roguelike/src/inventory_system.rs

389 lines
14 KiB
Rust

use specs::prelude::*;
use crate::gamelog::GameLog;
use crate::particle_system::ParticleBuilder;
use crate::{
AreaOfEffect, CombatStats, Confusion, Consumable, Equippable, Equipped, HungerClock,
HungerState, InBackpack, InflictsDamage, MagicMapper, Map, Name, Position, ProvidesFood,
ProvidesHealing, Ranged, RunState, SufferDamage, WantsToDropItem, WantsToPickupItem,
WantsToRemoveItem, WantsToUseItem,
};
pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, mut wants_pickup, mut positions, names, mut backpack) =
data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack
.insert(
pickup.item,
InBackpack {
owner: pickup.collected_by,
},
)
.expect("Unable to insert backpack entry");
if pickup.collected_by == *player_entity {
gamelog.entries.push(format!(
"You pick up the {}.",
names.get(pickup.item).unwrap().name
))
}
}
wants_pickup.clear();
}
}
pub struct ItemUseSystem {}
impl<'a> System<'a> for ItemUseSystem {
#[allow(clippy::complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToUseItem>,
ReadStorage<'a, Name>,
ReadStorage<'a, Consumable>,
WriteStorage<'a, CombatStats>,
ReadStorage<'a, ProvidesHealing>,
ReadStorage<'a, InflictsDamage>,
ReadStorage<'a, Ranged>,
WriteExpect<'a, Map>,
WriteStorage<'a, SufferDamage>,
ReadStorage<'a, AreaOfEffect>,
WriteStorage<'a, Confusion>,
ReadStorage<'a, Equippable>,
WriteStorage<'a, Equipped>,
WriteStorage<'a, InBackpack>,
WriteExpect<'a, ParticleBuilder>,
ReadStorage<'a, Position>,
ReadStorage<'a, ProvidesFood>,
WriteStorage<'a, HungerClock>,
ReadStorage<'a, MagicMapper>,
WriteExpect<'a, RunState>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut game_log,
entities,
mut wants_use,
names,
consumables,
mut combat_stats,
healing,
inflicts_damage,
_ranged,
map,
mut suffer_damage,
aoe,
mut confused,
equippable,
mut equipped,
mut backpack,
mut particle_builder,
positions,
provides_food,
mut hunger_clocks,
magic_mapper,
mut run_state,
) = data;
for (entity, use_item) in (&entities, &wants_use).join() {
let mut used_item = true;
let mut targets: Vec<Entity> = Vec::new();
match use_item.target {
None => targets.push(*player_entity),
Some(target) => {
let area_effect = aoe.get(use_item.item);
match area_effect {
None => {
let idx = map.xy_idx(target.x, target.y);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
}
Some(area_effect) => {
let mut black_tiles =
rltk::field_of_view(target, area_effect.radius, &*map);
black_tiles.retain(|p| {
p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1
});
for tile_idx in black_tiles.iter() {
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
particle_builder.request(
tile_idx.x,
tile_idx.y,
rltk::RGB::named(rltk::ORANGE),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('░'),
200.,
);
}
}
}
}
}
if let Some(_mapper) = magic_mapper.get(use_item.item) {
used_item = true;
game_log
.entries
.push("The map is revealed to you!".to_string());
*run_state = RunState::MagicMapReveal { row: 0 };
}
if let Some(_item_edible) = provides_food.get(use_item.item) {
used_item = true;
let target = targets[0];
if let Some(hc) = hunger_clocks.get_mut(target) {
hc.state = HungerState::WellFed;
hc.duration = 20;
game_log.entries.push(format!(
"You eat the {}.",
names.get(use_item.item).unwrap().name
));
}
}
if let Some(item_equippable) = equippable.get(use_item.item) {
let target_slot = item_equippable.slot;
let target = targets[0];
let mut to_unequip: Vec<Entity> = Vec::new();
for (item_entity, already_equipped, name) in (&entities, &equipped, &names).join() {
if already_equipped.owner == target && already_equipped.slot == target_slot {
to_unequip.push(item_entity);
if target == *player_entity {
game_log.entries.push(format!("You unequip {}.", name.name));
}
}
}
for item in to_unequip.iter() {
equipped.remove(*item);
backpack
.insert(*item, InBackpack { owner: target })
.expect("Unable to insert item into backpack");
}
equipped
.insert(
use_item.item,
Equipped {
owner: target,
slot: target_slot,
},
)
.expect("Unable to equip item");
backpack.remove(use_item.item);
if target == *player_entity {
game_log.entries.push(format!(
"You equip item {}.",
names.get(use_item.item).unwrap().name
))
}
}
if let Some(item_damages) = inflicts_damage.get(use_item.item) {
used_item = false;
for mob in targets.iter() {
SufferDamage::new_damage(&mut suffer_damage, *mob, item_damages.damage);
if entity == *player_entity {
let mob_name = names.get(*mob).unwrap();
let item_name = names.get(use_item.item).unwrap();
game_log.entries.push(format!(
"You use {} on {}, inflicting {} hp.",
item_name.name, mob_name.name, item_damages.damage
));
if let Some(pos) = positions.get(*mob) {
particle_builder.request(
pos.x,
pos.y,
rltk::RGB::named(rltk::RED),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('‼'),
200.,
);
}
}
used_item = true;
}
}
if let Some(item_heals) = healing.get(use_item.item) {
used_item = false;
for target in targets.iter() {
let stats = combat_stats.get_mut(*target);
if let Some(stats) = stats {
stats.hp = i32::min(stats.max_hp, stats.hp + item_heals.heal_amount);
if entity == *player_entity {
game_log.entries.push(format!(
"You drink the {}, healing {} hp.",
names.get(use_item.item).unwrap().name,
item_heals.heal_amount
));
}
used_item = true;
if let Some(pos) = positions.get(*target) {
particle_builder.request(
pos.x,
pos.y,
rltk::RGB::named(rltk::GREEN),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('♥'),
200.,
);
}
}
}
}
let mut add_confusion = Vec::new();
{
if let Some(caused_confusion) = confused.get(use_item.item) {
used_item = false;
for mob in targets.iter() {
add_confusion.push((*mob, caused_confusion.turns));
if entity == *player_entity {
let mob_name = names.get(*mob).unwrap();
let item_name = names.get(use_item.item).unwrap();
game_log.entries.push(format!(
"You use {} on {}, confusing them.",
item_name.name, mob_name.name
));
if let Some(pos) = positions.get(*mob) {
particle_builder.request(
pos.x,
pos.y,
rltk::RGB::named(rltk::MAGENTA),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('?'),
200.,
);
}
}
}
}
}
for mob in add_confusion.iter() {
confused
.insert(mob.0, Confusion { turns: mob.1 })
.expect("Unable to insert status");
}
if used_item {
let consumable = consumables.get(use_item.item);
match consumable {
None => {}
Some(_) => {
entities.delete(use_item.item).expect("Delete failed");
}
}
}
}
wants_use.clear();
}
}
pub struct ItemDropSystem {}
impl<'a> System<'a> for ItemDropSystem {
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>,
WriteStorage<'a, Position>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut game_log,
entities,
mut wants_drop,
names,
mut positions,
mut backpack,
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
let mut dropper_pos: Position = Position { x: 0, y: 0 };
{
let dropped_pos = positions.get(entity).unwrap();
dropper_pos.x = dropped_pos.x;
dropper_pos.y = dropped_pos.y;
}
positions
.insert(
to_drop.item,
Position {
x: dropper_pos.x,
y: dropper_pos.y,
},
)
.expect("Unable to insert position");
backpack.remove(to_drop.item);
if entity == *player_entity {
game_log.entries.push(format!(
"You drop the {}.",
names.get(to_drop.item).unwrap().name
));
}
}
wants_drop.clear();
}
}
pub struct ItemRemoveSystem {}
impl<'a> System<'a> for ItemRemoveSystem {
type SystemData = (
Entities<'a>,
WriteStorage<'a, WantsToRemoveItem>,
WriteStorage<'a, Equipped>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut wants_to_remove_item, mut equipped, mut backpack) = data;
for (entity, to_remove) in (&entities, &wants_to_remove_item).join() {
equipped.remove(to_remove.item);
backpack
.insert(to_remove.item, InBackpack { owner: entity })
.expect("Unable to insert item into backpack");
}
wants_to_remove_item.clear();
}
}