use std::cmp::{max, min}; use rltk::{Point, Rltk, VirtualKeyCode}; use specs::prelude::*; use crate::gamelog::GameLog; use crate::spawner::player; use crate::{ components::{CombatStats, Player, Position, Viewshed, WantsToMelee}, map::Map, HungerClock, HungerState, Item, Monster, RunState, State, TileType, WantsToPickupItem, }; pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) { let mut positions = ecs.write_storage::(); let mut players = ecs.write_storage::(); let mut viewsheds = ecs.write_storage::(); let combat_stats = ecs.read_storage::(); let entities = ecs.entities(); let mut wants_to_melee = ecs.write_storage::(); let map = ecs.fetch::(); for (entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() { if pos.x + delta_x < 1 || pos.x + delta_x > map.width - 1 || pos.y + delta_y < 1 || pos.y + delta_y > map.height - 1 { return; } let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y); for potential_target in map.tile_content[destination_idx].iter() { let target = combat_stats.get(*potential_target); if let Some(_target) = target { wants_to_melee .insert( entity, WantsToMelee { target: *potential_target, }, ) .expect("Add target failed"); } } if !map.blocked[destination_idx] { pos.x = min(79, max(0, pos.x + delta_x)); pos.y = min(49, max(0, pos.y + delta_y)); viewshed.dirty = true; let mut ppos = ecs.write_resource::(); ppos.x = pos.x; ppos.y = pos.y; } } } fn get_item(ecs: &mut World) { let player_pos = ecs.fetch::(); let player_entity = ecs.fetch::(); let entities = ecs.entities(); let items = ecs.read_storage::(); let positions = ecs.read_storage::(); let mut gamelog = ecs.fetch_mut::(); let mut target_item: Option = None; for (item_entity, _item, position) in (&entities, &items, &positions).join() { if position.x == player_pos.x && position.y == player_pos.y { target_item = Some(item_entity); } } match target_item { None => gamelog .entries .push("There is nothing here to pick up.".to_string()), Some(item) => { let mut pickup = ecs.write_storage::(); pickup .insert( *player_entity, WantsToPickupItem { collected_by: *player_entity, item, }, ) .expect("Unable to insert want to pickup"); } } } pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState { match ctx.key { None => return RunState::AwaitingInput, Some(key) => match key { VirtualKeyCode::Left | VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs), VirtualKeyCode::Right | VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs), VirtualKeyCode::Up | VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs), VirtualKeyCode::Down | VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs), VirtualKeyCode::Space => return skip_turn(&mut gs.ecs), VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs), VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs), VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs), VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs), VirtualKeyCode::G => get_item(&mut gs.ecs), VirtualKeyCode::I => return RunState::ShowInventory, VirtualKeyCode::D => return RunState::ShowDropItem, VirtualKeyCode::Escape => return RunState::SaveGame, VirtualKeyCode::R => return RunState::ShowRemoveItem, VirtualKeyCode::Period => { if try_next_level(&mut gs.ecs) { return RunState::NextLevel; } } _ => return RunState::AwaitingInput, }, } RunState::PlayerTurn } fn skip_turn(ecs: &mut World) -> RunState { let player_entity = ecs.fetch::(); let viewshed_components = ecs.read_storage::(); let monsters = ecs.read_storage::(); let worldmap_resource = ecs.fetch::(); let mut can_heal = true; let viewshed = viewshed_components.get(*player_entity).unwrap(); for tile in viewshed.visible_tiles.iter() { let idx = worldmap_resource.xy_idx(tile.x, tile.y); for entity_id in worldmap_resource.tile_content[idx].iter() { if let Some(_mob) = monsters.get(*entity_id) { can_heal = true; } } } let hunger_clock = ecs.read_storage::(); let mut heal_bonus = 0; if let Some(hc) = hunger_clock.get(*player_entity) { match hc.state { HungerState::Hungry | HungerState::Starving => { can_heal = false; } HungerState::WellFed => { heal_bonus = 1; } _ => {} } } if can_heal { let mut health_component = ecs.write_storage::(); let player_hp = health_component.get_mut(*player_entity).unwrap(); player_hp.hp = i32::min(player_hp.hp + 1 + heal_bonus, player_hp.max_hp); } RunState::PlayerTurn } fn try_next_level(ecs: &mut World) -> bool { let player_pos = ecs.fetch::(); let map = ecs.fetch::(); let player_idx = map.xy_idx(player_pos.x, player_pos.y); if map.tiles[player_idx] == TileType::DownStairs { true } else { let mut gamelog = ecs.fetch_mut::(); gamelog .entries .push("There is no way down from here".to_string()); false } }