WIP: 2.10
This commit is contained in:
parent
3caf253441
commit
ecbecc1a58
85
Cargo.lock
generated
85
Cargo.lock
generated
@ -22,14 +22,9 @@ checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
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[[package]]
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name = "ahash"
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version = "0.7.6"
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version = "0.3.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fcb51a0695d8f838b1ee009b3fbf66bda078cd64590202a864a8f3e8c4315c47"
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dependencies = [
|
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"getrandom",
|
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"once_cell",
|
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"version_check",
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]
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checksum = "e8fd72866655d1904d6b0997d0b07ba561047d070fbe29de039031c641b61217"
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[[package]]
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name = "aho-corasick"
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@ -114,6 +109,7 @@ dependencies = [
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"byteorder",
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"lazy_static",
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"parking_lot",
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"serde",
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]
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[[package]]
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@ -122,6 +118,7 @@ version = "0.8.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4db22c32c68bd9330ab982f8ff7ffe7b10541d16ea7d7d51aac074499850402b"
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dependencies = [
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"serde",
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"ultraviolet",
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]
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@ -170,6 +167,7 @@ dependencies = [
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"rand",
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"rand_xorshift",
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"regex",
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"serde",
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]
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[[package]]
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@ -443,12 +441,13 @@ dependencies = [
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[[package]]
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name = "crossbeam-queue"
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version = "0.3.3"
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version = "0.2.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b979d76c9fcb84dffc80a73f7290da0f83e4c95773494674cb44b76d13a7a110"
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checksum = "774ba60a54c213d409d5353bda12d49cd68d14e45036a285234c8d6f91f92570"
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dependencies = [
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"cfg-if 1.0.0",
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"crossbeam-utils 0.8.6",
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"cfg-if 0.1.10",
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"crossbeam-utils 0.7.2",
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"maybe-uninit",
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]
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[[package]]
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@ -753,11 +752,12 @@ dependencies = [
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[[package]]
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name = "hashbrown"
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version = "0.11.2"
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version = "0.7.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ab5ef0d4909ef3724cc8cce6ccc8572c5c817592e9285f5464f8e86f8bd3726e"
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checksum = "96282e96bfcd3da0d3aa9938bedf1e50df3269b6db08b4876d2da0bb1a0841cf"
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dependencies = [
|
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"ahash",
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"autocfg",
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]
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[[package]]
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@ -822,6 +822,12 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "itoa"
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version = "1.0.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1aab8fc367588b89dcee83ab0fd66b72b50b72fa1904d7095045ace2b0c81c35"
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[[package]]
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name = "jni-sys"
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version = "0.3.0"
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@ -924,6 +930,12 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "maybe-uninit"
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version = "2.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "60302e4db3a61da70c0cb7991976248362f30319e88850c487b9b95bbf059e00"
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[[package]]
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name = "memchr"
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version = "2.4.1"
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@ -1367,6 +1379,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d25bf25ec5ae4a3f1b92f929810509a2f53d7dca2f50b794ff57e3face536c8f"
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dependencies = [
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"rand_core",
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"serde",
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]
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[[package]]
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@ -1463,6 +1476,8 @@ name = "roguelike"
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version = "0.1.0"
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dependencies = [
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"rltk",
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"serde",
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"serde_json",
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"specs",
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"specs-derive",
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]
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@ -1477,6 +1492,12 @@ dependencies = [
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"owned_ttf_parser",
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]
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[[package]]
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name = "ryu"
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version = "1.0.9"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "73b4b750c782965c211b42f022f59af1fbceabdd026623714f104152f1ec149f"
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[[package]]
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name = "safe_arch"
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version = "0.5.2"
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@ -1515,9 +1536,34 @@ checksum = "a0eddf2e8f50ced781f288c19f18621fa72a3779e3cb58dbf23b07469b0abeb4"
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[[package]]
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name = "serde"
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version = "1.0.135"
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version = "1.0.136"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2cf9235533494ea2ddcdb794665461814781c53f19d87b76e571a1c35acbad2b"
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checksum = "ce31e24b01e1e524df96f1c2fdd054405f8d7376249a5110886fb4b658484789"
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dependencies = [
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"serde_derive",
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]
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[[package]]
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name = "serde_derive"
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version = "1.0.136"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "08597e7152fcd306f41838ed3e37be9eaeed2b61c42e2117266a554fab4662f9"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "serde_json"
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version = "1.0.78"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d23c1ba4cf0efd44be32017709280b32d1cea5c3f1275c3b6d9e8bc54f758085"
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dependencies = [
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"itoa",
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"ryu",
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"serde",
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]
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[[package]]
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name = "shared_library"
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@ -1531,9 +1577,9 @@ dependencies = [
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[[package]]
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name = "shred"
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version = "0.12.0"
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version = "0.10.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "eb0210289d693217926314867c807e0b7b42f7e23c136adb31f8697f5bf242d3"
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checksum = "c5f08237e667ac94ad20f8878b5943d91a93ccb231428446c57c21c57779016d"
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dependencies = [
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"arrayvec",
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"hashbrown",
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@ -1591,15 +1637,16 @@ dependencies = [
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[[package]]
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name = "specs"
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version = "0.17.0"
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version = "0.16.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5dcc1e4ba7ab1f08ecb3d7e2f693defc3907e2c03bb0924f9978be45b364f83f"
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checksum = "fff28a29366aff703d5da8a7e2c8875dc8453ac1118f842cbc0fa70c7db51240"
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dependencies = [
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"crossbeam-queue",
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"hashbrown",
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"hibitset",
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"log",
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"rayon",
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"serde",
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"shred",
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"shrev",
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"tuple_utils",
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@ -6,6 +6,8 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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rltk = {version = "0.8.0"}
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specs = "0.17.0"
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specs-derive = "0.4.1"
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rltk = { version = "0.8.0", features = ["serde"] }
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specs = { version = "0.16.1", features = ["serde"] }
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specs-derive = { version = "0.4.1" }
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serde = { version = "^1.0.44", features = ["derive"] }
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serde_json = "1.0.44"
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@ -1,14 +1,15 @@
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use rltk::{Point, RGB};
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use specs::prelude::*;
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use specs::saveload::*;
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use specs_derive::*;
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#[derive(Component)]
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#[derive(Component, Clone, ConvertSaveload)]
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pub struct Position {
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pub x: i32,
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pub y: i32,
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}
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#[derive(Component)]
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#[derive(Component, ConvertSaveload, Clone)]
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pub struct Renderable {
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pub glyph: rltk::FontCharType,
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pub fg: RGB,
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@ -16,28 +17,28 @@ pub struct Renderable {
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pub render_order: i32,
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}
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#[derive(Component, Debug)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Player {}
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#[derive(Component)]
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#[derive(Component, Clone, ConvertSaveload)]
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pub struct Viewshed {
|
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pub visible_tiles: Vec<rltk::Point>,
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pub range: i32,
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pub dirty: bool,
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}
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#[derive(Component)]
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct Monster {}
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#[derive(Component, Debug)]
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct Name {
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pub name: String,
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}
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#[derive(Component, Debug)]
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#[derive(Component, Debug, Serialize, Deserialize)]
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pub struct BlocksTile {}
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#[derive(Component, Debug)]
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct CombatStats {
|
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pub max_hp: i32,
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pub hp: i32,
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@ -45,12 +46,12 @@ pub struct CombatStats {
|
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pub power: i32,
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}
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|
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#[derive(Component, Debug, Clone)]
|
||||
#[derive(Component, Debug, Clone, ConvertSaveload)]
|
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pub struct WantsToMelee {
|
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pub target: Entity,
|
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}
|
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|
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#[derive(Component, Debug)]
|
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#[derive(Component, Debug, ConvertSaveload)]
|
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pub struct SufferDamage {
|
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pub amount: Vec<i32>,
|
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}
|
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@ -68,60 +69,67 @@ impl SufferDamage {
|
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}
|
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}
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#[derive(Component, Debug)]
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#[derive(Component, Debug, Serialize, Deserialize)]
|
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pub struct Item {}
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#[derive(Component, Debug)]
|
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#[derive(Component, Debug, ConvertSaveload)]
|
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pub struct Potion {
|
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pub heal_amount: i32,
|
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}
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|
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#[derive(Component, Debug)]
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#[derive(Component, Debug, ConvertSaveload)]
|
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pub struct InBackpack {
|
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pub owner: Entity,
|
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}
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#[derive(Component, Debug, Clone)]
|
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#[derive(Component, Debug, Clone, ConvertSaveload)]
|
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pub struct WantsToPickupItem {
|
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pub collected_by: Entity,
|
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pub item: Entity,
|
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}
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|
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#[derive(Component, Debug, Clone)]
|
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#[derive(Component, Debug, Clone, ConvertSaveload)]
|
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pub struct WantsToUseItem {
|
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pub item: Entity,
|
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pub target: Option<Point>,
|
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}
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|
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#[derive(Component, Debug, Clone)]
|
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#[derive(Component, Debug, Clone, ConvertSaveload)]
|
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pub struct WantsToDropItem {
|
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pub item: Entity,
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}
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#[derive(Component, Debug)]
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#[derive(Component, Debug, Serialize, Deserialize)]
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pub struct Consumable {}
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#[derive(Component, Debug)]
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#[derive(Component, Debug, ConvertSaveload)]
|
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pub struct ProvidesHealing {
|
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pub heal_amount: i32,
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}
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#[derive(Component, Debug)]
|
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#[derive(Component, Debug, Clone, ConvertSaveload)]
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pub struct Ranged {
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pub range: i32,
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}
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|
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#[derive(Component, Debug)]
|
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#[derive(Component, Debug, Clone, ConvertSaveload)]
|
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pub struct InflictsDamage {
|
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pub damage: i32,
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}
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|
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#[derive(Component, Debug)]
|
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#[derive(Component, Debug, ConvertSaveload)]
|
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pub struct AreaOfEffect {
|
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pub radius: i32,
|
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}
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#[derive(Component, Debug)]
|
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct Confusion {
|
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pub turns: i32,
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}
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pub struct SerializeMe;
|
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|
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#[derive(Component, Clone, Serialize, Deserialize)]
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pub struct SerializationHelper {
|
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pub map: super::map::Map,
|
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}
|
117
src/gui.rs
117
src/gui.rs
@ -1,6 +1,6 @@
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use rltk::Rltk;
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use rltk::RGB;
|
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use rltk::{BTerm, Point, VirtualKeyCode};
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use rltk::{Point, VirtualKeyCode};
|
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use specs::prelude::*;
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|
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use crate::gamelog::GameLog;
|
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@ -8,7 +8,7 @@ use crate::Map;
|
||||
use crate::Name;
|
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use crate::Player;
|
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use crate::Position;
|
||||
use crate::{CombatStats, InBackpack, State, Viewshed};
|
||||
use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
|
||||
|
||||
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
|
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ctx.draw_box(
|
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@ -388,3 +388,116 @@ pub fn ranged_target(
|
||||
|
||||
(ItemMenuResult::NoResponse, None)
|
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}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum MainMenuSelection {
|
||||
NewGame,
|
||||
LoadGame,
|
||||
Quit,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum MainMenuResult {
|
||||
NoSelection { selected: MainMenuSelection },
|
||||
Selected { selected: MainMenuSelection },
|
||||
}
|
||||
|
||||
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
|
||||
let runstate = gs.ecs.fetch::<RunState>();
|
||||
|
||||
ctx.print_color_centered(
|
||||
15,
|
||||
RGB::named(rltk::YELLOW),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Rust Roguelike Tutorial",
|
||||
);
|
||||
|
||||
if let RunState::MainMenu {
|
||||
menu_selection: selection,
|
||||
} = *runstate
|
||||
{
|
||||
if selection == MainMenuSelection::NewGame {
|
||||
ctx.print_color_centered(
|
||||
24,
|
||||
RGB::named(rltk::MAGENTA),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Begin New Game",
|
||||
);
|
||||
} else {
|
||||
ctx.print_color_centered(
|
||||
24,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Begin New Game",
|
||||
);
|
||||
}
|
||||
|
||||
if selection == MainMenuSelection::LoadGame {
|
||||
ctx.print_color_centered(
|
||||
25,
|
||||
RGB::named(rltk::MAGENTA),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Load Game",
|
||||
);
|
||||
} else {
|
||||
ctx.print_color_centered(
|
||||
25,
|
||||
RGB::named(rltk::WHITE),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Load Game",
|
||||
);
|
||||
}
|
||||
|
||||
if selection == MainMenuSelection::Quit {
|
||||
ctx.print_color_centered(
|
||||
26,
|
||||
RGB::named(rltk::MAGENTA),
|
||||
RGB::named(rltk::BLACK),
|
||||
"Quit",
|
||||
);
|
||||
} else {
|
||||
ctx.print_color_centered(26, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "Quit");
|
||||
}
|
||||
|
||||
return match ctx.key {
|
||||
None => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
Some(key) => match key {
|
||||
VirtualKeyCode::Escape => MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::Quit,
|
||||
},
|
||||
VirtualKeyCode::Up | VirtualKeyCode::K => {
|
||||
let newselection = match selection {
|
||||
MainMenuSelection::NewGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::NewGame,
|
||||
MainMenuSelection::Quit => MainMenuSelection::LoadGame,
|
||||
};
|
||||
MainMenuResult::NoSelection {
|
||||
selected: newselection,
|
||||
}
|
||||
}
|
||||
VirtualKeyCode::Down | VirtualKeyCode::J => {
|
||||
let newselection = match selection {
|
||||
MainMenuSelection::NewGame => MainMenuSelection::LoadGame,
|
||||
MainMenuSelection::LoadGame => MainMenuSelection::Quit,
|
||||
MainMenuSelection::Quit => MainMenuSelection::NewGame,
|
||||
};
|
||||
MainMenuResult::NoSelection {
|
||||
selected: newselection,
|
||||
}
|
||||
}
|
||||
VirtualKeyCode::Return | VirtualKeyCode::I => MainMenuResult::Selected {
|
||||
selected: selection,
|
||||
},
|
||||
_ => MainMenuResult::NoSelection {
|
||||
selected: selection,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
MainMenuResult::NoSelection {
|
||||
selected: MainMenuSelection::NewGame,
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,11 @@
|
||||
use rltk::Rltk;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{AreaOfEffect, CombatStats, Confusion, Consumable, InBackpack, InflictsDamage, Map, Name, Position, Potion, ProvidesHealing, Ranged, State, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem};
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::gui::ItemMenuResult;
|
||||
use crate::spawner::{confusion_scroll, player};
|
||||
use crate::{
|
||||
AreaOfEffect, CombatStats, Confusion, Consumable, InBackpack, InflictsDamage, Map, Name,
|
||||
Position, ProvidesHealing, Ranged, SufferDamage, WantsToDropItem, WantsToPickupItem,
|
||||
WantsToUseItem,
|
||||
};
|
||||
|
||||
pub struct ItemCollectionSystem {}
|
||||
|
||||
@ -80,7 +81,7 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
map,
|
||||
mut suffer_damage,
|
||||
aoe,
|
||||
mut confused
|
||||
mut confused,
|
||||
) = data;
|
||||
|
||||
for (entity, use_item) in (&entities, &wants_use).join() {
|
||||
@ -88,7 +89,7 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
|
||||
let mut targets: Vec<Entity> = Vec::new();
|
||||
match use_item.target {
|
||||
None => { targets.push(*player_entity) }
|
||||
None => targets.push(*player_entity),
|
||||
Some(target) => {
|
||||
let area_effect = aoe.get(use_item.item);
|
||||
match area_effect {
|
||||
@ -99,8 +100,11 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
}
|
||||
}
|
||||
Some(area_effect) => {
|
||||
let mut black_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
|
||||
black_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
|
||||
let mut black_tiles =
|
||||
rltk::field_of_view(target, area_effect.radius, &*map);
|
||||
black_tiles.retain(|p| {
|
||||
p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1
|
||||
});
|
||||
for tile_idx in black_tiles.iter() {
|
||||
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
|
||||
for mob in map.tile_content[idx].iter() {
|
||||
@ -119,7 +123,10 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
if entity == *player_entity {
|
||||
let mob_name = names.get(*mob).unwrap();
|
||||
let item_name = names.get(use_item.item).unwrap();
|
||||
game_log.entries.push(format!("You use {} on {}, inflicting {} hp.", item_name.name, mob_name.name, item_damages.damage));
|
||||
game_log.entries.push(format!(
|
||||
"You use {} on {}, inflicting {} hp.",
|
||||
item_name.name, mob_name.name, item_damages.damage
|
||||
));
|
||||
}
|
||||
|
||||
used_item = true;
|
||||
@ -153,16 +160,20 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||
if entity == *player_entity {
|
||||
let mob_name = names.get(*mob).unwrap();
|
||||
let item_name = names.get(use_item.item).unwrap();
|
||||
game_log.entries.push(format!("You use {} on {}, confusing them.", item_name.name, mob_name.name));
|
||||
game_log.entries.push(format!(
|
||||
"You use {} on {}, confusing them.",
|
||||
item_name.name, mob_name.name
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for mob in add_confusion.iter() {
|
||||
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
|
||||
confused
|
||||
.insert(mob.0, Confusion { turns: mob.1 })
|
||||
.expect("Unable to insert status");
|
||||
}
|
||||
|
||||
|
||||
if used_item {
|
||||
let consumable = consumables.get(use_item.item);
|
||||
match consumable {
|
||||
|
139
src/main.rs
139
src/main.rs
@ -1,7 +1,8 @@
|
||||
use std::thread::spawn;
|
||||
extern crate serde;
|
||||
|
||||
use rltk::{GameState, Point, RGB};
|
||||
use rltk::{GameState, Point};
|
||||
use specs::prelude::*;
|
||||
use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
|
||||
|
||||
use components::*;
|
||||
use damage_system::DamageSystem;
|
||||
@ -27,6 +28,7 @@ mod player;
|
||||
mod rect;
|
||||
mod spawner;
|
||||
mod visibility_system;
|
||||
mod save_load_system;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
pub enum RunState {
|
||||
@ -36,7 +38,14 @@ pub enum RunState {
|
||||
MonsterTurn,
|
||||
ShowInventory,
|
||||
ShowDropItem,
|
||||
ShowTargeting { range: i32, item: Entity },
|
||||
ShowTargeting {
|
||||
range: i32,
|
||||
item: Entity,
|
||||
},
|
||||
MainMenu {
|
||||
menu_selection: gui::MainMenuSelection,
|
||||
},
|
||||
SaveGame,
|
||||
}
|
||||
|
||||
pub struct State {
|
||||
@ -51,14 +60,14 @@ impl State {
|
||||
let mut mob = MonsterAI {};
|
||||
mob.run_now(&self.ecs);
|
||||
|
||||
let mut mapindex = MapIndexingSystem {};
|
||||
mapindex.run_now(&self.ecs);
|
||||
let mut map_index = MapIndexingSystem {};
|
||||
map_index.run_now(&self.ecs);
|
||||
|
||||
let mut meleesystem = MeleeCombatSystem {};
|
||||
meleesystem.run_now(&self.ecs);
|
||||
let mut melee_system = MeleeCombatSystem {};
|
||||
melee_system.run_now(&self.ecs);
|
||||
|
||||
let mut damagesystem = DamageSystem {};
|
||||
damagesystem.run_now(&self.ecs);
|
||||
let mut damage_system = DamageSystem {};
|
||||
damage_system.run_now(&self.ecs);
|
||||
|
||||
let mut inventory = ItemCollectionSystem {};
|
||||
inventory.run_now(&self.ecs);
|
||||
@ -75,58 +84,61 @@ impl State {
|
||||
|
||||
impl GameState for State {
|
||||
fn tick(&mut self, ctx: &mut rltk::Rltk) {
|
||||
let mut new_run_state;
|
||||
{
|
||||
let run_state = self.ecs.fetch::<RunState>();
|
||||
new_run_state = *run_state;
|
||||
}
|
||||
|
||||
ctx.cls();
|
||||
|
||||
{
|
||||
draw_map(&self.ecs, ctx);
|
||||
match new_run_state {
|
||||
RunState::MainMenu { .. } => {}
|
||||
_ => {
|
||||
draw_map(&self.ecs, ctx);
|
||||
|
||||
let positions = self.ecs.read_storage::<Position>();
|
||||
let renderables = self.ecs.read_storage::<Renderable>();
|
||||
let map = self.ecs.fetch::<Map>();
|
||||
let positions = self.ecs.read_storage::<Position>();
|
||||
let renderables = self.ecs.read_storage::<Renderable>();
|
||||
let map = self.ecs.fetch::<Map>();
|
||||
|
||||
let mut data = (&positions, &renderables).join().collect::<Vec<_>>();
|
||||
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
|
||||
for (pos, render) in data.iter() {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
if map.visible_tiles[idx] {
|
||||
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
|
||||
let mut data = (&positions, &renderables).join().collect::<Vec<_>>();
|
||||
data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
|
||||
for (pos, render) in data.iter() {
|
||||
let idx = map.xy_idx(pos.x, pos.y);
|
||||
if map.visible_tiles[idx] {
|
||||
ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
|
||||
}
|
||||
}
|
||||
|
||||
gui::draw_ui(&self.ecs, ctx);
|
||||
}
|
||||
|
||||
gui::draw_ui(&self.ecs, ctx);
|
||||
}
|
||||
|
||||
let mut newrunstate;
|
||||
{
|
||||
let runstate = self.ecs.fetch::<RunState>();
|
||||
newrunstate = *runstate;
|
||||
}
|
||||
|
||||
match newrunstate {
|
||||
match new_run_state {
|
||||
RunState::PreRun => {
|
||||
self.run_systems();
|
||||
newrunstate = RunState::AwaitingInput;
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
}
|
||||
RunState::AwaitingInput => newrunstate = player_input(self, ctx),
|
||||
RunState::AwaitingInput => new_run_state = player_input(self, ctx),
|
||||
RunState::PlayerTurn => {
|
||||
self.run_systems();
|
||||
newrunstate = RunState::MonsterTurn;
|
||||
new_run_state = RunState::MonsterTurn;
|
||||
}
|
||||
RunState::MonsterTurn => {
|
||||
self.run_systems();
|
||||
newrunstate = RunState::AwaitingInput;
|
||||
new_run_state = RunState::AwaitingInput;
|
||||
}
|
||||
RunState::ShowInventory => {
|
||||
let result = gui::show_inventory(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let is_ranged = self.ecs.read_storage::<Ranged>();
|
||||
let is_item_ranged = is_ranged.get(item_entity);
|
||||
if let Some(is_item_ranged) = is_item_ranged {
|
||||
newrunstate = RunState::ShowTargeting {
|
||||
new_run_state = RunState::ShowTargeting {
|
||||
range: is_item_ranged.range,
|
||||
item: item_entity,
|
||||
}
|
||||
@ -135,10 +147,13 @@ impl GameState for State {
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToUseItem { item: item_entity, target: None },
|
||||
WantsToUseItem {
|
||||
item: item_entity,
|
||||
target: None,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
newrunstate = RunState::PlayerTurn;
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -146,7 +161,7 @@ impl GameState for State {
|
||||
RunState::ShowDropItem => {
|
||||
let result = gui::drop_item_menu(self, ctx);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
@ -157,27 +172,56 @@ impl GameState for State {
|
||||
WantsToDropItem { item: item_entity },
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
newrunstate = RunState::PlayerTurn;
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::ShowTargeting { range, item } => {
|
||||
let result = gui::ranged_target(self, ctx, range);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::Cancel => new_run_state = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||
intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 }).expect("Unable to insert intent");
|
||||
newrunstate = RunState::PlayerTurn;
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToUseItem {
|
||||
item,
|
||||
target: result.1,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
new_run_state = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::MainMenu { .. } => {
|
||||
let result = gui::main_menu(self, ctx);
|
||||
match result {
|
||||
gui::MainMenuResult::NoSelection { selected } => {
|
||||
new_run_state = RunState::MainMenu {
|
||||
menu_selection: selected,
|
||||
}
|
||||
}
|
||||
gui::MainMenuResult::Selected { selected } => match selected {
|
||||
gui::MainMenuSelection::NewGame => new_run_state = RunState::PreRun,
|
||||
gui::MainMenuSelection::LoadGame => new_run_state = RunState::PreRun,
|
||||
gui::MainMenuSelection::Quit => ::std::process::exit(0),
|
||||
},
|
||||
}
|
||||
}
|
||||
RunState::SaveGame => {
|
||||
save_load_system::save_game(&mut self.ecs);
|
||||
new_run_state = RunState::MainMenu {
|
||||
menu_selection: gui::MainMenuSelection::LoadGame,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
let mut runwriter = self.ecs.write_resource::<RunState>();
|
||||
*runwriter = newrunstate;
|
||||
let mut run_writer = self.ecs.write_resource::<RunState>();
|
||||
*run_writer = new_run_state;
|
||||
}
|
||||
damage_system::delete_the_dead(&mut self.ecs);
|
||||
}
|
||||
@ -193,7 +237,6 @@ fn main() -> rltk::BError {
|
||||
context.with_post_scanlines(true);
|
||||
let mut gs = State { ecs: World::new() };
|
||||
|
||||
gs.ecs.insert(RunState::PreRun);
|
||||
gs.ecs.insert(rltk::RandomNumberGenerator::new());
|
||||
gs.ecs.insert(gamelog::GameLog {
|
||||
entries: vec!["Welcome to Rusty Roguelike".to_string()],
|
||||
@ -220,6 +263,9 @@ fn main() -> rltk::BError {
|
||||
gs.ecs.register::<InflictsDamage>();
|
||||
gs.ecs.register::<AreaOfEffect>();
|
||||
gs.ecs.register::<Confusion>();
|
||||
gs.ecs.register::<SimpleMarker<SerializeMe>>();
|
||||
gs.ecs.register::<SerializationHelper>();
|
||||
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
||||
let map = Map::new_map_rooms_and_corridors();
|
||||
|
||||
let (player_x, player_y) = map.rooms[0].center();
|
||||
@ -232,6 +278,9 @@ fn main() -> rltk::BError {
|
||||
}
|
||||
|
||||
gs.ecs.insert(map);
|
||||
gs.ecs.insert(RunState::MainMenu {
|
||||
menu_selection: gui::MainMenuSelection::NewGame,
|
||||
});
|
||||
|
||||
rltk::main_loop(context, gs)
|
||||
}
|
||||
|
@ -1,11 +1,12 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, RGB};
|
||||
use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, RGB, Rltk};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::rect::Rect;
|
||||
|
||||
#[derive(PartialEq, Copy, Clone)]
|
||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||
pub enum TileType {
|
||||
Wall,
|
||||
Floor,
|
||||
@ -17,6 +18,7 @@ pub const MAP_COUNT: usize = MAP_HEIGHT * MAP_WIDTH;
|
||||
pub const MAX_MONSTER: i32 = 4;
|
||||
pub const MAX_ITEMS: i32 = 2;
|
||||
|
||||
#[derive(Default, Serialize, Deserialize, Clone)]
|
||||
pub struct Map {
|
||||
pub tiles: Vec<TileType>,
|
||||
pub rooms: Vec<Rect>,
|
||||
@ -25,6 +27,9 @@ pub struct Map {
|
||||
pub revealed_tiles: Vec<bool>,
|
||||
pub visible_tiles: Vec<bool>,
|
||||
pub blocked: Vec<bool>,
|
||||
|
||||
#[serde(skip_serializing)]
|
||||
#[serde(skip_deserializing)]
|
||||
pub tile_content: Vec<Vec<Entity>>,
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,7 @@
|
||||
use crate::gamelog::GameLog;
|
||||
use rltk::console;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::components::{CombatStats, Name, SufferDamage, WantsToMelee};
|
||||
use crate::gamelog::GameLog;
|
||||
|
||||
pub struct MeleeCombatSystem {}
|
||||
|
||||
|
@ -1,7 +1,11 @@
|
||||
use rltk::{console, Point};
|
||||
use rltk::Point;
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{components::{Monster, Position, Viewshed, WantsToMelee}, Confusion, map::Map, RunState};
|
||||
use crate::{
|
||||
components::{Monster, Position, Viewshed, WantsToMelee},
|
||||
map::Map,
|
||||
Confusion, RunState,
|
||||
};
|
||||
|
||||
pub struct MonsterAI {}
|
||||
|
||||
@ -39,7 +43,7 @@ impl<'a> System<'a> for MonsterAI {
|
||||
}
|
||||
|
||||
for (entity, mut viewshed, _monster, mut pos) in
|
||||
(&entities, &mut viewshed, &monster, &mut position).join()
|
||||
(&entities, &mut viewshed, &monster, &mut position).join()
|
||||
{
|
||||
let mut can_act = true;
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
use std::cmp::{max, min};
|
||||
|
||||
use rltk::{console, Point, Rltk, VirtualKeyCode};
|
||||
use rltk::{Point, Rltk, VirtualKeyCode};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::{
|
||||
components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
|
||||
map::{Map, TileType},
|
||||
map::Map,
|
||||
Item, RunState, State, WantsToPickupItem,
|
||||
};
|
||||
|
||||
@ -99,6 +99,7 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||
VirtualKeyCode::G => get_item(&mut gs.ecs),
|
||||
VirtualKeyCode::I => return RunState::ShowInventory,
|
||||
VirtualKeyCode::D => return RunState::ShowDropItem,
|
||||
VirtualKeyCode::Escape => return RunState::SaveGame,
|
||||
_ => return RunState::AwaitingInput,
|
||||
},
|
||||
}
|
||||
|
@ -1,3 +1,6 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||
pub struct Rect {
|
||||
pub x1: i32,
|
||||
pub x2: i32,
|
||||
|
123
src/save_load_system.rs
Normal file
123
src/save_load_system.rs
Normal file
@ -0,0 +1,123 @@
|
||||
use std::fs;
|
||||
use std::fs::File;
|
||||
use std::path::Path;
|
||||
|
||||
use specs::error::NoError;
|
||||
use specs::prelude::*;
|
||||
use specs::saveload::{DeserializeComponents, MarkedBuilder, SerializeComponents, SimpleMarker, SimpleMarkerAllocator};
|
||||
|
||||
use super::components::*;
|
||||
|
||||
macro_rules! serialize_individually {
|
||||
($ecs:expr, $ser:expr, $data:expr, $( $type:ty),*) => {
|
||||
$(
|
||||
SerializeComponents::<NoError, SimpleMarker<SerializeMe>>::serialize(
|
||||
&( $ecs.read_storage::<$type>(), ),
|
||||
&$data.0,
|
||||
&$data.1,
|
||||
&mut $ser,
|
||||
)
|
||||
.unwrap();
|
||||
)*
|
||||
};
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub fn save_game(_ecs: &mut World) {}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn save_game(ecs: &mut World) {
|
||||
// Create helper
|
||||
let mapcopy = ecs.get_mut::<super::map::Map>().unwrap().clone();
|
||||
let savehelper = ecs
|
||||
.create_entity()
|
||||
.with(SerializationHelper { map: mapcopy })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
|
||||
// Actually serialize
|
||||
{
|
||||
let data = (ecs.entities(), ecs.read_storage::<SimpleMarker<SerializeMe>>());
|
||||
|
||||
let writer = File::create("./savegame.json").unwrap();
|
||||
let mut serializer = serde_json::Serializer::new(writer);
|
||||
serialize_individually!(ecs, serializer, data, Position, Renderable, Player, Viewshed, Monster,
|
||||
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
|
||||
AreaOfEffect, Confusion, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
|
||||
WantsToDropItem, SerializationHelper
|
||||
);
|
||||
}
|
||||
|
||||
// Clean up
|
||||
ecs.delete_entity(savehelper).expect("Crash on cleanup");
|
||||
}
|
||||
|
||||
pub fn does_save_exist() -> bool {
|
||||
Path::new("./savegame.json").exists()
|
||||
}
|
||||
|
||||
macro_rules! deserialize_individually {
|
||||
($ecs:expr, $de:expr, $data:expr, $( $type:ty),*) => {
|
||||
$(
|
||||
DeserializeComponents::<NoError, _>::deserialize(
|
||||
&mut ( &mut $ecs.write_storage::<$type>(), ),
|
||||
&$data.0, // entities
|
||||
&mut $data.1, // marker
|
||||
&mut $data.2, // allocater
|
||||
&mut $de,
|
||||
)
|
||||
.unwrap();
|
||||
)*
|
||||
};
|
||||
}
|
||||
|
||||
pub fn load_game(ecs: &mut World) {
|
||||
{
|
||||
// Delete everything
|
||||
let mut to_delete = Vec::new();
|
||||
for e in ecs.entities().join() {
|
||||
to_delete.push(e);
|
||||
}
|
||||
for del in to_delete.iter() {
|
||||
ecs.delete_entity(*del).expect("Deletion failed");
|
||||
}
|
||||
}
|
||||
|
||||
let data = fs::read_to_string("./savegame.json").unwrap();
|
||||
let mut de = serde_json::Deserializer::from_str(&data);
|
||||
|
||||
{
|
||||
let mut d = (&mut ecs.entities(), &mut ecs.write_storage::<SimpleMarker<SerializeMe>>(), &mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>());
|
||||
|
||||
deserialize_individually!(ecs, de, d, Position, Renderable, Player, Viewshed, Monster,
|
||||
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
|
||||
AreaOfEffect, Confusion, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
|
||||
WantsToDropItem, SerializationHelper
|
||||
);
|
||||
}
|
||||
|
||||
let mut deleteme: Option<Entity> = None;
|
||||
{
|
||||
let entities = ecs.entities();
|
||||
let helper = ecs.read_storage::<SerializationHelper>();
|
||||
let player = ecs.read_storage::<Player>();
|
||||
let position = ecs.read_storage::<Position>();
|
||||
for (e, h) in (&entities, &helper).join() {
|
||||
let mut worldmap = ecs.write_resource::<super::map::Map>();
|
||||
*worldmap = h.map.clone();
|
||||
worldmap.tile_content = vec![Vec::new(); super::map::MAP_COUNT];
|
||||
deleteme = Some(e);
|
||||
}
|
||||
for (e, _p, pos) in (&entities, &player, &position).join() {
|
||||
let mut ppos = ecs.write_resource::<rltk::Point>();
|
||||
*ppos = rltk::Point::new(pos.x, pos.y);
|
||||
let mut player_resource = ecs.write_resource::<Entity>();
|
||||
*player_resource = e;
|
||||
}
|
||||
}
|
||||
ecs.delete_entity(deleteme.unwrap()).expect("Unable to delete helper");
|
||||
}
|
||||
|
||||
pub fn delete_save() {
|
||||
if Path::new("./savegame.json").exists() { std::fs::remove_file("./savegame.json").expect("Unable to delete file"); }
|
||||
}
|
@ -1,7 +1,8 @@
|
||||
use rltk::{FontCharType, RandomNumberGenerator, RGB};
|
||||
use specs::prelude::*;
|
||||
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
||||
|
||||
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position, Potion, ProvidesHealing, Ranged, Renderable, Viewshed};
|
||||
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed};
|
||||
use crate::rect::Rect;
|
||||
|
||||
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
@ -31,6 +32,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
defense: 2,
|
||||
power: 5,
|
||||
})
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build()
|
||||
}
|
||||
|
||||
@ -79,6 +81,7 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: FontCharType, na
|
||||
defense: 1,
|
||||
power: 4,
|
||||
})
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
@ -146,6 +149,7 @@ pub fn health_potion(ecs: &mut World, x: i32, y: i32) {
|
||||
.with(Item {})
|
||||
.with(Consumable {})
|
||||
.with(ProvidesHealing { heal_amount: 8 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
@ -165,6 +169,7 @@ pub fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
.with(Consumable {})
|
||||
.with(Ranged { range: 6 })
|
||||
.with(InflictsDamage { damage: 8 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
@ -185,6 +190,7 @@ pub fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
.with(Ranged { range: 6 })
|
||||
.with(InflictsDamage { damage: 20 })
|
||||
.with(AreaOfEffect { radius: 3 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
@ -204,10 +210,10 @@ pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
.with(Consumable {})
|
||||
.with(Ranged { range: 6 })
|
||||
.with(Confusion { turns: 4 })
|
||||
.marked::<SimpleMarker<SerializeMe>>()
|
||||
.build();
|
||||
}
|
||||
|
||||
|
||||
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
|
||||
let roll: i32;
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user