//! An example showing how to register a Rust type and methods/getters/setters for it. use rhai::{Engine, EvalAltResult}; #[cfg(not(feature = "no_object"))] fn main() -> Result<(), Box> { #[derive(Debug, Clone)] struct TestStruct { x: i64, } impl TestStruct { pub fn new() -> Self { Self { x: 1 } } pub fn update(&mut self) { self.x += 1000; } pub fn calculate(&mut self, data: i64) -> i64 { self.x * data } pub fn get_x(&mut self) -> i64 { self.x } pub fn set_x(&mut self, value: i64) { self.x = value; } } let mut engine = Engine::new(); engine .register_type_with_name::("TestStruct") .register_fn("new_ts", TestStruct::new) .register_fn("update", TestStruct::update) .register_fn("calc", TestStruct::calculate) .register_get_set("x", TestStruct::get_x, TestStruct::set_x); #[cfg(feature = "metadata")] { println!("Functions registered:"); engine .gen_fn_signatures(false) .into_iter() .for_each(|func| println!("{}", func)); println!(); } let result = engine.eval::( " let x = new_ts(); x.x = 42; x.update(); x.calc(x.x) ", )?; println!("result: {}", result); // prints 1085764 Ok(()) } #[cfg(feature = "no_object")] fn main() { panic!("This example does not run under 'no_object'."); }