formatted

This commit is contained in:
Kasper Juul Hermansen 2022-01-27 22:38:44 +01:00
parent a1ffc7b95d
commit e68fa87fc9
Signed by: kjuulh
GPG Key ID: DCD9397082D97069
8 changed files with 94 additions and 31 deletions

View File

@ -1,14 +1,14 @@
use rltk::{Point, VirtualKeyCode};
use rltk::RGB;
use rltk::Rltk;
use rltk::RGB;
use rltk::{Point, VirtualKeyCode};
use specs::prelude::*;
use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
use crate::gamelog::GameLog;
use crate::Map;
use crate::Name;
use crate::Player;
use crate::Position;
use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.draw_box(
@ -413,7 +413,6 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
"Rust Roguelike Tutorial",
);
if let RunState::MainMenu {
menu_selection: selection,
} = *runstate
@ -452,7 +451,6 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
}
}
if selection == MainMenuSelection::Quit {
ctx.print_color_centered(
26,

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@ -26,9 +26,9 @@ mod melee_combat_system;
mod monster_ai_system;
mod player;
mod rect;
mod save_load_system;
mod spawner;
mod visibility_system;
mod save_load_system;
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {

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@ -1,6 +1,6 @@
use std::cmp::{max, min};
use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, RGB, Rltk};
use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, RGB};
use serde::{Deserialize, Serialize};
use specs::prelude::*;
@ -65,7 +65,6 @@ impl Map {
}
}
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
return false;

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@ -3,8 +3,8 @@ use specs::prelude::*;
use crate::{
components::{Monster, Position, Viewshed, WantsToMelee},
Confusion,
map::Map, RunState,
map::Map,
Confusion, RunState,
};
pub struct MonsterAI {}

View File

@ -3,12 +3,12 @@ use std::cmp::{max, min};
use rltk::{Point, Rltk, VirtualKeyCode};
use specs::prelude::*;
use crate::gamelog::GameLog;
use crate::{
components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
Item,
map::Map, RunState, State, WantsToPickupItem,
map::Map,
Item, RunState, State, WantsToPickupItem,
};
use crate::gamelog::GameLog;
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();
@ -22,7 +22,13 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
for (entity, _player, pos, viewshed) in
(&entities, &mut players, &mut positions, &mut viewsheds).join()
{
if pos.x + delta_x < 1 || pos.x + delta_x > map.width - 1 || pos.y + delta_y < 1 || pos.y + delta_y > map.height - 1 { return; }
if pos.x + delta_x < 1
|| pos.x + delta_x > map.width - 1
|| pos.y + delta_y < 1
|| pos.y + delta_y > map.height - 1
{
return;
}
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
for potential_target in map.tile_content[destination_idx].iter() {

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@ -4,7 +4,9 @@ use std::path::Path;
use specs::error::NoError;
use specs::prelude::*;
use specs::saveload::{DeserializeComponents, MarkedBuilder, SerializeComponents, SimpleMarker, SimpleMarkerAllocator};
use specs::saveload::{
DeserializeComponents, MarkedBuilder, SerializeComponents, SimpleMarker, SimpleMarkerAllocator,
};
use super::components::*;
@ -37,14 +39,39 @@ pub fn save_game(ecs: &mut World) {
// Actually serialize
{
let data = (ecs.entities(), ecs.read_storage::<SimpleMarker<SerializeMe>>());
let data = (
ecs.entities(),
ecs.read_storage::<SimpleMarker<SerializeMe>>(),
);
let writer = File::create("./savegame.json").unwrap();
let mut serializer = serde_json::Serializer::new(writer);
serialize_individually!(ecs, serializer, data, Position, Renderable, Player, Viewshed, Monster,
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
AreaOfEffect, Confusion, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
WantsToDropItem, SerializationHelper
serialize_individually!(
ecs,
serializer,
data,
Position,
Renderable,
Player,
Viewshed,
Monster,
Name,
BlocksTile,
CombatStats,
SufferDamage,
WantsToMelee,
Item,
Consumable,
Ranged,
InflictsDamage,
AreaOfEffect,
Confusion,
ProvidesHealing,
InBackpack,
WantsToPickupItem,
WantsToUseItem,
WantsToDropItem,
SerializationHelper
);
}
@ -87,12 +114,38 @@ pub fn load_game(ecs: &mut World) {
let mut de = serde_json::Deserializer::from_str(&data);
{
let mut d = (&mut ecs.entities(), &mut ecs.write_storage::<SimpleMarker<SerializeMe>>(), &mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>());
let mut d = (
&mut ecs.entities(),
&mut ecs.write_storage::<SimpleMarker<SerializeMe>>(),
&mut ecs.write_resource::<SimpleMarkerAllocator<SerializeMe>>(),
);
deserialize_individually!(ecs, de, d, Position, Renderable, Player, Viewshed, Monster,
Name, BlocksTile, CombatStats, SufferDamage, WantsToMelee, Item, Consumable, Ranged, InflictsDamage,
AreaOfEffect, Confusion, ProvidesHealing, InBackpack, WantsToPickupItem, WantsToUseItem,
WantsToDropItem, SerializationHelper
deserialize_individually!(
ecs,
de,
d,
Position,
Renderable,
Player,
Viewshed,
Monster,
Name,
BlocksTile,
CombatStats,
SufferDamage,
WantsToMelee,
Item,
Consumable,
Ranged,
InflictsDamage,
AreaOfEffect,
Confusion,
ProvidesHealing,
InBackpack,
WantsToPickupItem,
WantsToUseItem,
WantsToDropItem,
SerializationHelper
);
}
@ -115,9 +168,12 @@ pub fn load_game(ecs: &mut World) {
*player_resource = e;
}
}
ecs.delete_entity(deleteme.unwrap()).expect("Unable to delete helper");
ecs.delete_entity(deleteme.unwrap())
.expect("Unable to delete helper");
}
pub fn delete_save() {
if Path::new("./savegame.json").exists() { std::fs::remove_file("./savegame.json").expect("Unable to delete file"); }
if Path::new("./savegame.json").exists() {
std::fs::remove_file("./savegame.json").expect("Unable to delete file");
}
}

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@ -2,8 +2,12 @@ use rltk::{FontCharType, RandomNumberGenerator, RGB};
use specs::prelude::*;
use specs::saveload::{MarkedBuilder, SimpleMarker};
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed};
use crate::rect::Rect;
use crate::{
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, Monster,
Name, Player, Position, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed, MAP_WIDTH,
MAX_ITEMS, MAX_MONSTER,
};
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
ecs.create_entity()