Call Method as Function ====================== {{#include ../links.md}} Properties and methods in a Rust custom type registered with the [`Engine`] can be called just like a regular function in Rust. Unlike functions defined in script (for which all arguments are passed by _value_), native Rust functions may mutate the object (or the first argument if called in normal function call style). Custom types, properties and methods can be disabled via the [`no_object`] feature. ```rust let a = new_ts(); // constructor function a.field = 500; // property setter a.update(); // method call, 'a' can be modified update(a); // <- this de-sugars to 'a.update()' thus if 'a' is a simple variable // unlike scripted functions, 'a' can be modified and is not a copy let array = [ a ]; update(array[0]); // <- 'array[0]' is an expression returning a calculated value, // a transient (i.e. a copy) so this statement has no effect // except waste a lot of time cloning array[0].update(); // <- call this method-call style will update 'a' ```