577 lines
18 KiB
Rust
577 lines
18 KiB
Rust
//! Module defining the debugging interface.
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#![cfg(feature = "debugging")]
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use super::{EvalContext, GlobalRuntimeState};
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use crate::ast::{ASTNode, Expr, Stmt};
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use crate::{Dynamic, Engine, EvalAltResult, Identifier, Module, Position, RhaiResultOf, Scope};
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#[cfg(feature = "no_std")]
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use std::prelude::v1::*;
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use std::{fmt, iter::repeat, mem};
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/// Callback function to initialize the debugger.
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#[cfg(not(feature = "sync"))]
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pub type OnDebuggingInit = dyn Fn() -> Dynamic;
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/// Callback function to initialize the debugger.
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#[cfg(feature = "sync")]
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pub type OnDebuggingInit = dyn Fn() -> Dynamic + Send + Sync;
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/// Callback function for debugging.
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#[cfg(not(feature = "sync"))]
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pub type OnDebuggerCallback = dyn Fn(
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EvalContext,
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DebuggerEvent,
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ASTNode,
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Option<&str>,
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Position,
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) -> RhaiResultOf<DebuggerCommand>;
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/// Callback function for debugging.
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#[cfg(feature = "sync")]
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pub type OnDebuggerCallback = dyn Fn(EvalContext, DebuggerEvent, ASTNode, Option<&str>, Position) -> RhaiResultOf<DebuggerCommand>
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+ Send
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+ Sync;
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/// A command for the debugger on the next iteration.
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
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#[non_exhaustive]
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pub enum DebuggerCommand {
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/// Continue normal execution.
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Continue,
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/// Step into the next expression, diving into functions.
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StepInto,
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/// Run to the next expression or statement, stepping over functions.
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StepOver,
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/// Run to the next statement, skipping over functions.
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Next,
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/// Run to the end of the current function call.
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FunctionExit,
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}
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impl Default for DebuggerCommand {
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#[inline(always)]
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fn default() -> Self {
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Self::Continue
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}
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}
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/// The debugger status.
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash)]
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#[non_exhaustive]
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pub enum DebuggerStatus {
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// Script evaluation starts.
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Init,
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// Stop at the next statement or expression.
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Next(bool, bool),
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// Run to the end of the current level of function call.
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FunctionExit(usize),
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// Script evaluation ends.
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Terminate,
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}
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impl DebuggerStatus {
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pub const CONTINUE: Self = Self::Next(false, false);
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pub const STEP: Self = Self::Next(true, true);
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pub const NEXT: Self = Self::Next(true, false);
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pub const INTO: Self = Self::Next(false, true);
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}
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/// A event that triggers the debugger.
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#[derive(Debug, Clone, Copy)]
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#[non_exhaustive]
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pub enum DebuggerEvent<'a> {
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/// Script evaluation starts.
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Start,
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/// Break on next step.
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Step,
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/// Break on break-point.
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BreakPoint(usize),
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/// Return from a function with a value.
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FunctionExitWithValue(&'a Dynamic),
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/// Return from a function with a value.
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FunctionExitWithError(&'a EvalAltResult),
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/// Script evaluation ends.
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End,
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}
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/// A break-point for debugging.
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#[derive(Debug, Clone, Eq, PartialEq, Hash)]
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#[non_exhaustive]
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pub enum BreakPoint {
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/// Break at a particular position under a particular source.
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///
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/// Not available under `no_position`.
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///
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/// Source is empty if not available.
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#[cfg(not(feature = "no_position"))]
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AtPosition {
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/// Source (empty if not available) of the break-point.
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source: Identifier,
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/// [Position] of the break-point.
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pos: Position,
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/// Is the break-point enabled?
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enabled: bool,
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},
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/// Break at a particular function call.
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AtFunctionName {
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/// Function name.
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name: Identifier,
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/// Is the break-point enabled?
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enabled: bool,
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},
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/// Break at a particular function call with a particular number of arguments.
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AtFunctionCall {
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/// Function name.
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name: Identifier,
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/// Number of arguments.
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args: usize,
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/// Is the break-point enabled?
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enabled: bool,
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},
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/// Break at a particular property .
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///
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/// Not available under `no_object`.
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#[cfg(not(feature = "no_object"))]
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AtProperty {
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/// Property name.
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name: Identifier,
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/// Is the break-point enabled?
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enabled: bool,
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},
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}
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impl fmt::Display for BreakPoint {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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#[cfg(not(feature = "no_position"))]
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Self::AtPosition {
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source,
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pos,
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enabled,
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} => {
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if !source.is_empty() {
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write!(f, "{} @ {:?}", source, pos)?;
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} else {
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write!(f, "@ {:?}", pos)?;
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}
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if !*enabled {
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f.write_str(" (disabled)")?;
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}
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Ok(())
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}
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Self::AtFunctionName {
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name: fn_name,
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enabled,
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} => {
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write!(f, "{} (...)", fn_name)?;
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if !*enabled {
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f.write_str(" (disabled)")?;
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}
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Ok(())
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}
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Self::AtFunctionCall {
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name: fn_name,
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args,
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enabled,
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} => {
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write!(
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f,
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"{} ({})",
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fn_name,
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repeat("_").take(*args).collect::<Vec<_>>().join(", ")
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)?;
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if !*enabled {
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f.write_str(" (disabled)")?;
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}
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Ok(())
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}
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#[cfg(not(feature = "no_object"))]
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Self::AtProperty {
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name: prop,
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enabled,
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} => {
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write!(f, ".{}", prop)?;
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if !*enabled {
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f.write_str(" (disabled)")?;
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}
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Ok(())
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}
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}
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}
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}
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impl BreakPoint {
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/// Is this [`BreakPoint`] enabled?
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#[inline(always)]
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pub fn is_enabled(&self) -> bool {
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match self {
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#[cfg(not(feature = "no_position"))]
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Self::AtPosition { enabled, .. } => *enabled,
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Self::AtFunctionName { enabled, .. } | Self::AtFunctionCall { enabled, .. } => *enabled,
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#[cfg(not(feature = "no_object"))]
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Self::AtProperty { enabled, .. } => *enabled,
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}
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}
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/// Enable/disable this [`BreakPoint`].
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#[inline(always)]
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pub fn enable(&mut self, value: bool) {
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match self {
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#[cfg(not(feature = "no_position"))]
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Self::AtPosition { enabled, .. } => *enabled = value,
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Self::AtFunctionName { enabled, .. } | Self::AtFunctionCall { enabled, .. } => {
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*enabled = value
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}
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#[cfg(not(feature = "no_object"))]
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Self::AtProperty { enabled, .. } => *enabled = value,
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}
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}
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}
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/// A function call.
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#[derive(Debug, Clone, Hash)]
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pub struct CallStackFrame {
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/// Function name.
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pub fn_name: Identifier,
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/// Copies of function call arguments, if any.
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pub args: crate::StaticVec<Dynamic>,
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/// Source of the function, empty if none.
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pub source: Identifier,
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/// [Position][`Position`] of the function call.
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pub pos: Position,
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}
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impl fmt::Display for CallStackFrame {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let mut fp = f.debug_tuple(&self.fn_name);
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for arg in &self.args {
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fp.field(arg);
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}
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fp.finish()?;
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if !self.pos.is_none() {
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if self.source.is_empty() {
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write!(f, " @ {:?}", self.pos)?;
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} else {
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write!(f, ": {} @ {:?}", self.source, self.pos)?;
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}
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}
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Ok(())
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}
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}
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/// A type providing debugging facilities.
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#[derive(Debug, Clone, Hash)]
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pub struct Debugger {
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/// The current status command.
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pub(crate) status: DebuggerStatus,
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/// The current set of break-points.
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break_points: Vec<BreakPoint>,
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/// The current function call stack.
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call_stack: Vec<CallStackFrame>,
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/// The current state.
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state: Dynamic,
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}
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impl Debugger {
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/// Create a new [`Debugger`].
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#[inline(always)]
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#[must_use]
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pub fn new(status: DebuggerStatus, state: Dynamic) -> Self {
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Self {
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status,
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break_points: Vec::new(),
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call_stack: Vec::new(),
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state,
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}
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}
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/// Get the current call stack.
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#[inline(always)]
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#[must_use]
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pub fn call_stack(&self) -> &[CallStackFrame] {
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&self.call_stack
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}
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/// Rewind the function call stack to a particular depth.
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#[inline(always)]
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pub(crate) fn rewind_call_stack(&mut self, len: usize) {
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self.call_stack.truncate(len);
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}
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/// Add a new frame to the function call stack.
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#[inline(always)]
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pub(crate) fn push_call_stack_frame(
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&mut self,
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fn_name: impl Into<Identifier>,
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args: crate::StaticVec<Dynamic>,
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source: impl Into<Identifier>,
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pos: Position,
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) {
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self.call_stack.push(CallStackFrame {
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fn_name: fn_name.into(),
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args,
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source: source.into(),
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pos,
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});
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}
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/// Change the current status to [`CONTINUE`][DebuggerStatus::CONTINUE] and return the previous status.
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pub(crate) fn clear_status_if(
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&mut self,
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filter: impl FnOnce(&DebuggerStatus) -> bool,
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) -> Option<DebuggerStatus> {
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if filter(&self.status) {
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Some(mem::replace(&mut self.status, DebuggerStatus::CONTINUE))
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} else {
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None
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}
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}
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/// Override the status of this [`Debugger`] if it is [`Some`] the current status is
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/// [`CONTINUE`][DebuggerStatus::CONTINUE].
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#[inline(always)]
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pub(crate) fn reset_status(&mut self, status: Option<DebuggerStatus>) {
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if self.status == DebuggerStatus::CONTINUE {
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if let Some(cmd) = status {
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self.status = cmd;
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}
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}
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}
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/// Returns the first break-point triggered by a particular [`AST` Node][ASTNode].
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#[must_use]
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pub fn is_break_point(&self, src: &str, node: ASTNode) -> Option<usize> {
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let _src = src;
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self.break_points()
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.iter()
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.enumerate()
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.filter(|&(.., bp)| bp.is_enabled())
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.find(|&(.., bp)| match bp {
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#[cfg(not(feature = "no_position"))]
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BreakPoint::AtPosition { pos, .. } if pos.is_none() => false,
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#[cfg(not(feature = "no_position"))]
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BreakPoint::AtPosition { source, pos, .. } if pos.is_beginning_of_line() => {
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node.position().line().unwrap_or(0) == pos.line().unwrap() && _src == source
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}
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#[cfg(not(feature = "no_position"))]
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BreakPoint::AtPosition { source, pos, .. } => {
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node.position() == *pos && _src == source
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}
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BreakPoint::AtFunctionName { name, .. } => match node {
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ASTNode::Expr(Expr::FnCall(x, ..)) | ASTNode::Stmt(Stmt::FnCall(x, ..)) => {
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x.name == *name
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}
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ASTNode::Stmt(Stmt::Expr(e)) => match e.as_ref() {
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Expr::FnCall(x, ..) => x.name == *name,
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_ => false,
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},
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_ => false,
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},
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BreakPoint::AtFunctionCall { name, args, .. } => match node {
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ASTNode::Expr(Expr::FnCall(x, ..)) | ASTNode::Stmt(Stmt::FnCall(x, ..)) => {
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x.args.len() == *args && x.name == *name
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}
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ASTNode::Stmt(Stmt::Expr(e)) => match e.as_ref() {
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Expr::FnCall(x, ..) => x.args.len() == *args && x.name == *name,
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_ => false,
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},
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_ => false,
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},
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#[cfg(not(feature = "no_object"))]
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BreakPoint::AtProperty { name, .. } => match node {
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ASTNode::Expr(Expr::Property(x, ..)) => x.2 == *name,
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_ => false,
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},
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})
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.map(|(i, ..)| i)
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}
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/// Get a slice of all [`BreakPoint`]'s.
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#[inline(always)]
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#[must_use]
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pub fn break_points(&self) -> &[BreakPoint] {
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&self.break_points
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}
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/// Get the underlying [`Vec`] holding all [`BreakPoint`]'s.
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#[inline(always)]
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#[must_use]
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pub fn break_points_mut(&mut self) -> &mut Vec<BreakPoint> {
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&mut self.break_points
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}
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/// Get the custom state.
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#[inline(always)]
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#[must_use]
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pub fn state(&self) -> &Dynamic {
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&self.state
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}
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/// Get a mutable reference to the custom state.
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#[inline(always)]
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#[must_use]
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pub fn state_mut(&mut self) -> &mut Dynamic {
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&mut self.state
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}
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/// Set the custom state.
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#[inline(always)]
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pub fn set_state(&mut self, state: impl Into<Dynamic>) {
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self.state = state.into();
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}
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}
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impl Engine {
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/// Run the debugger callback if there is a debugging interface registered.
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#[inline(always)]
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pub(crate) fn run_debugger<'a>(
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&self,
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scope: &mut Scope,
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global: &mut GlobalRuntimeState,
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lib: &[&Module],
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this_ptr: &mut Option<&mut Dynamic>,
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node: impl Into<ASTNode<'a>>,
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level: usize,
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) -> RhaiResultOf<()> {
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if self.debugger.is_some() {
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if let Some(cmd) =
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self.run_debugger_with_reset_raw(scope, global, lib, this_ptr, node, level)?
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{
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global.debugger.status = cmd;
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}
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}
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Ok(())
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}
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/// Run the debugger callback if there is a debugging interface registered.
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///
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/// Returns `Some` if the debugger needs to be reactivated at the end of the block, statement or
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/// function call.
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///
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/// It is up to the [`Engine`] to reactivate the debugger.
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#[inline(always)]
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#[must_use]
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pub(crate) fn run_debugger_with_reset<'a>(
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&self,
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scope: &mut Scope,
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global: &mut GlobalRuntimeState,
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lib: &[&Module],
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this_ptr: &mut Option<&mut Dynamic>,
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node: impl Into<ASTNode<'a>>,
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level: usize,
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) -> RhaiResultOf<Option<DebuggerStatus>> {
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if self.debugger.is_some() {
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self.run_debugger_with_reset_raw(scope, global, lib, this_ptr, node, level)
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} else {
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Ok(None)
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}
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}
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/// Run the debugger callback.
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///
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/// Returns `Some` if the debugger needs to be reactivated at the end of the block, statement or
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/// function call.
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///
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/// It is up to the [`Engine`] to reactivate the debugger.
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#[inline]
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#[must_use]
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pub(crate) fn run_debugger_with_reset_raw<'a>(
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&self,
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scope: &mut Scope,
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global: &mut GlobalRuntimeState,
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lib: &[&Module],
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this_ptr: &mut Option<&mut Dynamic>,
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node: impl Into<ASTNode<'a>>,
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level: usize,
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) -> RhaiResultOf<Option<DebuggerStatus>> {
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let node = node.into();
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// Skip transitive nodes
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match node {
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ASTNode::Expr(Expr::Stmt(..)) | ASTNode::Stmt(Stmt::Expr(..)) => return Ok(None),
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_ => (),
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}
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let event = match global.debugger.status {
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DebuggerStatus::Init => Some(DebuggerEvent::Start),
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DebuggerStatus::CONTINUE => None,
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DebuggerStatus::NEXT if matches!(node, ASTNode::Stmt(..)) => Some(DebuggerEvent::Step),
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DebuggerStatus::NEXT => None,
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DebuggerStatus::INTO if matches!(node, ASTNode::Expr(..)) => Some(DebuggerEvent::Step),
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DebuggerStatus::INTO => None,
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DebuggerStatus::STEP => Some(DebuggerEvent::Step),
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DebuggerStatus::FunctionExit(..) => None,
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DebuggerStatus::Terminate => Some(DebuggerEvent::End),
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};
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let event = match event {
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Some(e) => e,
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None => {
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if let Some(bp) = global.debugger.is_break_point(&global.source, node) {
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DebuggerEvent::BreakPoint(bp)
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} else {
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return Ok(None);
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}
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}
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};
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self.run_debugger_raw(scope, global, lib, this_ptr, node, event, level)
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}
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/// Run the debugger callback unconditionally.
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///
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/// Returns `Some` if the debugger needs to be reactivated at the end of the block, statement or
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/// function call.
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///
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/// It is up to the [`Engine`] to reactivate the debugger.
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#[inline]
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#[must_use]
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pub(crate) fn run_debugger_raw<'a>(
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&self,
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scope: &mut Scope,
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global: &mut GlobalRuntimeState,
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lib: &[&Module],
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this_ptr: &mut Option<&mut Dynamic>,
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node: ASTNode<'a>,
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event: DebuggerEvent,
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level: usize,
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) -> Result<Option<DebuggerStatus>, Box<crate::EvalAltResult>> {
|
|
let source = global.source.clone();
|
|
let source = if source.is_empty() {
|
|
None
|
|
} else {
|
|
Some(source.as_str())
|
|
};
|
|
|
|
let context = crate::EvalContext::new(self, scope, global, None, lib, this_ptr, level);
|
|
|
|
if let Some((.., ref on_debugger)) = self.debugger {
|
|
let command = on_debugger(context, event, node, source, node.position())?;
|
|
|
|
match command {
|
|
DebuggerCommand::Continue => {
|
|
global.debugger.status = DebuggerStatus::CONTINUE;
|
|
Ok(None)
|
|
}
|
|
DebuggerCommand::Next => {
|
|
global.debugger.status = DebuggerStatus::CONTINUE;
|
|
Ok(Some(DebuggerStatus::NEXT))
|
|
}
|
|
DebuggerCommand::StepOver => {
|
|
global.debugger.status = DebuggerStatus::CONTINUE;
|
|
Ok(Some(DebuggerStatus::STEP))
|
|
}
|
|
DebuggerCommand::StepInto => {
|
|
global.debugger.status = DebuggerStatus::STEP;
|
|
Ok(None)
|
|
}
|
|
DebuggerCommand::FunctionExit => {
|
|
// Bump a level if it is a function call
|
|
let level = match node {
|
|
ASTNode::Expr(Expr::FnCall(..)) | ASTNode::Stmt(Stmt::FnCall(..)) => {
|
|
level + 1
|
|
}
|
|
ASTNode::Stmt(Stmt::Expr(e)) if matches!(e.as_ref(), Expr::FnCall(..)) => {
|
|
level + 1
|
|
}
|
|
_ => level,
|
|
};
|
|
global.debugger.status = DebuggerStatus::FunctionExit(level);
|
|
Ok(None)
|
|
}
|
|
}
|
|
} else {
|
|
Ok(None)
|
|
}
|
|
}
|
|
}
|