Extend Rhai with Custom Syntax ============================= {{#include ../links.md}} For the ultimate advantageous, there is a built-in facility to _extend_ the Rhai language with custom-defined _syntax_. But before going off to define the next weird statement type, heed this warning: Don't Do It™ ------------ Stick with standard language syntax as much as possible. Having to learn Rhai is bad enough, no sane user would ever want to learn _yet_ another obscure language syntax just to do something. Try to use [custom operators] first. Defining a custom syntax should be considered a _last resort_. Where This Might Be Useful ------------------------- * Where an operation is used a _LOT_ and a custom syntax saves a lot of typing. * Where a custom syntax _significantly_ simplifies the code and _significantly_ enhances understanding of the code's intent. * Where certain logic cannot be easily encapsulated inside a function. This is usually the case where _closures_ are required, because Rhai does not have closures. * Where you just want to confuse your user and make their lives miserable, because you can. Step One - Design The Syntax --------------------------- A custom syntax is simply a list of symbols. These symbol types can be used: * Standard [keywords]({{rootUrl}}/appendix/keywords.md) * Standard [operators]({{rootUrl}}/appendix/operators.md#operators). * Reserved [symbols]({{rootUrl}}/appendix/operators.md#symbols). * Identifiers following the [variable] naming rules. * `$expr$` - any valid expression, statement or statement block. * `$block$` - any valid statement block (i.e. must be enclosed by `'{'` .. `'}'`). * `$ident$` - any [variable] name. ### The First Symbol Must be a Keyword There is no specific limit on the combination and sequencing of each symbol type, except the _first_ symbol which must be a custom keyword that follows the naming rules of [variables]. The first symbol also cannot be a reserved [keyword], unless that keyword has been [disabled][disable keywords and operators]. In other words, any valid identifier that is not an active [keyword] will work fine. ### The First Symbol Must be Unique Rhai uses the _first_ symbol as a clue to parse custom syntax. Therefore, at any one time, there can only be _one_ custom syntax starting with each unique symbol. Any new custom syntax definition using the same first symbol simply _overwrites_ the previous one. ### Example ```rust exec $ident$ <- $expr$ : $block$ ``` The above syntax is made up of a stream of symbols: | Position | Input | Symbol | Description | | :------: | :---: | :-------: | -------------------------------------------------------------------------------------------------------- | | 1 | | `exec` | custom keyword | | 2 | 1 | `$ident$` | a variable name | | 3 | | `<-` | the left-arrow symbol (which is a [reserved symbol]({{rootUrl}}/appendix/operators.md#symbols) in Rhai). | | 4 | 2 | `$expr$` | an expression, which may be enclosed with `{` .. `}`, or not. | | 5 | | `:` | the colon symbol | | 6 | 3 | `$block$` | a statement block, which must be enclosed with `{` .. `}`. | This syntax matches the following sample code and generates three inputs (one for each non-keyword): ```rust // Assuming the 'exec' custom syntax implementation declares the variable 'hello': let x = exec hello <- foo(1, 2) : { hello += bar(hello); baz(hello); }; print(x); // variable 'x' has a value returned by the custom syntax print(hello); // variable declared by a custom syntax persists! ``` Step Two - Implementation ------------------------- Any custom syntax must include an _implementation_ of it. ### Function Signature The function signature of an implementation is: > `Fn(engine: &Engine, context: &mut EvalContext, scope: &mut Scope, inputs: &[Expression]) -> Result>` where: * `engine: &Engine` - reference to the current [`Engine`]. * `context: &mut EvalContext` - mutable reference to the current evaluation _context_; **do not touch**. * `scope: &mut Scope` - mutable reference to the current [`Scope`]; variables can be added to it. * `inputs: &[Expression]` - a list of input expression trees. #### WARNING - Lark's Vomit The `context` parameter contains the evaluation _context_ and should not be touched or Bad Things Happen™. It should simply be passed straight-through the the [`Engine`]. ### Access Arguments The most important argument is `inputs` where the matched identifiers (`$ident$`), expressions/statements (`$expr$`) and statement blocks (`$block$) are provided. To access a particular argument, use the following patterns: | Argument type | Pattern (`n` = slot in `inputs`) | Result type | Description | | :-----------: | ---------------------------------------- | :----------: | ------------------ | | `$ident$` | `inputs[n].get_variable_name().unwrap()` | `&str` | name of a variable | | `$expr$` | `inputs.get(n).unwrap()` | `Expression` | an expression tree | | `$block$` | `inputs.get(n).unwrap()` | `Expression` | an expression tree | ### Evaluate an Expression Tree Use the `engine::eval_expression_tree` method to evaluate an expression tree. ```rust let expr = inputs.get(0).unwrap(); let result = engine.eval_expression_tree(context, scope, expr)?; ``` ### Declare Variables New variables maybe declared (usually with a variable name that is passed in via `$ident$). It can simply be pushed into the [`scope`]. However, beware that all new variables must be declared _prior_ to evaluating any expression tree. In other words, any `scope.push(...)` calls must come _before_ any `engine::eval_expression_tree(...)` calls. ```rust let var_name = inputs[0].get_variable_name().unwrap().to_string(); let expr = inputs.get(1).unwrap(); scope.push(var_name, 0 as INT); // do this BEFORE 'engine.eval_expression_tree'! let result = engine.eval_expression_tree(context, scope, expr)?; ``` Step Three - Register the Custom Syntax -------------------------------------- Use `Engine::register_custom_syntax` to register a custom syntax. Again, beware that the _first_ symbol must be unique. If there already exists a custom syntax starting with that symbol, the previous syntax will be overwritten. The syntax is passed simply as a slice of `&str`. ```rust // Custom syntax implementation fn implementation_func( engine: &Engine, context: &mut EvalContext, scope: &mut Scope, inputs: &[Expression] ) -> Result> { let var_name = inputs[0].get_variable_name().unwrap().to_string(); let stmt = inputs.get(1).unwrap(); let condition = inputs.get(2).unwrap(); // Push one new variable into the 'scope' BEFORE 'eval_expression_tree' scope.push(var_name, 0 as INT); loop { // Evaluate the statement block engine.eval_expression_tree(context, scope, stmt)?; // Evaluate the condition expression let stop = !engine.eval_expression_tree(context, scope, condition)? .as_bool() .map_err(|_| EvalAltResult::ErrorBooleanArgMismatch( "do-while".into(), expr.position() ))?; if stop { break; } } Ok(().into()) } // Register the custom syntax (sample): do |x| -> { x += 1 } while x < 0; engine.register_custom_syntax( &[ "do", "|", "$ident$", "|", "->", "$block$", "while", "$expr$" ], // the custom syntax 1, // the number of new variables declared within this custom syntax implementation_func )?; ``` Step Four - Disable Unneeded Statement Types ------------------------------------------- When a DSL needs a custom syntax, most likely than not it is extremely specialized. Therefore, many statement types actually may not make sense under the same usage scenario. So, while at it, better [disable][disable keywords and operators] those built-in keywords and operators that should not be used by the user. The would leave only the bare minimum language surface exposed, together with the custom syntax that is tailor-designed for the scenario. A keyword or operator that is disabled can still be used in a custom syntax. In an extreme case, it is possible to disable _every_ keyword in the language, leaving only custom syntax (plus possibly expressions). But again, Don't Do It™ - unless you are certain of what you're doing. Step Five - Document -------------------- For custom syntax, documentation is crucial. Make sure there are _lots_ of examples for users to follow. Step Six - Profit! ------------------