use rhai::Engine; use rhai::RegisterFn; #[test] fn test_float() { let mut engine = Engine::new(); if let Ok(result) = engine.eval::("let x = 0.0; let y = 1.0; x < y") { assert!(result); } else { assert!(false); } if let Ok(result) = engine.eval::("let x = 0.0; let y = 1.0; x > y") { assert!(!result); } else { assert!(false); } if let Ok(result) = engine.eval::("let x = 9.9999; x") { assert_eq!(result, 9.9999); } else { assert!(false); } } #[test] fn struct_with_float() { #[derive(Clone)] struct TestStruct { x: f64, } impl TestStruct { fn update(&mut self) { self.x += 5.789_f64; } fn get_x(&mut self) -> f64 { self.x } fn set_x(&mut self, new_x: f64) { self.x = new_x; } fn new() -> TestStruct { TestStruct { x: 1.0 } } } let mut engine = Engine::new(); engine.register_type::(); engine.register_get_set("x", TestStruct::get_x, TestStruct::set_x); engine.register_fn("update", TestStruct::update); engine.register_fn("new_ts", TestStruct::new); if let Ok(result) = engine.eval::("let ts = new_ts(); ts.update(); ts.x") { assert_eq!(result, 6.789); } else { assert!(false); } if let Ok(result) = engine.eval::("let ts = new_ts(); ts.x = 10.1001; ts.x") { assert_eq!(result, 10.1001); } else { assert!(false); } }