One Engine Instance Per Call =========================== {{#include ../links.md}} Usage Scenario -------------- * A system where scripts are called a _lot_, in tight loops or in parallel. * Keeping a global [`Engine`] instance is sub-optimal due to contention and locking. * Scripts need to be executed independently from each other, perhaps concurrently. * Scripts are used to [create Rust closure][`Func`] that are stored and may be called at any time, perhaps concurrently. In this case, the [`Engine`] instance is usually moved into the closure itself. Key Concepts ------------ * Create a single instance of each standard [package] required. To duplicate `Engine::new`, create a [`StandardPackage`]({{rootUrl}}/rust/packages/builtin.md). * Gather up all common custom functions into a [custom package]. * Store a global `AST` for use with all engines. * Always use `Engine::new_raw` to create a [raw `Engine`], instead of `Engine::new` which is _much_ more expensive. A [raw `Engine`] is _extremely_ cheap to create. Loading the [`StandardPackage`]({{rootUrl}}/rust/packages/builtin.md) into a [raw `Engine`] via `Engine::load_package` is essentially the same as `Engine::new`. But because packages are shared, loading an existing package is _much cheaper_ than registering all the functions one by one. * Load the required packages into the [raw `Engine`] via `Engine::load_package`, using `Package::get` to obtain a shared copy. Examples -------- ```rust use rhai::packages::{Package, StandardPackage}; let ast = /* ... some AST ... */; let std_pkg = StandardPackage::new(); let custom_pkg = MyCustomPackage::new(); let make_call = |x: i64| -> Result<(), Box> { // Create a raw Engine - extremely cheap. let mut engine = Engine::new_raw(); // Load packages - cheap. engine.load_package(std_pkg.get()); engine.load_package(custom_pkg.get()); // Create custom scope - cheap. let mut scope = Scope::new(); // Push variable into scope - relatively cheap. scope.push("x", x); // Evaluate script. engine.consume_ast_with_scope(&mut scope, &ast) }; // The following loop creates 10,000 Engine instances! for x in 0..10_000 { make_call(x)?; } ```