# Rhai - Embedded Scripting for Rust Rhai is an embedded scripting language for Rust that gives you a safe and easy way to add scripting to your applications. Rhai's current feature set: * Easy integration with Rust functions and data types * Fairly efficient (1 mil iterations in 0.75 sec on my 5 year old laptop) * Low compile-time overhead (~0.6 sec debug/~3 sec release for script runner app) * Easy-to-use language similar to JS+Rust * Support for overloaded functions * Very few additional dependencies (right now only `num-traits` to do checked arithmetic operations) **Note:** Currently, the version is 0.10.2, so the language and API's may change before they stabilize. ## Installation You can install Rhai using crates by adding this line to your dependencies: ```toml [dependencies] rhai = "0.10.2" ``` or simply: ```toml [dependencies] rhai = "*" ``` to use the latest version. Beware that in order to use pre-releases (alpha and beta) you need to specify the exact version in your `Cargo.toml`. ## Optional Features ### `debug_msgs` Print debug messages to stdout (using `println!`) related to function registrations and function calls. ### `no_stdlib` Exclude the standard library of utility functions in the build, and only include the minimum necessary functionalities. ### `unchecked` Exclude arithmetic checking in the standard library. Beware that a bad script may panic the entire system! ## Related Other cool projects to check out: * [ChaiScript](http://chaiscript.com/) - A strong inspiration for Rhai. An embedded scripting language for C++ that I helped created many moons ago, now being lead by my cousin. * You can also check out the list of [scripting languages for Rust](https://github.com/rust-unofficial/awesome-rust#scripting) on [awesome-rust](https://github.com/rust-unofficial/awesome-rust) ## Examples The repository contains several examples in the `examples` folder: * `arrays_and_structs` demonstrates registering a new type to Rhai and the usage of arrays on it * `custom_types_and_methods` shows how to register a type and methods for it * `hello` simple example that evaluates an expression and prints the result * `reuse_scope` evaluates two pieces of code in separate runs, but using a common scope * `rhai_runner` runs each filename passed to it as a Rhai script * `simple_fn` shows how to register a Rust function to a Rhai engine * `repl` a simple REPL, see source code for what it can do at the moment Examples can be run with the following command: ```bash cargo run --example name ``` ## Example Scripts We also have a few examples scripts that showcase Rhai's features, all stored in the `scripts` folder: * `array.rhai` - arrays in Rhai * `assignment.rhai` - variable declarations * `comments.rhai` - just comments * `for1.rhai` - for loops * `function_decl1.rhai` - a function without parameters * `function_decl2.rhai` - a function with two parameters * `function_decl3.rhai` - a function with many parameters * `if1.rhai` - if example * `loop.rhai` - endless loop in Rhai, this example emulates a do..while cycle * `op1.rhai` - just a simple addition * `op2.rhai` - simple addition and multiplication * `op3.rhai` - change evaluation order with parenthesis * `speed_test.rhai` - a simple program to measure the speed of Rhai's interpreter * `string.rhai`- string operations * `while.rhai` - while loop To run the scripts, you can either make your own tiny program, or make use of the `rhai_runner` example program: ```bash cargo run --example rhai_runner scripts/any_script.rhai ``` # Hello world To get going with Rhai, you create an instance of the scripting engine and then run eval. ```rust use rhai::Engine; fn main() { let mut engine = Engine::new(); if let Ok(result) = engine.eval::("40 + 2") { println!("Answer: {}", result); // prints 42 } } ``` You can also evaluate a script file: ```rust if let Ok(result) = engine.eval_file::("hello_world.rhai") { ... } ``` If you want to repeatedly evaluate a script, you can _compile_ it first into an AST (abstract syntax tree) form: ```rust // Compile to an AST and store it for later evaluations let ast = Engine::compile("40 + 2").unwrap(); for _ in 0..42 { if let Ok(result) = engine.eval_ast::(&ast) { println!("Answer: {}", result); // prints 42 } } ``` Compiling a script file is also supported: ```rust let ast = Engine::compile_file("hello_world.rhai").unwrap(); ``` Rhai also allows you to work _backwards_ from the other direction - i.e. calling a Rhai-scripted function from Rust. You do this via `call_fn`, which takes a compiled AST (output from `compile`) and the function call arguments: ```rust // Define a function in a script and compile to AST let ast = Engine::compile("fn hello(x, y) { x.len() + y }")?; // Evaluate the function in the AST, passing arguments into the script as a tuple // (beware, arguments must be of the correct types because Rhai does not have built-in type conversions) let result: i64 = engine.call_fn("hello", &ast, (&mut String::from("abc"), &mut 123_i64))?; ``` # Values and types The following primitive types are supported natively: * Integer: `i32`, `u32`, `i64` (default), `u64` * Floating-point: `f32`, `f64` (default) * Character: `char` * Boolean: `bool` * Array: `rhai::Array` * Dynamic (i.e. can be anything): `rhai::Dynamic` # Value conversions All types are treated strictly separate by Rhai, meaning that `i32` and `i64` and `u32` are completely different; you cannot even add them together. There is a `to_float` function to convert a supported number to an `f64`, and a `to_int` function to convert a supported number to `i64` and that's about it. For other conversions you can register your own conversion functions. There is also a `type_of` function to detect the type of a value. ```rust let x = 42; let y = x * 100.0; // error: cannot multiply i64 with f64 let y = x.to_float() * 100.0; // works let z = y.to_int() + x; // works let c = 'X'; // character print("c is '" + c + "' and its code is " + c.to_int()); // prints "c is 'X' and its code is 88" // Use 'type_of' to get the type of variables type_of(c) == "char"; type_of(x) == "i64"; y.type_of() == "f64"; if z.type_of() == "string" { do_something_with_strong(z); } ``` # Working with functions Rhai's scripting engine is very lightweight. It gets its ability from the functions in your program. To call these functions, you need to register them with the scripting engine. ```rust use rhai::Engine; use rhai::RegisterFn; // include the `RegisterFn` trait to use `register_fn` use rhai::{Dynamic, RegisterDynamicFn}; // include the `RegisterDynamicFn` trait to use `register_dynamic_fn` // Normal function fn add(x: i64, y: i64) -> i64 { x + y } // Function that returns a Dynamic value fn get_an_any() -> Dynamic { Box::new(42_i64) } fn main() { let mut engine = Engine::new(); engine.register_fn("add", add); if let Ok(result) = engine.eval::("add(40, 2)") { println!("Answer: {}", result); // prints 42 } // Functions that return Dynamic values must use register_dynamic_fn() engine.register_dynamic_fn("get_an_any", get_an_any); if let Ok(result) = engine.eval::("get_an_any()") { println!("Answer: {}", result); // prints 42 } } ``` To return a `Dynamic` value, simply `Box` it and return it. ```rust fn decide(yes_no: bool) -> Dynamic { if yes_no { Box::new(42_i64) } else { Box::new("hello world!".to_string()) // remember &str is not supported } } ``` # Generic functions Generic functions can be used in Rhai, but you'll need to register separate instances for each concrete type: ```rust use std::fmt::Display; use rhai::{Engine, RegisterFn}; fn showit(x: &mut T) -> () { println!("{}", x) } fn main() { let mut engine = Engine::new(); engine.register_fn("print", showit as fn(x: &mut i64)->()); engine.register_fn("print", showit as fn(x: &mut bool)->()); engine.register_fn("print", showit as fn(x: &mut String)->()); } ``` You can also see in this example how you can register multiple functions (or in this case multiple instances of the same function) to the same name in script. This gives you a way to overload functions and call the correct one, based on the types of the arguments, from your script. # Fallible functions If your function is _fallible_ (i.e. it returns a `Result<_, Error>`), you can register it with `register_result_fn` (using the `RegisterResultFn` trait). Your function must return `Result<_, EvalAltResult>`. `EvalAltResult` implements `From<&str>` and `From` etc. and the error text gets converted into `EvalAltResult::ErrorRuntime`. ```rust use rhai::{Engine, EvalAltResult, Position}; use rhai::RegisterResultFn; // include the `RegisterResultFn` trait to use `register_result_fn` // Function that may fail fn safe_divide(x: i64, y: i64) -> Result { if y == 0 { // Return an error if y is zero Err("Division by zero detected!".into()) // short-cut to create EvalAltResult } else { Ok(x / y) } } fn main() { let mut engine = Engine::new(); // Fallible functions that return Result values must use register_result_fn() engine.register_result_fn("divide", safe_divide); if let Err(error) = engine.eval::("divide(40, 0)") { println!("Error: {:?}", error); // prints ErrorRuntime("Division by zero detected!", (1, 1)") } } ``` # Overriding built-in functions Any similarly-named function defined in a script overrides any built-in function. ```rust // Override the built-in function 'to_int' fn to_int(num) { print("Ha! Gotcha!" + num); } print(to_int(123)); // what will happen? ``` # Custom types and methods Here's an more complete example of working with Rust. First the example, then we'll break it into parts: ```rust use rhai::{Engine, RegisterFn}; #[derive(Clone)] struct TestStruct { x: i64 } impl TestStruct { fn update(&mut self) { self.x += 1000; } fn new() -> TestStruct { TestStruct { x: 1 } } } fn main() { let mut engine = Engine::new(); engine.register_type::(); engine.register_fn("update", TestStruct::update); engine.register_fn("new_ts", TestStruct::new); if let Ok(result) = engine.eval::("let x = new_ts(); x.update(); x") { println!("result: {}", result.x); // prints 1001 } } ``` First, for each type we use with the engine, we need to be able to Clone. This allows the engine to pass by value and still keep its own state. ```rust #[derive(Clone)] struct TestStruct { x: i64 } ``` Next, we create a few methods that we'll later use in our scripts. Notice that we register our custom type with the engine. ```rust impl TestStruct { fn update(&mut self) { self.x += 1000; } fn new() -> TestStruct { TestStruct { x: 1 } } } let mut engine = Engine::new(); engine.register_type::(); ``` To use methods and functions with the engine, we need to register them. There are some convenience functions to help with this. Below I register update and new with the engine. *Note: the engine follows the convention that methods use a &mut first parameter so that invoking methods can update the value in memory.* ```rust engine.register_fn("update", TestStruct::update); engine.register_fn("new_ts", TestStruct::new); ``` Finally, we call our script. The script can see the function and method we registered earlier. We need to get the result back out from script land just as before, this time casting to our custom struct type. ```rust if let Ok(result) = engine.eval::("let x = new_ts(); x.update(); x") { println!("result: {}", result.x); // prints 1001 } ``` In fact, any function with a first argument (either by copy or via a `&mut` reference) can be used as a method-call on that type because internally they are the same thing: methods on a type is implemented as a functions taking an first argument. ```rust fn foo(ts: &mut TestStruct) -> i64 { ts.x } engine.register_fn("foo", foo); if let Ok(result) = engine.eval::("let x = new_ts(); x.foo()") { println!("result: {}", result); // prints 1 } ``` `type_of` works fine with custom types and returns the name of the type: ```rust let x = new_ts(); print(x.type_of()); // prints "foo::bar::TestStruct" ``` If you use `register_type_with_name` to register the custom type with a special pretty-print name, `type_of` will return that instead. # Getters and setters Similarly, you can work with members of your custom types. This works by registering a 'get' or a 'set' function for working with your struct. For example: ```rust #[derive(Clone)] struct TestStruct { x: i64 } impl TestStruct { fn get_x(&mut self) -> i64 { self.x } fn set_x(&mut self, new_x: i64) { self.x = new_x; } fn new() -> TestStruct { TestStruct { x: 1 } } } let mut engine = Engine::new(); engine.register_type::(); engine.register_get_set("x", TestStruct::get_x, TestStruct::set_x); engine.register_fn("new_ts", TestStruct::new); if let Ok(result) = engine.eval::("let a = new_ts(); a.x = 500; a.x") { println!("result: {}", result); } ``` ### WARNING: Gotcha's with Getters When you _get_ a property, the value is cloned. Any update to it downstream will **NOT** be reflected back to the custom type. This can introduce subtle bugs. For example: ```rust fn change(s) { s = 42; } let a = new_ts(); a.x = 500; a.x.change(); // Only a COPY of 'a.x' is changed. 'a.x' is NOT changed. a.x == 500; ``` # Initializing and maintaining state By default, Rhai treats each engine invocation as a fresh one, persisting only the functions that have been defined but no top-level state. This gives each one a fairly clean starting place. Sometimes, though, you want to continue using the same top-level state from one invocation to the next. In this example, we first create a state with a few initialized variables, then thread the same state through multiple invocations: ```rust use rhai::{Engine, Scope}; fn main() { let mut engine = Engine::new(); // First create the state let mut scope = Scope::new(); // Then push some initialized variables into the state // NOTE: Remember the default numbers used by Rhai are i64 and f64. // Better stick to them or it gets hard to work with other variables in the script. scope.push("y".into(), 42_i64); scope.push("z".into(), 999_i64); // First invocation engine.eval_with_scope::<()>(&mut scope, r" let x = 4 + 5 - y + z; y = 1; ").expect("y and z not found?"); // Second invocation using the same state if let Ok(result) = engine.eval_with_scope::(&mut scope, "x") { println!("result: {}", result); // should print 966 } // Variable y is changed in the script assert_eq!(scope.get_value::("y").unwrap(), 1); } ``` # Rhai Language guide ## Variables ```rust let x = 3; ``` ## Numeric operators ```rust let x = (1 + 2) * (6 - 4) / 2; ``` ## Comparison operators You can compare most values of the same data type. If you compare two values of _different_ data types, the result is always `false`. ```rust 42 == 42; // true 42 > 42; // false "hello" > "foo"; // true "42" == 42; // false 42 == 42.0; // false - i64 is different from f64 ``` ## Boolean operators Double boolean operators `&&` and `||` _short-circuit_, meaning that the second operand will not be evaluated if the first one already proves the condition wrong. Single boolean operators `&` and `|` always evaluate both operands. ```rust this() || that(); // that() is not evaluated if this() is true this() && that(); // that() is not evaluated if this() is false this() | that(); // both this() and that() are evaluated this() & that(); // both this() and that() are evaluated ``` ## If ```rust if true { print("It's true!"); } else if true { print("It's true again!"); } else { print("It's false!"); } ``` ## While ```rust let x = 10; while x > 0 { print(x); if x == 5 { break; } x = x - 1; } ``` ## Loop ```rust let x = 10; loop { print(x); x = x - 1; if x == 0 { break; } } ``` ## Functions Rhai supports defining functions in script: ```rust fn add(x, y) { return x + y; } print(add(2, 3)); ``` Just like in Rust, you can also use an implicit return. ```rust fn add(x, y) { x + y } print(add(2, 3)); ``` Remember that functions defined in script always take `Dynamic` arguments (i.e. the arguments can be of any type). Arguments are passed by value, so all functions are _pure_ (i.e. they never modify their arguments). Furthermore, functions can only be defined at the top level, never inside a block or another function. ```rust // Top level is OK fn add(x, y) { x + y } // The following will not compile fn do_addition(x) { fn add_y(n) { // functions cannot be defined inside another function n + y } add_y(x) } ``` ## Return ```rust return; return 123 + 456; ``` ## Errors and Exceptions ```rust if error != "" { throw error; // 'throw' takes a string to form the exception text } throw; // no exception text ``` All of `Engine`'s evaluation/consuming methods return `Result` with `EvalAltResult` holding error information. Exceptions thrown via `throw` in the script can be captured by matching `Err(EvalAltResult::ErrorRuntime(reason, position))` with the exception text captured by the `reason` parameter. ```rust let result = engine.eval::(&mut scope, r#" let x = 42; if x > 0 { throw x + " is too large!"; } "#); println!(result); // prints "Runtime error: 42 is too large! (line 5, position 15)" ``` ## Arrays You can create arrays of values, and then access them with numeric indices. The following functions (defined in the standard library but excluded if you use the `no_stdlib` feature) operate on arrays: * `push` - inserts an element at the end * `pop` - removes the last element and returns it (() if empty) * `shift` - removes the first element and returns it (() if empty) * `len` - returns the number of elements * `pad` - pads the array with an element until a specified length * `clear` - empties the array * `truncate` - cuts off the array at exactly a specified length (discarding all subsequent elements) ```rust let y = [1, 2, 3]; // 3 elements y[1] = 42; print(y[1]); // prints 42 ts.list = y; // arrays can be assigned completely (by value copy) let foo = ts.list[1]; foo == 42; let foo = [1, 2, 3][0]; foo == 1; fn abc() { [42, 43, 44] } let foo = abc()[0]; foo == 42; let foo = y[0]; foo == 1; y.push(4); // 4 elements y.push(5); // 5 elements print(y.len()); // prints 5 let first = y.shift(); // remove the first element, 4 elements remaining first == 1; let last = y.pop(); // remove the last element, 3 elements remaining last == 5; print(y.len()); // prints 3 y.pad(10, "hello"); // pad the array up to 10 elements print(y.len()); // prints 10 y.truncate(5); // truncate the array to 5 elements print(y.len()); // prints 5 y.clear(); // empty the array print(y.len()); // prints 0 ``` `push` and `pad` are only defined for standard built-in types. If you want to use them with your own custom type, you need to define a specific override: ```rust engine.register_fn("push", |list: &mut Array, item: MyType| list.push(Box::new(item)) ); ``` The type of a Rhai array is `rhai::Array`. `type_of()` returns `"array"`. ## For loops ```rust let array = [1, 3, 5, 7, 9, 42]; for x in array { print(x); if x == 42 { break; } } // The range function allows iterating from first..last-1 for x in range(0,50) { print(x); if x == 42 { break; } } ``` ## Members and methods ```rust let a = new_ts(); a.x = 500; a.update(); ``` ## Numbers ```rust let x = 123; // i64 let x = 123.4; // f64 let x = 123_456_789; // separators can be put anywhere inside the number let x = 0x12abcd; // i64 in hex let x = 0o777; // i64 in oct let x = 0b1010_1111; // i64 in binary ``` Conversion functions (defined in the standard library but excluded if you use the `no_stdlib` feature): * `to_int` - converts an `f32` or `f64` to `i64` * `to_float` - converts an integer type to `f64` ## Strings and Chars ```rust let name = "Bob"; let middle_initial = 'C'; let last = "Davis"; let full_name = name + " " + middle_initial + ". " + last; full_name == "Bob C. Davis"; // String building with different types (not available if 'no_stdlib' features is used) let age = 42; let record = full_name + ": age " + age; record == "Bob C. Davis: age 42"; // Strings can be indexed to get a character let c = record[4]; c == 'C'; ts.s = record; let c = ts.s[4]; c == 'C'; let c = "foo"[0]; c == 'f'; let c = ("foo" + "bar")[5]; c == 'r'; // Escape sequences in strings record += " \u2764\n"; // escape sequence of '❤' in Unicode record == "Bob C. Davis: age 42 ❤\n"; // '\n' = new-line // Unlike Rust, Rhai strings can be modified record[4] = '\x58'; // 0x58 = 'X' record == "Bob X. Davis: age 42 ❤\n"; ``` The following standard functions (defined in the standard library but excluded if you use the `no_stdlib` feature) operate on strings: * `len` - returns the number of characters (not number of bytes) in the string * `pad` - pads the string with an character until a specified number of characters * `append` - Adds a character or a string to the end of another string * `clear` - empties the string * `truncate` - cuts off the string at exactly a specified number of characters * `contains` - checks if a certain character or sub-string occurs in the string * `replace` - replaces a substring with another * `trim` - trims the string ```rust let full_name == " Bob C. Davis "; full_name.len() == 14; full_name.trim(); full_name.len() == 12; full_name == "Bob C. Davis"; full_name.pad(15, '$'); full_name.len() == 15; full_name == "Bob C. Davis$$$"; full_name.truncate(6); full_name.len() == 6; full_name == "Bob C."; full_name.replace("Bob", "John"); full_name.len() == 7; full_name = "John C."; full_name.contains('C') == true; full_name.contains("John") == true; full_name.clear(); full_name.len() == 0; ``` ## Print and Debug ```rust print("hello"); // prints hello to stdout print(1 + 2 + 3); // prints 6 to stdout print("hello" + 42); // prints hello42 to stdout debug("world!"); // prints "world!" to stdout using debug formatting ``` ### Overriding Print and Debug with Callback functions ```rust // Any function that takes a &str argument can be used to override print and debug engine.on_print(|x| println!("hello: {}", x)); engine.on_debug(|x| println!("DEBUG: {}", x)); // Redirect logging output to somewhere else let mut log: Vec = Vec::new(); engine.on_print(|x| log.push(format!("log: {}", x))); engine.on_debug(|x| log.push(format!("DEBUG: {}", x))); : eval script : println!("{:?}", log); // 'log' captures all the 'print' and 'debug' results. ``` ## Comments ```rust let /* intruder comment */ name = "Bob"; // This is a very important comment /* This comment spans multiple lines, so it only makes sense that it is even more important */ /* Fear not, Rhai satisfies all your nesting needs with nested comments: /*/*/*/*/**/*/*/*/*/ */ ``` ## Unary operators ```rust let number = -5; number = -5 - +5; let booly = !true; ``` ## Compound assignment operators ```rust let number = 5; number += 4; number -= 3; number *= 2; number /= 1; number %= 3; number <<= 2; number >>= 1; ``` The `+=` operator can also be used to build strings: ```rust let my_str = "abc"; my_str += "ABC"; my_str += 12345; my_str == "abcABC12345" ```