`Scope` - Initializing and Maintaining State =========================================== {{#include ../links.md}} By default, Rhai treats each [`Engine`] invocation as a fresh one, persisting only the functions that have been defined but no global state. This gives each evaluation a clean starting slate. In order to continue using the same global state from one invocation to the next, such a state must be manually created and passed in. All `Scope` variables are [`Dynamic`], meaning they can store values of any type. Under [`sync`], however, only types that are `Send + Sync` are supported, and the entire `Scope` itself will also be `Send + Sync`. This is extremely useful in multi-threaded applications. In this example, a global state object (a `Scope`) is created with a few initialized variables, then the same state is threaded through multiple invocations: ```rust use rhai::{Engine, Scope, EvalAltResult}; let engine = Engine::new(); // First create the state let mut scope = Scope::new(); // Then push (i.e. add) some initialized variables into the state. // Remember the system number types in Rhai are i64 (i32 if 'only_i32') ond f64. // Better stick to them or it gets hard working with the script. scope.push("y", 42_i64); scope.push("z", 999_i64); // 'set_value' adds a variable when one doesn't exist scope.set_value("s", "hello, world!".to_string()); // remember to use 'String', not '&str' // First invocation engine.eval_with_scope::<()>(&mut scope, r" let x = 4 + 5 - y + z + s.len; y = 1; ")?; // Second invocation using the same state let result = engine.eval_with_scope::(&mut scope, "x")?; println!("result: {}", result); // prints 979 // Variable y is changed in the script - read it with 'get_value' assert_eq!(scope.get_value::("y").expect("variable y should exist"), 1); // We can modify scope variables directly with 'set_value' scope.set_value("y", 42_i64); assert_eq!(scope.get_value::("y").expect("variable y should exist"), 42); ```