//! An example showing how to register a Rust type and methods/getters/setters using the `CustomType` trait. #[cfg(feature = "no_object")] fn main() { panic!("This example does not run under 'no_object'."); } use rhai::{CustomType, Engine, EvalAltResult, TypeBuilder}; #[cfg(not(feature = "no_object"))] fn main() -> Result<(), Box> { #[derive(Debug, Clone)] struct TestStruct { x: i64, } impl TestStruct { pub fn new() -> Self { Self { x: 1 } } pub fn update(&mut self) { self.x += 1000; } pub fn calculate(&mut self, data: i64) -> i64 { self.x * data } pub fn get_x(&mut self) -> i64 { self.x } pub fn set_x(&mut self, value: i64) { self.x = value; } } impl IntoIterator for TestStruct { type Item = i64; type IntoIter = std::vec::IntoIter; fn into_iter(self) -> Self::IntoIter { vec![self.x - 1, self.x, self.x + 1].into_iter() } } impl CustomType for TestStruct { fn build(mut builder: TypeBuilder) { #[allow(deprecated)] // The TypeBuilder api is volatile. builder .with_name("TestStruct") .with_fn("new_ts", Self::new) .with_fn("update", Self::update) .with_fn("calc", Self::calculate) .with_iterator() .with_get_set("x", Self::get_x, Self::set_x); } } let mut engine = Engine::new(); engine.build_type::(); #[cfg(feature = "metadata")] { println!("Functions registered:"); engine .gen_fn_signatures(false) .into_iter() .for_each(|func| println!("{}", func)); println!(); } let result = engine.eval::( " let x = new_ts(); x.x = 42; for n in x { x.x += n; print(`n = ${n}, total = ${x.x}`); } x.update(); x.calc(x.x) ", )?; println!("result: {}", result); // prints 1085764 Ok(()) }