Parse an Object Map from JSON ============================ {{#include ../links.md}} The syntax for an [object map] is extremely similar to the JSON representation of a object hash, with the exception of `null` values which can technically be mapped to [`()`]. A valid JSON string does not start with a hash character `#` while a Rhai [object map] does - that's the major difference! Use the `Engine::parse_json` method to parse a piece of JSON into an object map. The JSON text must represent a single object hash (i.e. must be wrapped within "`{ .. }`") otherwise it returns a syntax error. ```rust // JSON string - notice that JSON property names are always quoted // notice also that comments are acceptable within the JSON string let json = r#"{ "a": 1, // <- this is an integer number "b": true, "c": 123.0, // <- this is a floating-point number "$d e f!": "hello", // <- any text can be a property name "^^^!!!": [1,42,"999"], // <- value can be array or another hash "z": null // <- JSON 'null' value } "#; // Parse the JSON expression as an object map // Set the second boolean parameter to true in order to map 'null' to '()' let map = engine.parse_json(json, true)?; map.len() == 6; // 'map' contains all properties in the JSON string // Put the object map into a 'Scope' let mut scope = Scope::new(); scope.push("map", map); let result = engine.eval_with_scope::(r#"map["^^^!!!"].len()"#)?; result == 3; // the object map is successfully used in the script ``` Representation of Numbers ------------------------ JSON numbers are all floating-point while Rhai supports integers (`INT`) and floating-point (`FLOAT`) if the [`no_float`] feature is not used. Most common generators of JSON data distinguish between integer and floating-point values by always serializing a floating-point number with a decimal point (i.e. `123.0` instead of `123` which is assumed to be an integer). This style can be used successfully with Rhai [object maps]. Parse JSON with Sub-Objects -------------------------- `Engine::parse_json` depends on the fact that the [object map] literal syntax in Rhai is _almost_ the same as a JSON object. However, it is _almost_ because the syntax for a sub-object in JSON (i.e. "`{ ... }`") is different from a Rhai [object map] literal (i.e. "`#{ ... }`"). When `Engine::parse_json` encounters JSON with sub-objects, it fails with a syntax error. If it is certain that no text string in the JSON will ever contain the character '`{`', then it is possible to parse it by first replacing all occupance of '`{`' with "`#{`". A JSON object hash starting with `#{` is handled transparently by `Engine::parse_json`. ```rust // JSON with sub-object 'b'. let json = r#"{"a":1, "b":{"x":true, "y":false}}"#; // Our JSON text does not contain the '{' character, so off we go! let new_json = json.replace("{", "#{"); // The leading '{' will also be replaced to '#{', but 'parse_json' handles this just fine. let map = engine.parse_json(&new_json, false)?; map.len() == 2; // 'map' contains two properties: 'a' and 'b' ``` Use `serde` to Serialize/Deserialize to/from JSON ------------------------------------------------ Remember, `Engine::parse_json` is nothing more than a _cheap_ alternative to true JSON parsing. If correctness is needed, or for more configuration possibilities, turn on the [`serde`][features] feature to pull in the [`serde`](https://crates.io/crates/serde) crate which enables serialization and deserialization to/from multiple formats, including JSON. Beware, though... the [`serde`](https://crates.io/crates/serde) crate is quite heavy. See _[Serialization/Deserialization of `Dynamic` with `serde`][`serde`]_ for more details.