#![cfg(not(feature = "no_float"))] use rhai::{Engine, EvalAltResult, FLOAT}; const EPSILON: FLOAT = 0.000_000_000_1; #[test] fn test_float() -> Result<(), Box> { let engine = Engine::new(); assert!(engine.eval::("let x = 0.0; let y = 1.0; x < y")?); assert!(!engine.eval::("let x = 0.0; let y = 1.0; x > y")?); assert!(!engine.eval::("let x = 0.; let y = 1.; x > y")?); assert!((engine.eval::("let x = 9.9999; x")? - 9.9999 as FLOAT).abs() < EPSILON); Ok(()) } #[test] fn test_float_scientific() -> Result<(), Box> { let engine = Engine::new(); assert!(engine.eval::("123.456 == 1.23456e2")?); assert!(engine.eval::("123.456 == 1.23456e+2")?); assert!(engine.eval::("123.456 == 123456e-3")?); Ok(()) } #[test] fn test_float_parse() -> Result<(), Box> { let engine = Engine::new(); assert!((engine.eval::(r#"parse_float("9.9999")"#)? - 9.9999 as FLOAT).abs() < EPSILON); Ok(()) } #[test] #[cfg(not(feature = "no_object"))] fn test_struct_with_float() -> Result<(), Box> { #[derive(Clone)] struct TestStruct { x: FLOAT, } impl TestStruct { fn update(&mut self) { self.x += 5.789; } fn get_x(&mut self) -> FLOAT { self.x } fn set_x(&mut self, new_x: FLOAT) { self.x = new_x; } fn new() -> Self { Self { x: 1.0 } } } let mut engine = Engine::new(); engine.register_type::(); engine.register_get_set("x", TestStruct::get_x, TestStruct::set_x); engine.register_fn("update", TestStruct::update); engine.register_fn("new_ts", TestStruct::new); assert!( (engine.eval::("let ts = new_ts(); ts.update(); ts.x")? - 6.789).abs() < EPSILON ); assert!( (engine.eval::("let ts = new_ts(); ts.x = 10.1001; ts.x")? - 10.1001).abs() < EPSILON ); Ok(()) } #[test] fn test_float_func() -> Result<(), Box> { let mut engine = Engine::new(); engine.register_fn("sum", |x: FLOAT, y: FLOAT, z: FLOAT, w: FLOAT| { x + y + z + w }); assert_eq!(engine.eval::("sum(1.0, 2.0, 3.0, 4.0)")?, 10.0); Ok(()) }