commit d52638c282106ccbb74c46fc3bf18a4f86bf3853 Author: kjuulh Date: Tue Jan 25 13:51:01 2022 +0100 Add chapter 2.1-end diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..ea8c4bf --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +/target diff --git a/Cargo.lock b/Cargo.lock new file mode 100644 index 0000000..3f85951 --- /dev/null +++ b/Cargo.lock @@ -0,0 +1,2036 @@ +# This file is automatically @generated by Cargo. +# It is not intended for manual editing. +version = 3 + +[[package]] +name = "ab_glyph_rasterizer" +version = "0.1.5" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "a13739d7177fbd22bb0ed28badfff9f372f8bef46c863db4e1c6248f6b223b6e" + +[[package]] +name = "adler" +version = "1.0.2" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "f26201604c87b1e01bd3d98f8d5d9a8fcbb815e8cedb41ffccbeb4bf593a35fe" + +[[package]] +name = "adler32" +version = "1.2.0" +source = 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a/resources/backing.vs b/resources/backing.vs new file mode 100644 index 0000000..f35dcae --- /dev/null +++ b/resources/backing.vs @@ -0,0 +1,11 @@ +#version 330 core +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec2 aTexCoords; + +out vec2 TexCoords; + +void main() +{ + TexCoords = aTexCoords; + gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); +} diff --git a/resources/console_no_bg.fs b/resources/console_no_bg.fs new file mode 100644 index 0000000..0dae487 --- /dev/null +++ b/resources/console_no_bg.fs @@ -0,0 +1,17 @@ +#version 330 core +out vec4 FragColor; + +in vec3 ourColor; +in vec2 TexCoord; +in vec3 ourBackground; + +// texture sampler +uniform sampler2D texture1; + +void main() +{ + vec4 original = texture(texture1, TexCoord); + if (original.r < 0.1f || original.g < 0.1f || original.b < 0.1f) discard; + vec4 fg = original * vec4(ourColor, 1.f); + FragColor = fg; +} diff --git a/resources/console_no_bg.vs b/resources/console_no_bg.vs new file mode 100644 index 0000000..3185e65 --- /dev/null +++ b/resources/console_no_bg.vs @@ -0,0 +1,17 @@ +#version 330 core +layout (location = 0) in vec3 aPos; +layout (location = 1) in vec3 aColor; +layout (location = 2) in vec3 bColor; +layout (location = 3) in vec2 aTexCoord; + +out vec3 ourColor; +out vec3 ourBackground; +out vec2 TexCoord; + +void main() +{ + gl_Position = vec4(aPos, 1.0); + ourColor = aColor; + ourBackground = bColor; + TexCoord = vec2(aTexCoord.x, aTexCoord.y); +} \ No newline at end of file diff --git a/resources/console_with_bg.fs b/resources/console_with_bg.fs new file mode 100644 index 0000000..ae9e4fd --- /dev/null +++ b/resources/console_with_bg.fs @@ -0,0 +1,16 @@ +#version 330 core +out vec4 FragColor; + +in vec3 ourColor; +in vec2 TexCoord; +in vec3 ourBackground; + +// texture sampler +uniform sampler2D texture1; + +void main() +{ + vec4 original = texture(texture1, TexCoord); + vec4 fg = original.r > 0.1f || original.g > 0.1f || original.b > 0.1f ? original * vec4(ourColor, 1.f) : vec4(ourBackground, 1.f); + FragColor = fg; +} diff --git a/resources/console_with_bg.vs b/resources/console_with_bg.vs new file mode 100644 index 0000000..3185e65 --- /dev/null +++ b/resources/console_with_bg.vs @@ -0,0 +1,17 @@ +#version 330 core +layout (location = 0) in vec3 aPos; +layout (location = 1) in vec3 aColor; +layout (location = 2) in vec3 bColor; +layout (location = 3) in vec2 aTexCoord; + +out vec3 ourColor; +out vec3 ourBackground; +out vec2 TexCoord; + +void main() +{ + gl_Position = vec4(aPos, 1.0); + ourColor = aColor; + ourBackground = bColor; + TexCoord = vec2(aTexCoord.x, aTexCoord.y); +} \ No newline at end of file diff --git a/resources/example_tiles.jpg b/resources/example_tiles.jpg new file mode 100644 index 0000000..ca8aecd Binary files /dev/null and b/resources/example_tiles.jpg differ diff --git a/resources/example_tiles.xcf b/resources/example_tiles.xcf new file mode 100644 index 0000000..e663f66 Binary files /dev/null and b/resources/example_tiles.xcf differ diff --git a/resources/mltest.xp b/resources/mltest.xp new file mode 100644 index 0000000..640adc7 Binary files /dev/null and b/resources/mltest.xp differ diff --git a/resources/nyan.xp b/resources/nyan.xp new file mode 100644 index 0000000..f27c58d Binary files /dev/null and b/resources/nyan.xp differ diff --git a/resources/scanlines.fs b/resources/scanlines.fs new file mode 100644 index 0000000..fe509f4 --- /dev/null +++ b/resources/scanlines.fs @@ -0,0 +1,26 @@ +#version 330 core +out vec4 FragColor; + +in vec2 TexCoords; + +uniform sampler2D screenTexture; +uniform vec3 screenSize; +uniform bool screenBurn; + +void main() +{ + vec3 col = texture(screenTexture, TexCoords).rgb; + float scanLine = mod(gl_FragCoord.y, 2.0) * 0.25; + vec3 scanColor = col.rgb - scanLine; + + if (col.r < 0.1f && col.g < 0.1f && col.b < 0.1f) { + if (screenBurn) { + float dist = (1.0 - distance(vec2(gl_FragCoord.x / screenSize.x, gl_FragCoord.y / screenSize.y), vec2(0.5,0.5))) * 0.2; + FragColor = vec4(0.0, dist, dist, 1.0); + } else { + FragColor = vec4(0.0, 0.0, 0.0, 1.0); + } + } else { + FragColor = vec4(scanColor, 1.0); + } +} \ No newline at end of file diff --git a/resources/scanlines.vs b/resources/scanlines.vs new file mode 100644 index 0000000..f35dcae --- /dev/null +++ b/resources/scanlines.vs @@ -0,0 +1,11 @@ +#version 330 core +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec2 aTexCoords; + +out vec2 TexCoords; + +void main() +{ + TexCoords = aTexCoords; + gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); +} diff --git a/resources/terminal8x8.jpg b/resources/terminal8x8.jpg new file mode 100644 index 0000000..13e393d Binary files /dev/null and b/resources/terminal8x8.jpg differ diff --git a/resources/vga8x16.jpg b/resources/vga8x16.jpg new file mode 100644 index 0000000..291a37c Binary files /dev/null and b/resources/vga8x16.jpg differ diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..4c4129c --- /dev/null +++ b/src/main.rs @@ -0,0 +1,97 @@ +use rltk::{GameState, Rltk, RGB}; + +use specs::prelude::*; +use specs_derive::Component; +use std::cmp::{max, min}; + +#[derive(Component)] +struct Position { + x: i32, + y: i32, +} + +#[derive(Component)] +struct Renderable { + glyph: rltk::FontCharType, + fg: RGB, + bg: RGB, +} + +#[derive(Component, Debug)] +struct Player {} + +struct State { + ecs: World, +} + +impl State { + fn run_systems(&mut self) { + let mut lw = LeftWalker {}; + lw.run_now(&self.ecs); + self.ecs.maintain(); + } +} + +fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) { + let mut positions = ecs.write_storage::(); + let mut players = ecs.write_storage::(); + + for (_player, pos) in (&mut players, &mut positions).join() { + pos.x = min(79, max(0, pos.x + delta_x)); + pos.y = min(49, max(0, pos.y + delta_y)); + } +} + +fn player_input(gs: &mut State, ctx: &mut Rltk) { + match ctx.key { + None => {} + Some(key) => match key { + rltk::VirtualKeyCode::Left => try_move_player(-1, 0, &mut gs.ecs), + rltk::VirtualKeyCode::Right => try_move_player(1, 0, &mut gs.ecs), + rltk::VirtualKeyCode::Up => try_move_player(0, -1, &mut gs.ecs), + rltk::VirtualKeyCode::Down => try_move_player(0, 1, &mut gs.ecs), + _ => {} + }, + } +} + +impl GameState for State { + fn tick(&mut self, ctx: &mut rltk::Rltk) { + ctx.cls(); + + player_input(self, ctx); + self.run_systems(); + + let positions = self.ecs.read_storage::(); + let renderables = self.ecs.read_storage::(); + + for (pos, render) in (&positions, &renderables).join() { + ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph) + } + } +} + +fn main() -> rltk::BError { + use rltk::RltkBuilder; + let context = RltkBuilder::simple80x50() + .with_title("Roguelike Tutorial") + .build()?; + let mut gs = State { ecs: World::new() }; + + gs.ecs.register::(); + gs.ecs.register::(); + gs.ecs.register::(); + + gs.ecs + .create_entity() + .with(Position { x: 40, y: 25 }) + .with(Renderable { + glyph: rltk::to_cp437('@'), + fg: RGB::named(rltk::YELLOW), + bg: RGB::named(rltk::BLACK), + }) + .with(Player {}) + .build(); + + rltk::main_loop(context, gs) +}