Add chapter: 18
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@ -173,3 +173,8 @@ pub struct DefenseBonus {
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pub struct WantsToRemoveItem {
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pub item: Entity,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct ParticleLifetime {
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pub lifetime_ms: f32,
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}
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@ -1,9 +1,9 @@
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use rltk::console;
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use specs::prelude::*;
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use crate::{Map, Name, Position, RunState};
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use crate::components::{CombatStats, Player, SufferDamage};
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use crate::gamelog::GameLog;
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use crate::{Map, Name, Position, RunState};
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pub struct DamageSystem {}
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@ -13,7 +13,7 @@ impl<'a> System<'a> for DamageSystem {
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WriteStorage<'a, SufferDamage>,
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ReadStorage<'a, Position>,
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WriteExpect<'a, Map>,
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Entities<'a>
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Entities<'a>,
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);
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fn run(&mut self, data: Self::SystemData) {
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43
src/gui.rs
43
src/gui.rs
@ -1,14 +1,14 @@
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use rltk::{Rltk};
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use rltk::{Point, VirtualKeyCode};
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use rltk::Rltk;
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use rltk::RGB;
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use rltk::{Point, VirtualKeyCode};
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use specs::prelude::*;
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use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
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use crate::{Equipped, Map};
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use crate::gamelog::GameLog;
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use crate::Name;
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use crate::Player;
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use crate::Position;
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use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
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use crate::{Equipped, Map};
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box(
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@ -603,17 +603,40 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
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}
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#[derive(PartialEq, Copy, Clone)]
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pub enum GameOverResult { NoSelection, QuitToMenu }
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pub enum GameOverResult {
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NoSelection,
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QuitToMenu,
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}
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pub fn game_over(ctx: &mut Rltk) -> GameOverResult {
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ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Your journey has ended!");
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ctx.print_color_centered(17, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "One day, we'll tell you all about how you did.");
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ctx.print_color_centered(18, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "That day, sadly, is not in this chapter..");
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ctx.print_color_centered(
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15,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"Your journey has ended!",
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);
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ctx.print_color_centered(
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17,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"One day, we'll tell you all about how you did.",
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);
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ctx.print_color_centered(
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18,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"That day, sadly, is not in this chapter..",
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);
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ctx.print_color_centered(20, RGB::named(rltk::MAGENTA), RGB::named(rltk::BLACK), "Press any key to return to the menu.");
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ctx.print_color_centered(
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20,
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RGB::named(rltk::MAGENTA),
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RGB::named(rltk::BLACK),
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"Press any key to return to the menu.",
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);
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match ctx.key {
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None => GameOverResult::NoSelection,
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Some(_) => GameOverResult::QuitToMenu
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Some(_) => GameOverResult::QuitToMenu,
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}
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}
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@ -1,6 +1,7 @@
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use specs::prelude::*;
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use crate::gamelog::GameLog;
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use crate::particle_system::ParticleBuilder;
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use crate::{
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AreaOfEffect, CombatStats, Confusion, Consumable, Equippable, Equipped, InBackpack,
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InflictsDamage, Map, Name, Position, ProvidesHealing, Ranged, SufferDamage, WantsToDropItem,
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@ -69,6 +70,8 @@ impl<'a> System<'a> for ItemUseSystem {
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ReadStorage<'a, Equippable>,
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WriteStorage<'a, Equipped>,
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WriteStorage<'a, InBackpack>,
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WriteExpect<'a, ParticleBuilder>,
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ReadStorage<'a, Position>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -90,6 +93,8 @@ impl<'a> System<'a> for ItemUseSystem {
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equippable,
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mut equipped,
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mut backpack,
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mut particle_builder,
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positions,
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) = data;
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for (entity, use_item) in (&entities, &wants_use).join() {
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@ -118,8 +123,17 @@ impl<'a> System<'a> for ItemUseSystem {
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for mob in map.tile_content[idx].iter() {
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targets.push(*mob);
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}
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particle_builder.request(
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tile_idx.x,
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tile_idx.y,
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rltk::RGB::named(rltk::ORANGE),
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rltk::RGB::named(rltk::BLACK),
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rltk::to_cp437('░'),
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200.,
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);
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}
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}
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}
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}
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}
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@ -172,6 +186,17 @@ impl<'a> System<'a> for ItemUseSystem {
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"You use {} on {}, inflicting {} hp.",
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item_name.name, mob_name.name, item_damages.damage
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));
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if let Some(pos) = positions.get(*mob) {
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particle_builder.request(
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pos.x,
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pos.y,
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rltk::RGB::named(rltk::RED),
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rltk::RGB::named(rltk::BLACK),
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rltk::to_cp437('‼'),
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200.,
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);
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}
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}
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used_item = true;
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@ -192,6 +217,16 @@ impl<'a> System<'a> for ItemUseSystem {
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));
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}
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used_item = true;
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if let Some(pos) = positions.get(*target) {
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particle_builder.request(
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pos.x,
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pos.y,
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rltk::RGB::named(rltk::GREEN),
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rltk::RGB::named(rltk::BLACK),
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rltk::to_cp437('♥'),
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200.,
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);
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}
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}
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}
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}
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@ -209,6 +244,17 @@ impl<'a> System<'a> for ItemUseSystem {
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"You use {} on {}, confusing them.",
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item_name.name, mob_name.name
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));
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if let Some(pos) = positions.get(*mob) {
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particle_builder.request(
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pos.x,
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pos.y,
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rltk::RGB::named(rltk::MAGENTA),
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rltk::RGB::named(rltk::BLACK),
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rltk::to_cp437('?'),
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200.,
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);
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}
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}
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}
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}
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16
src/main.rs
16
src/main.rs
@ -14,7 +14,10 @@ use player::*;
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use visibility_system::*;
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use crate::gamelog::GameLog;
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use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem};
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use crate::inventory_system::{
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ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
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};
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use crate::particle_system::ParticleSpawnSystem;
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mod components;
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mod damage_system;
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@ -25,6 +28,7 @@ mod map;
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mod map_indexing_system;
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mod melee_combat_system;
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mod monster_ai_system;
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mod particle_system;
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mod player;
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mod random_table;
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mod rect;
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@ -221,6 +225,9 @@ impl State {
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let mut remove_items = ItemRemoveSystem {};
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remove_items.run_now(&self.ecs);
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let mut particle_spawn = ParticleSpawnSystem {};
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particle_spawn.run_now(&self.ecs);
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self.ecs.maintain();
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}
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}
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@ -234,6 +241,7 @@ impl GameState for State {
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}
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ctx.cls();
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particle_system::cull_dead_particles(&mut self.ecs, ctx);
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match new_run_state {
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RunState::MainMenu { .. } => {}
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@ -392,7 +400,9 @@ impl GameState for State {
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gui::GameOverResult::NoSelection => {}
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gui::GameOverResult::QuitToMenu => {
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self.game_over_cleanup();
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new_run_state = RunState::MainMenu { menu_selection: gui::MainMenuSelection::NewGame };
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new_run_state = RunState::MainMenu {
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menu_selection: gui::MainMenuSelection::NewGame,
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};
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}
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}
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}
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@ -417,6 +427,7 @@ fn main() -> rltk::BError {
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let mut gs = State { ecs: World::new() };
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gs.ecs.insert(rltk::RandomNumberGenerator::new());
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gs.ecs.insert(particle_system::ParticleBuilder::new());
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gs.ecs.register::<Position>();
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gs.ecs.register::<Renderable>();
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@ -446,6 +457,7 @@ fn main() -> rltk::BError {
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gs.ecs.register::<MeleePowerBonus>();
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gs.ecs.register::<DefenseBonus>();
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gs.ecs.register::<WantsToRemoveItem>();
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gs.ecs.register::<ParticleLifetime>();
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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56
src/map.rs
56
src/map.rs
@ -1,7 +1,7 @@
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use std::cmp::{max, min};
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use std::collections::HashSet;
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use rltk::{Algorithm2D, BaseMap, FontCharType, Point, RandomNumberGenerator, RGB, Rltk};
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use rltk::{Algorithm2D, BaseMap, FontCharType, Point, RandomNumberGenerator, Rltk, RGB};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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@ -246,32 +246,42 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> FontCharType {
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 { return 35; }
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 {
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return 35;
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}
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let mut mask: u8 = 0;
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if is_revealed_and_wall(map, x, y - 1) { mask += 1; }
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if is_revealed_and_wall(map, x, y + 1) { mask += 2; }
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if is_revealed_and_wall(map, x - 1, y) { mask += 4; }
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if is_revealed_and_wall(map, x + 1, y) { mask += 8; }
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if is_revealed_and_wall(map, x, y - 1) {
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mask += 1;
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}
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if is_revealed_and_wall(map, x, y + 1) {
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mask += 2;
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}
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if is_revealed_and_wall(map, x - 1, y) {
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mask += 4;
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}
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if is_revealed_and_wall(map, x + 1, y) {
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mask += 8;
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}
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match mask {
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0 => { 9 } // Pillar because we can't see neighbors
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1 => { 186 } // Wall only to the north
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2 => { 186 } // Wall only to the south
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3 => { 186 } // Wall to the north and south
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4 => { 205 } // Wall only to the west
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5 => { 188 } // Wall to the north and west
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6 => { 187 } // Wall to the south and west
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7 => { 185 } // Wall to the north, south and west
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8 => { 205 } // Wall only to the east
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9 => { 200 } // Wall to the north and east
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10 => { 201 } // Wall to the south and east
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11 => { 204 } // Wall to the north, south and east
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12 => { 205 } // Wall to the east and west
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13 => { 202 } // Wall to the east, west, and south
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14 => { 203 } // Wall to the east, west, and north
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15 => { 206 } // ╬ Wall on all sides
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_ => { 35 } // We missed one?
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0 => 9, // Pillar because we can't see neighbors
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1 => 186, // Wall only to the north
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2 => 186, // Wall only to the south
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3 => 186, // Wall to the north and south
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4 => 205, // Wall only to the west
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5 => 188, // Wall to the north and west
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6 => 187, // Wall to the south and west
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7 => 185, // Wall to the north, south and west
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8 => 205, // Wall only to the east
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9 => 200, // Wall to the north and east
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10 => 201, // Wall to the south and east
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11 => 204, // Wall to the north, south and east
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12 => 205, // Wall to the east and west
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13 => 202, // Wall to the east, west, and south
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14 => 203, // Wall to the east, west, and north
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15 => 206, // ╬ Wall on all sides
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_ => 35, // We missed one?
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}
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}
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@ -2,11 +2,13 @@ use specs::prelude::*;
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use crate::components::{CombatStats, Name, SufferDamage, WantsToMelee};
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use crate::gamelog::GameLog;
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use crate::{DefenseBonus, Equipped, MeleePowerBonus};
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use crate::particle_system::ParticleBuilder;
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use crate::{DefenseBonus, Equipped, MeleePowerBonus, Position};
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pub struct MeleeCombatSystem {}
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impl<'a> System<'a> for MeleeCombatSystem {
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#[allow(clippy::complexity)]
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type SystemData = (
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Entities<'a>,
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WriteExpect<'a, GameLog>,
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@ -17,6 +19,8 @@ impl<'a> System<'a> for MeleeCombatSystem {
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ReadStorage<'a, MeleePowerBonus>,
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ReadStorage<'a, DefenseBonus>,
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ReadStorage<'a, Equipped>,
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WriteExpect<'a, ParticleBuilder>,
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ReadStorage<'a, Position>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -30,6 +34,8 @@ impl<'a> System<'a> for MeleeCombatSystem {
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melee_bonus,
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defense_bonus,
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equipped,
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mut particle_builder,
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positions,
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) = data;
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for (entity, wants_melee, name, stats) in
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@ -58,6 +64,17 @@ impl<'a> System<'a> for MeleeCombatSystem {
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}
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}
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if let Some(pos) = positions.get(wants_melee.target) {
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particle_builder.request(
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pos.x,
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pos.y,
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rltk::RGB::named(rltk::ORANGE),
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rltk::RGB::named(rltk::BLACK),
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rltk::to_cp437('‼'),
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200.0,
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);
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}
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let damage = i32::max(
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0,
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(stats.power + offensive_bonus) - (target_stats.defense + defensive_bonus),
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|
@ -3,9 +3,10 @@ use specs::prelude::*;
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use crate::{
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components::{Monster, Position, Viewshed, WantsToMelee},
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map::Map,
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Confusion, RunState,
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Confusion,
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map::Map, RunState,
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};
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use crate::particle_system::ParticleBuilder;
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pub struct MonsterAI {}
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@ -22,6 +23,7 @@ impl<'a> System<'a> for MonsterAI {
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WriteStorage<'a, Position>,
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WriteStorage<'a, WantsToMelee>,
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WriteStorage<'a, Confusion>,
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WriteExpect<'a, ParticleBuilder>
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -36,6 +38,7 @@ impl<'a> System<'a> for MonsterAI {
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mut position,
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mut wants_to_melee,
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mut confused,
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mut particle_builder
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) = data;
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if *runstate != RunState::MonsterTurn {
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@ -53,6 +56,8 @@ impl<'a> System<'a> for MonsterAI {
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confused.remove(entity);
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}
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can_act = false;
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particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::MAGENTA), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('?'), 200.);
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}
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if !can_act {
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|
119
src/particle_system.rs
Normal file
119
src/particle_system.rs
Normal file
@ -0,0 +1,119 @@
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use rltk::{Rltk, RGB};
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use specs::prelude::*;
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use crate::{ParticleLifetime, Position, Renderable};
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pub fn cull_dead_particles(ecs: &mut World, ctx: &Rltk) {
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let mut dead_particles: Vec<Entity> = Vec::new();
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{
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let mut particles = ecs.write_storage::<ParticleLifetime>();
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let mut entities = ecs.entities();
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for (entity, mut particle) in (&entities, &mut particles).join() {
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particle.lifetime_ms -= ctx.frame_time_ms;
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if particle.lifetime_ms < 0. {
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dead_particles.push(entity);
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}
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}
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}
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for dead_particle in dead_particles.iter() {
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ecs.delete_entity(*dead_particle)
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.expect("Particle will not die");
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}
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}
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struct ParticleRequest {
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x: i32,
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y: i32,
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fg: RGB,
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bg: RGB,
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glyph: rltk::FontCharType,
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lifetime: f32,
|
||||
}
|
||||
|
||||
pub struct ParticleBuilder {
|
||||
requests: Vec<ParticleRequest>,
|
||||
}
|
||||
|
||||
impl ParticleBuilder {
|
||||
pub fn new() -> ParticleBuilder {
|
||||
ParticleBuilder {
|
||||
requests: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn request(
|
||||
&mut self,
|
||||
x: i32,
|
||||
y: i32,
|
||||
fg: RGB,
|
||||
bg: RGB,
|
||||
glyph: rltk::FontCharType,
|
||||
lifetime: f32,
|
||||
) {
|
||||
self.requests.push(ParticleRequest {
|
||||
x,
|
||||
y,
|
||||
fg,
|
||||
bg,
|
||||
glyph,
|
||||
lifetime,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ParticleSpawnSystem {}
|
||||
|
||||
impl<'a> System<'a> for ParticleSpawnSystem {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
WriteStorage<'a, Position>,
|
||||
WriteStorage<'a, Renderable>,
|
||||
WriteStorage<'a, ParticleLifetime>,
|
||||
WriteExpect<'a, ParticleBuilder>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (
|
||||
entities,
|
||||
mut positions,
|
||||
mut renderables,
|
||||
mut particle_lifetimes,
|
||||
mut particle_builder,
|
||||
) = data;
|
||||
|
||||
for new_particle in particle_builder.requests.iter() {
|
||||
let p = entities.create();
|
||||
positions
|
||||
.insert(
|
||||
p,
|
||||
Position {
|
||||
x: new_particle.x,
|
||||
y: new_particle.y,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert position");
|
||||
renderables
|
||||
.insert(
|
||||
p,
|
||||
Renderable {
|
||||
fg: new_particle.fg,
|
||||
bg: new_particle.bg,
|
||||
glyph: new_particle.glyph,
|
||||
render_order: 0,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert renderable");
|
||||
particle_lifetimes
|
||||
.insert(
|
||||
p,
|
||||
ParticleLifetime {
|
||||
lifetime_ms: new_particle.lifetime,
|
||||
},
|
||||
)
|
||||
.expect("Unable to insert particle lifetime");
|
||||
}
|
||||
|
||||
particle_builder.requests.clear();
|
||||
}
|
||||
}
|
@ -76,7 +76,8 @@ pub fn save_game(ecs: &mut World) {
|
||||
Equipped,
|
||||
MeleePowerBonus,
|
||||
DefenseBonus,
|
||||
WantsToRemoveItem
|
||||
WantsToRemoveItem,
|
||||
ParticleLifetime
|
||||
);
|
||||
}
|
||||
|
||||
@ -155,7 +156,8 @@ pub fn load_game(ecs: &mut World) {
|
||||
Equipped,
|
||||
MeleePowerBonus,
|
||||
DefenseBonus,
|
||||
WantsToRemoveItem
|
||||
WantsToRemoveItem,
|
||||
ParticleLifetime
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -249,7 +249,6 @@ fn dagger(ecs: &mut World, x: i32, y: i32) {
|
||||
.build();
|
||||
}
|
||||
|
||||
|
||||
fn longsword(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
@ -292,7 +291,6 @@ fn shield(ecs: &mut World, x: i32, y: i32) {
|
||||
.build();
|
||||
}
|
||||
|
||||
|
||||
fn tower_shield(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
|
Loading…
Reference in New Issue
Block a user