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fa71410453
...
7c67291031
File diff suppressed because one or more lines are too long
@ -91,7 +91,7 @@ impl<'a> System<'a> for ItemUseSystem {
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healing,
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inflicts_damage,
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_ranged,
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map,
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mut map,
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mut suffer_damage,
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aoe,
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mut confused,
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40
src/main.rs
40
src/main.rs
@ -30,7 +30,6 @@ mod healing_system;
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mod hunger_system;
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mod inventory_system;
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mod map;
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pub mod map_builders;
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mod map_indexing_system;
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mod melee_combat_system;
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mod monster_ai_system;
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@ -41,8 +40,8 @@ mod rect;
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mod rex_assets;
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mod save_load_system;
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mod spawner;
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mod trigger_system;
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mod visibility_system;
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mod trigger_system;
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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@ -84,22 +83,20 @@ impl State {
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}
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// Build a new map and place the player
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let mut map_builder = map_builders::new_random_builder(1);
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let worldmap;
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let player_start;
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{
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let mut worldmap_resource = self.ecs.write_resource::<Map>();
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map_builder.build_map();
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*worldmap_resource = map_builder.get_map();
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player_start = map_builder.get_starting_position();
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*worldmap_resource = Map::new_map_rooms_and_corridors(1);
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worldmap = worldmap_resource.clone();
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}
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// Spawn bad guys
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map_builder.spawn_entities(&mut self.ecs);
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for room in worldmap.rooms.iter().skip(1) {
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spawner::spawn_room(&mut self.ecs, room, 1);
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}
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// Place the player and update resources
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let (player_x, player_y) = (player_start.x, player_start.y);
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let (player_x, player_y) = worldmap.rooms[0].center();
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let player_entity = spawner::player(&mut self.ecs, player_x, player_y);
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let mut player_position = self.ecs.write_resource::<Point>();
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*player_position = Point::new(player_x, player_y);
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@ -167,23 +164,20 @@ impl State {
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.expect("Unable to delete entity")
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}
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let mut map_builder;
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let worldmap;
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let current_depth;
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let player_start;
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{
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let mut worldmap_resource = self.ecs.write_resource::<Map>();
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current_depth = worldmap_resource.depth;
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map_builder = map_builders::new_random_builder(current_depth + 1);
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map_builder.build_map();
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*worldmap_resource = map_builder.get_map();
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player_start = map_builder.get_starting_position();
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*worldmap_resource = Map::new_map_rooms_and_corridors(current_depth + 1);
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worldmap = worldmap_resource.clone();
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}
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map_builder.spawn_entities(&mut self.ecs);
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for room in worldmap.rooms.iter().skip(1) {
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spawner::spawn_room(&mut self.ecs, room, current_depth + 1);
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}
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let (player_x, player_y) = (player_start.x, player_start.y);
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let (player_x, player_y) = worldmap.rooms[0].center();
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let mut player_position = self.ecs.write_resource::<Point>();
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*player_position = Point::new(player_x, player_y);
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let mut position_components = self.ecs.write_storage::<Position>();
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@ -518,14 +512,14 @@ fn main() -> rltk::BError {
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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let mut map_builder = map_builders::new_random_builder(1);
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map_builder.build_map();
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let player_pos = map_builder.get_starting_position();
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let mut map = map_builder.get_map();
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let (player_x, player_y) = (player_pos.x, player_pos.y);
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let map = Map::new_map_rooms_and_corridors(1);
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let (player_x, player_y) = map.rooms[0].center();
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let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
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map_builder.spawn_entities(&mut gs.ecs);
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for room in map.rooms.iter().skip(1) {
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spawner::spawn_room(&mut gs.ecs, room, 1);
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}
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gs.ecs.insert(map);
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gs.ecs.insert(Point::new(player_x, player_y));
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79
src/map.rs
79
src/map.rs
@ -1,6 +1,7 @@
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use std::cmp::{max, min};
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use std::collections::HashSet;
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use rltk::{Algorithm2D, BaseMap, FontCharType, Point, RGB, Rltk};
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use rltk::{Algorithm2D, BaseMap, FontCharType, Point, RandomNumberGenerator, Rltk, RGB};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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@ -21,6 +22,7 @@ pub const MAX_MONSTER: i32 = 4;
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#[derive(Default, Serialize, Deserialize, Clone)]
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pub struct Map {
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pub tiles: Vec<TileType>,
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pub rooms: Vec<Rect>,
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pub width: i32,
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pub height: i32,
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pub revealed_tiles: Vec<bool>,
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@ -39,6 +41,33 @@ impl Map {
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(y as usize * self.width as usize) + x as usize
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}
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fn apply_room_to_map(&mut self, room: &Rect) {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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let idx = self.xy_idx(x, y);
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self.tiles[idx] = TileType::Floor;
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}
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}
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}
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fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) {
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for x in min(x1, x2)..=max(x1, x2) {
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let idx = self.xy_idx(x, y);
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if idx > 0 && idx < self.width as usize * self.height as usize {
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self.tiles[idx as usize] = TileType::Floor;
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}
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}
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}
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fn apply_vertical_tunnel(&mut self, y1: i32, y2: i32, x: i32) {
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for y in min(y1, y2)..=max(y1, y2) {
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let idx = self.xy_idx(x, y);
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if idx > 0 && idx < self.width as usize * self.height as usize {
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self.tiles[idx as usize] = TileType::Floor;
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}
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}
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}
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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@ -59,9 +88,10 @@ impl Map {
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}
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}
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pub fn new(new_depth: i32) -> Map {
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Map {
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pub fn new_map_rooms_and_corridors(new_depth: i32) -> Map {
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let mut map = Map {
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tiles: vec![TileType::Wall; MAP_COUNT],
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rooms: Vec::new(),
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width: MAP_WIDTH as i32,
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height: MAP_HEIGHT as i32,
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revealed_tiles: vec![false; MAP_COUNT],
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@ -70,7 +100,50 @@ impl Map {
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tile_content: vec![Vec::new(); MAP_COUNT],
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depth: new_depth,
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bloodstains: HashSet::new(),
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};
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const MAX_ROOMS: i32 = 30;
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const MIN_SIZE: i32 = 6;
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const MAX_SIZE: i32 = 10;
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let mut rng = RandomNumberGenerator::new();
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for _ in 0..MAX_ROOMS {
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let w = rng.range(MIN_SIZE, MAX_SIZE);
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let h = rng.range(MIN_SIZE, MAX_SIZE);
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let x = rng.roll_dice(1, map.width - w - 1) - 1;
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let y = rng.roll_dice(1, map.height - h - 1) - 1;
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let new_room = Rect::new(x, y, w, h);
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let mut ok = true;
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for other_room in map.rooms.iter() {
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if new_room.intersect(other_room) {
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ok = false
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};
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}
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if ok {
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map.apply_room_to_map(&new_room);
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if !map.rooms.is_empty() {
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let (new_x, new_y) = new_room.center();
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let (prev_x, prev_y) = map.rooms[map.rooms.len() - 1].center();
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if rng.range(0, 2) == 1 {
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map.apply_horizontal_tunnel(prev_x, new_x, prev_y);
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map.apply_vertical_tunnel(prev_y, new_y, new_x);
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} else {
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map.apply_vertical_tunnel(prev_y, new_y, prev_x);
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map.apply_horizontal_tunnel(prev_x, new_x, new_y);
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}
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}
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map.rooms.push(new_room);
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}
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}
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let stairs_position = map.rooms[map.rooms.len() - 1].center();
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let stairs_idx = map.xy_idx(stairs_position.0, stairs_position.1);
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map.tiles[stairs_idx] = TileType::DownStairs;
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map
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}
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}
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@ -1,31 +0,0 @@
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use std::cmp::{max, min};
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use crate::rect::Rect;
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use crate::{Map, TileType};
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pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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let idx = map.xy_idx(x, y);
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map.tiles[idx] = TileType::Floor;
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}
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}
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}
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pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) {
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for x in min(x1, x2)..=max(x1, x2) {
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let idx = map.xy_idx(x, y);
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if idx > 0 && idx < map.width as usize * map.height as usize {
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map.tiles[idx as usize] = TileType::Floor;
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}
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}
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}
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pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
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for y in min(y1, y2)..=max(y1, y2) {
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let idx = map.xy_idx(x, y);
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if idx > 0 && idx < map.width as usize * map.height as usize {
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map.tiles[idx as usize] = TileType::Floor;
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}
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}
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}
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@ -1,18 +0,0 @@
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use specs::World;
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use crate::{Map, Position};
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use crate::map_builders::simple_map::SimpleMapBuilder;
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pub mod common;
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pub mod simple_map;
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pub trait MapBuilder {
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fn build_map(&mut self);
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fn spawn_entities(&mut self, ecs: &mut World);
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fn get_map(&self) -> Map;
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fn get_starting_position(&self) -> Position;
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}
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pub fn new_random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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Box::new(SimpleMapBuilder::new(new_depth))
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}
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@ -1,90 +0,0 @@
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use crate::{Map, Position, spawner, TileType};
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use crate::map_builders::{common, MapBuilder};
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use crate::rect::Rect;
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pub struct SimpleMapBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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rooms: Vec<Rect>,
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}
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impl SimpleMapBuilder {
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pub fn new(new_depth: i32) -> Self {
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Self {
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starting_position: Position { x: 0, y: 0 },
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map: Map::new(new_depth),
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depth: new_depth,
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rooms: Vec::new(),
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}
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}
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fn rooms_and_corridors(&mut self) {
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const MAX_ROOMS: i32 = 30;
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const MIN_SIZE: i32 = 6;
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const MAX_SIZE: i32 = 10;
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let mut rng = RandomNumberGenerator::new();
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for _ in 0..MAX_ROOMS {
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let w = rng.range(MIN_SIZE, MAX_SIZE);
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let h = rng.range(MIN_SIZE, MAX_SIZE);
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let x = rng.roll_dice(1, self.map.width - w - 1) - 1;
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let y = rng.roll_dice(1, self.map.height - h - 1) - 1;
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let new_room = Rect::new(x, y, w, h);
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let mut ok = true;
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for other_room in self.rooms.iter() {
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if new_room.intersect(other_room) {
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ok = false
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};
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}
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if ok {
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common::apply_room_to_map(&mut self.map, &new_room);
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if !self.rooms.is_empty() {
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let (new_x, new_y) = new_room.center();
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let (prev_x, prev_y) = self.rooms[self.rooms.len() - 1].center();
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if rng.range(0, 2) == 1 {
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common::apply_horizontal_tunnel(&mut self.map, prev_x, new_x, prev_y);
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common::apply_vertical_tunnel(&mut self.map, prev_y, new_y, new_x);
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} else {
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common::apply_vertical_tunnel(&mut self.map, prev_y, new_y, prev_x);
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common::apply_horizontal_tunnel(&mut self.map, prev_x, new_x, new_y);
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}
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}
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self.rooms.push(new_room);
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}
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}
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let stairs_position = self.rooms[self.rooms.len() - 1].center();
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let stairs_idx = self.map.xy_idx(stairs_position.0, stairs_position.1);
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self.map.tiles[stairs_idx] = TileType::DownStairs;
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let start_pos = self.rooms[0].center();
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self.starting_position = Position { x: start_pos.0, y: start_pos.1 }
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}
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}
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impl MapBuilder for SimpleMapBuilder {
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fn build_map(&mut self) {
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self.rooms_and_corridors();
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for room in self.rooms.iter().skip(1) {
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spawner::spawn_room(ecs, room, self.depth);
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}
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}
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fn get_map(&self) -> Map {
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self.map.clone()
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}
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fn get_starting_position(&self) -> Position {
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self.starting_position.clone()
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}
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}
|
@ -4,14 +4,9 @@ use rltk::{FontCharType, RandomNumberGenerator, RGB};
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use specs::prelude::*;
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use specs::saveload::{MarkedBuilder, SimpleMarker};
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use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EntryTrigger, EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper, MAP_WIDTH, MAX_MONSTER, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged, Renderable, SerializeMe, SingleActivation, Viewshed};
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use crate::random_table::RandomTable;
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use crate::rect::Rect;
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use crate::{
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AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EntryTrigger,
|
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EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper,
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MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged,
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Renderable, SerializeMe, SingleActivation, Viewshed, MAP_WIDTH, MAX_MONSTER,
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};
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pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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ecs.create_entity()
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|
@ -1,10 +1,7 @@
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use specs::prelude::*;
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|
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use crate::{EntityMoved, EntryTrigger, GameLog, Hidden, InflictsDamage, Map, Name, Position, SingleActivation, SufferDamage};
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use crate::particle_system::ParticleBuilder;
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use crate::{
|
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EntityMoved, EntryTrigger, GameLog, Hidden, InflictsDamage, Map, Name, Position,
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SingleActivation, SufferDamage,
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};
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pub struct TriggerSystem {}
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@ -21,24 +18,11 @@ impl<'a> System<'a> for TriggerSystem {
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ReadStorage<'a, InflictsDamage>,
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WriteExpect<'a, ParticleBuilder>,
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WriteStorage<'a, SufferDamage>,
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WriteStorage<'a, SingleActivation>,
|
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WriteStorage<'a, SingleActivation>
|
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);
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|
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fn run(&mut self, data: Self::SystemData) {
|
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let (
|
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map,
|
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mut entity_moved,
|
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position,
|
||||
entry_trigger,
|
||||
mut hidden,
|
||||
names,
|
||||
entities,
|
||||
mut game_log,
|
||||
inflicts_damage,
|
||||
mut particle_builder,
|
||||
mut inflict_damage,
|
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single_activation,
|
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) = data;
|
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let (map, mut entity_moved, position, entry_trigger, mut hidden, names, entities, mut game_log, inflicts_damage, mut particle_builder, mut inflict_damage, mut single_activation) = data;
|
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|
||||
let mut remove_entities: Vec<Entity> = Vec::new();
|
||||
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
|
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@ -57,14 +41,7 @@ impl<'a> System<'a> for TriggerSystem {
|
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hidden.remove(*entity_id);
|
||||
|
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if let Some(damage) = inflicts_damage.get(*entity_id) {
|
||||
particle_builder.request(
|
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pos.x,
|
||||
pos.y,
|
||||
rltk::RGB::named(rltk::ORANGE),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('‼'),
|
||||
200.0,
|
||||
);
|
||||
particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 200.0);
|
||||
SufferDamage::new_damage(&mut inflict_damage, entity, damage.damage);
|
||||
}
|
||||
|
||||
@ -82,3 +59,4 @@ impl<'a> System<'a> for TriggerSystem {
|
||||
entity_moved.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,11 +1,7 @@
|
||||
use rltk::{field_of_view, Point, RandomNumberGenerator};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
components::{Player, Position, Viewshed},
|
||||
map::Map,
|
||||
GameLog, Hidden, Name,
|
||||
};
|
||||
use crate::{components::{Player, Position, Viewshed}, GameLog, Hidden, map::Map, Name};
|
||||
|
||||
pub struct VisibilitySystem {}
|
||||
|
||||
@ -19,21 +15,11 @@ impl<'a> System<'a> for VisibilitySystem {
|
||||
WriteStorage<'a, Hidden>,
|
||||
WriteExpect<'a, RandomNumberGenerator>,
|
||||
ReadStorage<'a, Name>,
|
||||
WriteExpect<'a, GameLog>,
|
||||
WriteExpect<'a, GameLog>
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (
|
||||
mut map,
|
||||
entities,
|
||||
mut viewshed,
|
||||
pos,
|
||||
player,
|
||||
mut hidden,
|
||||
mut rng,
|
||||
names,
|
||||
mut game_log,
|
||||
) = data;
|
||||
let (mut map, entities, mut viewshed, pos, player, mut hidden, mut rng, names, mut game_log) = data;
|
||||
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
||||
if !viewshed.dirty {
|
||||
continue;
|
||||
@ -59,9 +45,7 @@ impl<'a> System<'a> for VisibilitySystem {
|
||||
if let Some(_maybe_hidden) = hidden.get(*e) {
|
||||
if rng.roll_dice(1, 24) == 1 {
|
||||
if let Some(name) = names.get(*e) {
|
||||
game_log
|
||||
.entries
|
||||
.push(format!("You spotted a {}.", &name.name));
|
||||
game_log.entries.push(format!("You spotted a {}.", &name.name));
|
||||
}
|
||||
hidden.remove(*e);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user