Add traps
This commit is contained in:
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835a416013
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@ -217,3 +217,14 @@ pub struct ProvidesFood {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct MagicMapper {}
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pub struct MagicMapper {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Hidden {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct EntryTrigger {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct EntityMoved {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct SingleActivation {}
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@ -1,4 +1,3 @@
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use specs::prelude::*;
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use specs::prelude::*;
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use crate::components::{CombatStats, Player, SufferDamage};
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use crate::components::{CombatStats, Player, SufferDamage};
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45
src/gui.rs
45
src/gui.rs
@ -1,15 +1,15 @@
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use rltk::{Point, VirtualKeyCode};
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use rltk::RGB;
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use rltk::Rltk;
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use rltk::Rltk;
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use rltk::RGB;
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use rltk::{Point, VirtualKeyCode};
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use specs::prelude::*;
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use specs::prelude::*;
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use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
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use crate::{Equipped, Map};
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use crate::{HungerClock, HungerState, Name};
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use crate::gamelog::GameLog;
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use crate::gamelog::GameLog;
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use crate::rex_assets::RexAssets;
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use crate::Player;
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use crate::Player;
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use crate::Position;
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use crate::Position;
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use crate::rex_assets::RexAssets;
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use crate::{CombatStats, Hidden, InBackpack, RunState, State, Viewshed};
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use crate::{Equipped, Map};
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use crate::{HungerClock, HungerState, Name};
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box(
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ctx.draw_box(
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@ -100,6 +100,7 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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let map = ecs.fetch::<Map>();
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let map = ecs.fetch::<Map>();
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let names = ecs.read_storage::<Name>();
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let names = ecs.read_storage::<Name>();
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let positions = ecs.read_storage::<Position>();
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let positions = ecs.read_storage::<Position>();
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let hidden = ecs.read_storage::<Hidden>();
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let mouse_pos = ctx.mouse_pos();
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let mouse_pos = ctx.mouse_pos();
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if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height {
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if mouse_pos.0 >= map.width || mouse_pos.1 >= map.height {
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@ -107,7 +108,7 @@ fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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}
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}
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let mut tooltip: Vec<String> = Vec::new();
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let mut tooltip: Vec<String> = Vec::new();
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for (name, position) in (&names, &positions).join() {
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for (name, position, _hidden) in (&names, &positions, !&hidden).join() {
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let idx = map.xy_idx(position.x, position.y);
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let idx = map.xy_idx(position.x, position.y);
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if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
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if position.x == mouse_pos.0 && position.y == mouse_pos.1 && map.visible_tiles[idx] {
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tooltip.push(name.name.to_string());
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tooltip.push(name.name.to_string());
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@ -446,10 +447,32 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let assets = gs.ecs.fetch::<RexAssets>();
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let assets = gs.ecs.fetch::<RexAssets>();
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ctx.render_xp_sprite(&assets.menu, 0, 0);
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ctx.render_xp_sprite(&assets.menu, 0, 0);
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ctx.draw_box_double(24, 18, 31, 10, RGB::named(rltk::WHEAT), RGB::named(rltk::BLACK));
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ctx.draw_box_double(
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ctx.print_color_centered(20, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Rust Roguelike Tutorial");
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24,
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ctx.print_color_centered(21, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "by Herbert Wolverson");
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18,
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ctx.print_color_centered(22, RGB::named(rltk::GRAY), RGB::named(rltk::BLACK), "Use Up/Down Arrows and Enter");
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31,
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10,
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RGB::named(rltk::WHEAT),
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RGB::named(rltk::BLACK),
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);
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ctx.print_color_centered(
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20,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"Rust Roguelike Tutorial",
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);
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ctx.print_color_centered(
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21,
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RGB::named(rltk::CYAN),
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RGB::named(rltk::BLACK),
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"by Herbert Wolverson",
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);
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ctx.print_color_centered(
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22,
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RGB::named(rltk::GRAY),
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RGB::named(rltk::BLACK),
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"Use Up/Down Arrows and Enter",
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);
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let mut y = 24;
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let mut y = 24;
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if let RunState::MainMenu {
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if let RunState::MainMenu {
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@ -1,6 +1,5 @@
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use specs::prelude::*;
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use specs::prelude::*;
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use crate::{GameLog, Heals, HungerClock, HungerState, RunState, SufferDamage};
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use crate::{GameLog, Heals, HungerClock, HungerState, RunState, SufferDamage};
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pub struct HungerSystem {}
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pub struct HungerSystem {}
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@ -1,8 +1,13 @@
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use specs::prelude::*;
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use specs::prelude::*;
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use crate::{AreaOfEffect, CombatStats, Confusion, Consumable, Equippable, Equipped, HungerClock, HungerState, InBackpack, InflictsDamage, MagicMapper, Map, Name, Position, ProvidesFood, ProvidesHealing, Ranged, RunState, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToRemoveItem, WantsToUseItem};
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use crate::gamelog::GameLog;
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use crate::gamelog::GameLog;
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use crate::particle_system::ParticleBuilder;
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use crate::particle_system::ParticleBuilder;
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use crate::{
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AreaOfEffect, CombatStats, Confusion, Consumable, Equippable, Equipped, HungerClock,
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HungerState, InBackpack, InflictsDamage, MagicMapper, Map, Name, Position, ProvidesFood,
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ProvidesHealing, Ranged, RunState, SufferDamage, WantsToDropItem, WantsToPickupItem,
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WantsToRemoveItem, WantsToUseItem,
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};
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pub struct ItemCollectionSystem {}
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pub struct ItemCollectionSystem {}
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@ -71,7 +76,7 @@ impl<'a> System<'a> for ItemUseSystem {
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ReadStorage<'a, ProvidesFood>,
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ReadStorage<'a, ProvidesFood>,
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WriteStorage<'a, HungerClock>,
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WriteStorage<'a, HungerClock>,
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ReadStorage<'a, MagicMapper>,
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ReadStorage<'a, MagicMapper>,
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WriteExpect<'a, RunState>
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WriteExpect<'a, RunState>,
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);
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);
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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@ -98,7 +103,7 @@ impl<'a> System<'a> for ItemUseSystem {
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provides_food,
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provides_food,
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mut hunger_clocks,
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mut hunger_clocks,
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magic_mapper,
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magic_mapper,
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mut run_state
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mut run_state,
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) = data;
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) = data;
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for (entity, use_item) in (&entities, &wants_use).join() {
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for (entity, use_item) in (&entities, &wants_use).join() {
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@ -144,8 +149,10 @@ impl<'a> System<'a> for ItemUseSystem {
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if let Some(_mapper) = magic_mapper.get(use_item.item) {
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if let Some(_mapper) = magic_mapper.get(use_item.item) {
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used_item = true;
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used_item = true;
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game_log.entries.push("The map is revealed to you!".to_string());
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game_log
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*run_state = RunState::MagicMapReveal {row: 0};
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.entries
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.push("The map is revealed to you!".to_string());
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*run_state = RunState::MagicMapReveal { row: 0 };
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}
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}
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if let Some(_item_edible) = provides_food.get(use_item.item) {
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if let Some(_item_edible) = provides_food.get(use_item.item) {
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36
src/main.rs
36
src/main.rs
@ -20,6 +20,7 @@ use crate::inventory_system::{
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ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
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ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
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};
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};
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use crate::particle_system::ParticleSpawnSystem;
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use crate::particle_system::ParticleSpawnSystem;
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use crate::trigger_system::TriggerSystem;
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mod components;
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mod components;
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mod damage_system;
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mod damage_system;
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@ -36,10 +37,11 @@ mod particle_system;
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mod player;
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mod player;
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mod random_table;
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mod random_table;
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mod rect;
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mod rect;
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mod rex_assets;
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mod save_load_system;
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mod save_load_system;
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mod spawner;
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mod spawner;
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mod visibility_system;
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mod visibility_system;
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mod rex_assets;
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mod trigger_system;
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#[derive(PartialEq, Copy, Clone)]
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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pub enum RunState {
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@ -60,7 +62,9 @@ pub enum RunState {
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NextLevel,
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NextLevel,
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ShowRemoveItem,
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ShowRemoveItem,
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GameOver,
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GameOver,
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MagicMapReveal { row: i32 },
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MagicMapReveal {
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row: i32,
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},
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}
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}
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pub struct State {
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pub struct State {
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@ -210,6 +214,9 @@ impl State {
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let mut mob = MonsterAI {};
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let mut mob = MonsterAI {};
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mob.run_now(&self.ecs);
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mob.run_now(&self.ecs);
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let mut trigger = TriggerSystem {};
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trigger.run_now(&self.ecs);
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let mut map_index = MapIndexingSystem {};
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let mut map_index = MapIndexingSystem {};
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map_index.run_now(&self.ecs);
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map_index.run_now(&self.ecs);
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@ -262,11 +269,14 @@ impl GameState for State {
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let positions = self.ecs.read_storage::<Position>();
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let positions = self.ecs.read_storage::<Position>();
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let renderables = self.ecs.read_storage::<Renderable>();
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let renderables = self.ecs.read_storage::<Renderable>();
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let hidden = self.ecs.read_storage::<Hidden>();
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let map = self.ecs.fetch::<Map>();
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let map = self.ecs.fetch::<Map>();
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let mut data = (&positions, &renderables).join().collect::<Vec<_>>();
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let mut data = (&positions, &renderables, !&hidden)
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.join()
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.collect::<Vec<_>>();
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data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
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data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
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for (pos, render) in data.iter() {
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for (pos, render, _hidden) in data.iter() {
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let idx = map.xy_idx(pos.x, pos.y);
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let idx = map.xy_idx(pos.x, pos.y);
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if map.visible_tiles[idx] {
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if map.visible_tiles[idx] {
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph)
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@ -287,8 +297,12 @@ impl GameState for State {
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self.run_systems();
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self.run_systems();
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new_run_state = RunState::MonsterTurn;
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new_run_state = RunState::MonsterTurn;
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match *self.ecs.fetch::<RunState>() {
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match *self.ecs.fetch::<RunState>() {
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RunState::MagicMapReveal { .. } => { new_run_state = RunState::MagicMapReveal { row: 0 } }
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RunState::MagicMapReveal { .. } => {
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_ => { new_run_state = RunState::MonsterTurn; }
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new_run_state = RunState::MagicMapReveal { row: 0 }
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}
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_ => {
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new_run_state = RunState::MonsterTurn;
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}
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}
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}
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}
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}
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RunState::MonsterTurn => {
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RunState::MonsterTurn => {
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@ -422,9 +436,7 @@ impl GameState for State {
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}
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}
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}
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}
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}
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}
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RunState::MagicMapReveal {
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RunState::MagicMapReveal { row } => {
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row
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} => {
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let mut map = self.ecs.fetch_mut::<Map>();
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let mut map = self.ecs.fetch_mut::<Map>();
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for x in 0..MAP_WIDTH {
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for x in 0..MAP_WIDTH {
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let idx = map.xy_idx(x as i32, row);
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let idx = map.xy_idx(x as i32, row);
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@ -433,7 +445,7 @@ impl GameState for State {
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if row as usize == MAP_HEIGHT - 1 {
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if row as usize == MAP_HEIGHT - 1 {
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new_run_state = RunState::MonsterTurn;
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new_run_state = RunState::MonsterTurn;
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} else {
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} else {
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new_run_state = RunState::MagicMapReveal {row: row + 1}
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new_run_state = RunState::MagicMapReveal { row: row + 1 }
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}
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}
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}
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}
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}
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}
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@ -493,6 +505,10 @@ fn main() -> rltk::BError {
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gs.ecs.register::<Heals>();
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gs.ecs.register::<Heals>();
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gs.ecs.register::<ProvidesFood>();
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gs.ecs.register::<ProvidesFood>();
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gs.ecs.register::<MagicMapper>();
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gs.ecs.register::<MagicMapper>();
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gs.ecs.register::<Hidden>();
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gs.ecs.register::<EntryTrigger>();
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gs.ecs.register::<EntityMoved>();
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gs.ecs.register::<SingleActivation>();
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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@ -5,7 +5,7 @@ use crate::particle_system::ParticleBuilder;
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use crate::{
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use crate::{
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components::{Monster, Position, Viewshed, WantsToMelee},
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components::{Monster, Position, Viewshed, WantsToMelee},
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map::Map,
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map::Map,
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Confusion, RunState,
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Confusion, EntityMoved, RunState,
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};
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};
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pub struct MonsterAI {}
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pub struct MonsterAI {}
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@ -24,6 +24,7 @@ impl<'a> System<'a> for MonsterAI {
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WriteStorage<'a, WantsToMelee>,
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WriteStorage<'a, WantsToMelee>,
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WriteStorage<'a, Confusion>,
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WriteStorage<'a, Confusion>,
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WriteExpect<'a, ParticleBuilder>,
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WriteExpect<'a, ParticleBuilder>,
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WriteStorage<'a, EntityMoved>,
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);
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);
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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@ -39,6 +40,7 @@ impl<'a> System<'a> for MonsterAI {
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mut wants_to_melee,
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mut wants_to_melee,
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mut confused,
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mut confused,
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mut particle_builder,
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mut particle_builder,
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mut entity_moved,
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) = data;
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) = data;
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if *runstate != RunState::MonsterTurn {
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if *runstate != RunState::MonsterTurn {
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@ -96,6 +98,10 @@ impl<'a> System<'a> for MonsterAI {
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idx = map.xy_idx(pos.x, pos.y);
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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map.blocked[idx] = true;
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viewshed.dirty = true;
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viewshed.dirty = true;
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entity_moved
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.insert(entity, EntityMoved {})
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.expect("Unable to insert entity moved");
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}
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}
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}
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}
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}
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}
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@ -8,7 +8,8 @@ use crate::gamelog::GameLog;
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use crate::{
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use crate::{
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components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
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components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
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map::Map,
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map::Map,
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HungerClock, HungerState, Item, Monster, RunState, State, TileType, WantsToPickupItem,
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EntityMoved, HungerClock, HungerState, Item, Monster, RunState, State, TileType,
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WantsToPickupItem,
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};
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};
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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@ -19,6 +20,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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let entities = ecs.entities();
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let entities = ecs.entities();
|
||||||
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
|
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
|
||||||
let map = ecs.fetch::<Map>();
|
let map = ecs.fetch::<Map>();
|
||||||
|
let mut entity_moved = ecs.write_storage::<EntityMoved>();
|
||||||
|
|
||||||
for (entity, _player, pos, viewshed) in
|
for (entity, _player, pos, viewshed) in
|
||||||
(&entities, &mut players, &mut positions, &mut viewsheds).join()
|
(&entities, &mut players, &mut positions, &mut viewsheds).join()
|
||||||
@ -54,6 +56,10 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
|||||||
let mut ppos = ecs.write_resource::<Point>();
|
let mut ppos = ecs.write_resource::<Point>();
|
||||||
ppos.x = pos.x;
|
ppos.x = pos.x;
|
||||||
ppos.y = pos.y;
|
ppos.y = pos.y;
|
||||||
|
|
||||||
|
entity_moved
|
||||||
|
.insert(entity, EntityMoved {})
|
||||||
|
.expect("Unable to insert marker");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ impl RexAssets {
|
|||||||
rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
|
rltk::link_resource!(SMALL_DUNGEON, "../resources/SmallDungeon_80x50.xp");
|
||||||
|
|
||||||
RexAssets {
|
RexAssets {
|
||||||
menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap()
|
menu: XpFile::from_resource("../resources/SmallDungeon_80x50.xp").unwrap(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -81,7 +81,11 @@ pub fn save_game(ecs: &mut World) {
|
|||||||
HungerClock,
|
HungerClock,
|
||||||
Heals,
|
Heals,
|
||||||
ProvidesFood,
|
ProvidesFood,
|
||||||
MagicMapper
|
MagicMapper,
|
||||||
|
Hidden,
|
||||||
|
EntryTrigger,
|
||||||
|
EntityMoved,
|
||||||
|
SingleActivation
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -165,7 +169,11 @@ pub fn load_game(ecs: &mut World) {
|
|||||||
HungerClock,
|
HungerClock,
|
||||||
Heals,
|
Heals,
|
||||||
ProvidesFood,
|
ProvidesFood,
|
||||||
MagicMapper
|
MagicMapper,
|
||||||
|
Hidden,
|
||||||
|
EntryTrigger,
|
||||||
|
EntityMoved,
|
||||||
|
SingleActivation
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@ use rltk::{FontCharType, RandomNumberGenerator, RGB};
|
|||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
||||||
|
|
||||||
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot, Equippable, HungerClock, HungerState, InflictsDamage, Item, MagicMapper, MAP_WIDTH, MAX_MONSTER, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed};
|
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EntryTrigger, EquipmentSlot, Equippable, Hidden, HungerClock, HungerState, InflictsDamage, Item, MagicMapper, MAP_WIDTH, MAX_MONSTER, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged, Renderable, SerializeMe, SingleActivation, Viewshed};
|
||||||
use crate::random_table::RandomTable;
|
use crate::random_table::RandomTable;
|
||||||
use crate::rect::Rect;
|
use crate::rect::Rect;
|
||||||
|
|
||||||
@ -127,6 +127,7 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
|
|||||||
"Sabatons" => sabatons(ecs, x, y),
|
"Sabatons" => sabatons(ecs, x, y),
|
||||||
"Rations" => rations(ecs, x, y),
|
"Rations" => rations(ecs, x, y),
|
||||||
"Magic Mapping Scroll" => magic_mapper_scroll(ecs, x, y),
|
"Magic Mapping Scroll" => magic_mapper_scroll(ecs, x, y),
|
||||||
|
"Bear Trap" => bear_trap(ecs, x, y),
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -230,6 +231,7 @@ pub fn room_table(map_depth: i32) -> RandomTable {
|
|||||||
.add("Sabatons", map_depth - 4)
|
.add("Sabatons", map_depth - 4)
|
||||||
.add("Rations", 10)
|
.add("Rations", 10)
|
||||||
.add("Magic Mapping Scroll", 2)
|
.add("Magic Mapping Scroll", 2)
|
||||||
|
.add("Bear Trap", 2)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn dagger(ecs: &mut World, x: i32, y: i32) {
|
fn dagger(ecs: &mut World, x: i32, y: i32) {
|
||||||
@ -439,3 +441,23 @@ fn magic_mapper_scroll(ecs: &mut World, x: i32, y: i32) {
|
|||||||
.marked::<SimpleMarker<SerializeMe>>()
|
.marked::<SimpleMarker<SerializeMe>>()
|
||||||
.build();
|
.build();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn bear_trap(ecs: &mut World, x: i32, y: i32) {
|
||||||
|
ecs.create_entity()
|
||||||
|
.with(Position { x, y })
|
||||||
|
.with(Renderable {
|
||||||
|
glyph: rltk::to_cp437('^'),
|
||||||
|
render_order: 2,
|
||||||
|
fg: RGB::named(rltk::RED),
|
||||||
|
bg: RGB::named(rltk::BLACK),
|
||||||
|
})
|
||||||
|
.with(Name {
|
||||||
|
name: "Bear Trap".to_string(),
|
||||||
|
})
|
||||||
|
.with(Hidden {})
|
||||||
|
.with(EntryTrigger {})
|
||||||
|
.with(InflictsDamage { damage: 6 })
|
||||||
|
.with(SingleActivation {})
|
||||||
|
.marked::<SimpleMarker<SerializeMe>>()
|
||||||
|
.build();
|
||||||
|
}
|
||||||
|
62
src/trigger_system.rs
Normal file
62
src/trigger_system.rs
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
use crate::{EntityMoved, EntryTrigger, GameLog, Hidden, InflictsDamage, Map, Name, Position, SingleActivation, SufferDamage};
|
||||||
|
use crate::particle_system::ParticleBuilder;
|
||||||
|
|
||||||
|
pub struct TriggerSystem {}
|
||||||
|
|
||||||
|
impl<'a> System<'a> for TriggerSystem {
|
||||||
|
type SystemData = (
|
||||||
|
ReadExpect<'a, Map>,
|
||||||
|
WriteStorage<'a, EntityMoved>,
|
||||||
|
ReadStorage<'a, Position>,
|
||||||
|
ReadStorage<'a, EntryTrigger>,
|
||||||
|
WriteStorage<'a, Hidden>,
|
||||||
|
ReadStorage<'a, Name>,
|
||||||
|
Entities<'a>,
|
||||||
|
WriteExpect<'a, GameLog>,
|
||||||
|
ReadStorage<'a, InflictsDamage>,
|
||||||
|
WriteExpect<'a, ParticleBuilder>,
|
||||||
|
WriteStorage<'a, SufferDamage>,
|
||||||
|
WriteStorage<'a, SingleActivation>
|
||||||
|
);
|
||||||
|
|
||||||
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
|
let (map, mut entity_moved, position, entry_trigger, mut hidden, names, entities, mut game_log, inflicts_damage, mut particle_builder, mut inflict_damage, mut single_activation) = data;
|
||||||
|
|
||||||
|
let mut remove_entities: Vec<Entity> = Vec::new();
|
||||||
|
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
|
||||||
|
let idx = map.xy_idx(pos.x, pos.y);
|
||||||
|
|
||||||
|
for entity_id in map.tile_content[idx].iter() {
|
||||||
|
if *entity_id == entity {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(_trigger) = entry_trigger.get(*entity_id) {
|
||||||
|
if let Some(name) = names.get(*entity_id) {
|
||||||
|
game_log.entries.push(format!("{} triggers", name.name))
|
||||||
|
}
|
||||||
|
|
||||||
|
hidden.remove(*entity_id);
|
||||||
|
|
||||||
|
if let Some(damage) = inflicts_damage.get(*entity_id) {
|
||||||
|
particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 200.0);
|
||||||
|
SufferDamage::new_damage(&mut inflict_damage, entity, damage.damage);
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(_sa) = single_activation.get(*entity_id) {
|
||||||
|
remove_entities.push(*entity_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for trap in remove_entities.iter() {
|
||||||
|
entities.delete(*trap).expect("Could not delete trap");
|
||||||
|
}
|
||||||
|
|
||||||
|
entity_moved.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,10 +1,7 @@
|
|||||||
use rltk::{field_of_view, Point};
|
use rltk::{field_of_view, Point, RandomNumberGenerator};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
use crate::{
|
use crate::{components::{Player, Position, Viewshed}, GameLog, Hidden, map::Map, Name};
|
||||||
components::{Player, Position, Viewshed},
|
|
||||||
map::Map,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub struct VisibilitySystem {}
|
pub struct VisibilitySystem {}
|
||||||
|
|
||||||
@ -15,10 +12,14 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||||||
WriteStorage<'a, Viewshed>,
|
WriteStorage<'a, Viewshed>,
|
||||||
WriteStorage<'a, Position>,
|
WriteStorage<'a, Position>,
|
||||||
ReadStorage<'a, Player>,
|
ReadStorage<'a, Player>,
|
||||||
|
WriteStorage<'a, Hidden>,
|
||||||
|
WriteExpect<'a, RandomNumberGenerator>,
|
||||||
|
ReadStorage<'a, Name>,
|
||||||
|
WriteExpect<'a, GameLog>
|
||||||
);
|
);
|
||||||
|
|
||||||
fn run(&mut self, data: Self::SystemData) {
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
let (mut map, entities, mut viewshed, pos, player) = data;
|
let (mut map, entities, mut viewshed, pos, player, mut hidden, mut rng, names, mut game_log) = data;
|
||||||
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
||||||
if !viewshed.dirty {
|
if !viewshed.dirty {
|
||||||
continue;
|
continue;
|
||||||
@ -39,6 +40,17 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||||||
let idx = map.xy_idx(vis.x, vis.y);
|
let idx = map.xy_idx(vis.x, vis.y);
|
||||||
map.revealed_tiles[idx] = true;
|
map.revealed_tiles[idx] = true;
|
||||||
map.visible_tiles[idx] = true;
|
map.visible_tiles[idx] = true;
|
||||||
|
|
||||||
|
for e in map.tile_content[idx].iter() {
|
||||||
|
if let Some(_maybe_hidden) = hidden.get(*e) {
|
||||||
|
if rng.roll_dice(1, 24) == 1 {
|
||||||
|
if let Some(name) = names.get(*e) {
|
||||||
|
game_log.entries.push(format!("You spotted a {}.", &name.name));
|
||||||
|
}
|
||||||
|
hidden.remove(*e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user