roguelike/src/player.rs

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Rust
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use std::cmp::{max, min};
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use rltk::{Point, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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use crate::{
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components::{CombatStats, Player, Position, Viewshed, WantsToMelee},
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Item,
map::Map, RunState, State, WantsToPickupItem,
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};
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use crate::gamelog::GameLog;
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
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let mut viewsheds = ecs.write_storage::<Viewshed>();
let combat_stats = ecs.read_storage::<CombatStats>();
let entities = ecs.entities();
let mut wants_to_melee = ecs.write_storage::<WantsToMelee>();
let map = ecs.fetch::<Map>();
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for (entity, _player, pos, viewshed) in
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(&entities, &mut players, &mut positions, &mut viewsheds).join()
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{
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if pos.x + delta_x < 1 || pos.x + delta_x > map.width - 1 || pos.y + delta_y < 1 || pos.y + delta_y > map.height - 1 { return; }
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
for potential_target in map.tile_content[destination_idx].iter() {
let target = combat_stats.get(*potential_target);
if let Some(_target) = target {
wants_to_melee
.insert(
entity,
WantsToMelee {
target: *potential_target,
},
)
.expect("Add target failed");
}
}
if !map.blocked[destination_idx] {
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pos.x = min(79, max(0, pos.x + delta_x));
pos.y = min(49, max(0, pos.y + delta_y));
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viewshed.dirty = true;
let mut ppos = ecs.write_resource::<Point>();
ppos.x = pos.x;
ppos.y = pos.y;
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}
}
}
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fn get_item(ecs: &mut World) {
let player_pos = ecs.fetch::<Point>();
let player_entity = ecs.fetch::<Entity>();
let entities = ecs.entities();
let items = ecs.read_storage::<Item>();
let positions = ecs.read_storage::<Position>();
let mut gamelog = ecs.fetch_mut::<GameLog>();
let mut target_item: Option<Entity> = None;
for (item_entity, _item, position) in (&entities, &items, &positions).join() {
if position.x == player_pos.x && position.y == player_pos.y {
target_item = Some(item_entity);
}
}
match target_item {
None => gamelog
.entries
.push("There is nothing here to pick up.".to_string()),
Some(item) => {
let mut pickup = ecs.write_storage::<WantsToPickupItem>();
pickup
.insert(
*player_entity,
WantsToPickupItem {
collected_by: *player_entity,
item,
},
)
.expect("Unable to insert want to pickup");
}
}
}
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pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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match ctx.key {
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None => return RunState::AwaitingInput,
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Some(key) => match key {
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VirtualKeyCode::Left | VirtualKeyCode::H => try_move_player(-1, 0, &mut gs.ecs),
VirtualKeyCode::Right | VirtualKeyCode::L => try_move_player(1, 0, &mut gs.ecs),
VirtualKeyCode::Up | VirtualKeyCode::K => try_move_player(0, -1, &mut gs.ecs),
VirtualKeyCode::Down | VirtualKeyCode::J => try_move_player(0, 1, &mut gs.ecs),
VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs),
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VirtualKeyCode::G => get_item(&mut gs.ecs),
VirtualKeyCode::I => return RunState::ShowInventory,
VirtualKeyCode::D => return RunState::ShowDropItem,
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VirtualKeyCode::Escape => return RunState::SaveGame,
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_ => return RunState::AwaitingInput,
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},
}
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RunState::PlayerTurn
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}