Bsp: format
This commit is contained in:
parent
0511c00f09
commit
c1893aec74
@ -24,7 +24,6 @@ use crate::particle_system::ParticleSpawnSystem;
|
||||
use crate::state::{RunState, State};
|
||||
use crate::trigger_system::TriggerSystem;
|
||||
|
||||
|
||||
mod components;
|
||||
mod damage_system;
|
||||
mod gamelog;
|
||||
|
@ -4,8 +4,6 @@ use rltk::{Algorithm2D, BaseMap, FontCharType, Point, Rltk, RGB};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use specs::prelude::*;
|
||||
|
||||
|
||||
|
||||
#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
|
||||
pub enum TileType {
|
||||
Wall,
|
||||
|
@ -1,9 +1,9 @@
|
||||
use rltk::{Point, RandomNumberGenerator};
|
||||
|
||||
use crate::{Map, Position, SHOW_MAPGEN_VISUALIZER, spawner, TileType, World};
|
||||
use crate::map_builders::common::apply_room_to_map;
|
||||
use crate::map_builders::MapBuilder;
|
||||
use crate::rect::Rect;
|
||||
use crate::{spawner, Map, Position, TileType, World, SHOW_MAPGEN_VISUALIZER};
|
||||
|
||||
pub struct BspDungeonBuilder {
|
||||
map: Map,
|
||||
@ -37,7 +37,8 @@ impl BspDungeonBuilder {
|
||||
}
|
||||
|
||||
fn place_rooms(&mut self, rng: &mut RandomNumberGenerator) {
|
||||
self.rects.push(Rect::new(2, 2, self.map.width - 5, self.map.height - 5));
|
||||
self.rects
|
||||
.push(Rect::new(2, 2, self.map.width - 5, self.map.height - 5));
|
||||
let first_room = self.rects[0];
|
||||
self.add_subrects(first_room);
|
||||
|
||||
@ -65,8 +66,10 @@ impl BspDungeonBuilder {
|
||||
let next_room = self.rooms[i + 1];
|
||||
let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
|
||||
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
|
||||
let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
|
||||
let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
|
||||
let end_x =
|
||||
next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
|
||||
let end_y =
|
||||
next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
|
||||
self.draw_corridor(start_x, start_y, end_x, end_y);
|
||||
self.take_snapshot();
|
||||
}
|
||||
@ -74,7 +77,10 @@ impl BspDungeonBuilder {
|
||||
|
||||
fn place_start(&mut self) {
|
||||
let start = self.rooms[0].center();
|
||||
self.starting_position = Position { x: start.0, y: start.1 };
|
||||
self.starting_position = Position {
|
||||
x: start.0,
|
||||
y: start.1,
|
||||
};
|
||||
}
|
||||
|
||||
fn place_stairs(&mut self) {
|
||||
@ -89,13 +95,31 @@ impl BspDungeonBuilder {
|
||||
let half_width = i32::max(width / 2, 1);
|
||||
let half_height = i32::max(height / 2, 1);
|
||||
|
||||
self.rects.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
|
||||
self.rects.push(Rect::new(rect.x1, rect.y1 + half_height, half_width, half_height));
|
||||
self.rects.push(Rect::new(rect.x1 + half_width, rect.y1, half_width, half_height));
|
||||
self.rects.push(Rect::new(rect.x1 + half_width, rect.y1 + half_height, half_width, half_height));
|
||||
self.rects
|
||||
.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
|
||||
self.rects.push(Rect::new(
|
||||
rect.x1,
|
||||
rect.y1 + half_height,
|
||||
half_width,
|
||||
half_height,
|
||||
));
|
||||
self.rects.push(Rect::new(
|
||||
rect.x1 + half_width,
|
||||
rect.y1,
|
||||
half_width,
|
||||
half_height,
|
||||
));
|
||||
self.rects.push(Rect::new(
|
||||
rect.x1 + half_width,
|
||||
rect.y1 + half_height,
|
||||
half_width,
|
||||
half_height,
|
||||
));
|
||||
}
|
||||
fn get_random_rect(&mut self, rng: &mut RandomNumberGenerator) -> Rect {
|
||||
if self.rects.len() == 1 { return self.rects[0]; }
|
||||
if self.rects.len() == 1 {
|
||||
return self.rects[0];
|
||||
}
|
||||
let idx = (rng.roll_dice(1, self.rects.len() as i32) - 1) as usize;
|
||||
self.rects[idx]
|
||||
}
|
||||
@ -127,10 +151,18 @@ impl BspDungeonBuilder {
|
||||
|
||||
for y in expanded.y1..=expanded.y2 {
|
||||
for x in expanded.x1..=expanded.x2 {
|
||||
if x > self.map.width - 2 { can_build = false; }
|
||||
if y > self.map.height - 2 { can_build = false; }
|
||||
if x < 1 { can_build = false; }
|
||||
if y < 1 { can_build = false; }
|
||||
if x > self.map.width - 2 {
|
||||
can_build = false;
|
||||
}
|
||||
if y > self.map.height - 2 {
|
||||
can_build = false;
|
||||
}
|
||||
if x < 1 {
|
||||
can_build = false;
|
||||
}
|
||||
if y < 1 {
|
||||
can_build = false;
|
||||
}
|
||||
if can_build {
|
||||
let idx = self.map.xy_idx(x, y);
|
||||
if self.map.tiles[idx] != TileType::Wall {
|
||||
@ -195,4 +227,4 @@ impl MapBuilder for BspDungeonBuilder {
|
||||
self.history.push(snapshot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
use specs::World;
|
||||
|
||||
use crate::map_builders::bsp_dungeon::BspDungeonBuilder;
|
||||
use crate::map_builders::simple_map::SimpleMapBuilder;
|
||||
use crate::{Map, Position};
|
||||
use crate::map_builders::bsp_dungeon::BspDungeonBuilder;
|
||||
|
||||
mod bsp_dungeon;
|
||||
mod common;
|
||||
mod simple_map;
|
||||
mod bsp_dungeon;
|
||||
|
||||
pub trait MapBuilder {
|
||||
fn build_map(&mut self);
|
||||
|
Loading…
Reference in New Issue
Block a user