use rhai::{Engine, RegisterFn}; #[derive(Clone, Debug)] struct TestStruct { x: i64, } impl TestStruct { fn update(&mut self) { self.x += 1000; } fn new() -> Self { TestStruct { x: 1 } } } fn main() { let mut engine = Engine::new(); engine.register_type::(); engine.register_fn("update", TestStruct::update); engine.register_fn("new_ts", TestStruct::new); println!( "{:?}", engine.eval::("let x = new_ts(); x.update(); x") ); println!( "{:?}", engine.eval::("let x = [new_ts()]; x[0].update(); x[0]") ); }