1001` | `i64` in binary |
|
|
| `123_456.789` | `f64` |
|
|
|
|
Numeric operators
|
|
-----------------
|
|
|
|
Numeric operators generally follow C styles.
|
|
|
|
| Operator | Description | Integers only |
|
|
| -------- | ---------------------------------------------------- | :-----------: |
|
|
| `+` | Plus | |
|
|
| `-` | Minus | |
|
|
| `*` | Multiply | |
|
|
| `/` | Divide (integer division if acting on integer types) | |
|
|
| `%` | Modulo (remainder) | |
|
|
| `~` | Power | |
|
|
| `&` | Binary _And_ bit-mask | Yes |
|
|
| `\|` | Binary _Or_ bit-mask | Yes |
|
|
| `^` | Binary _Xor_ bit-mask | Yes |
|
|
| `<<` | Left bit-shift | Yes |
|
|
| `>>` | Right bit-shift | Yes |
|
|
|
|
```rust
|
|
let x = (1 + 2) * (6 - 4) / 2; // arithmetic, with parentheses
|
|
let reminder = 42 % 10; // modulo
|
|
let power = 42 ~ 2; // power (i64 and f64 only)
|
|
let left_shifted = 42 << 3; // left shift
|
|
let right_shifted = 42 >> 3; // right shift
|
|
let bit_op = 42 | 99; // bit masking
|
|
```
|
|
|
|
Unary operators
|
|
---------------
|
|
|
|
| Operator | Description |
|
|
| -------- | ----------- |
|
|
| `+` | Plus |
|
|
| `-` | Negative |
|
|
|
|
```rust
|
|
let number = -5;
|
|
number = -5 - +5;
|
|
```
|
|
|
|
Numeric functions
|
|
-----------------
|
|
|
|
The following standard functions (defined in the [`BasicMathPackage`](#packages) but excluded if using a [raw `Engine`]) operate on
|
|
`i8`, `i16`, `i32`, `i64`, `f32` and `f64` only:
|
|
|
|
| Function | Description |
|
|
| ------------ | --------------------------------- |
|
|
| `abs` | absolute value |
|
|
| [`to_float`] | converts an integer type to `f64` |
|
|
|
|
Floating-point functions
|
|
------------------------
|
|
|
|
The following standard functions (defined in the [`BasicMathPackage`](#packages) but excluded if using a [raw `Engine`]) operate on `f64` only:
|
|
|
|
| Category | Functions |
|
|
| ---------------- | --------------------------------------------------------------------- |
|
|
| Trigonometry | `sin`, `cos`, `tan`, `sinh`, `cosh`, `tanh` in degrees |
|
|
| Arc-trigonometry | `asin`, `acos`, `atan`, `asinh`, `acosh`, `atanh` in degrees |
|
|
| Square root | `sqrt` |
|
|
| Exponential | `exp` (base _e_) |
|
|
| Logarithmic | `ln` (base _e_), `log10` (base 10), `log` (any base) |
|
|
| Rounding | `floor`, `ceiling`, `round`, `int`, `fraction` methods and properties |
|
|
| Conversion | [`to_int`] |
|
|
| Testing | `is_nan`, `is_finite`, `is_infinite` methods and properties |
|
|
|
|
Strings and Chars
|
|
-----------------
|
|
|
|
[string]: #strings-and-chars
|
|
[strings]: #strings-and-chars
|
|
[char]: #strings-and-chars
|
|
|
|
String and character literals follow C-style formatting, with support for Unicode ('`\u`_xxxx_' or '`\U`_xxxxxxxx_')
|
|
and hex ('`\x`_xx_') escape sequences.
|
|
|
|
Hex sequences map to ASCII characters, while '`\u`' maps to 16-bit common Unicode code points and '`\U`' maps the full,
|
|
32-bit extended Unicode code points.
|
|
|
|
Standard escape sequences:
|
|
|
|
| Escape sequence | Meaning |
|
|
| --------------- | ------------------------------ |
|
|
| `\\` | back-slash `\` |
|
|
| `\t` | tab |
|
|
| `\r` | carriage-return `CR` |
|
|
| `\n` | line-feed `LF` |
|
|
| `\"` | double-quote `"` in strings |
|
|
| `\'` | single-quote `'` in characters |
|
|
| `\x`_xx_ | Unicode in 2-digit hex |
|
|
| `\u`_xxxx_ | Unicode in 4-digit hex |
|
|
| `\U`_xxxxxxxx_ | Unicode in 8-digit hex |
|
|
|
|
Internally Rhai strings are stored as UTF-8 just like Rust (they _are_ Rust `String`'s!), but there are major differences.
|
|
In Rhai a string is the same as an array of Unicode characters and can be directly indexed (unlike Rust).
|
|
This is similar to most other languages where strings are internally represented not as UTF-8 but as arrays of multi-byte
|
|
Unicode characters.
|
|
Individual characters within a Rhai string can also be replaced just as if the string is an array of Unicode characters.
|
|
In Rhai, there is also no separate concepts of `String` and `&str` as in Rust.
|
|
|
|
Rhai strings are _immutable_ and can be shared.
|
|
Modifying a Rhai string actually causes it first to be cloned, and then the modification made to the copy.
|
|
|
|
Strings can be built up from other strings and types via the `+` operator (provided by the [`MoreStringPackage`](#packages)
|
|
but excluded if using a [raw `Engine`]). This is particularly useful when printing output.
|
|
|
|
[`type_of()`] a string returns `"string"`.
|
|
|
|
```rust
|
|
let name = "Bob";
|
|
let middle_initial = 'C';
|
|
let last = "Davis";
|
|
|
|
let full_name = name + " " + middle_initial + ". " + last;
|
|
full_name == "Bob C. Davis";
|
|
|
|
// String building with different types
|
|
let age = 42;
|
|
let record = full_name + ": age " + age;
|
|
record == "Bob C. Davis: age 42";
|
|
|
|
// Unlike Rust, Rhai strings can be indexed to get a character
|
|
// (disabled with 'no_index')
|
|
let c = record[4];
|
|
c == 'C';
|
|
|
|
ts.s = record; // custom type properties can take strings
|
|
|
|
let c = ts.s[4];
|
|
c == 'C';
|
|
|
|
let c = "foo"[0]; // indexing also works on string literals...
|
|
c == 'f';
|
|
|
|
let c = ("foo" + "bar")[5]; // ... and expressions returning strings
|
|
c == 'r';
|
|
|
|
// Escape sequences in strings
|
|
record += " \u2764\n"; // escape sequence of '❤' in Unicode
|
|
record == "Bob C. Davis: age 42 ❤\n"; // '\n' = new-line
|
|
|
|
// Unlike Rust, Rhai strings can be directly modified character-by-character
|
|
// (disabled with 'no_index')
|
|
record[4] = '\x58'; // 0x58 = 'X'
|
|
record == "Bob X. Davis: age 42 ❤\n";
|
|
|
|
// Use 'in' to test if a substring (or character) exists in a string
|
|
"Davis" in record == true;
|
|
'X' in record == true;
|
|
'C' in record == false;
|
|
```
|
|
|
|
### Built-in functions
|
|
|
|
The following standard methods (mostly defined in the [`MoreStringPackage`](#packages) but excluded if using a [raw `Engine`]) operate on strings:
|
|
|
|
| Function | Parameter(s) | Description |
|
|
| ------------------------- | ------------------------------------------------------------ | ------------------------------------------------------------------------------------------------- |
|
|
| `len` method and property | _none_ | returns the number of characters (not number of bytes) in the string |
|
|
| `pad` | character to pad, target length | pads the string with an character to at least a specified length |
|
|
| `+=` operator, `append` | character/string to append | Adds a character or a string to the end of another string |
|
|
| `clear` | _none_ | empties the string |
|
|
| `truncate` | target length | cuts off the string at exactly a specified number of characters |
|
|
| `contains` | character/sub-string to search for | checks if a certain character or sub-string occurs in the string |
|
|
| `index_of` | character/sub-string to search for, start index _(optional)_ | returns the index that a certain character or sub-string occurs in the string, or -1 if not found |
|
|
| `sub_string` | start index, length _(optional)_ | extracts a sub-string (to the end of the string if length is not specified) |
|
|
| `crop` | start index, length _(optional)_ | retains only a portion of the string (to the end of the string if length is not specified) |
|
|
| `replace` | target character/sub-string, replacement character/string | replaces a sub-string with another |
|
|
| `trim` | _none_ | trims the string of whitespace at the beginning and end |
|
|
|
|
### Examples
|
|
|
|
```rust
|
|
let full_name == " Bob C. Davis ";
|
|
full_name.len == 14;
|
|
|
|
full_name.trim();
|
|
full_name.len == 12;
|
|
full_name == "Bob C. Davis";
|
|
|
|
full_name.pad(15, '$');
|
|
full_name.len == 15;
|
|
full_name == "Bob C. Davis$$$";
|
|
|
|
let n = full_name.index_of('$');
|
|
n == 12;
|
|
|
|
full_name.index_of("$$", n + 1) == 13;
|
|
|
|
full_name.sub_string(n, 3) == "$$$";
|
|
|
|
full_name.truncate(6);
|
|
full_name.len == 6;
|
|
full_name == "Bob C.";
|
|
|
|
full_name.replace("Bob", "John");
|
|
full_name.len == 7;
|
|
full_name == "John C.";
|
|
|
|
full_name.contains('C') == true;
|
|
full_name.contains("John") == true;
|
|
|
|
full_name.crop(5);
|
|
full_name == "C.";
|
|
|
|
full_name.crop(0, 1);
|
|
full_name == "C";
|
|
|
|
full_name.clear();
|
|
full_name.len == 0;
|
|
```
|
|
|
|
Arrays
|
|
------
|
|
|
|
[array]: #arrays
|
|
[arrays]: #arrays
|
|
[`Array`]: #arrays
|
|
|
|
Arrays are first-class citizens in Rhai. Like C, arrays are accessed with zero-based, non-negative integer indices.
|
|
Array literals are built within square brackets '`[`' ... '`]`' and separated by commas '`,`'.
|
|
All elements stored in an array are [`Dynamic`], and the array can freely grow or shrink with elements added or removed.
|
|
|
|
The Rust type of a Rhai array is `rhai::Array`. [`type_of()`] an array returns `"array"`.
|
|
|
|
Arrays are disabled via the [`no_index`] feature.
|
|
|
|
### Built-in functions
|
|
|
|
The following methods (mostly defined in the [`BasicArrayPackage`](#packages) but excluded if using a [raw `Engine`]) operate on arrays:
|
|
|
|
| Function | Parameter(s) | Description |
|
|
| ------------------------- | --------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- |
|
|
| `push` | element to insert | inserts an element at the end |
|
|
| `+=` operator, `append` | array to append | concatenates the second array to the end of the first |
|
|
| `+` operator | first array, second array | concatenates the first array with the second |
|
|
| `insert` | element to insert, position<br/>(beginning if <= 0, end if >= length) | insert an element at a certain index |
|
|
| `pop` | _none_ | removes the last element and returns it ([`()`] if empty) |
|
|
| `shift` | _none_ | removes the first element and returns it ([`()`] if empty) |
|
|
| `remove` | index | removes an element at a particular index and returns it, or returns [`()`] if the index is not valid |
|
|
| `len` method and property | _none_ | returns the number of elements |
|
|
| `pad` | element to pad, target length | pads the array with an element to at least a specified length |
|
|
| `clear` | _none_ | empties the array |
|
|
| `truncate` | target length | cuts off the array at exactly a specified length (discarding all subsequent elements) |
|
|
|
|
### Examples
|
|
|
|
```rust
|
|
let y = [2, 3]; // array literal with 2 elements
|
|
|
|
y.insert(0, 1); // insert element at the beginning
|
|
y.insert(999, 4); // insert element at the end
|
|
|
|
y.len == 4;
|
|
|
|
y[0] == 1;
|
|
y[1] == 2;
|
|
y[2] == 3;
|
|
y[3] == 4;
|
|
|
|
(1 in y) == true; // use 'in' to test if an item exists in the array
|
|
(42 in y) == false; // 'in' uses the '==' operator (which users can override)
|
|
// to check if the target item exists in the array
|
|
|
|
y[1] = 42; // array elements can be reassigned
|
|
|
|
(42 in y) == true;
|
|
|
|
y.remove(2) == 3; // remove element
|
|
|
|
y.len == 3;
|
|
|
|
y[2] == 4; // elements after the removed element are shifted
|
|
|
|
ts.list = y; // arrays can be assigned completely (by value copy)
|
|
let foo = ts.list[1];
|
|
foo == 42;
|
|
|
|
let foo = [1, 2, 3][0];
|
|
foo == 1;
|
|
|
|
fn abc() {
|
|
[42, 43, 44] // a function returning an array
|
|
}
|
|
|
|
let foo = abc()[0];
|
|
foo == 42;
|
|
|
|
let foo = y[0];
|
|
foo == 1;
|
|
|
|
y.push(4); // 4 elements
|
|
y.push(5); // 5 elements
|
|
|
|
y.len == 5;
|
|
|
|
let first = y.shift(); // remove the first element, 4 elements remaining
|
|
first == 1;
|
|
|
|
let last = y.pop(); // remove the last element, 3 elements remaining
|
|
last == 5;
|
|
|
|
y.len == 3;
|
|
|
|
for item in y { // arrays can be iterated with a 'for' statement
|
|
print(item);
|
|
}
|
|
|
|
y.pad(10, "hello"); // pad the array up to 10 elements
|
|
|
|
y.len == 10;
|
|
|
|
y.truncate(5); // truncate the array to 5 elements
|
|
|
|
y.len == 5;
|
|
|
|
y.clear(); // empty the array
|
|
|
|
y.len == 0;
|
|
```
|
|
|
|
`push` and `pad` are only defined for standard built-in types. For custom types, type-specific versions must be registered:
|
|
|
|
```rust
|
|
engine.register_fn("push", |list: &mut Array, item: MyType| list.push(Box::new(item)) );
|
|
```
|
|
|
|
Object maps
|
|
-----------
|
|
|
|
[`Map`]: #object-maps
|
|
[object map]: #object-maps
|
|
[object maps]: #object-maps
|
|
|
|
Object maps are dictionaries. Properties are all [`Dynamic`] and can be freely added and retrieved.
|
|
Object map literals are built within braces '`#{`' ... '`}`' (_name_ `:` _value_ syntax similar to Rust)
|
|
and separated by commas '`,`'. The property _name_ can be a simple variable name following the same
|
|
naming rules as [variables], or an arbitrary [string] literal.
|
|
|
|
Property values can be accessed via the dot notation (_object_ `.` _property_) or index notation (_object_ `[` _property_ `]`).
|
|
The dot notation allows only property names that follow the same naming rules as [variables].
|
|
The index notation allows setting/getting properties of arbitrary names (even the empty [string]).
|
|
|
|
**Important:** Trying to read a non-existent property returns [`()`] instead of causing an error.
|
|
|
|
The Rust type of a Rhai object map is `rhai::Map`. [`type_of()`] an object map returns `"map"`.
|
|
|
|
Object maps are disabled via the [`no_object`] feature.
|
|
|
|
### Built-in functions
|
|
|
|
The following methods (defined in the [`BasicMapPackage`](#packages) but excluded if using a [raw `Engine`]) operate on object maps:
|
|
|
|
| Function | Parameter(s) | Description |
|
|
| ---------------------- | ----------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
|
|
| `has` | property name | does the object map contain a property of a particular name? |
|
|
| `len` | _none_ | returns the number of properties |
|
|
| `clear` | _none_ | empties the object map |
|
|
| `remove` | property name | removes a certain property and returns it ([`()`] if the property does not exist) |
|
|
| `+=` operator, `mixin` | second object map | mixes in all the properties of the second object map to the first (values of properties with the same names replace the existing values) |
|
|
| `+` operator | first object map, second object map | merges the first object map with the second |
|
|
| `keys` | _none_ | returns an [array] of all the property names (in random order), not available under [`no_index`] |
|
|
| `values` | _none_ | returns an [array] of all the property values (in random order), not available under [`no_index`] |
|
|
|
|
### Examples
|
|
|
|
```rust
|
|
let y = #{ // object map literal with 3 properties
|
|
a: 1,
|
|
bar: "hello",
|
|
"baz!$@": 123.456, // like JS, you can use any string as property names...
|
|
"": false, // even the empty string!
|
|
|
|
a: 42 // <- syntax error: duplicated property name
|
|
};
|
|
|
|
y.a = 42; // access via dot notation
|
|
y.baz!$@ = 42; // <- syntax error: only proper variable names allowed in dot notation
|
|
y."baz!$@" = 42; // <- syntax error: strings not allowed in dot notation
|
|
|
|
y.a == 42;
|
|
|
|
y["baz!$@"] == 123.456; // access via index notation
|
|
|
|
"baz!$@" in y == true; // use 'in' to test if a property exists in the object map
|
|
("z" in y) == false;
|
|
|
|
ts.obj = y; // object maps can be assigned completely (by value copy)
|
|
let foo = ts.list.a;
|
|
foo == 42;
|
|
|
|
let foo = #{ a:1, b:2, c:3 }["a"];
|
|
foo == 1;
|
|
|
|
fn abc() {
|
|
#{ a:1, b:2, c:3 } // a function returning an object map
|
|
}
|
|
|
|
let foo = abc().b;
|
|
foo == 2;
|
|
|
|
let foo = y["a"];
|
|
foo == 42;
|
|
|
|
y.has("a") == true;
|
|
y.has("xyz") == false;
|
|
|
|
y.xyz == (); // a non-existing property returns '()'
|
|
y["xyz"] == ();
|
|
|
|
y.len() == 3;
|
|
|
|
y.remove("a") == 1; // remove property
|
|
|
|
y.len() == 2;
|
|
y.has("a") == false;
|
|
|
|
for name in keys(y) { // get an array of all the property names via the 'keys' function
|
|
print(name);
|
|
}
|
|
|
|
for val in values(y) { // get an array of all the property values via the 'values' function
|
|
print(val);
|
|
}
|
|
|
|
y.clear(); // empty the object map
|
|
|
|
y.len() == 0;
|
|
```
|
|
|
|
### Parsing from JSON
|
|
|
|
The syntax for an object map is extremely similar to JSON, with the exception of `null` values which can
|
|
technically be mapped to [`()`]. A valid JSON string does not start with a hash character `#` while a
|
|
Rhai object map does - that's the major difference!
|
|
|
|
JSON numbers are all floating-point while Rhai supports integers (`INT`) and floating-point (`FLOAT`) if
|
|
the [`no_float`] feature is not turned on. Most common generators of JSON data distinguish between
|
|
integer and floating-point values by always serializing a floating-point number with a decimal point
|
|
(i.e. `123.0` instead of `123` which is assumed to be an integer). This style can be used successfully
|
|
with Rhai object maps.
|
|
|
|
Use the `parse_json` method to parse a piece of JSON into an object map:
|
|
|
|
```rust
|
|
// JSON string - notice that JSON property names are always quoted
|
|
// notice also that comments are acceptable within the JSON string
|
|
let json = r#"{
|
|
"a": 1, // <- this is an integer number
|
|
"b": true,
|
|
"c": 123.0, // <- this is a floating-point number
|
|
"$d e f!": "hello", // <- any text can be a property name
|
|
"^^^!!!": [1,42,"999"], // <- value can be array or another hash
|
|
"z": null // <- JSON 'null' value
|
|
}
|
|
"#;
|
|
|
|
// Parse the JSON expression as an object map
|
|
// Set the second boolean parameter to true in order to map 'null' to '()'
|
|
let map = engine.parse_json(json, true)?;
|
|
|
|
map.len() == 6; // 'map' contains all properties in the JSON string
|
|
|
|
// Put the object map into a 'Scope'
|
|
let mut scope = Scope::new();
|
|
scope.push("map", map);
|
|
|
|
let result = engine.eval_with_scope::<INT>(r#"map["^^^!!!"].len()"#)?;
|
|
|
|
result == 3; // the object map is successfully used in the script
|
|
```
|
|
|
|
`timestamp`'s
|
|
-------------
|
|
|
|
[`timestamp`]: #timestamps
|
|
[timestamp]: #timestamps
|
|
[timestamps]: #timestamps
|
|
|
|
Timestamps are provided by the [`BasicTimePackage`](#packages) (excluded if using a [raw `Engine`]) via the `timestamp`
|
|
function.
|
|
|
|
The Rust type of a timestamp is `std::time::Instant`. [`type_of()`] a timestamp returns `"timestamp"`.
|
|
|
|
### Built-in functions
|
|
|
|
The following methods (defined in the [`BasicTimePackage`](#packages) but excluded if using a [raw `Engine`]) operate on timestamps:
|
|
|
|
| Function | Parameter(s) | Description |
|
|
| ----------------------------- | ---------------------------------- | -------------------------------------------------------- |
|
|
| `elapsed` method and property | _none_ | returns the number of seconds since the timestamp |
|
|
| `-` operator | later timestamp, earlier timestamp | returns the number of seconds between the two timestamps |
|
|
|
|
### Examples
|
|
|
|
```rust
|
|
let now = timestamp();
|
|
|
|
// Do some lengthy operation...
|
|
|
|
if now.elapsed > 30.0 {
|
|
print("takes too long (over 30 seconds)!")
|
|
}
|
|
```
|
|
|
|
Comparison operators
|
|
--------------------
|
|
|
|
Comparing most values of the same data type work out-of-the-box for all [standard types] supported by the system.
|
|
|
|
However, if using a [raw `Engine`] without loading any [packages], comparisons can only be made between a limited
|
|
set of types (see [built-in operators](#built-in-operators)).
|
|
|
|
```rust
|
|
42 == 42; // true
|
|
42 > 42; // false
|
|
"hello" > "foo"; // true
|
|
"42" == 42; // false
|
|
```
|
|
|
|
Comparing two values of _different_ data types, or of unknown data types, always results in `false`,
|
|
except for '`!=`' (not equals) which results in `true`. This is in line with intuition.
|
|
|
|
```rust
|
|
42 == 42.0; // false - i64 cannot be compared with f64
|
|
42 != 42.0; // true - i64 cannot be compared with f64
|
|
|
|
42 > "42"; // false - i64 cannot be compared with string
|
|
42 <= "42"; // false - i64 cannot be compared with string
|
|
|
|
let ts = new_ts(); // custom type
|
|
ts == 42; // false - types cannot be compared
|
|
ts != 42; // true - types cannot be compared
|
|
```
|
|
|
|
Boolean operators
|
|
-----------------
|
|
|
|
| Operator | Description |
|
|
| -------- | ------------------------------------- |
|
|
| `!` | Boolean _Not_ |
|
|
| `&&` | Boolean _And_ (short-circuits) |
|
|
| `\|\|` | Boolean _Or_ (short-circuits) |
|
|
| `&` | Boolean _And_ (doesn't short-circuit) |
|
|
| `\|` | Boolean _Or_ (doesn't short-circuit) |
|
|
|
|
Double boolean operators `&&` and `||` _short-circuit_, meaning that the second operand will not be evaluated
|
|
if the first one already proves the condition wrong.
|
|
|
|
Single boolean operators `&` and `|` always evaluate both operands.
|
|
|
|
```rust
|
|
this() || that(); // that() is not evaluated if this() is true
|
|
this() && that(); // that() is not evaluated if this() is false
|
|
|
|
this() | that(); // both this() and that() are evaluated
|
|
this() & that(); // both this() and that() are evaluated
|
|
```
|
|
|
|
Compound assignment operators
|
|
----------------------------
|
|
|
|
```rust
|
|
let number = 5;
|
|
number += 4; // number = number + 4
|
|
number -= 3; // number = number - 3
|
|
number *= 2; // number = number * 2
|
|
number /= 1; // number = number / 1
|
|
number %= 3; // number = number % 3
|
|
number <<= 2; // number = number << 2
|
|
number >>= 1; // number = number >> 1
|
|
```
|
|
|
|
The `+=` operator can also be used to build [strings]:
|
|
|
|
```rust
|
|
let my_str = "abc";
|
|
my_str += "ABC";
|
|
my_str += 12345;
|
|
|
|
my_str == "abcABC12345"
|
|
```
|
|
|
|
`if` statement
|
|
--------------
|
|
|
|
```rust
|
|
if foo(x) {
|
|
print("It's true!");
|
|
} else if bar == baz {
|
|
print("It's true again!");
|
|
} else if ... {
|
|
:
|
|
} else if ... {
|
|
:
|
|
} else {
|
|
print("It's finally false!");
|
|
}
|
|
```
|
|
|
|
All branches of an `if` statement must be enclosed within braces '`{`' .. '`}`', even when there is only one statement.
|
|
Like Rust, there is no ambiguity regarding which `if` clause a statement belongs to.
|
|
|
|
```rust
|
|
if (decision) print("I've decided!");
|
|
// ^ syntax error, expecting '{' in statement block
|
|
```
|
|
|
|
Like Rust, `if` statements can also be used as _expressions_, replacing the `? :` conditional operators in other C-like languages.
|
|
|
|
```rust
|
|
// The following is equivalent to C: int x = 1 + (decision ? 42 : 123) / 2;
|
|
let x = 1 + if decision { 42 } else { 123 } / 2;
|
|
x == 22;
|
|
|
|
let x = if decision { 42 }; // no else branch defaults to '()'
|
|
x == ();
|
|
```
|
|
|
|
`while` loop
|
|
------------
|
|
|
|
```rust
|
|
let x = 10;
|
|
|
|
while x > 0 {
|
|
x = x - 1;
|
|
if x < 6 { continue; } // skip to the next iteration
|
|
print(x);
|
|
if x == 5 { break; } // break out of while loop
|
|
}
|
|
```
|
|
|
|
Infinite `loop`
|
|
---------------
|
|
|
|
```rust
|
|
let x = 10;
|
|
|
|
loop {
|
|
x = x - 1;
|
|
if x > 5 { continue; } // skip to the next iteration
|
|
print(x);
|
|
if x == 0 { break; } // break out of loop
|
|
}
|
|
```
|
|
|
|
`for` loop
|
|
----------
|
|
|
|
Iterating through a range or an [array] is provided by the `for` ... `in` loop.
|
|
|
|
```rust
|
|
let array = [1, 3, 5, 7, 9, 42];
|
|
|
|
// Iterate through array
|
|
for x in array {
|
|
if x > 10 { continue; } // skip to the next iteration
|
|
print(x);
|
|
if x == 42 { break; } // break out of for loop
|
|
}
|
|
|
|
// The 'range' function allows iterating from first to last-1
|
|
for x in range(0, 50) {
|
|
if x > 10 { continue; } // skip to the next iteration
|
|
print(x);
|
|
if x == 42 { break; } // break out of for loop
|
|
}
|
|
|
|
// The 'range' function also takes a step
|
|
for x in range(0, 50, 3) { // step by 3
|
|
if x > 10 { continue; } // skip to the next iteration
|
|
print(x);
|
|
if x == 42 { break; } // break out of for loop
|
|
}
|
|
|
|
// Iterate through object map
|
|
let map = #{a:1, b:3, c:5, d:7, e:9};
|
|
|
|
// Property names are returned in random order
|
|
for x in keys(map) {
|
|
if x > 10 { continue; } // skip to the next iteration
|
|
print(x);
|
|
if x == 42 { break; } // break out of for loop
|
|
}
|
|
|
|
// Property values are returned in random order
|
|
for val in values(map) {
|
|
print(val);
|
|
}
|
|
```
|
|
|
|
`return`-ing values
|
|
-------------------
|
|
|
|
```rust
|
|
return; // equivalent to return ();
|
|
|
|
return 123 + 456; // returns 579
|
|
```
|
|
|
|
Errors and `throw`-ing exceptions
|
|
--------------------------------
|
|
|
|
All of [`Engine`]'s evaluation/consuming methods return `Result<T, Box<rhai::EvalAltResult>>` with `EvalAltResult`
|
|
holding error information. To deliberately return an error during an evaluation, use the `throw` keyword.
|
|
|
|
```rust
|
|
if some_bad_condition_has_happened {
|
|
throw error; // 'throw' takes a string as the exception text
|
|
}
|
|
|
|
throw; // defaults to empty exception text: ""
|
|
```
|
|
|
|
Exceptions thrown via `throw` in the script can be captured by matching `Err(EvalAltResult::ErrorRuntime(` _reason_ `,` _position_ `))`
|
|
with the exception text captured by the first parameter.
|
|
|
|
```rust
|
|
let result = engine.eval::<i64>(r#"
|
|
let x = 42;
|
|
|
|
if x > 0 {
|
|
throw x + " is too large!";
|
|
}
|
|
"#);
|
|
|
|
println!(result); // prints "Runtime error: 42 is too large! (line 5, position 15)"
|
|
```
|
|
|
|
Functions
|
|
---------
|
|
|
|
[function]: #functions
|
|
[functions]: #functions
|
|
|
|
Rhai supports defining functions in script (unless disabled with [`no_function`]):
|
|
|
|
```rust
|
|
fn add(x, y) {
|
|
return x + y;
|
|
}
|
|
|
|
print(add(2, 3));
|
|
```
|
|
|
|
### Implicit return
|
|
|
|
Just like in Rust, an implicit return can be used. In fact, the last statement of a block is _always_ the block's return value
|
|
regardless of whether it is terminated with a semicolon `';'`. This is different from Rust.
|
|
|
|
```rust
|
|
fn add(x, y) { // implicit return:
|
|
x + y; // value of the last statement (no need for ending semicolon)
|
|
// is used as the return value
|
|
}
|
|
|
|
fn add2(x) {
|
|
return x + 2; // explicit return
|
|
}
|
|
|
|
print(add(2, 3)); // prints 5
|
|
print(add2(42)); // prints 44
|
|
```
|
|
|
|
### No access to external scope
|
|
|
|
Functions are not _closures_. They do not capture the calling environment and can only access their own parameters.
|
|
They cannot access variables external to the function itself.
|
|
|
|
```rust
|
|
let x = 42;
|
|
|
|
fn foo() { x } // <- syntax error: variable 'x' doesn't exist
|
|
```
|
|
|
|
### Passing arguments by value
|
|
|
|
Functions defined in script always take [`Dynamic`] parameters (i.e. the parameter can be of any type).
|
|
It is important to remember that all arguments are passed by _value_, so all functions are _pure_
|
|
(i.e. they never modify their arguments).
|
|
Any update to an argument will **not** be reflected back to the caller.
|
|
This can introduce subtle bugs, if not careful, especially when using the _method-call_ style.
|
|
|
|
```rust
|
|
fn change(s) { // 's' is passed by value
|
|
s = 42; // only a COPY of 's' is changed
|
|
}
|
|
|
|
let x = 500;
|
|
x.change(); // de-sugars to 'change(x)'
|
|
x == 500; // 'x' is NOT changed!
|
|
```
|
|
|
|
### Global definitions only
|
|
|
|
Functions can only be defined at the global level, never inside a block or another function.
|
|
|
|
```rust
|
|
// Global level is OK
|
|
fn add(x, y) {
|
|
x + y
|
|
}
|
|
|
|
// The following will not compile
|
|
fn do_addition(x) {
|
|
fn add_y(n) { // <- syntax error: functions cannot be defined inside another function
|
|
n + y
|
|
}
|
|
|
|
add_y(x)
|
|
}
|
|
```
|
|
|
|
Unlike C/C++, functions can be defined _anywhere_ within the global level. A function does not need to be defined
|
|
prior to being used in a script; a statement in the script can freely call a function defined afterwards.
|
|
This is similar to Rust and many other modern languages.
|
|
|
|
### Function overloading
|
|
|
|
Functions defined in script can be _overloaded_ by _arity_ (i.e. they are resolved purely upon the function's _name_
|
|
and _number_ of parameters, but not parameter _types_ since all parameters are the same type - [`Dynamic`]).
|
|
New definitions _overwrite_ previous definitions of the same name and number of parameters.
|
|
|
|
```rust
|
|
fn foo(x,y,z) { print("Three!!! " + x + "," + y + "," + z) }
|
|
fn foo(x) { print("One! " + x) }
|
|
fn foo(x,y) { print("Two! " + x + "," + y) }
|
|
fn foo() { print("None.") }
|
|
fn foo(x) { print("HA! NEW ONE! " + x) } // overwrites previous definition
|
|
|
|
foo(1,2,3); // prints "Three!!! 1,2,3"
|
|
foo(42); // prints "HA! NEW ONE! 42"
|
|
foo(1,2); // prints "Two!! 1,2"
|
|
foo(); // prints "None."
|
|
```
|
|
|
|
Members and methods
|
|
-------------------
|
|
|
|
Properties and methods in a Rust custom type registered with the [`Engine`] can be called just like in Rust.
|
|
Unlike functions defined in script (for which all arguments are passed by _value_),
|
|
native Rust functions may mutate the object (or the first argument if called in normal function call style).
|
|
|
|
```rust
|
|
let a = new_ts(); // constructor function
|
|
a.field = 500; // property setter
|
|
a.update(); // method call, 'a' can be modified
|
|
|
|
update(a); // <- this de-sugars to 'a.update()' this if 'a' is a simple variable
|
|
// unlike scripted functions, 'a' can be modified and is not a copy
|
|
|
|
let array = [ a ];
|
|
|
|
update(array[0]); // <- 'array[0]' is an expression returning a calculated value,
|
|
// a transient (i.e. a copy) so this statement has no effect
|
|
// except waste a lot of time cloning
|
|
|
|
array[0].update(); // <- call this method-call style will update 'a'
|
|
```
|
|
|
|
Custom types, properties and methods can be disabled via the [`no_object`] feature.
|
|
|
|
`print` and `debug`
|
|
-------------------
|
|
|
|
The `print` and `debug` functions default to printing to `stdout`, with `debug` using standard debug formatting.
|
|
|
|
```rust
|
|
print("hello"); // prints hello to stdout
|
|
print(1 + 2 + 3); // prints 6 to stdout
|
|
print("hello" + 42); // prints hello42 to stdout
|
|
debug("world!"); // prints "world!" to stdout using debug formatting
|
|
```
|
|
|
|
### Overriding `print` and `debug` with callback functions
|
|
|
|
When embedding Rhai into an application, it is usually necessary to trap `print` and `debug` output
|
|
(for logging into a tracking log, for example) with the `Engine::on_print` and `Engine::on_debug` methods:
|
|
|
|
```rust
|
|
// Any function or closure that takes an '&str' argument can be used to override
|
|
// 'print' and 'debug'
|
|
engine.on_print(|x| println!("hello: {}", x));
|
|
engine.on_debug(|x| println!("DEBUG: {}", x));
|
|
|
|
// Example: quick-'n-dirty logging
|
|
let logbook = Arc::new(RwLock::new(Vec::<String>::new()));
|
|
|
|
// Redirect print/debug output to 'log'
|
|
let log = logbook.clone();
|
|
engine.on_print(move |s| log.write().unwrap().push(format!("entry: {}", s)));
|
|
|
|
let log = logbook.clone();
|
|
engine.on_debug(move |s| log.write().unwrap().push(format!("DEBUG: {}", s)));
|
|
|
|
// Evaluate script
|
|
engine.eval::<()>(script)?;
|
|
|
|
// 'logbook' captures all the 'print' and 'debug' output
|
|
for entry in logbook.read().unwrap().iter() {
|
|
println!("{}", entry);
|
|
}
|
|
```
|
|
|
|
Modules
|
|
-------
|
|
|
|
[module]: #modules
|
|
[modules]: #modules
|
|
|
|
Rhai allows organizing code (functions, both Rust-based or script-based, and variables) into _modules_.
|
|
Modules can be disabled via the [`no_module`] feature.
|
|
|
|
### Exporting variables and functions from modules
|
|
|
|
A _module_ is a single script (or pre-compiled `AST`) containing global variables and functions.
|
|
The `export` statement, which can only be at global level, exposes selected variables as members of a module.
|
|
Variables not exported are _private_ and invisible to the outside.
|
|
On the other hand, all functions are automatically exported, _unless_ it is explicitly opt-out with the [`private`] prefix.
|
|
Functions declared [`private`] are invisible to the outside.
|
|
|
|
Everything exported from a module is **constant** (**read-only**).
|
|
|
|
```rust
|
|
// This is a module script.
|
|
|
|
fn inc(x) { x + 1 } // script-defined function - default public
|
|
|
|
private fn foo() {} // private function - invisible to outside
|
|
|
|
let private = 123; // variable not exported - default invisible to outside
|
|
let x = 42; // this will be exported below
|
|
|
|
export x; // the variable 'x' is exported under its own name
|
|
|
|
export x as answer; // the variable 'x' is exported under the alias 'answer'
|
|
// another script can load this module and access 'x' as 'module::answer'
|
|
```
|
|
|
|
### Importing modules
|
|
|
|
[`import`]: #importing-modules
|
|
|
|
A module can be _imported_ via the `import` statement, and its members are accessed via '`::`' similar to C++.
|
|
|
|
```rust
|
|
import "crypto" as crypto; // import the script file 'crypto.rhai' as a module
|
|
|
|
crypto::encrypt(secret); // use functions defined under the module via '::'
|
|
|
|
crypto::hash::sha256(key); // sub-modules are also supported
|
|
|
|
print(crypto::status); // module variables are constants
|
|
|
|
crypto::status = "off"; // <- runtime error - cannot modify a constant
|
|
```
|
|
|
|
`import` statements are _scoped_, meaning that they are only accessible inside the scope that they're imported.
|
|
They can appear anywhere a normal statement can be, but in the vast majority of cases `import` statements are
|
|
group at the beginning of a script. It is not advised to deviate from this common practice unless there is
|
|
a _Very Good Reason™_. Especially, do not place an `import` statement within a loop; doing so will repeatedly
|
|
re-load the same module during every iteration of the loop!
|
|
|
|
```rust
|
|
let mod = "crypto";
|
|
|
|
if secured { // new block scope
|
|
import mod as crypto; // import module (the path needs not be a constant string)
|
|
|
|
crypto::encrypt(key); // use a function in the module
|
|
} // the module disappears at the end of the block scope
|
|
|
|
crypto::encrypt(others); // <- this causes a run-time error because the 'crypto' module
|
|
// is no longer available!
|
|
|
|
for x in range(0, 1000) {
|
|
import "crypto" as c; // <- importing a module inside a loop is a Very Bad Idea™
|
|
|
|
c.encrypt(something);
|
|
}
|
|
```
|
|
|
|
### Creating custom modules with Rust
|
|
|
|
To load a custom module (written in Rust) into an [`Engine`], first create a `Module` type, add variables/functions into it,
|
|
then finally push it into a custom [`Scope`]. This has the equivalent effect of putting an `import` statement
|
|
at the beginning of any script run.
|
|
|
|
```rust
|
|
use rhai::{Engine, Scope, Module, i64};
|
|
|
|
let mut engine = Engine::new();
|
|
let mut scope = Scope::new();
|
|
|
|
let mut module = Module::new(); // new module
|
|
module.set_var("answer", 41_i64); // variable 'answer' under module
|
|
module.set_fn_1("inc", |x: i64| Ok(x+1)); // use the 'set_fn_XXX' API to add functions
|
|
|
|
// Push the module into the custom scope under the name 'question'
|
|
// This is equivalent to 'import "..." as question;'
|
|
scope.push_module("question", module);
|
|
|
|
// Use module-qualified variables
|
|
engine.eval_expression_with_scope::<i64>(&scope, "question::answer + 1")? == 42;
|
|
|
|
// Call module-qualified functions
|
|
engine.eval_expression_with_scope::<i64>(&scope, "question::inc(question::answer)")? == 42;
|
|
```
|
|
|
|
### Creating a module from an `AST`
|
|
|
|
It is easy to convert a pre-compiled `AST` into a module: just use `Module::eval_ast_as_new`.
|
|
Don't forget the `export` statement, otherwise there will be no variables exposed by the module
|
|
other than non-[`private`] functions (unless that's intentional).
|
|
|
|
```rust
|
|
use rhai::{Engine, Module};
|
|
|
|
let engine = Engine::new();
|
|
|
|
// Compile a script into an 'AST'
|
|
let ast = engine.compile(r#"
|
|
// Functions become module functions
|
|
fn calc(x) {
|
|
x + 1
|
|
}
|
|
fn add_len(x, y) {
|
|
x + y.len
|
|
}
|
|
|
|
// Imported modules can become sub-modules
|
|
import "another module" as extra;
|
|
|
|
// Variables defined at global level can become module variables
|
|
const x = 123;
|
|
let foo = 41;
|
|
let hello;
|
|
|
|
// Variable values become constant module variable values
|
|
foo = calc(foo);
|
|
hello = "hello, " + foo + " worlds!";
|
|
|
|
// Finally, export the variables and modules
|
|
export
|
|
x as abc, // aliased variable name
|
|
foo,
|
|
hello,
|
|
extra as foobar; // export sub-module
|
|
"#)?;
|
|
|
|
// Convert the 'AST' into a module, using the 'Engine' to evaluate it first
|
|
let module = Module::eval_ast_as_new(Scope::new(), &ast, &engine)?;
|
|
|
|
// 'module' now can be loaded into a custom 'Scope' for future use. It contains:
|
|
// - sub-module: 'foobar' (renamed from 'extra')
|
|
// - functions: 'calc', 'add_len'
|
|
// - variables: 'abc' (renamed from 'x'), 'foo', 'hello'
|
|
```
|
|
|
|
### Module resolvers
|
|
|
|
When encountering an `import` statement, Rhai attempts to _resolve_ the module based on the path string.
|
|
_Module Resolvers_ are service types that implement the [`ModuleResolver`](#traits) trait.
|
|
There are a number of standard resolvers built into Rhai, the default being the `FileModuleResolver`
|
|
which simply loads a script file based on the path (with `.rhai` extension attached) and execute it to form a module.
|
|
|
|
Built-in module resolvers are grouped under the `rhai::module_resolvers` module namespace.
|
|
|
|
| Module Resolver | Description |
|
|
| ---------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
|
| `FileModuleResolver` | The default module resolution service, not available under the [`no_std`] feature. Loads a script file (based off the current directory) with `.rhai` extension.<br/>The base directory can be changed via the `FileModuleResolver::new_with_path()` constructor function.<br/>`FileModuleResolver::create_module()` loads a script file and returns a module. |
|
|
| `StaticModuleResolver` | Loads modules that are statically added. This can be used when the [`no_std`] feature is turned on. |
|
|
|
|
An [`Engine`]'s module resolver is set via a call to `Engine::set_module_resolver`:
|
|
|
|
```rust
|
|
// Use the 'StaticModuleResolver'
|
|
let resolver = rhai::module_resolvers::StaticModuleResolver::new();
|
|
engine.set_module_resolver(Some(resolver));
|
|
|
|
// Effectively disable 'import' statements by setting module resolver to 'None'
|
|
engine.set_module_resolver(None);
|
|
```
|
|
|
|
Ruggedization - protect against DoS attacks
|
|
------------------------------------------
|
|
|
|
For scripting systems open to user-land scripts, it is always best to limit the amount of resources used by a script
|
|
so that it does not consume more resources that it is allowed to.
|
|
|
|
The most important resources to watch out for are:
|
|
|
|
* **Memory**: A malicous script may continuously grow an [array] or [object map] until all memory is consumed.
|
|
It may also create a large [array] or [object map] literal that exhausts all memory during parsing.
|
|
* **CPU**: A malicous script may run an infinite tight loop that consumes all CPU cycles.
|
|
* **Time**: A malicous script may run indefinitely, thereby blocking the calling system which is waiting for a result.
|
|
* **Stack**: A malicous script may attempt an infinite recursive call that exhausts the call stack.
|
|
Alternatively, it may create a degenerated deep expression with so many levels that the parser exhausts the call stack
|
|
when parsing the expression; or even deeply-nested statement blocks, if nested deep enough.
|
|
* **Overflows**: A malicous script may deliberately cause numeric over-flows and/or under-flows, divide by zero, and/or
|
|
create bad floating-point representations, in order to crash the system.
|
|
* **Files**: A malicous script may continuously [`import`] an external module within an infinite loop,
|
|
thereby putting heavy load on the file-system (or even the network if the file is not local).
|
|
Furthermore, the module script may simply [`import`] itself in an infinite recursion.
|
|
Even when modules are not created from files, they still typically consume a lot of resources to load.
|
|
* **Data**: A malicous script may attempt to read from and/or write to data that it does not own. If this happens,
|
|
it is a severe security breach and may put the entire system at risk.
|
|
|
|
### Maximum number of operations
|
|
|
|
Rhai by default does not limit how much time or CPU a script consumes.
|
|
This can be changed via the `Engine::set_max_operations` method, with zero being unlimited (the default).
|
|
|
|
```rust
|
|
let mut engine = Engine::new();
|
|
|
|
engine.set_max_operations(500); // allow only up to 500 operations for this script
|
|
|
|
engine.set_max_operations(0); // allow unlimited operations
|
|
```
|
|
|
|
The concept of one single _operation_ in Rhai is volatile - it roughly equals one expression node,
|
|
loading one variable/constant, one operator call, one iteration of a loop, or one function call etc.
|
|
with sub-expressions, statements and function calls executed inside these contexts accumulated on top.
|
|
A good rule-of-thumb is that one simple non-trivial expression consumes on average 5-10 operations.
|
|
|
|
One _operation_ can take an unspecified amount of time and real CPU cycles, depending on the particulars.
|
|
For example, loading a constant consumes very few CPU cycles, while calling an external Rust function,
|
|
though also counted as only one operation, may consume much more computing resources.
|
|
If it helps to visualize, think of an _operation_ as roughly equals to one _instruction_ of a hypothetical CPU.
|
|
|
|
The _operation count_ is intended to be a very course-grained measurement of the amount of CPU that a script
|
|
is consuming, and allows the system to impose a hard upper limit.
|
|
|
|
A script exceeding the maximum operations count will terminate with an error result.
|
|
This check can be disabled via the [`unchecked`] feature for higher performance
|
|
(but higher risks as well).
|
|
|
|
### Tracking progress
|
|
|
|
To track script evaluation progress and to force-terminate a script prematurely (for any reason),
|
|
provide a closure to the `Engine::on_progress` method:
|
|
|
|
```rust
|
|
let mut engine = Engine::new();
|
|
|
|
engine.on_progress(|count| { // 'count' is the number of operations performed
|
|
if count % 1000 == 0 {
|
|
println!("{}", count); // print out a progress log every 1,000 operations
|
|
}
|
|
true // return 'true' to continue the script
|
|
// returning 'false' will terminate the script
|
|
});
|
|
```
|
|
|
|
The closure passed to `Engine::on_progress` will be called once every operation.
|
|
Return `false` to terminate the script immediately.
|
|
|
|
### Maximum number of modules
|
|
|
|
Rhai by default does not limit how many [modules] are loaded via the [`import`] statement.
|
|
This can be changed via the `Engine::set_max_modules` method, with zero being unlimited (the default).
|
|
|
|
```rust
|
|
let mut engine = Engine::new();
|
|
|
|
engine.set_max_modules(5); // allow loading only up to 5 modules
|
|
|
|
engine.set_max_modules(0); // allow unlimited modules
|
|
```
|
|
|
|
A script attempting to load more than the maximum number of modules will terminate with an error result.
|
|
This check can be disabled via the [`unchecked`] feature for higher performance
|
|
(but higher risks as well).
|
|
|
|
### Maximum call stack depth
|
|
|
|
Rhai by default limits function calls to a maximum depth of 128 levels (16 levels in debug build).
|
|
This limit may be changed via the `Engine::set_max_call_levels` method.
|
|
|
|
When setting this limit, care must be also taken to the evaluation depth of each _statement_
|
|
within the function. It is entirely possible for a malicous script to embed an recursive call deep
|
|
inside a nested expression or statement block (see [maximum statement depth](#maximum-statement-depth)).
|
|
|
|
The limit can be disabled via the [`unchecked`] feature for higher performance
|
|
(but higher risks as well).
|
|
|
|
```rust
|
|
let mut engine = Engine::new();
|
|
|
|
engine.set_max_call_levels(10); // allow only up to 10 levels of function calls
|
|
|
|
engine.set_max_call_levels(0); // allow no function calls at all (max depth = zero)
|
|
```
|
|
|
|
A script exceeding the maximum call stack depth will terminate with an error result.
|
|
This check can be disabled via the [`unchecked`] feature for higher performance
|
|
(but higher risks as well).
|
|
|
|
### Maximum statement depth
|
|
|
|
Rhai by default limits statements and expressions nesting to a maximum depth of 128
|
|
(which should be plenty) when they are at _global_ level, but only a depth of 32
|
|
when they are within function bodies. For debug builds, these limits are set further
|
|
downwards to 32 and 16 respectively.
|
|
|
|
That is because it is possible to overflow the [`Engine`]'s stack when it tries to
|
|
recursively parse an extremely deeply-nested code stream.
|
|
|
|
```rust
|
|
// The following, if long enough, can easily cause stack overflow during parsing.
|
|
let a = (1+(1+(1+(1+(1+(1+(1+(1+(1+(1+(...)+1)))))))))));
|
|
```
|
|
|
|
This limit may be changed via the `Engine::set_max_expr_depths` method. There are two limits to set,
|
|
one for the maximum depth at global level, and the other for function bodies.
|
|
|
|
```rust
|
|
let mut engine = Engine::new();
|
|
|
|
engine.set_max_expr_depths(50, 5); // allow nesting up to 50 layers of expressions/statements
|
|
// at global level, but only 5 inside functions
|
|
```
|
|
|
|
Beware that there may be multiple layers for a simple language construct, even though it may correspond
|
|
to only one AST node. That is because the Rhai _parser_ internally runs a recursive chain of function calls
|
|
and it is important that a malicous script does not panic the parser in the first place.
|
|
|
|
Functions are placed under stricter limits because of the multiplicative effect of recursion.
|
|
A script can effectively call itself while deep inside an expression chain within the function body,
|
|
thereby overflowing the stack even when the level of recursion is within limit.
|
|
|
|
Make sure that `C x ( 5 + F ) + S` layered calls do not cause a stack overflow, where:
|
|
|
|
* `C` = maximum call stack depth,
|
|
* `F` = maximum statement depth for functions,
|
|
* `S` = maximum statement depth at global level.
|
|
|
|
A script exceeding the maximum nesting depths will terminate with a parsing error.
|
|
The malicous `AST` will not be able to get past parsing in the first place.
|
|
|
|
This check can be disabled via the [`unchecked`] feature for higher performance
|
|
(but higher risks as well).
|
|
|
|
### Checked arithmetic
|
|
|
|
By default, all arithmetic calculations in Rhai are _checked_, meaning that the script terminates
|
|
with an error whenever it detects a numeric over-flow/under-flow condition or an invalid
|
|
floating-point operation, instead of crashing the entire system.
|
|
|
|
This checking can be turned off via the [`unchecked`] feature for higher performance
|
|
(but higher risks as well).
|
|
|
|
### Blocking access to external data
|
|
|
|
Rhai is _sand-boxed_ so a script can never read from outside its own environment.
|
|
Furthermore, an [`Engine`] created non-`mut` cannot mutate any state outside of itself;
|
|
so it is highly recommended that [`Engine`]'s are created immutable as much as possible.
|
|
|
|
```rust
|
|
let mut engine = Engine::new(); // create mutable 'Engine'
|
|
|
|
engine.register_get("add", add); // configure 'engine'
|
|
|
|
let engine = engine; // shadow the variable so that 'engine' is now immutable
|
|
```
|
|
|
|
Script optimization
|
|
===================
|
|
|
|
[script optimization]: #script-optimization
|
|
|
|
Rhai includes an _optimizer_ that tries to optimize a script after parsing.
|
|
This can reduce resource utilization and increase execution speed.
|
|
Script optimization can be turned off via the [`no_optimize`] feature.
|
|
|
|
For example, in the following:
|
|
|
|
```rust
|
|
{
|
|
let x = 999; // NOT eliminated: Rhai doesn't check yet whether a variable is used later on
|
|
123; // eliminated: no effect
|
|
"hello"; // eliminated: no effect
|
|
[1, 2, x, x*2, 5]; // eliminated: no effect
|
|
foo(42); // NOT eliminated: the function 'foo' may have side-effects
|
|
666 // NOT eliminated: this is the return value of the block,
|
|
// and the block is the last one so this is the return value of the whole script
|
|
}
|
|
```
|
|
|
|
Rhai attempts to eliminate _dead code_ (i.e. code that does nothing, for example an expression by itself as a statement,
|
|
which is allowed in Rhai). The above script optimizes to:
|
|
|
|
```rust
|
|
{
|
|
let x = 999;
|
|
foo(42);
|
|
666
|
|
}
|
|
```
|
|
|
|
Constants propagation is used to remove dead code:
|
|
|
|
```rust
|
|
const ABC = true;
|
|
if ABC || some_work() { print("done!"); } // 'ABC' is constant so it is replaced by 'true'...
|
|
if true || some_work() { print("done!"); } // since '||' short-circuits, 'some_work' is never called
|
|
if true { print("done!"); } // <- the line above is equivalent to this
|
|
print("done!"); // <- the line above is further simplified to this
|
|
// because the condition is always true
|
|
```
|
|
|
|
These are quite effective for template-based machine-generated scripts where certain constant values
|
|
are spliced into the script text in order to turn on/off certain sections.
|
|
For fixed script texts, the constant values can be provided in a user-defined [`Scope`] object
|
|
to the [`Engine`] for use in compilation and evaluation.
|
|
|
|
Beware, however, that most operators are actually function calls, and those functions can be overridden,
|
|
so they are not optimized away:
|
|
|
|
```rust
|
|
const DECISION = 1;
|
|
|
|
if DECISION == 1 { // NOT optimized away because you can define
|
|
: // your own '==' function to override the built-in default!
|
|
:
|
|
} else if DECISION == 2 { // same here, NOT optimized away
|
|
:
|
|
} else if DECISION == 3 { // same here, NOT optimized away
|
|
:
|
|
} else {
|
|
:
|
|
}
|
|
```
|
|
|
|
because no operator functions will be run (in order not to trigger side-effects) during the optimization process
|
|
(unless the optimization level is set to [`OptimizationLevel::Full`]). So, instead, do this:
|
|
|
|
```rust
|
|
const DECISION_1 = true;
|
|
const DECISION_2 = false;
|
|
const DECISION_3 = false;
|
|
|
|
if DECISION_1 {
|
|
: // this branch is kept and promoted to the parent level
|
|
} else if DECISION_2 {
|
|
: // this branch is eliminated
|
|
} else if DECISION_3 {
|
|
: // this branch is eliminated
|
|
} else {
|
|
: // this branch is eliminated
|
|
}
|
|
```
|
|
|
|
In general, boolean constants are most effective for the optimizer to automatically prune
|
|
large `if`-`else` branches because they do not depend on operators.
|
|
|
|
Alternatively, turn the optimizer to [`OptimizationLevel::Full`].
|
|
|
|
Here be dragons!
|
|
================
|
|
|
|
Optimization levels
|
|
-------------------
|
|
|
|
[`OptimizationLevel::Full`]: #optimization-levels
|
|
[`OptimizationLevel::Simple`]: #optimization-levels
|
|
[`OptimizationLevel::None`]: #optimization-levels
|
|
|
|
There are actually three levels of optimizations: `None`, `Simple` and `Full`.
|
|
|
|
* `None` is obvious - no optimization on the AST is performed.
|
|
|
|
* `Simple` (default) performs only relatively _safe_ optimizations without causing side-effects
|
|
(i.e. it only relies on static analysis and will not actually perform any function calls).
|
|
|
|
* `Full` is _much_ more aggressive, _including_ running functions on constant arguments to determine their result.
|
|
One benefit to this is that many more optimization opportunities arise, especially with regards to comparison operators.
|
|
|
|
An [`Engine`]'s optimization level is set via a call to `Engine::set_optimization_level`:
|
|
|
|
```rust
|
|
// Turn on aggressive optimizations
|
|
engine.set_optimization_level(rhai::OptimizationLevel::Full);
|
|
```
|
|
|
|
If it is ever needed to _re_-optimize an `AST`, use the `optimize_ast` method:
|
|
|
|
```rust
|
|
// Compile script to AST
|
|
let ast = engine.compile("40 + 2")?;
|
|
|
|
// Create a new 'Scope' - put constants in it to aid optimization if using 'OptimizationLevel::Full'
|
|
let scope = Scope::new();
|
|
|
|
// Re-optimize the AST
|
|
let ast = engine.optimize_ast(&scope, &ast, OptimizationLevel::Full);
|
|
```
|
|
|
|
When the optimization level is [`OptimizationLevel::Full`], the [`Engine`] assumes all functions to be _pure_ and will _eagerly_
|
|
evaluated all function calls with constant arguments, using the result to replace the call. This also applies to all operators
|
|
(which are implemented as functions). For instance, the same example above:
|
|
|
|
```rust
|
|
// When compiling the following with OptimizationLevel::Full...
|
|
|
|
const DECISION = 1;
|
|
// this condition is now eliminated because 'DECISION == 1'
|
|
if DECISION == 1 { // is a function call to the '==' function, and it returns 'true'
|
|
print("hello!"); // this block is promoted to the parent level
|
|
} else {
|
|
print("boo!"); // this block is eliminated because it is never reached
|
|
}
|
|
|
|
print("hello!"); // <- the above is equivalent to this
|
|
// ('print' and 'debug' are handled specially)
|
|
```
|
|
|
|
Because of the eager evaluation of functions, many constant expressions will be evaluated and replaced by the result.
|
|
This does not happen with [`OptimizationLevel::Simple`] which doesn't assume all functions to be _pure_.
|
|
|
|
```rust
|
|
// When compiling the following with OptimizationLevel::Full...
|
|
|
|
let x = (1+2)*3-4/5%6; // <- will be replaced by 'let x = 9'
|
|
let y = (1>2) || (3<=4); // <- will be replaced by 'let y = true'
|
|
```
|
|
|
|
Side-effect considerations
|
|
--------------------------
|
|
|
|
All of Rhai's built-in functions (and operators which are implemented as functions) are _pure_ (i.e. they do not mutate state
|
|
nor cause any side-effects, with the exception of `print` and `debug` which are handled specially) so using
|
|
[`OptimizationLevel::Full`] is usually quite safe _unless_ custom types and functions are registered.
|
|
|
|
If custom functions are registered, they _may_ be called (or maybe not, if the calls happen to lie within a pruned code block).
|
|
If custom functions are registered to overload built-in operators, they will also be called when the operators are used
|
|
(in an `if` statement, for example) causing side-effects.
|
|
|
|
Therefore, the rule-of-thumb is: _always_ register custom types and functions _after_ compiling scripts if
|
|
[`OptimizationLevel::Full`] is used. _DO NOT_ depend on knowledge that the functions have no side-effects,
|
|
because those functions can change later on and, when that happens, existing scripts may break in subtle ways.
|
|
|
|
Volatility considerations
|
|
-------------------------
|
|
|
|
Even if a custom function does not mutate state nor cause side-effects, it may still be _volatile_,
|
|
i.e. it _depends_ on the external environment and is not _pure_.
|
|
A perfect example is a function that gets the current time - obviously each run will return a different value!
|
|
The optimizer, when using [`OptimizationLevel::Full`], will _merrily assume_ that all functions are _pure_,
|
|
so when it finds constant arguments (or none) it eagerly executes the function call and replaces it with the result.
|
|
This causes the script to behave differently from the intended semantics.
|
|
|
|
Therefore, **avoid using [`OptimizationLevel::Full`]** if non-_pure_ custom types and/or functions are involved.
|
|
|
|
Subtle semantic changes
|
|
-----------------------
|
|
|
|
Some optimizations can alter subtle semantics of the script. For example:
|
|
|
|
```rust
|
|
if true { // condition always true
|
|
123.456; // eliminated
|
|
hello; // eliminated, EVEN THOUGH the variable doesn't exist!
|
|
foo(42) // promoted up-level
|
|
}
|
|
|
|
foo(42) // <- the above optimizes to this
|
|
```
|
|
|
|
Nevertheless, if the original script were evaluated instead, it would have been an error - the variable `hello` doesn't exist,
|
|
so the script would have been terminated at that point with an error return.
|
|
|
|
In fact, any errors inside a statement that has been eliminated will silently _disappear_:
|
|
|
|
```rust
|
|
print("start!");
|
|
if my_decision { /* do nothing... */ } // eliminated due to no effect
|
|
print("end!");
|
|
|
|
// The above optimizes to:
|
|
|
|
print("start!");
|
|
print("end!");
|
|
```
|
|
|
|
In the script above, if `my_decision` holds anything other than a boolean value, the script should have been terminated due to
|
|
a type error. However, after optimization, the entire `if` statement is removed (because an access to `my_decision` produces
|
|
no side-effects), thus the script silently runs to completion without errors.
|
|
|
|
Turning off optimizations
|
|
-------------------------
|
|
|
|
It is usually a bad idea to depend on a script failing or such kind of subtleties, but if it turns out to be necessary
|
|
(why? I would never guess), turn it off by setting the optimization level to [`OptimizationLevel::None`].
|
|
|
|
```rust
|
|
let engine = rhai::Engine::new();
|
|
|
|
// Turn off the optimizer
|
|
engine.set_optimization_level(rhai::OptimizationLevel::None);
|
|
```
|
|
|
|
Alternatively, turn off optimizations via the [`no_optimize`] feature.
|
|
|
|
`eval` - or "How to Shoot Yourself in the Foot even Easier"
|
|
---------------------------------------------------------
|
|
|
|
[`eval`]: #eval---or-how-to-shoot-yourself-in-the-foot-even-easier
|
|
|
|
Saving the best for last: in addition to script optimizations, there is the ever-dreaded... `eval` function!
|
|
|
|
```rust
|
|
let x = 10;
|
|
|
|
fn foo(x) { x += 12; x }
|
|
|
|
let script = "let y = x;"; // build a script
|
|
script += "y += foo(y);";
|
|
script += "x + y";
|
|
|
|
let result = eval(script); // <- look, JS, we can also do this!
|
|
|
|
print("Answer: " + result); // prints 42
|
|
|
|
print("x = " + x); // prints 10: functions call arguments are passed by value
|
|
print("y = " + y); // prints 32: variables defined in 'eval' persist!
|
|
|
|
eval("{ let z = y }"); // to keep a variable local, use a statement block
|
|
|
|
print("z = " + z); // <- error: variable 'z' not found
|
|
|
|
"print(42)".eval(); // <- nope... method-call style doesn't work
|
|
```
|
|
|
|
Script segments passed to `eval` execute inside the current [`Scope`], so they can access and modify _everything_,
|
|
including all variables that are visible at that position in code! It is almost as if the script segments were
|
|
physically pasted in at the position of the `eval` call. But because of this, new functions cannot be defined
|
|
within an `eval` call, since functions can only be defined at the global level, not inside a function call!
|
|
|
|
```rust
|
|
let script = "x += 32";
|
|
let x = 10;
|
|
eval(script); // variable 'x' in the current scope is visible!
|
|
print(x); // prints 42
|
|
|
|
// The above is equivalent to:
|
|
let script = "x += 32";
|
|
let x = 10;
|
|
x += 32;
|
|
print(x);
|
|
```
|
|
|
|
For those who subscribe to the (very sensible) motto of ["`eval` is evil"](http://linterrors.com/js/eval-is-evil),
|
|
disable `eval` by overloading it, probably with something that throws.
|
|
|
|
```rust
|
|
fn eval(script) { throw "eval is evil! I refuse to run " + script }
|
|
|
|
let x = eval("40 + 2"); // 'eval' here throws "eval is evil! I refuse to run 40 + 2"
|
|
```
|
|
|
|
Or overload it from Rust:
|
|
|
|
```rust
|
|
fn alt_eval(script: String) -> Result<(), Box<EvalAltResult>> {
|
|
Err(format!("eval is evil! I refuse to run {}", script).into())
|
|
}
|
|
|
|
engine.register_result_fn("eval", alt_eval);
|
|
```
|
|
|
|
There is even a package named [`EvalPackage`](#packages) which implements the disabling override:
|
|
|
|
```rust
|
|
use rhai::Engine;
|
|
use rhai::packages::Package // load the 'Package' trait to use packages
|
|
use rhai::packages::EvalPackage; // the 'eval' package disables 'eval'
|
|
|
|
let mut engine = Engine::new();
|
|
let package = EvalPackage::new(); // create the package
|
|
|
|
engine.load_package(package.get()); // load the package
|
|
```
|