moved to random string for the node name
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2d913e710a
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@ -1,5 +1,10 @@
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resource "random_pet" "server" {
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resource "random_string" "server" {
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length = 1
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length = 3
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lower = true
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special = false
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number = false
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upper = false
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keepers = {
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keepers = {
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# We re-create the id (and server) whenever one of those attributes
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# We re-create the id (and server) whenever one of those attributes
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# changes. This should include all input variables to this module,
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# changes. This should include all input variables to this module,
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