Added chapter 2.9

This commit is contained in:
Kasper Juul Hermansen 2022-01-27 14:31:31 +01:00
parent bda34abfa3
commit 3caf253441
Signed by: kjuulh
GPG Key ID: 0F95C140730F2F23
7 changed files with 445 additions and 81 deletions

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@ -1,4 +1,4 @@
use rltk::RGB; use rltk::{Point, RGB};
use specs::prelude::*; use specs::prelude::*;
use specs_derive::*; use specs_derive::*;
@ -88,8 +88,9 @@ pub struct WantsToPickupItem {
} }
#[derive(Component, Debug, Clone)] #[derive(Component, Debug, Clone)]
pub struct WantsToDrinkPotion { pub struct WantsToUseItem {
pub potion: Entity, pub item: Entity,
pub target: Option<Point>,
} }
#[derive(Component, Debug, Clone)] #[derive(Component, Debug, Clone)]
@ -97,4 +98,30 @@ pub struct WantsToDropItem {
pub item: Entity, pub item: Entity,
} }
#[derive(Component, Debug)]
pub struct Consumable {}
#[derive(Component, Debug)]
pub struct ProvidesHealing {
pub heal_amount: i32,
}
#[derive(Component, Debug)]
pub struct Ranged {
pub range: i32,
}
#[derive(Component, Debug)]
pub struct InflictsDamage {
pub damage: i32,
}
#[derive(Component, Debug)]
pub struct AreaOfEffect {
pub radius: i32,
}
#[derive(Component, Debug)]
pub struct Confusion {
pub turns: i32,
}

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@ -1,14 +1,14 @@
use rltk::{BTerm, Point, VirtualKeyCode};
use rltk::RGB;
use rltk::Rltk; use rltk::Rltk;
use rltk::RGB;
use rltk::{BTerm, Point, VirtualKeyCode};
use specs::prelude::*; use specs::prelude::*;
use crate::{CombatStats, InBackpack, State};
use crate::gamelog::GameLog; use crate::gamelog::GameLog;
use crate::Map; use crate::Map;
use crate::Name; use crate::Name;
use crate::Player; use crate::Player;
use crate::Position; use crate::Position;
use crate::{CombatStats, InBackpack, State, Viewshed};
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) { pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.draw_box( ctx.draw_box(
@ -230,18 +230,19 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
match ctx.key { match ctx.key {
None => (ItemMenuResult::NoResponse, None), None => (ItemMenuResult::NoResponse, None),
Some(key) => { Some(key) => match key {
match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) } _ => {
_ => { let selection = rltk::letter_to_option(key);
let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 {
if selection > -1 && selection < count as i32 { return (
return (ItemMenuResult::Selected, Some(equippable[selection as usize])); ItemMenuResult::Selected,
} Some(equippable[selection as usize]),
(ItemMenuResult::NoResponse, None) );
} }
(ItemMenuResult::NoResponse, None)
} }
} },
} }
} }
@ -251,20 +252,62 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
let backpack = gs.ecs.read_storage::<InBackpack>(); let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities(); let entities = gs.ecs.entities();
let inventory = (&backpack, &names).join().filter(|item| item.0.owner == *player_entity); let inventory = (&backpack, &names)
.join()
.filter(|item| item.0.owner == *player_entity);
let count = inventory.count(); let count = inventory.count();
let mut y = (25 - (count / 2)) as i32; let mut y = (25 - (count / 2)) as i32;
ctx.draw_box(15, y - 2, 31, (count + 3) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); ctx.draw_box(
ctx.print_color(18, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "Drop Which Item?"); 15,
ctx.print_color(18, y + count as i32 + 1, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESCAPE to cancel"); y - 2,
31,
(count + 3) as i32,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
);
ctx.print_color(
18,
y - 2,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
"Drop Which Item?",
);
ctx.print_color(
18,
y + count as i32 + 1,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
"ESCAPE to cancel",
);
let mut equippable: Vec<Entity> = Vec::new(); let mut equippable: Vec<Entity> = Vec::new();
let mut j = 0; let mut j = 0;
for (entity, _pack, name) in (&entities, &backpack, &names).join().filter(|item| item.1.owner == *player_entity) { for (entity, _pack, name) in (&entities, &backpack, &names)
ctx.set(17, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437('(')); .join()
ctx.set(18, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + j as rltk::FontCharType); .filter(|item| item.1.owner == *player_entity)
ctx.set(19, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), rltk::to_cp437(')')); {
ctx.set(
17,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
rltk::to_cp437('('),
);
ctx.set(
18,
y,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
97 + j as rltk::FontCharType,
);
ctx.set(
19,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
rltk::to_cp437(')'),
);
ctx.print(21, y, &name.name.to_string()); ctx.print(21, y, &name.name.to_string());
equippable.push(entity); equippable.push(entity);
@ -274,17 +317,74 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
match ctx.key { match ctx.key {
None => (ItemMenuResult::NoResponse, None), None => (ItemMenuResult::NoResponse, None),
Some(key) => { Some(key) => match key {
match key { VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
VirtualKeyCode::Escape => { (ItemMenuResult::Cancel, None) } _ => {
_ => { let selection = rltk::letter_to_option(key);
let selection = rltk::letter_to_option(key); if selection > -1 && selection < count as i32 {
if selection > -1 && selection < count as i32 { return (
return (ItemMenuResult::Selected, Some(equippable[selection as usize])); ItemMenuResult::Selected,
} Some(equippable[selection as usize]),
(ItemMenuResult::NoResponse, None) );
} }
(ItemMenuResult::NoResponse, None)
}
},
}
}
pub fn ranged_target(
gs: &mut State,
ctx: &mut Rltk,
range: i32,
) -> (ItemMenuResult, Option<Point>) {
let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
let viewshed = gs.ecs.read_storage::<Viewshed>();
ctx.print_color(
5,
0,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
"Select Target:",
);
let mut available_cells = Vec::new();
let visible = viewshed.get(*player_entity);
if let Some(visible) = visible {
for idx in visible.visible_tiles.iter() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= range as f32 {
ctx.set_bg(idx.x, idx.y, RGB::named(rltk::BLUE));
available_cells.push(idx);
} }
} }
} else {
return (ItemMenuResult::Cancel, None);
} }
}
let mouse_pos = ctx.mouse_pos();
let mut valid_target = false;
for idx in available_cells.iter() {
if idx.x == mouse_pos.0 && idx.y == mouse_pos.1 {
valid_target = true;
}
}
if valid_target {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
if ctx.left_click {
return (
ItemMenuResult::Selected,
Some(Point::new(mouse_pos.0, mouse_pos.1)),
);
}
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
if ctx.left_click {
return (ItemMenuResult::Cancel, None);
}
}
(ItemMenuResult::NoResponse, None)
}

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@ -1,9 +1,10 @@
use rltk::Rltk; use rltk::Rltk;
use specs::prelude::*; use specs::prelude::*;
use crate::{CombatStats, InBackpack, Name, Position, Potion, State, WantsToDrinkPotion, WantsToDropItem, WantsToPickupItem}; use crate::{AreaOfEffect, CombatStats, Confusion, Consumable, InBackpack, InflictsDamage, Map, Name, Position, Potion, ProvidesHealing, Ranged, State, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem};
use crate::gamelog::GameLog; use crate::gamelog::GameLog;
use crate::gui::ItemMenuResult; use crate::gui::ItemMenuResult;
use crate::spawner::{confusion_scroll, player};
pub struct ItemCollectionSystem {} pub struct ItemCollectionSystem {}
@ -44,37 +45,136 @@ impl<'a> System<'a> for ItemCollectionSystem {
} }
} }
pub struct PotionUseSystem {} pub struct ItemUseSystem {}
impl<'a> System<'a> for PotionUseSystem { impl<'a> System<'a> for ItemUseSystem {
type SystemData = ( type SystemData = (
ReadExpect<'a, Entity>, ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>, WriteExpect<'a, GameLog>,
Entities<'a>, Entities<'a>,
WriteStorage<'a, WantsToDrinkPotion>, WriteStorage<'a, WantsToUseItem>,
ReadStorage<'a, Name>, ReadStorage<'a, Name>,
ReadStorage<'a, Potion>, ReadStorage<'a, Consumable>,
WriteStorage<'a, CombatStats> WriteStorage<'a, CombatStats>,
ReadStorage<'a, ProvidesHealing>,
ReadStorage<'a, InflictsDamage>,
ReadStorage<'a, Ranged>,
ReadExpect<'a, Map>,
WriteStorage<'a, SufferDamage>,
ReadStorage<'a, AreaOfEffect>,
WriteStorage<'a, Confusion>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, entities, mut wants_drink, names, potions, mut combat_stats) = data; let (
player_entity,
mut game_log,
entities,
mut wants_use,
names,
consumables,
mut combat_stats,
healing,
inflicts_damage,
ranged,
map,
mut suffer_damage,
aoe,
mut confused
) = data;
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() { for (entity, use_item) in (&entities, &wants_use).join() {
let potion = potions.get(drink.potion); let mut used_item = true;
match potion {
None => {} let mut targets: Vec<Entity> = Vec::new();
Some(potion) => { match use_item.target {
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount); None => { targets.push(*player_entity) }
if entity == *player_entity { Some(target) => {
gamelog.entries.push(format!("You drink the {}, healing {} hp.", names.get(drink.potion).unwrap().name, potion.heal_amount)); let area_effect = aoe.get(use_item.item);
match area_effect {
None => {
let idx = map.xy_idx(target.x, target.y);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
}
Some(area_effect) => {
let mut black_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
black_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
for tile_idx in black_tiles.iter() {
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
}
}
}
}
}
if let Some(item_damages) = inflicts_damage.get(use_item.item) {
used_item = false;
for mob in targets.iter() {
SufferDamage::new_damage(&mut suffer_damage, *mob, item_damages.damage);
if entity == *player_entity {
let mob_name = names.get(*mob).unwrap();
let item_name = names.get(use_item.item).unwrap();
game_log.entries.push(format!("You use {} on {}, inflicting {} hp.", item_name.name, mob_name.name, item_damages.damage));
}
used_item = true;
}
}
if let Some(item_heals) = healing.get(use_item.item) {
used_item = false;
for target in targets.iter() {
let stats = combat_stats.get_mut(*target);
if let Some(stats) = stats {
stats.hp = i32::min(stats.max_hp, stats.hp + item_heals.heal_amount);
if entity == *player_entity {
game_log.entries.push(format!(
"You drink the {}, healing {} hp.",
names.get(use_item.item).unwrap().name,
item_heals.heal_amount
));
}
used_item = true;
}
}
}
let mut add_confusion = Vec::new();
{
if let Some(caused_confusion) = confused.get(use_item.item) {
used_item = false;
for mob in targets.iter() {
add_confusion.push((*mob, caused_confusion.turns));
if entity == *player_entity {
let mob_name = names.get(*mob).unwrap();
let item_name = names.get(use_item.item).unwrap();
game_log.entries.push(format!("You use {} on {}, confusing them.", item_name.name, mob_name.name));
}
}
}
}
for mob in add_confusion.iter() {
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
}
if used_item {
let consumable = consumables.get(use_item.item);
match consumable {
None => {}
Some(_) => {
entities.delete(use_item.item).expect("Delete failed");
} }
entities.delete(drink.potion).expect("Delete failed");
} }
} }
} }
wants_drink.clear(); wants_use.clear();
} }
} }
@ -88,11 +188,19 @@ impl<'a> System<'a> for ItemDropSystem {
WriteStorage<'a, WantsToDropItem>, WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>, ReadStorage<'a, Name>,
WriteStorage<'a, Position>, WriteStorage<'a, Position>,
WriteStorage<'a, InBackpack> WriteStorage<'a, InBackpack>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, entities, mut wants_drop, names, mut positions, mut backpack) = data; let (
player_entity,
mut game_log,
entities,
mut wants_drop,
names,
mut positions,
mut backpack,
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() { for (entity, to_drop) in (&entities, &wants_drop).join() {
let mut dropper_pos: Position = Position { x: 0, y: 0 }; let mut dropper_pos: Position = Position { x: 0, y: 0 };
@ -101,16 +209,25 @@ impl<'a> System<'a> for ItemDropSystem {
dropper_pos.x = dropped_pos.x; dropper_pos.x = dropped_pos.x;
dropper_pos.y = dropped_pos.y; dropper_pos.y = dropped_pos.y;
} }
positions.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y }).expect("Unable to insert position"); positions
.insert(
to_drop.item,
Position {
x: dropper_pos.x,
y: dropper_pos.y,
},
)
.expect("Unable to insert position");
backpack.remove(to_drop.item); backpack.remove(to_drop.item);
if entity == *player_entity { if entity == *player_entity {
gamelog.entries.push(format!("You drop the {}.", names.get(to_drop.item).unwrap().name)); game_log.entries.push(format!(
"You drop the {}.",
names.get(to_drop.item).unwrap().name
));
} }
} }
wants_drop.clear(); wants_drop.clear();
} }
} }

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@ -12,7 +12,7 @@ use monster_ai_system::*;
use player::*; use player::*;
use visibility_system::*; use visibility_system::*;
use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, PotionUseSystem}; use crate::inventory_system::{ItemCollectionSystem, ItemDropSystem, ItemUseSystem};
mod components; mod components;
mod damage_system; mod damage_system;
@ -36,6 +36,7 @@ pub enum RunState {
MonsterTurn, MonsterTurn,
ShowInventory, ShowInventory,
ShowDropItem, ShowDropItem,
ShowTargeting { range: i32, item: Entity },
} }
pub struct State { pub struct State {
@ -62,7 +63,7 @@ impl State {
let mut inventory = ItemCollectionSystem {}; let mut inventory = ItemCollectionSystem {};
inventory.run_now(&self.ecs); inventory.run_now(&self.ecs);
let mut potions = PotionUseSystem {}; let mut potions = ItemUseSystem {};
potions.run_now(&self.ecs); potions.run_now(&self.ecs);
let mut drop_items = ItemDropSystem {}; let mut drop_items = ItemDropSystem {};
@ -122,9 +123,23 @@ impl GameState for State {
gui::ItemMenuResult::NoResponse => {} gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => { gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap(); let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>(); let is_ranged = self.ecs.read_storage::<Ranged>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDrinkPotion { potion: item_entity }).expect("Unable to insert intent"); let is_item_ranged = is_ranged.get(item_entity);
newrunstate = RunState::PlayerTurn; if let Some(is_item_ranged) = is_item_ranged {
newrunstate = RunState::ShowTargeting {
range: is_item_ranged.range,
item: item_entity,
}
} else {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent
.insert(
*self.ecs.fetch::<Entity>(),
WantsToUseItem { item: item_entity, target: None },
)
.expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
} }
} }
} }
@ -136,7 +151,24 @@ impl GameState for State {
gui::ItemMenuResult::Selected => { gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap(); let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDropItem>(); let mut intent = self.ecs.write_storage::<WantsToDropItem>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { item: item_entity }).expect("Unable to insert intent"); intent
.insert(
*self.ecs.fetch::<Entity>(),
WantsToDropItem { item: item_entity },
)
.expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn;
}
}
}
RunState::ShowTargeting { range, item } => {
let result = gui::ranged_target(self, ctx, range);
match result.0 {
gui::ItemMenuResult::Cancel => newrunstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 }).expect("Unable to insert intent");
newrunstate = RunState::PlayerTurn; newrunstate = RunState::PlayerTurn;
} }
} }
@ -177,12 +209,17 @@ fn main() -> rltk::BError {
gs.ecs.register::<CombatStats>(); gs.ecs.register::<CombatStats>();
gs.ecs.register::<WantsToMelee>(); gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>(); gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Potion>();
gs.ecs.register::<Item>(); gs.ecs.register::<Item>();
gs.ecs.register::<InBackpack>(); gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>(); gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDrinkPotion>(); gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<WantsToDropItem>(); gs.ecs.register::<WantsToDropItem>();
gs.ecs.register::<Consumable>();
gs.ecs.register::<ProvidesHealing>();
gs.ecs.register::<Ranged>();
gs.ecs.register::<InflictsDamage>();
gs.ecs.register::<AreaOfEffect>();
gs.ecs.register::<Confusion>();
let map = Map::new_map_rooms_and_corridors(); let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].center(); let (player_x, player_y) = map.rooms[0].center();

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@ -1,11 +1,7 @@
use rltk::{console, Point}; use rltk::{console, Point};
use specs::prelude::*; use specs::prelude::*;
use crate::{ use crate::{components::{Monster, Position, Viewshed, WantsToMelee}, Confusion, map::Map, RunState};
components::{Monster, Position, Viewshed, WantsToMelee},
map::Map,
RunState,
};
pub struct MonsterAI {} pub struct MonsterAI {}
@ -21,6 +17,7 @@ impl<'a> System<'a> for MonsterAI {
ReadStorage<'a, Monster>, ReadStorage<'a, Monster>,
WriteStorage<'a, Position>, WriteStorage<'a, Position>,
WriteStorage<'a, WantsToMelee>, WriteStorage<'a, WantsToMelee>,
WriteStorage<'a, Confusion>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
@ -34,6 +31,7 @@ impl<'a> System<'a> for MonsterAI {
monster, monster,
mut position, mut position,
mut wants_to_melee, mut wants_to_melee,
mut confused,
) = data; ) = data;
if *runstate != RunState::MonsterTurn { if *runstate != RunState::MonsterTurn {
@ -41,8 +39,22 @@ impl<'a> System<'a> for MonsterAI {
} }
for (entity, mut viewshed, _monster, mut pos) in for (entity, mut viewshed, _monster, mut pos) in
(&entities, &mut viewshed, &monster, &mut position).join() (&entities, &mut viewshed, &monster, &mut position).join()
{ {
let mut can_act = true;
if let Some(i_am_confused) = confused.get_mut(entity) {
i_am_confused.turns -= 1;
if i_am_confused.turns < 1 {
confused.remove(entity);
}
can_act = false;
}
if !can_act {
return;
}
let distance = let distance =
rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos); rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
if distance < 1.5 { if distance < 1.5 {

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@ -3,12 +3,12 @@ use std::cmp::{max, min};
use rltk::{console, Point, Rltk, VirtualKeyCode}; use rltk::{console, Point, Rltk, VirtualKeyCode};
use specs::prelude::*; use specs::prelude::*;
use crate::gamelog::GameLog;
use crate::{ use crate::{
components::{CombatStats, Player, Position, Viewshed, WantsToMelee}, components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
Item, map::{Map, TileType},
map::{Map, TileType}, RunState, State, WantsToPickupItem, Item, RunState, State, WantsToPickupItem,
}; };
use crate::gamelog::GameLog;
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) { pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>(); let mut positions = ecs.write_storage::<Position>();
@ -20,7 +20,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
for (entity, _player, pos, viewshed) in for (entity, _player, pos, viewshed) in
(&entities, &mut players, &mut positions, &mut viewsheds).join() (&entities, &mut players, &mut positions, &mut viewsheds).join()
{ {
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y); let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);

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@ -1,10 +1,7 @@
use rltk::{FontCharType, RandomNumberGenerator, RGB}; use rltk::{FontCharType, RandomNumberGenerator, RGB};
use specs::prelude::*; use specs::prelude::*;
use crate::{ use crate::{AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position, Potion, ProvidesHealing, Ranged, Renderable, Viewshed};
BlocksTile, CombatStats, Item, MAP_WIDTH, MAX_ITEMS, MAX_MONSTER, Monster, Name, Player, Position,
Potion, Renderable, Viewshed,
};
use crate::rect::Rect; use crate::rect::Rect;
pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity { pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
@ -130,7 +127,7 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
for idx in item_spawn_points.iter() { for idx in item_spawn_points.iter() {
let x = *idx % MAP_WIDTH; let x = *idx % MAP_WIDTH;
let y = *idx / MAP_WIDTH; let y = *idx / MAP_WIDTH;
health_potion(ecs, x as i32, y as i32); random_item(ecs, x as i32, y as i32);
} }
} }
@ -147,6 +144,80 @@ pub fn health_potion(ecs: &mut World, x: i32, y: i32) {
name: "Health Potion".to_string(), name: "Health Potion".to_string(),
}) })
.with(Item {}) .with(Item {})
.with(Potion { heal_amount: 8 }) .with(Consumable {})
.with(ProvidesHealing { heal_amount: 8 })
.build(); .build();
} }
pub fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name {
name: "Magic Missile Scroll".to_string(),
})
.with(Item {})
.with(Consumable {})
.with(Ranged { range: 6 })
.with(InflictsDamage { damage: 8 })
.build();
}
pub fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name {
name: "Fireball Scroll".to_string(),
})
.with(Item {})
.with(Consumable {})
.with(Ranged { range: 6 })
.with(InflictsDamage { damage: 20 })
.with(AreaOfEffect { radius: 3 })
.build();
}
pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name {
name: "Confusion Scroll".to_string(),
})
.with(Item {})
.with(Consumable {})
.with(Ranged { range: 6 })
.with(Confusion { turns: 4 })
.build();
}
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 4);
}
match roll {
1 => health_potion(ecs, x, y),
2 => fireball_scroll(ecs, x, y),
3 => confusion_scroll(ecs, x, y),
_ => magic_missile_scroll(ecs, x, y),
}
}