rhai/doc/src/engine/custom-syntax.md

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Extend Rhai with Custom Syntax
=============================
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{{#include ../links.md}}
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For the ultimate advantageous, there is a built-in facility to _extend_ the Rhai language
with custom-defined _syntax_.
But before going off to define the next weird statement type, heed this warning:
Don't Do It™
------------
Stick with standard language syntax as much as possible.
Having to learn Rhai is bad enough, no sane user would ever want to learn _yet_ another
obscure language syntax just to do something.
Try to use [custom operators] first. Defining a custom syntax should be considered a _last resort_.
Where This Might Be Useful
-------------------------
* Where an operation is used a _LOT_ and a custom syntax saves a lot of typing.
* Where a custom syntax _significantly_ simplifies the code and _significantly_ enhances understanding of the code's intent.
* Where certain logic cannot be easily encapsulated inside a function. This is usually the case where _closures_ are required, because Rhai does not have closures.
* Where you just want to confuse your user and make their lives miserable, because you can.
Step One - Design The Syntax
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---------------------------
A custom syntax is simply a list of symbols.
These symbol types can be used:
* Standard [keywords]({{rootUrl}}/appendix/keywords.md)
* Standard [operators]({{rootUrl}}/appendix/operators.md#operators).
* Reserved [symbols]({{rootUrl}}/appendix/operators.md#symbols).
* Identifiers following the [variable] naming rules.
* `$expr$` - any valid expression, statement or statement block.
* `$block$` - any valid statement block (i.e. must be enclosed by `'{'` .. `'}'`).
* `$ident$` - any [variable] name.
### The First Symbol Must be a Keyword
There is no specific limit on the combination and sequencing of each symbol type,
except the _first_ symbol which must be a custom keyword that follows the naming rules
of [variables].
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The first symbol also cannot be a reserved [keyword], unless that keyword
has been [disabled][disable keywords and operators].
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In other words, any valid identifier that is not an active [keyword] will work fine.
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### The First Symbol Must be Unique
Rhai uses the _first_ symbol as a clue to parse custom syntax.
Therefore, at any one time, there can only be _one_ custom syntax starting with each unique symbol.
Any new custom syntax definition using the same first symbol simply _overwrites_ the previous one.
### Example
```rust
exec $ident$ <- $expr$ : $block$
```
The above syntax is made up of a stream of symbols:
| Position | Input | Symbol | Description |
| :------: | :---: | :-------: | -------------------------------------------------------------------------------------------------------- |
| 1 | | `exec` | custom keyword |
| 2 | 1 | `$ident$` | a variable name |
| 3 | | `<-` | the left-arrow symbol (which is a [reserved symbol]({{rootUrl}}/appendix/operators.md#symbols) in Rhai). |
| 4 | 2 | `$expr$` | an expression, which may be enclosed with `{` .. `}`, or not. |
| 5 | | `:` | the colon symbol |
| 6 | 3 | `$block$` | a statement block, which must be enclosed with `{` .. `}`. |
This syntax matches the following sample code and generates three inputs (one for each non-keyword):
```rust
// Assuming the 'exec' custom syntax implementation declares the variable 'hello':
let x = exec hello <- foo(1, 2) : {
hello += bar(hello);
baz(hello);
};
print(x); // variable 'x' has a value returned by the custom syntax
print(hello); // variable declared by a custom syntax persists!
```
Step Two - Implementation
-------------------------
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Any custom syntax must include an _implementation_ of it.
### Function Signature
The function signature of an implementation is:
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> `Fn(engine: &Engine, context: &mut EvalContext, scope: &mut Scope, inputs: &[Expression]) -> Result<Dynamic, Box<EvalAltResult>>`
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where:
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* `engine: &Engine` - reference to the current [`Engine`].
* `context: &mut EvalContext` - mutable reference to the current evaluation _context_; **do not touch**.
* `scope: &mut Scope` - mutable reference to the current [`Scope`]; variables can be added to it.
* `inputs: &[Expression]` - a list of input expression trees.
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#### WARNING - Lark's Vomit
The `context` parameter contains the evaluation _context_ and should not be touched or Bad Things Happen™.
It should simply be passed straight-through the the [`Engine`].
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### Access Arguments
The most important argument is `inputs` where the matched identifiers (`$ident$`), expressions/statements (`$expr$`)
and statement blocks (`$block$) are provided.
To access a particular argument, use the following patterns:
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| Argument type | Pattern (`n` = slot in `inputs`) | Result type | Description |
| :-----------: | ---------------------------------------- | :----------: | ------------------ |
| `$ident$` | `inputs[n].get_variable_name().unwrap()` | `&str` | name of a variable |
| `$expr$` | `inputs.get(n).unwrap()` | `Expression` | an expression tree |
| `$block$` | `inputs.get(n).unwrap()` | `Expression` | an expression tree |
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### Evaluate an Expression Tree
Use the `engine::eval_expression_tree` method to evaluate an expression tree.
```rust
let expr = inputs.get(0).unwrap();
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let result = engine.eval_expression_tree(context, scope, expr)?;
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```
### Declare Variables
New variables maybe declared (usually with a variable name that is passed in via `$ident$).
It can simply be pushed into the [`scope`].
However, beware that all new variables must be declared _prior_ to evaluating any expression tree.
In other words, any `scope.push(...)` calls must come _before_ any `engine::eval_expression_tree(...)` calls.
```rust
let var_name = inputs[0].get_variable_name().unwrap().to_string();
let expr = inputs.get(1).unwrap();
scope.push(var_name, 0 as INT); // do this BEFORE 'engine.eval_expression_tree'!
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let result = engine.eval_expression_tree(context, scope, expr)?;
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```
Step Three - Register the Custom Syntax
--------------------------------------
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Use `Engine::register_custom_syntax` to register a custom syntax.
Again, beware that the _first_ symbol must be unique. If there already exists a custom syntax starting
with that symbol, the previous syntax will be overwritten.
The syntax is passed simply as a slice of `&str`.
```rust
// Custom syntax implementation
fn implementation_func(
engine: &Engine,
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context: &mut EvalContext,
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scope: &mut Scope,
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inputs: &[Expression]
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) -> Result<Dynamic, Box<EvalAltResult>> {
let var_name = inputs[0].get_variable_name().unwrap().to_string();
let stmt = inputs.get(1).unwrap();
let condition = inputs.get(2).unwrap();
// Push one new variable into the 'scope' BEFORE 'eval_expression_tree'
scope.push(var_name, 0 as INT);
loop {
// Evaluate the statement block
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engine.eval_expression_tree(context, scope, stmt)?;
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// Evaluate the condition expression
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let stop = !engine.eval_expression_tree(context, scope, condition)?
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.as_bool()
.map_err(|_| EvalAltResult::ErrorBooleanArgMismatch(
"do-while".into(), expr.position()
))?;
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if stop {
break;
}
}
Ok(().into())
}
// Register the custom syntax (sample): do |x| -> { x += 1 } while x < 0;
engine.register_custom_syntax(
&[ "do", "|", "$ident$", "|", "->", "$block$", "while", "$expr$" ], // the custom syntax
1, // the number of new variables declared within this custom syntax
implementation_func
)?;
```
Step Four - Disable Unneeded Statement Types
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-------------------------------------------
When a DSL needs a custom syntax, most likely than not it is extremely specialized.
Therefore, many statement types actually may not make sense under the same usage scenario.
So, while at it, better [disable][disable keywords and operators] those built-in keywords
and operators that should not be used by the user. The would leave only the bare minimum
language surface exposed, together with the custom syntax that is tailor-designed for
the scenario.
A keyword or operator that is disabled can still be used in a custom syntax.
In an extreme case, it is possible to disable _every_ keyword in the language, leaving only
custom syntax (plus possibly expressions). But again, Don't Do It™ - unless you are certain
of what you're doing.
Step Five - Document
--------------------
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For custom syntax, documentation is crucial.
Make sure there are _lots_ of examples for users to follow.
Step Six - Profit!
------------------