Variable Resolver ================= {{#include ../links.md}} By default, Rhai looks up access to variables from the enclosing block scope, working its way outwards until it reaches the top (global) level, then it searches the [`Scope`] that is passed into the `Engine::eval` call. There is a built-in facility for advanced users to _hook_ into the variable resolution service and to override its default behavior. To do so, provide a closure to the [`Engine`] via the `Engine::on_var` method: ```rust let mut engine = Engine::new(); // Register a variable resolver. engine.on_var(|name, index, scope, context| { match name { "MYSTIC_NUMBER" => Ok(Some((42 as INT).into())), // Override a variable - make it not found even if it exists! "DO_NOT_USE" => Err(Box::new( EvalAltResult::ErrorVariableNotFound(name.to_string(), Position::none()) )), // Silently maps 'chameleon' into 'innocent'. "chameleon" => scope.get_value("innocent").map(Some).ok_or_else(|| Box::new( EvalAltResult::ErrorVariableNotFound(name.to_string(), Position::none()) )), // Return Ok(None) to continue with the normal variable resolution process. _ => Ok(None) } }); ``` Returned Values are Constants ---------------------------- Variable values, if any returned, are treated as _constants_ by the script and cannot be assigned to. This is to avoid needing a mutable reference to the underlying data provider which may not be possible to obtain. In order to change these variables, it is best to push them into a custom [`Scope`] instead of using a variable resolver. Then these variables can be assigned to and their updated values read back after the script is evaluated. Benefits of Using a Variable Resolver ------------------------------------ 1. Avoid having to maintain a custom [`Scope`] with all variables regardless of need (because a script may not use them all). 2. _Short-circuit_ variable access, essentially overriding standard behavior. 3. _Lazy-load_ variables when they are accessed, not up-front. This benefits when the number of variables is very large, when they are timing-dependent, or when they are expensive to load. 4. Rename system variables on a script-by-script basis without having to construct different [`Scope`]'s. Function Signature ------------------ The function signature passed to `Engine::on_var` takes the following form: > `Fn(name: &str, index: usize, scope: &Scope, context: &EvalContext)` > `-> Result, Box> + 'static` where: * `name: &str` - variable name. * `index: usize` - an offset from the bottom of the current [`Scope`] that the variable is supposed to reside. Offsets start from 1, with 1 meaning the last variable in the current [`Scope`]. Essentially the correct variable is at position `scope.len() - index`. If `index` is zero, then there is no pre-calculated offset position and a search through the current [`Scope`] must be performed. * `scope: &Scope` - reference to the current [`Scope`] containing all variables up to the current evaluation position. * `context: &EvalContext` - reference to the current evaluation _context_, which exposes the following fields: * `context.engine(): &Engine` - reference to the current [`Engine`]. * `context.namespace(): &Module` - reference to the current _global namespace_ (as a [module]) containing all script-defined functions. * `context.call_level(): usize` - the current nesting level of function calls. ### Return Value The return value is `Result, Box>` where: * `Ok(None)` - normal variable resolution process should continue, meaning to continue searching through the [`Scope`]. * `Ok(Some(Dynamic))` - wrapped [`Dynamic`] is taken as the value of the variable, which is treated as a constant. * `Err(Box)` - error is reflected back to the [`Engine`]. Normally this is `EvalAltResult::ErrorVariableNotFound` to indicate that the variable does not exist, but it can be any error.