Bsp: format
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0511c00f09
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@ -24,7 +24,6 @@ use crate::particle_system::ParticleSpawnSystem;
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use crate::state::{RunState, State};
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use crate::trigger_system::TriggerSystem;
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mod components;
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mod damage_system;
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mod gamelog;
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@ -4,8 +4,6 @@ use rltk::{Algorithm2D, BaseMap, FontCharType, Point, Rltk, RGB};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
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pub enum TileType {
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Wall,
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@ -1,9 +1,9 @@
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use rltk::{Point, RandomNumberGenerator};
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use crate::{Map, Position, SHOW_MAPGEN_VISUALIZER, spawner, TileType, World};
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use crate::map_builders::common::apply_room_to_map;
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use crate::map_builders::MapBuilder;
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use crate::rect::Rect;
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use crate::{spawner, Map, Position, TileType, World, SHOW_MAPGEN_VISUALIZER};
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pub struct BspDungeonBuilder {
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map: Map,
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@ -37,7 +37,8 @@ impl BspDungeonBuilder {
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}
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fn place_rooms(&mut self, rng: &mut RandomNumberGenerator) {
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self.rects.push(Rect::new(2, 2, self.map.width - 5, self.map.height - 5));
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self.rects
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.push(Rect::new(2, 2, self.map.width - 5, self.map.height - 5));
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let first_room = self.rects[0];
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self.add_subrects(first_room);
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@ -65,8 +66,10 @@ impl BspDungeonBuilder {
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let next_room = self.rooms[i + 1];
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let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
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let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
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let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
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let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
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let end_x =
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next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
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let end_y =
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next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
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self.draw_corridor(start_x, start_y, end_x, end_y);
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self.take_snapshot();
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}
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@ -74,7 +77,10 @@ impl BspDungeonBuilder {
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fn place_start(&mut self) {
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let start = self.rooms[0].center();
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self.starting_position = Position { x: start.0, y: start.1 };
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self.starting_position = Position {
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x: start.0,
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y: start.1,
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};
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}
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fn place_stairs(&mut self) {
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@ -89,13 +95,31 @@ impl BspDungeonBuilder {
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let half_width = i32::max(width / 2, 1);
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let half_height = i32::max(height / 2, 1);
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self.rects.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
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self.rects.push(Rect::new(rect.x1, rect.y1 + half_height, half_width, half_height));
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self.rects.push(Rect::new(rect.x1 + half_width, rect.y1, half_width, half_height));
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self.rects.push(Rect::new(rect.x1 + half_width, rect.y1 + half_height, half_width, half_height));
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self.rects
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.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
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self.rects.push(Rect::new(
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rect.x1,
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rect.y1 + half_height,
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half_width,
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half_height,
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));
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self.rects.push(Rect::new(
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rect.x1 + half_width,
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rect.y1,
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half_width,
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half_height,
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));
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self.rects.push(Rect::new(
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rect.x1 + half_width,
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rect.y1 + half_height,
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half_width,
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half_height,
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));
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}
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fn get_random_rect(&mut self, rng: &mut RandomNumberGenerator) -> Rect {
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if self.rects.len() == 1 { return self.rects[0]; }
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if self.rects.len() == 1 {
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return self.rects[0];
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}
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let idx = (rng.roll_dice(1, self.rects.len() as i32) - 1) as usize;
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self.rects[idx]
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}
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@ -127,10 +151,18 @@ impl BspDungeonBuilder {
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for y in expanded.y1..=expanded.y2 {
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for x in expanded.x1..=expanded.x2 {
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if x > self.map.width - 2 { can_build = false; }
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if y > self.map.height - 2 { can_build = false; }
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if x < 1 { can_build = false; }
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if y < 1 { can_build = false; }
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if x > self.map.width - 2 {
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can_build = false;
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}
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if y > self.map.height - 2 {
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can_build = false;
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}
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if x < 1 {
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can_build = false;
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}
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if y < 1 {
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can_build = false;
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}
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if can_build {
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let idx = self.map.xy_idx(x, y);
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if self.map.tiles[idx] != TileType::Wall {
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@ -1,12 +1,12 @@
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use specs::World;
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use crate::map_builders::bsp_dungeon::BspDungeonBuilder;
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use crate::map_builders::simple_map::SimpleMapBuilder;
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use crate::{Map, Position};
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use crate::map_builders::bsp_dungeon::BspDungeonBuilder;
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mod bsp_dungeon;
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mod common;
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mod simple_map;
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mod bsp_dungeon;
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pub trait MapBuilder {
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fn build_map(&mut self);
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