WIP: 2.10
This commit is contained in:
parent
ecbecc1a58
commit
f2f4c40c28
@ -1,9 +1,11 @@
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use rltk::{Point, RGB};
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use serde::{Deserialize, Serialize};
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use specs::error::NoError;
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use specs::prelude::*;
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use specs::saveload::*;
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use specs::saveload::{ConvertSaveload, Marker};
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use specs_derive::*;
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#[derive(Component, Clone, ConvertSaveload)]
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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@ -17,10 +19,10 @@ pub struct Renderable {
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pub render_order: i32,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct Player {}
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#[derive(Component, Clone, ConvertSaveload)]
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Viewshed {
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pub visible_tiles: Vec<rltk::Point>,
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pub range: i32,
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@ -30,15 +32,15 @@ pub struct Viewshed {
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct Monster {}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Name {
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pub name: String,
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}
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#[derive(Component, Debug, Serialize, Deserialize)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct BlocksTile {}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct CombatStats {
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pub max_hp: i32,
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pub hp: i32,
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@ -46,12 +48,12 @@ pub struct CombatStats {
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pub power: i32,
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}
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#[derive(Component, Debug, Clone, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct WantsToMelee {
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pub target: Entity,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct SufferDamage {
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pub amount: Vec<i32>,
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}
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@ -69,15 +71,15 @@ impl SufferDamage {
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Item {}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Potion {
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pub heal_amount: i32,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct InBackpack {
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pub owner: Entity,
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}
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@ -88,7 +90,7 @@ pub struct WantsToPickupItem {
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pub item: Entity,
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}
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#[derive(Component, Debug, Clone, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct WantsToUseItem {
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pub item: Entity,
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pub target: Option<Point>,
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@ -99,10 +101,10 @@ pub struct WantsToDropItem {
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pub item: Entity,
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}
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#[derive(Component, Debug, Serialize, Deserialize)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Consumable {}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct ProvidesHealing {
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pub heal_amount: i32,
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}
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@ -117,19 +119,19 @@ pub struct InflictsDamage {
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pub damage: i32,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct AreaOfEffect {
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pub radius: i32,
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}
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#[derive(Component, Debug, ConvertSaveload)]
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Confusion {
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pub turns: i32,
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}
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pub struct SerializeMe;
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#[derive(Component, Clone, Serialize, Deserialize)]
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct SerializationHelper {
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pub map: super::map::Map,
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}
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11
src/gui.rs
11
src/gui.rs
@ -1,14 +1,14 @@
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use rltk::Rltk;
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use rltk::RGB;
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use rltk::{Point, VirtualKeyCode};
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use rltk::RGB;
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use rltk::Rltk;
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use specs::prelude::*;
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use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
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use crate::gamelog::GameLog;
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use crate::Map;
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use crate::Name;
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use crate::Player;
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use crate::Position;
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use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box(
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@ -403,6 +403,7 @@ pub enum MainMenuResult {
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}
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pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let save_exists = super::save_load_system::does_save_exist();
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let runstate = gs.ecs.fetch::<RunState>();
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ctx.print_color_centered(
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@ -412,6 +413,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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"Rust Roguelike Tutorial",
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);
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if let RunState::MainMenu {
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menu_selection: selection,
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} = *runstate
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@ -432,6 +434,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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);
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}
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if save_exists {
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if selection == MainMenuSelection::LoadGame {
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ctx.print_color_centered(
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25,
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@ -447,6 +450,8 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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"Load Game",
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);
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}
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}
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if selection == MainMenuSelection::Quit {
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ctx.print_color_centered(
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24
src/main.rs
24
src/main.rs
@ -206,7 +206,11 @@ impl GameState for State {
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}
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gui::MainMenuResult::Selected { selected } => match selected {
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gui::MainMenuSelection::NewGame => new_run_state = RunState::PreRun,
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gui::MainMenuSelection::LoadGame => new_run_state = RunState::PreRun,
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gui::MainMenuSelection::LoadGame => {
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save_load_system::load_game(&mut self.ecs);
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new_run_state = RunState::AwaitingInput;
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save_load_system::delete_save();
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}
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gui::MainMenuSelection::Quit => ::std::process::exit(0),
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},
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}
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@ -214,7 +218,7 @@ impl GameState for State {
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RunState::SaveGame => {
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save_load_system::save_game(&mut self.ecs);
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new_run_state = RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::LoadGame,
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menu_selection: gui::MainMenuSelection::Quit,
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};
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}
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}
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@ -238,9 +242,6 @@ fn main() -> rltk::BError {
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let mut gs = State { ecs: World::new() };
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gs.ecs.insert(rltk::RandomNumberGenerator::new());
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gs.ecs.insert(gamelog::GameLog {
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entries: vec!["Welcome to Rusty Roguelike".to_string()],
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});
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gs.ecs.register::<Position>();
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gs.ecs.register::<Renderable>();
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@ -265,22 +266,27 @@ fn main() -> rltk::BError {
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gs.ecs.register::<Confusion>();
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gs.ecs.register::<SimpleMarker<SerializeMe>>();
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gs.ecs.register::<SerializationHelper>();
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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let map = Map::new_map_rooms_and_corridors();
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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let map = Map::new_map_rooms_and_corridors();
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let (player_x, player_y) = map.rooms[0].center();
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gs.ecs.insert(Point::new(player_x, player_y));
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let player_entity = spawner::player(&mut gs.ecs, player_x, player_y);
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gs.ecs.insert(player_entity);
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for room in map.rooms.iter().skip(1) {
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spawner::spawn_room(&mut gs.ecs, room);
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}
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gs.ecs.insert(map);
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gs.ecs.insert(Point::new(player_x, player_y));
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gs.ecs.insert(player_entity);
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gs.ecs.insert(RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::NewGame,
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});
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gs.ecs.insert(gamelog::GameLog {
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entries: vec!["Welcome to Rusty Roguelike".to_string()],
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});
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rltk::main_loop(context, gs)
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}
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61
src/map.rs
61
src/map.rs
@ -65,6 +65,27 @@ impl Map {
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}
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}
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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}
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let idx = self.xy_idx(x, y);
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!self.blocked[idx]
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}
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pub fn populate_blocked(&mut self) {
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for (i, tile) in self.tiles.iter_mut().enumerate() {
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self.blocked[i] = *tile == TileType::Wall;
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}
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}
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pub fn clear_content_index(&mut self) {
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for content in self.tile_content.iter_mut() {
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content.clear();
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}
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}
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pub fn new_map_rooms_and_corridors() -> Map {
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let mut map = Map {
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tiles: vec![TileType::Wall; MAP_COUNT],
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@ -116,37 +137,11 @@ impl Map {
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map
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}
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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}
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let idx = self.xy_idx(x, y);
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!self.blocked[idx]
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}
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pub fn populate_blocked(&mut self) {
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for (i, tile) in self.tiles.iter_mut().enumerate() {
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self.blocked[i] = *tile == TileType::Wall;
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}
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}
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pub fn clear_content_index(&mut self) {
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for content in self.tile_content.iter_mut() {
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content.clear();
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}
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}
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}
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impl Algorithm2D for Map {
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fn dimensions(&self) -> rltk::Point {
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Point::new(self.width, self.height)
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}
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}
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impl BaseMap for Map {
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fn is_opaque(&self, idx: usize) -> bool {
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self.tiles[idx as usize] == TileType::Wall
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self.tiles[idx] == TileType::Wall
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}
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fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
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@ -192,6 +187,12 @@ impl BaseMap for Map {
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}
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}
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impl Algorithm2D for Map {
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fn dimensions(&self) -> rltk::Point {
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Point::new(self.width, self.height)
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}
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}
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pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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let map = ecs.fetch::<Map>();
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@ -203,12 +204,12 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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let mut fg;
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match tile {
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TileType::Floor => {
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fg = RGB::from_f32(0.5, 0.5, 0.5);
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fg = RGB::from_f32(0.0, 0.5, 0.5);
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glyph = rltk::to_cp437('.');
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}
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TileType::Wall => {
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fg = RGB::from_f32(0.0, 1.0, 0.0);
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fg = RGB::from_f32(0., 1.0, 0.);
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glyph = rltk::to_cp437('#');
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}
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}
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@ -219,7 +220,7 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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}
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x += 1;
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if x > 79 {
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if x > MAP_WIDTH as i32 - 1 {
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x = 0;
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y += 1;
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}
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@ -3,12 +3,12 @@ use std::cmp::{max, min};
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use rltk::{Point, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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use crate::gamelog::GameLog;
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use crate::{
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components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
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map::Map,
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Item, RunState, State, WantsToPickupItem,
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Item,
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map::Map, RunState, State, WantsToPickupItem,
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};
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use crate::gamelog::GameLog;
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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let mut positions = ecs.write_storage::<Position>();
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@ -22,6 +22,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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for (entity, _player, pos, viewshed) in
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(&entities, &mut players, &mut positions, &mut viewsheds).join()
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{
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if pos.x + delta_x < 1 || pos.x + delta_x > map.width - 1 || pos.y + delta_y < 1 || pos.y + delta_y > map.height - 1 { return; }
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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for potential_target in map.tile_content[destination_idx].iter() {
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@ -168,7 +168,7 @@ pub fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
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.with(Item {})
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.with(Consumable {})
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.with(Ranged { range: 6 })
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.with(InflictsDamage { damage: 8 })
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.with(InflictsDamage { damage: 20 })
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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@ -178,7 +178,7 @@ pub fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437(')'),
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fg: RGB::named(rltk::CYAN),
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fg: RGB::named(rltk::ORANGE),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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@ -199,7 +199,7 @@ pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437(')'),
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fg: RGB::named(rltk::CYAN),
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fg: RGB::named(rltk::PINK),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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@ -25,7 +25,6 @@ impl<'a> System<'a> for VisibilitySystem {
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}
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viewshed.dirty = false;
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viewshed.visible_tiles.clear();
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viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
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viewshed
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.visible_tiles
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