roguelike/src/trigger_system.rs

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2022-01-29 16:07:01 +01:00
use specs::prelude::*;
use crate::{EntityMoved, EntryTrigger, GameLog, Hidden, InflictsDamage, Map, Name, Position, SingleActivation, SufferDamage};
use crate::particle_system::ParticleBuilder;
pub struct TriggerSystem {}
impl<'a> System<'a> for TriggerSystem {
type SystemData = (
ReadExpect<'a, Map>,
WriteStorage<'a, EntityMoved>,
ReadStorage<'a, Position>,
ReadStorage<'a, EntryTrigger>,
WriteStorage<'a, Hidden>,
ReadStorage<'a, Name>,
Entities<'a>,
WriteExpect<'a, GameLog>,
ReadStorage<'a, InflictsDamage>,
WriteExpect<'a, ParticleBuilder>,
WriteStorage<'a, SufferDamage>,
WriteStorage<'a, SingleActivation>
);
fn run(&mut self, data: Self::SystemData) {
let (map, mut entity_moved, position, entry_trigger, mut hidden, names, entities, mut game_log, inflicts_damage, mut particle_builder, mut inflict_damage, mut single_activation) = data;
let mut remove_entities: Vec<Entity> = Vec::new();
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
let idx = map.xy_idx(pos.x, pos.y);
for entity_id in map.tile_content[idx].iter() {
if *entity_id == entity {
continue;
}
if let Some(_trigger) = entry_trigger.get(*entity_id) {
if let Some(name) = names.get(*entity_id) {
game_log.entries.push(format!("{} triggers", name.name))
}
hidden.remove(*entity_id);
if let Some(damage) = inflicts_damage.get(*entity_id) {
particle_builder.request(pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 200.0);
SufferDamage::new_damage(&mut inflict_damage, entity, damage.damage);
}
if let Some(_sa) = single_activation.get(*entity_id) {
remove_entities.push(*entity_id);
}
}
}
}
for trap in remove_entities.iter() {
entities.delete(*trap).expect("Could not delete trap");
}
entity_moved.clear();
}
}