roguelike/src/spawner.rs

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use std::collections::HashMap;
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use rltk::{FontCharType, RandomNumberGenerator, RGB};
use specs::prelude::*;
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use specs::saveload::{MarkedBuilder, SimpleMarker};
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use crate::random_table::RandomTable;
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use crate::rect::Rect;
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use crate::{
AreaOfEffect, BlocksTile, CombatStats, Confusion, Consumable, InflictsDamage, Item, Monster,
Name, Player, Position, ProvidesHealing, Ranged, Renderable, SerializeMe, Viewshed, MAP_WIDTH,
MAX_ITEMS, MAX_MONSTER,
};
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pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
ecs.create_entity()
.with(Position {
x: player_x,
y: player_y,
})
.with(Renderable {
glyph: rltk::to_cp437('@'),
fg: RGB::named(rltk::YELLOW),
bg: RGB::named(rltk::BLACK),
render_order: 0,
})
.with(Player {})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Name {
name: "Player".to_string(),
})
.with(CombatStats {
max_hp: 30,
hp: 30,
defense: 2,
power: 5,
})
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.marked::<SimpleMarker<SerializeMe>>()
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.build()
}
fn orc(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('o'), "Orc")
}
fn goblin(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('g'), "Goblin")
}
fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: FontCharType, name: S) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph,
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
render_order: 1,
})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.with(Monster {})
.with(Name {
name: name.to_string(),
})
.with(BlocksTile {})
.with(CombatStats {
max_hp: 16,
hp: 16,
defense: 1,
power: 4,
})
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
}
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#[allow(clippy::map_entry)]
pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
let spawn_table = room_table(map_depth);
let mut spawn_points: HashMap<usize, String> = HashMap::new();
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{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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let num_spawns = rng.roll_dice(1, MAX_MONSTER + 3) + (map_depth - 1) - 3;
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for _i in 0..num_spawns {
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let mut added = false;
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let mut tried = 0;
while !added && tried < 20 {
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let x = (room.x1 + rng.roll_dice(1, i32::abs(room.x2 - room.x1))) as usize;
let y = (room.y1 + rng.roll_dice(1, i32::abs(room.y2 - room.y1))) as usize;
let idx = (y * MAP_WIDTH) + x;
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if !spawn_points.contains_key(&idx) {
spawn_points.insert(idx, spawn_table.roll(&mut rng));
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added = true;
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} else {
tried += 1;
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}
}
}
}
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for spawn in spawn_points.iter() {
let x = (*spawn.0 % MAP_WIDTH) as i32;
let y = (*spawn.0 / MAP_WIDTH) as i32;
match spawn.1.as_ref() {
"Goblin" => goblin(ecs, x, y),
"Orc" => orc(ecs, x, y),
"Health Potion" => health_potion(ecs, x, y),
"Fireball Scroll" => fireball_scroll(ecs, x, y),
"Confusion Scroll" => confusion_scroll(ecs, x, y),
"Magic Missile Scroll" => magic_missile_scroll(ecs, x, y),
_ => {}
}
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}
}
pub fn health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('i'),
fg: RGB::named(rltk::MAGENTA),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name {
name: "Health Potion".to_string(),
})
.with(Item {})
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.with(Consumable {})
.with(ProvidesHealing { heal_amount: 8 })
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
}
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pub fn magic_missile_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::CYAN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name {
name: "Magic Missile Scroll".to_string(),
})
.with(Item {})
.with(Consumable {})
.with(Ranged { range: 6 })
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.with(InflictsDamage { damage: 20 })
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
}
pub fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
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fg: RGB::named(rltk::ORANGE),
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bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name {
name: "Fireball Scroll".to_string(),
})
.with(Item {})
.with(Consumable {})
.with(Ranged { range: 6 })
.with(InflictsDamage { damage: 20 })
.with(AreaOfEffect { radius: 3 })
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
}
pub fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
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fg: RGB::named(rltk::PINK),
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bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name {
name: "Confusion Scroll".to_string(),
})
.with(Item {})
.with(Consumable {})
.with(Ranged { range: 6 })
.with(Confusion { turns: 4 })
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
}
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pub fn room_table(map_depth: i32) -> RandomTable {
RandomTable::new()
.add("Goblin", 10)
.add("Orc", 1 + map_depth)
.add("Health Potion", 7)
.add("Fireball Scroll", 2 + map_depth)
.add("Confusion Scroll", 2 + map_depth)
.add("Magic Missile Scroll", 4)
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}