Add map test
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@ -23,7 +23,7 @@ use crate::inventory_system::{
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use crate::particle_system::ParticleSpawnSystem;
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use crate::state::{RunState, State};
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use crate::trigger_system::TriggerSystem;
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use crate::RunState::MapGeneration;
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mod components;
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mod damage_system;
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@ -4,7 +4,7 @@ use rltk::{Algorithm2D, BaseMap, FontCharType, Point, Rltk, RGB};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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use crate::rect::Rect;
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#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
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pub enum TileType {
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@ -114,7 +114,7 @@ impl State {
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let current_depth;
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{
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let mut worldmap_resource = self.ecs.write_resource::<Map>();
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let worldmap_resource = self.ecs.write_resource::<Map>();
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current_depth = worldmap_resource.depth;
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}
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self.generate_world_map(current_depth + 1);
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