use specs::prelude::*; use crate::{CombatStats, GameLog, Heals}; pub struct HealingSystem {} impl<'a> System<'a> for HealingSystem { type SystemData = (WriteStorage<'a, Heals>, WriteStorage<'a, CombatStats>); fn run(&mut self, data: Self::SystemData) { let (mut heals, mut stats) = data; for (heal, mut stats) in (&heals, &mut stats).join() { stats.hp = i32::min(stats.max_hp, stats.hp + heal.amount.iter().sum::()); } heals.clear(); } }