Implement a Custom Module Resolver ================================= {{#include ../../links.md}} For many applications in which Rhai is embedded, it is necessary to customize the way that modules are resolved. For instance, modules may need to be loaded from script texts stored in a database, not in the file system. A module resolver must implement the trait [`rhai::ModuleResolver`][traits], which contains only one function: `resolve`. When Rhai prepares to load a module, `ModuleResolver::resolve` is called with the name of the _module path_ (i.e. the path specified in the [`import`] statement). * Upon success, it should return an [`Rc`][module] (or [`Arc`][module] under [`sync`]). The module should call `Module::build_index` on the target module before returning. This method flattens the entire module tree and _indexes_ it for fast function name resolution. If the module is already indexed, calling this method has no effect. * If the path does not resolve to a valid module, return `EvalAltResult::ErrorModuleNotFound`. * If the module failed to load, return `EvalAltResult::ErrorInModule`. Example ------- ```rust use rhai::{ModuleResolver, Module, Engine, EvalAltResult}; // Define a custom module resolver. struct MyModuleResolver {} // Implement the 'ModuleResolver' trait. impl ModuleResolver for MyModuleResolver { // Only required function. fn resolve( &self, engine: &Engine, // reference to the current 'Engine' path: &str, // the module path pos: Position, // position of the 'import' statement ) -> Result, Box> { // Check module path. if is_valid_module_path(path) { let mut my_module = load_secret_module(path) // load the custom module .map_err(|err| // Return EvalAltResult::ErrorInModule upon loading error EvalAltResult::ErrorInModule(path.into(), Box::new(err), pos).into() )?; my_module.build_index(); // index it Rc::new(my_module) // make it shared } else { // Return EvalAltResult::ErrorModuleNotFound if the path is invalid Err(EvalAltResult::ErrorModuleNotFound(path.into(), pos).into()) } } } let mut engine = Engine::new(); // Set the custom module resolver into the 'Engine'. engine.set_module_resolver(MyModuleResolver {}); engine.consume(r#" import "hello" as foo; // this 'import' statement will call // 'MyModuleResolver::resolve' with "hello" as 'path' foo:bar(); "#)?; ```