Add chapter: 16
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src/map.rs
40
src/map.rs
@ -1,6 +1,6 @@
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use std::cmp::{max, min};
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use std::cmp::{max, min};
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use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, RGB};
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use rltk::{Algorithm2D, BaseMap, FontCharType, Point, RandomNumberGenerator, RGB, Rltk};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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use specs::prelude::*;
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@ -17,7 +17,6 @@ pub const MAP_WIDTH: usize = 80;
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pub const MAP_HEIGHT: usize = 43;
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pub const MAP_HEIGHT: usize = 43;
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pub const MAP_COUNT: usize = MAP_HEIGHT * MAP_WIDTH;
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pub const MAP_COUNT: usize = MAP_HEIGHT * MAP_WIDTH;
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pub const MAX_MONSTER: i32 = 4;
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pub const MAX_MONSTER: i32 = 4;
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pub const MAX_ITEMS: i32 = 2;
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#[derive(Default, Serialize, Deserialize, Clone)]
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#[derive(Default, Serialize, Deserialize, Clone)]
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pub struct Map {
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pub struct Map {
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@ -216,7 +215,7 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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TileType::Wall => {
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TileType::Wall => {
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fg = RGB::from_f32(0., 1.0, 0.);
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fg = RGB::from_f32(0., 1.0, 0.);
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glyph = rltk::to_cp437('#');
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glyph = wall_glyph(&*map, x, y);
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}
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}
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TileType::DownStairs => {
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TileType::DownStairs => {
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@ -237,3 +236,38 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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}
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}
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}
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}
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}
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> FontCharType {
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 { return 35; }
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let mut mask: u8 = 0;
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if is_revealed_and_wall(map, x, y - 1) { mask += 1; }
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if is_revealed_and_wall(map, x, y + 1) { mask += 2; }
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if is_revealed_and_wall(map, x - 1, y) { mask += 4; }
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if is_revealed_and_wall(map, x + 1, y) { mask += 8; }
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match mask {
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0 => { 9 } // Pillar because we can't see neighbors
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1 => { 186 } // Wall only to the north
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2 => { 186 } // Wall only to the south
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3 => { 186 } // Wall to the north and south
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4 => { 205 } // Wall only to the west
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5 => { 188 } // Wall to the north and west
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6 => { 187 } // Wall to the south and west
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7 => { 185 } // Wall to the north, south and west
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8 => { 205 } // Wall only to the east
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9 => { 200 } // Wall to the north and east
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10 => { 201 } // Wall to the south and east
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11 => { 204 } // Wall to the north, south and east
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12 => { 205 } // Wall to the east and west
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13 => { 202 } // Wall to the east, west, and south
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14 => { 203 } // Wall to the east, west, and north
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15 => { 206 } // ╬ Wall on all sides
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_ => { 35 } // We missed one?
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}
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}
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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let idx = map.xy_idx(x, y);
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map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
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}
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@ -9,7 +9,7 @@ use crate::rect::Rect;
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use crate::{
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use crate::{
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AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot,
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AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, DefenseBonus, EquipmentSlot,
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Equippable, InflictsDamage, Item, MeleePowerBonus, Monster, Name, Player, Position,
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Equippable, InflictsDamage, Item, MeleePowerBonus, Monster, Name, Player, Position,
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ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER,
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ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed, MAP_WIDTH, MAX_MONSTER,
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};
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};
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pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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