Added chapter 2.9
This commit is contained in:
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bda34abfa3
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@ -1,4 +1,4 @@
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use rltk::RGB;
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use rltk::{Point, RGB};
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use specs::prelude::*;
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use specs_derive::*;
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@ -88,8 +88,9 @@ pub struct WantsToPickupItem {
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}
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#[derive(Component, Debug, Clone)]
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pub struct WantsToDrinkPotion {
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pub potion: Entity,
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pub struct WantsToUseItem {
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pub item: Entity,
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pub target: Option<Point>,
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}
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#[derive(Component, Debug, Clone)]
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@ -97,4 +98,30 @@ pub struct WantsToDropItem {
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pub item: Entity,
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}
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#[derive(Component, Debug)]
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pub struct Consumable {}
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#[derive(Component, Debug)]
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pub struct ProvidesHealing {
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pub heal_amount: i32,
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}
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#[derive(Component, Debug)]
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pub struct Ranged {
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pub range: i32,
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}
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#[derive(Component, Debug)]
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pub struct InflictsDamage {
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pub damage: i32,
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}
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#[derive(Component, Debug)]
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pub struct AreaOfEffect {
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pub radius: i32,
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}
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#[derive(Component, Debug)]
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pub struct Confusion {
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pub turns: i32,
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}
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146
src/gui.rs
146
src/gui.rs
@ -1,14 +1,14 @@
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use rltk::{BTerm, Point, VirtualKeyCode};
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use rltk::RGB;
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use rltk::Rltk;
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use rltk::RGB;
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use rltk::{BTerm, Point, VirtualKeyCode};
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use specs::prelude::*;
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use crate::{CombatStats, InBackpack, State};
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use crate::gamelog::GameLog;
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use crate::Map;
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use crate::Name;
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use crate::Player;
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use crate::Position;
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use crate::{CombatStats, InBackpack, State, Viewshed};
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pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_box(
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@ -230,18 +230,19 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => {
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match key {
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VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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}
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}
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},
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}
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}
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@ -251,20 +252,62 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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let backpack = gs.ecs.read_storage::<InBackpack>();
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let entities = gs.ecs.entities();
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let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity);
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let inventory = (&backpack, &names)
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.join()
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.filter(|item| item.0.owner == *player_entity);
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let count = inventory.count();
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let mut y = (25 - (count / 2)) as i32;
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ctx.draw_box(15, y - 2, 31, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?");
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ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel");
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ctx.draw_box(
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15,
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y - 2,
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31,
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(count + 3) as i32,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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);
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ctx.print_color(
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18,
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y - 2,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"Drop Which Item?",
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);
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ctx.print_color(
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18,
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y + count as i32 + 1,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"ESCAPE to cancel",
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);
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let mut equippable: Vec<Entity> = Vec::new();
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let mut j = 0;
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for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) {
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ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('('));
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ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType);
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ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')'));
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for (entity, _pack, name) in (&entities, &backpack, &names)
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.join()
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.filter(|item| item.1.owner == *player_entity)
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{
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ctx.set(
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17,
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y,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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rltk::to_cp437('('),
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);
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ctx.set(
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18,
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y,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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97 + j as rltk::FontCharType,
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);
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ctx.set(
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19,
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y,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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rltk::to_cp437(')'),
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);
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ctx.print(21, y, &name.name.to_string());
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equippable.push(entity);
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@ -274,17 +317,74 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
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match ctx.key {
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None => (ItemMenuResult::NoResponse, None),
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Some(key) => {
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match key {
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VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) }
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Some(key) => match key {
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VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
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_ => {
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let selection = rltk::letter_to_option(key);
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if selection > -1 && selection < count as i32 {
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return (ItemMenuResult::Selected, Some(equippable[selection as usize]));
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return (
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ItemMenuResult::Selected,
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Some(equippable[selection as usize]),
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);
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}
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(ItemMenuResult::NoResponse, None)
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}
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}
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}
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},
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}
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}
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pub fn ranged_target(
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gs: &mut State,
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ctx: &mut Rltk,
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range: i32,
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) -> (ItemMenuResult, Option<Point>) {
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let player_entity = gs.ecs.fetch::<Entity>();
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let player_pos = gs.ecs.fetch::<Point>();
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let viewshed = gs.ecs.read_storage::<Viewshed>();
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ctx.print_color(
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5,
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0,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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"Select Target:",
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);
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let mut available_cells = Vec::new();
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let visible = viewshed.get(*player_entity);
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if let Some(visible) = visible {
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for idx in visible.visible_tiles.iter() {
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let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
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if distance <= range as f32 {
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ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
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available_cells.push(idx);
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}
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}
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} else {
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return (ItemMenuResult::Cancel, None);
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}
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let mouse_pos = ctx.mouse_pos();
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let mut valid_target = false;
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for idx in available_cells.iter() {
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if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 {
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valid_target = true;
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}
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}
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if valid_target {
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
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if ctx.left_click {
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return (
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ItemMenuResult::Selected,
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Some(Point::new(mouse_pos.0, mouse_pos.1)),
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);
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}
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} else {
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ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
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if ctx.left_click {
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return (ItemMenuResult::Cancel, None);
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}
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}
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(ItemMenuResult::NoResponse, None)
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}
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@ -1,9 +1,10 @@
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use rltk::Rltk;
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use specs::prelude::*;
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use crate::{CombatStats, InBackpack, Name, Position, Potion, State, WantsToDrinkPotion, WantsToDropItem, WantsToPickupItem};
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use crate::{AreaOfEffect, CombatStats, Confusion, Consumable, InBackpack, InflictsDamage, Map, Name, Position, Potion, ProvidesHealing, Ranged, State, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem};
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use crate::gamelog::GameLog;
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use crate::gui::ItemMenuResult;
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use crate::spawner::{confusion_scroll, player};
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pub struct ItemCollectionSystem {}
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@ -44,37 +45,136 @@ impl<'a> System<'a> for ItemCollectionSystem {
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}
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}
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pub struct PotionUseSystem {}
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pub struct ItemUseSystem {}
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impl<'a> System<'a> for PotionUseSystem {
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impl<'a> System<'a> for ItemUseSystem {
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type SystemData = (
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ReadExpect<'a, Entity>,
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WriteExpect<'a, GameLog>,
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Entities<'a>,
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WriteStorage<'a, WantsToDrinkPotion>,
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WriteStorage<'a, WantsToUseItem>,
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ReadStorage<'a, Name>,
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ReadStorage<'a, Potion>,
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WriteStorage<'a, CombatStats>
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ReadStorage<'a, Consumable>,
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WriteStorage<'a, CombatStats>,
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ReadStorage<'a, ProvidesHealing>,
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ReadStorage<'a, InflictsDamage>,
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ReadStorage<'a, Ranged>,
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ReadExpect<'a, Map>,
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WriteStorage<'a, SufferDamage>,
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ReadStorage<'a, AreaOfEffect>,
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WriteStorage<'a, Confusion>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (player_entity, mut gamelog, entities, mut wants_drink, names, potions, mut combat_stats) = data;
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let (
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player_entity,
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mut game_log,
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entities,
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mut wants_use,
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names,
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consumables,
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mut combat_stats,
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healing,
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inflicts_damage,
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ranged,
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map,
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mut suffer_damage,
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aoe,
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mut confused
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) = data;
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for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
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let potion = potions.get(drink.potion);
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match potion {
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None => {}
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Some(potion) => {
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stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
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for (entity, use_item) in (&entities, &wants_use).join() {
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let mut used_item = true;
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let mut targets: Vec<Entity> = Vec::new();
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match use_item.target {
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None => { targets.push(*player_entity) }
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Some(target) => {
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let area_effect = aoe.get(use_item.item);
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match area_effect {
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None => {
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let idx = map.xy_idx(target.x, target.y);
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for mob in map.tile_content[idx].iter() {
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targets.push(*mob);
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}
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}
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Some(area_effect) => {
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let mut black_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
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black_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
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for tile_idx in black_tiles.iter() {
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let idx = map.xy_idx(tile_idx.x, tile_idx.y);
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for mob in map.tile_content[idx].iter() {
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targets.push(*mob);
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}
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}
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}
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}
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}
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}
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if let Some(item_damages) = inflicts_damage.get(use_item.item) {
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used_item = false;
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for mob in targets.iter() {
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SufferDamage::new_damage(&mut suffer_damage, *mob, item_damages.damage);
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if entity == *player_entity {
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gamelog.entries.push(format!("You drink the {}, healing {} hp.", names.get(drink.potion).unwrap().name, potion.heal_amount));
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let mob_name = names.get(*mob).unwrap();
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let item_name = names.get(use_item.item).unwrap();
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game_log.entries.push(format!("You use {} on {}, inflicting {} hp.", item_name.name, mob_name.name, item_damages.damage));
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}
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entities.delete(drink.potion).expect("Delete failed");
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used_item = true;
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}
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}
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if let Some(item_heals) = healing.get(use_item.item) {
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used_item = false;
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for target in targets.iter() {
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let stats = combat_stats.get_mut(*target);
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if let Some(stats) = stats {
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stats.hp = i32::min(stats.max_hp, stats.hp + item_heals.heal_amount);
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if entity == *player_entity {
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game_log.entries.push(format!(
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"You drink the {}, healing {} hp.",
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names.get(use_item.item).unwrap().name,
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item_heals.heal_amount
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));
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}
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used_item = true;
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}
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}
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}
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wants_drink.clear();
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let mut add_confusion = Vec::new();
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{
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if let Some(caused_confusion) = confused.get(use_item.item) {
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used_item = false;
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for mob in targets.iter() {
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add_confusion.push((*mob, caused_confusion.turns));
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if entity == *player_entity {
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let mob_name = names.get(*mob).unwrap();
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let item_name = names.get(use_item.item).unwrap();
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game_log.entries.push(format!("You use {} on {}, confusing them.", item_name.name, mob_name.name));
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}
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}
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}
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}
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for mob in add_confusion.iter() {
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confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
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}
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if used_item {
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let consumable = consumables.get(use_item.item);
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match consumable {
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None => {}
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Some(_) => {
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entities.delete(use_item.item).expect("Delete failed");
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}
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}
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}
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}
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wants_use.clear();
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}
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}
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@ -88,11 +188,19 @@ impl<'a> System<'a> for ItemDropSystem {
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WriteStorage<'a, WantsToDropItem>,
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ReadStorage<'a, Name>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, InBackpack>
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WriteStorage<'a, InBackpack>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (player_entity, mut gamelog, entities, mut wants_drop, names, mut positions, mut backpack) = data;
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let (
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player_entity,
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mut game_log,
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entities,
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mut wants_drop,
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names,
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mut positions,
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mut backpack,
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) = data;
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for (entity, to_drop) in (&entities, &wants_drop).join() {
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let mut dropper_pos: Position = Position { x: 0, y: 0 };
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@ -101,16 +209,25 @@ impl<'a> System<'a> for ItemDropSystem {
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dropper_pos.x = dropped_pos.x;
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dropper_pos.y = dropped_pos.y;
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}
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positions.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y }).expect("Unable to insert position");
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positions
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.insert(
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to_drop.item,
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Position {
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x: dropper_pos.x,
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y: dropper_pos.y,
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},
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)
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.expect("Unable to insert position");
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backpack.remove(to_drop.item);
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if entity == *player_entity {
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gamelog.entries.push(format!("You drop the {}.", names.get(to_drop.item).unwrap().name));
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game_log.entries.push(format!(
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"You drop the {}.",
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names.get(to_drop.item).unwrap().name
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));
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}
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}
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wants_drop.clear();
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}
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}
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|
51
src/main.rs
51
src/main.rs
@ -12,7 +12,7 @@ use monster_ai_system::*;
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use player::*;
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use visibility_system::*;
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use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem};
|
||||
use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemUseSystem};
|
||||
|
||||
mod components;
|
||||
mod damage_system;
|
||||
@ -36,6 +36,7 @@ pub enum RunState {
|
||||
MonsterTurn,
|
||||
ShowInventory,
|
||||
ShowDropItem,
|
||||
ShowTargeting { range: i32, item: Entity },
|
||||
}
|
||||
|
||||
pub struct State {
|
||||
@ -62,7 +63,7 @@ impl State {
|
||||
let mut inventory = ItemCollectionSystem {};
|
||||
inventory.run_now(&self.ecs);
|
||||
|
||||
let mut potions = PotionUseSystem {};
|
||||
let mut potions = ItemUseSystem {};
|
||||
potions.run_now(&self.ecs);
|
||||
|
||||
let mut drop_items = ItemDropSystem {};
|
||||
@ -122,12 +123,26 @@ impl GameState for State {
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
|
||||
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDrinkPotion { potion: item_entity }).expect("Unable to insert intent");
|
||||
let is_ranged = self.ecs.read_storage::<Ranged>();
|
||||
let is_item_ranged = is_ranged.get(item_entity);
|
||||
if let Some(is_item_ranged) = is_item_ranged {
|
||||
newrunstate = RunState::ShowTargeting {
|
||||
range: is_item_ranged.range,
|
||||
item: item_entity,
|
||||
}
|
||||
} else {
|
||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToUseItem { item: item_entity, target: None },
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
newrunstate = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::ShowDropItem => {
|
||||
let result = gui::drop_item_menu(self, ctx);
|
||||
match result.0 {
|
||||
@ -136,7 +151,24 @@ impl GameState for State {
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let item_entity = result.1.unwrap();
|
||||
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
|
||||
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { item: item_entity }).expect("Unable to insert intent");
|
||||
intent
|
||||
.insert(
|
||||
*self.ecs.fetch::<Entity>(),
|
||||
WantsToDropItem { item: item_entity },
|
||||
)
|
||||
.expect("Unable to insert intent");
|
||||
newrunstate = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
}
|
||||
RunState::ShowTargeting { range, item } => {
|
||||
let result = gui::ranged_target(self, ctx, range);
|
||||
match result.0 {
|
||||
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
|
||||
gui::ItemMenuResult::NoResponse => {}
|
||||
gui::ItemMenuResult::Selected => {
|
||||
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
|
||||
intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 }).expect("Unable to insert intent");
|
||||
newrunstate = RunState::PlayerTurn;
|
||||
}
|
||||
}
|
||||
@ -177,12 +209,17 @@ fn main() -> rltk::BError {
|
||||
gs.ecs.register::<CombatStats>();
|
||||
gs.ecs.register::<WantsToMelee>();
|
||||
gs.ecs.register::<SufferDamage>();
|
||||
gs.ecs.register::<Potion>();
|
||||
gs.ecs.register::<Item>();
|
||||
gs.ecs.register::<InBackpack>();
|
||||
gs.ecs.register::<WantsToPickupItem>();
|
||||
gs.ecs.register::<WantsToDrinkPotion>();
|
||||
gs.ecs.register::<WantsToUseItem>();
|
||||
gs.ecs.register::<WantsToDropItem>();
|
||||
gs.ecs.register::<Consumable>();
|
||||
gs.ecs.register::<ProvidesHealing>();
|
||||
gs.ecs.register::<Ranged>();
|
||||
gs.ecs.register::<InflictsDamage>();
|
||||
gs.ecs.register::<AreaOfEffect>();
|
||||
gs.ecs.register::<Confusion>();
|
||||
let map = Map::new_map_rooms_and_corridors();
|
||||
|
||||
let (player_x, player_y) = map.rooms[0].center();
|
||||
|
@ -1,11 +1,7 @@
|
||||
use rltk::{console, Point};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
components::{Monster, Position, Viewshed, WantsToMelee},
|
||||
map::Map,
|
||||
RunState,
|
||||
};
|
||||
use crate::{components::{Monster, Position, Viewshed, WantsToMelee}, Confusion, map::Map, RunState};
|
||||
|
||||
pub struct MonsterAI {}
|
||||
|
||||
@ -21,6 +17,7 @@ impl<'a> System<'a> for MonsterAI {
|
||||
ReadStorage<'a, Monster>,
|
||||
WriteStorage<'a, Position>,
|
||||
WriteStorage<'a, WantsToMelee>,
|
||||
WriteStorage<'a, Confusion>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
@ -34,6 +31,7 @@ impl<'a> System<'a> for MonsterAI {
|
||||
monster,
|
||||
mut position,
|
||||
mut wants_to_melee,
|
||||
mut confused,
|
||||
) = data;
|
||||
|
||||
if *runstate != RunState::MonsterTurn {
|
||||
@ -43,6 +41,20 @@ impl<'a> System<'a> for MonsterAI {
|
||||
for (entity, mut viewshed, _monster, mut pos) in
|
||||
(&entities, &mut viewshed, &monster, &mut position).join()
|
||||
{
|
||||
let mut can_act = true;
|
||||
|
||||
if let Some(i_am_confused) = confused.get_mut(entity) {
|
||||
i_am_confused.turns -= 1;
|
||||
if i_am_confused.turns < 1 {
|
||||
confused.remove(entity);
|
||||
}
|
||||
can_act = false;
|
||||
}
|
||||
|
||||
if !can_act {
|
||||
return;
|
||||
}
|
||||
|
||||
let distance =
|
||||
rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
|
||||
if distance < 1.5 {
|
||||
|
@ -3,12 +3,12 @@ use std::cmp::{max, min};
|
||||
use rltk::{console, Point, Rltk, VirtualKeyCode};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::gamelog::GameLog;
|
||||
use crate::{
|
||||
components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
|
||||
Item,
|
||||
map::{Map, TileType}, RunState, State, WantsToPickupItem,
|
||||
map::{Map, TileType},
|
||||
Item, RunState, State, WantsToPickupItem,
|
||||
};
|
||||
use crate::gamelog::GameLog;
|
||||
|
||||
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
|
||||
let mut positions = ecs.write_storage::<Position>();
|
||||
|
@ -1,10 +1,7 @@
|
||||
use rltk::{FontCharType, RandomNumberGenerator, RGB};
|
||||
use specs::prelude::*;
|
||||
|
||||
use crate::{
|
||||
BlocksTile, CombatStats, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position,
|
||||
Potion, Renderable, Viewshed,
|
||||
};
|
||||
use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position, Potion, ProvidesHealing, Ranged, Renderable, Viewshed};
|
||||
use crate::rect::Rect;
|
||||
|
||||
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
|
||||
@ -130,7 +127,7 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
|
||||
for idx in item_spawn_points.iter() {
|
||||
let x = *idx % MAP_WIDTH;
|
||||
let y = *idx / MAP_WIDTH;
|
||||
health_potion(ecs, x as i32, y as i32);
|
||||
random_item(ecs, x as i32, y as i32);
|
||||
}
|
||||
}
|
||||
|
||||
@ -147,6 +144,80 @@ pub fn health_potion(ecs: &mut World, x: i32, y: i32) {
|
||||
name: "Health Potion".to_string(),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Potion { heal_amount: 8 })
|
||||
.with(Consumable {})
|
||||
.with(ProvidesHealing { heal_amount: 8 })
|
||||
.build();
|
||||
}
|
||||
|
||||
pub fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437(')'),
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
render_order: 2,
|
||||
})
|
||||
.with(Name {
|
||||
name: "Magic Missile Scroll".to_string(),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Consumable {})
|
||||
.with(Ranged { range: 6 })
|
||||
.with(InflictsDamage { damage: 8 })
|
||||
.build();
|
||||
}
|
||||
|
||||
pub fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437(')'),
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
render_order: 2,
|
||||
})
|
||||
.with(Name {
|
||||
name: "Fireball Scroll".to_string(),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Consumable {})
|
||||
.with(Ranged { range: 6 })
|
||||
.with(InflictsDamage { damage: 20 })
|
||||
.with(AreaOfEffect { radius: 3 })
|
||||
.build();
|
||||
}
|
||||
|
||||
pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||
ecs.create_entity()
|
||||
.with(Position { x, y })
|
||||
.with(Renderable {
|
||||
glyph: rltk::to_cp437(')'),
|
||||
fg: RGB::named(rltk::CYAN),
|
||||
bg: RGB::named(rltk::BLACK),
|
||||
render_order: 2,
|
||||
})
|
||||
.with(Name {
|
||||
name: "Confusion Scroll".to_string(),
|
||||
})
|
||||
.with(Item {})
|
||||
.with(Consumable {})
|
||||
.with(Ranged { range: 6 })
|
||||
.with(Confusion { turns: 4 })
|
||||
.build();
|
||||
}
|
||||
|
||||
|
||||
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
|
||||
let roll: i32;
|
||||
{
|
||||
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||
roll = rng.roll_dice(1, 4);
|
||||
}
|
||||
match roll {
|
||||
1 => health_potion(ecs, x, y),
|
||||
2 => fireball_scroll(ecs, x, y),
|
||||
3 => confusion_scroll(ecs, x, y),
|
||||
_ => magic_missile_scroll(ecs, x, y),
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user