Add hunger
This commit is contained in:
parent
cb17a9c356
commit
74c05f97af
@ -109,6 +109,25 @@ pub struct ProvidesHealing {
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pub heal_amount: i32,
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pub heal_amount: i32,
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}
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}
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#[derive(Component, Debug, ConvertSaveload, Clone)]
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pub struct Heals {
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pub amount: Vec<i32>,
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}
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impl Heals {
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pub fn new_healing(store: &mut WriteStorage<Heals>, target: Entity, amount: i32) {
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if let Some(healing) = store.get_mut(target) {
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healing.amount.push(amount);
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} else {
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let heal = Heals {
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amount: vec![amount],
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};
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store.insert(target, heal).expect("Unable to insert heal");
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}
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}
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}
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#[derive(Component, Debug, Clone, ConvertSaveload)]
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#[derive(Component, Debug, Clone, ConvertSaveload)]
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pub struct Ranged {
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pub struct Ranged {
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pub range: i32,
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pub range: i32,
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@ -178,3 +197,21 @@ pub struct WantsToRemoveItem {
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pub struct ParticleLifetime {
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pub struct ParticleLifetime {
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pub lifetime_ms: f32,
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pub lifetime_ms: f32,
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}
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}
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#[derive(PartialEq, Serialize, Deserialize, Clone, Copy)]
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pub enum HungerState {
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WellFed,
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Normal,
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Hungry,
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Starving,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct HungerClock {
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pub state: HungerState,
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pub duration: i32,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct ProvidesFood {}
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23
src/gui.rs
23
src/gui.rs
@ -1,14 +1,14 @@
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use rltk::Rltk;
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use rltk::RGB;
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use rltk::{Point, VirtualKeyCode};
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use rltk::{Point, VirtualKeyCode};
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use rltk::RGB;
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use rltk::Rltk;
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use specs::prelude::*;
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use specs::prelude::*;
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use crate::gamelog::GameLog;
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use crate::{HungerClock, HungerState, HungerSystem, Name};
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use crate::Name;
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use crate::Player;
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use crate::Position;
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use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
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use crate::{CombatStats, InBackpack, RunState, State, Viewshed};
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use crate::{Equipped, Map};
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use crate::{Equipped, Map};
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use crate::gamelog::GameLog;
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use crate::Player;
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use crate::Position;
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box(
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ctx.draw_box(
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@ -22,9 +22,10 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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let combat_stats = ecs.read_storage::<CombatStats>();
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let combat_stats = ecs.read_storage::<CombatStats>();
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let players = ecs.read_storage::<Player>();
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let players = ecs.read_storage::<Player>();
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let hunger = ecs.read_storage::<HungerClock>();
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let log = ecs.fetch::<GameLog>();
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let log = ecs.fetch::<GameLog>();
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for (_player, stats) in (&players, &combat_stats).join() {
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for (_player, stats, hc) in (&players, &combat_stats, &hunger).join() {
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let health = format!(" HP: {} / {}", stats.hp, stats.max_hp);
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let health = format!(" HP: {} / {}", stats.hp, stats.max_hp);
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ctx.print_color(
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ctx.print_color(
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12,
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12,
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@ -43,7 +44,15 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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RGB::named(rltk::RED),
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RGB::named(rltk::RED),
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RGB::named(rltk::BLACK),
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RGB::named(rltk::BLACK),
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);
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);
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match hc.state {
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HungerState::WellFed => ctx.print_color(71, 42, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Well Fed"),
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HungerState::Normal => {}
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HungerState::Hungry => ctx.print_color(71, 42, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Hungry"),
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HungerState::Starving => ctx.print_color(71, 42, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Starving"),
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}
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}
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}
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let mut y = 44;
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let mut y = 44;
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for s in log.entries.iter().rev() {
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for s in log.entries.iter().rev() {
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22
src/healing_system.rs
Normal file
22
src/healing_system.rs
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@ -0,0 +1,22 @@
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use specs::prelude::*;
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use crate::{CombatStats, GameLog, Heals};
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pub struct HealingSystem {}
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impl<'a> System<'a> for HealingSystem {
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type SystemData = (
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WriteStorage<'a, Heals>,
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WriteStorage<'a, CombatStats>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut heals, mut stats) = data;
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for (heal, mut stats) in (&heals, &mut stats).join() {
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stats.hp = i32::min(stats.max_hp, stats.hp + heal.amount.iter().sum::<i32>());
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}
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heals.clear();
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}
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}
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71
src/hunger_system.rs
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71
src/hunger_system.rs
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@ -0,0 +1,71 @@
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use specs::prelude::*;
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use crate::{GameLog, Heals, HungerClock, HungerState, ProvidesHealing, RunState, SufferDamage};
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use crate::spawner::player;
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pub struct HungerSystem {}
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impl<'a> System<'a> for HungerSystem {
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type SystemData = (
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Entities<'a>,
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WriteStorage<'a, HungerClock>,
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ReadExpect<'a, Entity>,
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ReadExpect<'a, RunState>,
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WriteStorage<'a, SufferDamage>,
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WriteExpect<'a, GameLog>,
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WriteStorage<'a, Heals>
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);
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fn run(&mut self, data: Self::SystemData) {
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let (entities, mut hunger_clock, player_entity, run_state, mut suffer_damage, mut game_log, mut heals) = data;
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for (entity, mut clock) in (&entities, &mut hunger_clock).join() {
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let mut proceed = false;
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match *run_state {
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RunState::PlayerTurn => {
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if entity == *player_entity { proceed = true; } }
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RunState::MonsterTurn => { if entity != *player_entity { proceed = true; } }
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_ => { proceed = false; }
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}
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if !proceed {
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continue;
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}
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clock.duration -= 1;
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if clock.duration > 0 {
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continue;
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}
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match clock.state {
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HungerState::WellFed => {
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clock.state = HungerState::Normal;
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clock.duration = 200;
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if entity == *player_entity {
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game_log.entries.push("You are no longer well-feed".to_string())
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}
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}
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HungerState::Normal => {
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clock.state = HungerState::Hungry;
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clock.duration = 200;
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if entity == *player_entity {
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game_log.entries.push("You are hungry".to_string())
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}
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}
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HungerState::Hungry => {
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clock.state = HungerState::Starving;
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clock.duration = 200;
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if entity == *player_entity {
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game_log.entries.push("You are Starving!".to_string())
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}
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}
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HungerState::Starving => {
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if entity == *player_entity {
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game_log.entries.push("Your hunger pangs are getting painful".to_string())
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}
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SufferDamage::new_damage(&mut suffer_damage, entity, 1);
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}
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}
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}
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}
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}
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@ -1,12 +1,8 @@
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use specs::prelude::*;
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use specs::prelude::*;
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use crate::{AreaOfEffect, CombatStats, Confusion, Consumable, Equippable, Equipped, HungerClock, HungerState, InBackpack, InflictsDamage, Map, Name, Position, ProvidesFood, ProvidesHealing, Ranged, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToRemoveItem, WantsToUseItem};
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use crate::gamelog::GameLog;
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use crate::gamelog::GameLog;
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use crate::particle_system::ParticleBuilder;
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use crate::particle_system::ParticleBuilder;
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use crate::{
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AreaOfEffect, CombatStats, Confusion, Consumable, Equippable, Equipped, InBackpack,
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InflictsDamage, Map, Name, Position, ProvidesHealing, Ranged, SufferDamage, WantsToDropItem,
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WantsToPickupItem, WantsToRemoveItem, WantsToUseItem,
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};
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pub struct ItemCollectionSystem {}
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pub struct ItemCollectionSystem {}
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@ -72,6 +68,8 @@ impl<'a> System<'a> for ItemUseSystem {
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WriteStorage<'a, InBackpack>,
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WriteStorage<'a, InBackpack>,
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WriteExpect<'a, ParticleBuilder>,
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WriteExpect<'a, ParticleBuilder>,
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ReadStorage<'a, Position>,
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ReadStorage<'a, Position>,
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ReadStorage<'a, ProvidesFood>,
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WriteStorage<'a, HungerClock>,
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);
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);
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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@ -95,6 +93,8 @@ impl<'a> System<'a> for ItemUseSystem {
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mut backpack,
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mut backpack,
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mut particle_builder,
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mut particle_builder,
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positions,
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positions,
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provides_food,
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mut hunger_clocks
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) = data;
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) = data;
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for (entity, use_item) in (&entities, &wants_use).join() {
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for (entity, use_item) in (&entities, &wants_use).join() {
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@ -133,10 +133,20 @@ impl<'a> System<'a> for ItemUseSystem {
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200.,
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200.,
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);
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);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if let Some(item_edible) = provides_food.get(use_item.item) {
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used_item = true;
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let target = targets[0];
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if let Some(hc) = hunger_clocks.get_mut(target) {
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hc.state = HungerState::WellFed;
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hc.duration = 20;
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game_log.entries.push(format!("You eat the {}.", names.get(use_item.item).unwrap().name));
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}
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}
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if let Some(item_equippable) = equippable.get(use_item.item) {
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if let Some(item_equippable) = equippable.get(use_item.item) {
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let target_slot = item_equippable.slot;
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let target_slot = item_equippable.slot;
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13
src/main.rs
13
src/main.rs
@ -14,6 +14,8 @@ use player::*;
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use visibility_system::*;
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use visibility_system::*;
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use crate::gamelog::GameLog;
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use crate::gamelog::GameLog;
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use crate::healing_system::HealingSystem;
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use crate::hunger_system::HungerSystem;
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use crate::inventory_system::{
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use crate::inventory_system::{
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ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
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ItemCollectionSystem, ItemDropSystem, ItemRemoveSystem, ItemUseSystem,
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};
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};
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@ -35,6 +37,8 @@ mod rect;
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mod save_load_system;
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mod save_load_system;
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mod spawner;
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mod spawner;
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mod visibility_system;
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mod visibility_system;
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mod hunger_system;
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mod healing_system;
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#[derive(PartialEq, Copy, Clone)]
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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pub enum RunState {
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@ -213,6 +217,9 @@ impl State {
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let mut damage_system = DamageSystem {};
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let mut damage_system = DamageSystem {};
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damage_system.run_now(&self.ecs);
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damage_system.run_now(&self.ecs);
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let mut healing_system = HealingSystem {};
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healing_system.run_now(&self.ecs);
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let mut inventory = ItemCollectionSystem {};
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let mut inventory = ItemCollectionSystem {};
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inventory.run_now(&self.ecs);
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inventory.run_now(&self.ecs);
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@ -225,6 +232,9 @@ impl State {
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let mut remove_items = ItemRemoveSystem {};
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let mut remove_items = ItemRemoveSystem {};
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remove_items.run_now(&self.ecs);
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remove_items.run_now(&self.ecs);
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let mut hunger = HungerSystem {};
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hunger.run_now(&self.ecs);
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let mut particle_spawn = ParticleSpawnSystem {};
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let mut particle_spawn = ParticleSpawnSystem {};
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particle_spawn.run_now(&self.ecs);
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particle_spawn.run_now(&self.ecs);
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@ -458,6 +468,9 @@ fn main() -> rltk::BError {
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gs.ecs.register::<DefenseBonus>();
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gs.ecs.register::<DefenseBonus>();
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gs.ecs.register::<WantsToRemoveItem>();
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gs.ecs.register::<WantsToRemoveItem>();
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gs.ecs.register::<ParticleLifetime>();
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gs.ecs.register::<ParticleLifetime>();
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gs.ecs.register::<HungerClock>();
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gs.ecs.register::<Heals>();
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gs.ecs.register::<ProvidesFood>();
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
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@ -1,9 +1,9 @@
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use specs::prelude::*;
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use specs::prelude::*;
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use crate::{DefenseBonus, Equipped, HungerClock, HungerState, MeleePowerBonus, Position};
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use crate::components::{CombatStats, Name, SufferDamage, WantsToMelee};
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use crate::components::{CombatStats, Name, SufferDamage, WantsToMelee};
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use crate::gamelog::GameLog;
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use crate::gamelog::GameLog;
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use crate::particle_system::ParticleBuilder;
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use crate::particle_system::ParticleBuilder;
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use crate::{DefenseBonus, Equipped, MeleePowerBonus, Position};
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pub struct MeleeCombatSystem {}
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pub struct MeleeCombatSystem {}
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@ -21,6 +21,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
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ReadStorage<'a, Equipped>,
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ReadStorage<'a, Equipped>,
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WriteExpect<'a, ParticleBuilder>,
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WriteExpect<'a, ParticleBuilder>,
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ReadStorage<'a, Position>,
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ReadStorage<'a, Position>,
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ReadStorage<'a, HungerClock>
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);
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);
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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@ -36,12 +37,16 @@ impl<'a> System<'a> for MeleeCombatSystem {
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equipped,
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equipped,
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mut particle_builder,
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mut particle_builder,
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positions,
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positions,
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hunger_clock
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) = data;
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) = data;
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for (entity, wants_melee, name, stats) in
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for (entity, wants_melee, name, stats) in
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(&entities, &wants_melee, &names, &combat_stats).join()
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(&entities, &wants_melee, &names, &combat_stats).join()
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{
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{
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if stats.hp > 0 {
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if stats.hp <= 0 {
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continue;
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}
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let mut offensive_bonus = 0;
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let mut offensive_bonus = 0;
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for (_item_entity, power_bonus, equipped_by) in
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for (_item_entity, power_bonus, equipped_by) in
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(&entities, &melee_bonus, &equipped).join()
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(&entities, &melee_bonus, &equipped).join()
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@ -51,6 +56,12 @@ impl<'a> System<'a> for MeleeCombatSystem {
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}
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}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if let Some(hc) = hunger_clock.get(entity) {
|
||||||
|
if hc.state == HungerState::WellFed {
|
||||||
|
offensive_bonus += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let target_stats = combat_stats.get(wants_melee.target).unwrap();
|
let target_stats = combat_stats.get(wants_melee.target).unwrap();
|
||||||
if target_stats.hp > 0 {
|
if target_stats.hp > 0 {
|
||||||
let target_name = names.get(wants_melee.target).unwrap();
|
let target_name = names.get(wants_melee.target).unwrap();
|
||||||
@ -94,7 +105,6 @@ impl<'a> System<'a> for MeleeCombatSystem {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
wants_melee.clear();
|
wants_melee.clear();
|
||||||
}
|
}
|
||||||
|
@ -3,13 +3,9 @@ use std::cmp::{max, min};
|
|||||||
use rltk::{Point, Rltk, VirtualKeyCode};
|
use rltk::{Point, Rltk, VirtualKeyCode};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
use crate::{components::{CombatStats, Player, Position, Viewshed, WantsToMelee}, HungerClock, HungerState, Item, map::Map, Monster, RunState, State, TileType, WantsToPickupItem};
|
||||||
use crate::gamelog::GameLog;
|
use crate::gamelog::GameLog;
|
||||||
use crate::spawner::player;
|
use crate::spawner::player;
|
||||||
use crate::{
|
|
||||||
components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
|
|
||||||
map::Map,
|
|
||||||
Item, Monster, RunState, State, TileType, WantsToPickupItem,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
||||||
let mut positions = ecs.write_storage::<Position>();
|
let mut positions = ecs.write_storage::<Position>();
|
||||||
@ -139,10 +135,20 @@ fn skip_turn(ecs: &mut World) -> RunState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let hunger_clock = ecs.read_storage::<HungerClock>();
|
||||||
|
let mut heal_bonus = 0;
|
||||||
|
if let Some(hc) = hunger_clock.get(*player_entity) {
|
||||||
|
match hc.state {
|
||||||
|
HungerState::Hungry | HungerState::Starving => {can_heal = false;}
|
||||||
|
HungerState::WellFed => {heal_bonus = 1;}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if can_heal {
|
if can_heal {
|
||||||
let mut health_component = ecs.write_storage::<CombatStats>();
|
let mut health_component = ecs.write_storage::<CombatStats>();
|
||||||
let player_hp = health_component.get_mut(*player_entity).unwrap();
|
let player_hp = health_component.get_mut(*player_entity).unwrap();
|
||||||
player_hp.hp = i32::min(player_hp.hp + 1, player_hp.max_hp);
|
player_hp.hp = i32::min(player_hp.hp + 1 + heal_bonus, player_hp.max_hp);
|
||||||
}
|
}
|
||||||
|
|
||||||
RunState::PlayerTurn
|
RunState::PlayerTurn
|
||||||
|
@ -77,7 +77,10 @@ pub fn save_game(ecs: &mut World) {
|
|||||||
MeleePowerBonus,
|
MeleePowerBonus,
|
||||||
DefenseBonus,
|
DefenseBonus,
|
||||||
WantsToRemoveItem,
|
WantsToRemoveItem,
|
||||||
ParticleLifetime
|
ParticleLifetime,
|
||||||
|
HungerClock,
|
||||||
|
Heals,
|
||||||
|
ProvidesFood
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -157,7 +160,10 @@ pub fn load_game(ecs: &mut World) {
|
|||||||
MeleePowerBonus,
|
MeleePowerBonus,
|
||||||
DefenseBonus,
|
DefenseBonus,
|
||||||
WantsToRemoveItem,
|
WantsToRemoveItem,
|
||||||
ParticleLifetime
|
ParticleLifetime,
|
||||||
|
HungerClock,
|
||||||
|
Heals,
|
||||||
|
ProvidesFood
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,13 +4,9 @@ use rltk::{FontCharType, RandomNumberGenerator, RGB};
|
|||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
use specs::saveload::{MarkedBuilder, SimpleMarker};
|
||||||
|
|
||||||
|
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot, Equippable, HungerClock, HungerState, InflictsDamage, Item, MAP_WIDTH, MAX_MONSTER, MeleePowerBonus, Monster, Name, Player, Position, ProvidesFood, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed};
|
||||||
use crate::random_table::RandomTable;
|
use crate::random_table::RandomTable;
|
||||||
use crate::rect::Rect;
|
use crate::rect::Rect;
|
||||||
use crate::{
|
|
||||||
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot,
|
|
||||||
Equippable, InflictsDamage, Item, MeleePowerBonus, Monster, Name, Player, Position,
|
|
||||||
ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed, MAP_WIDTH, MAX_MONSTER,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||||
ecs.create_entity()
|
ecs.create_entity()
|
||||||
@ -39,6 +35,10 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
|||||||
defense: 2,
|
defense: 2,
|
||||||
power: 5,
|
power: 5,
|
||||||
})
|
})
|
||||||
|
.with(HungerClock {
|
||||||
|
duration: 20,
|
||||||
|
state: HungerState::WellFed,
|
||||||
|
})
|
||||||
.marked::<SimpleMarker<SerializeMe>>()
|
.marked::<SimpleMarker<SerializeMe>>()
|
||||||
.build()
|
.build()
|
||||||
}
|
}
|
||||||
@ -125,6 +125,7 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
|
|||||||
"Breastplate" => breastplate(ecs, x, y),
|
"Breastplate" => breastplate(ecs, x, y),
|
||||||
"Leggings" => leggings(ecs, x, y),
|
"Leggings" => leggings(ecs, x, y),
|
||||||
"Sabatons" => sabatons(ecs, x, y),
|
"Sabatons" => sabatons(ecs, x, y),
|
||||||
|
"Rations" => rations(ecs, x, y),
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -226,6 +227,7 @@ pub fn room_table(map_depth: i32) -> RandomTable {
|
|||||||
.add("Breastplate", map_depth - 3)
|
.add("Breastplate", map_depth - 3)
|
||||||
.add("Leggings", map_depth - 4)
|
.add("Leggings", map_depth - 4)
|
||||||
.add("Sabatons", map_depth - 4)
|
.add("Sabatons", map_depth - 4)
|
||||||
|
.add("Rations", 10)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn dagger(ecs: &mut World, x: i32, y: i32) {
|
fn dagger(ecs: &mut World, x: i32, y: i32) {
|
||||||
@ -397,3 +399,23 @@ fn sabatons(ecs: &mut World, x: i32, y: i32) {
|
|||||||
.marked::<SimpleMarker<SerializeMe>>()
|
.marked::<SimpleMarker<SerializeMe>>()
|
||||||
.build();
|
.build();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fn rations(ecs: &mut World, x: i32, y: i32) {
|
||||||
|
ecs.create_entity()
|
||||||
|
.with(Position { x, y })
|
||||||
|
.with(Renderable {
|
||||||
|
glyph: rltk::to_cp437('%'),
|
||||||
|
render_order: 2,
|
||||||
|
fg: RGB::named(rltk::GREEN),
|
||||||
|
bg: RGB::named(rltk::BLACK),
|
||||||
|
})
|
||||||
|
.with(Item {})
|
||||||
|
.with(Name {
|
||||||
|
name: "Rations".to_string(),
|
||||||
|
})
|
||||||
|
.with(Consumable{})
|
||||||
|
.with(ProvidesFood{})
|
||||||
|
.marked::<SimpleMarker<SerializeMe>>()
|
||||||
|
.build();
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user