Implement variable resolver.
This commit is contained in:
@@ -114,13 +114,17 @@ Any custom syntax must include an _implementation_ of it.
|
||||
|
||||
The function signature of an implementation is:
|
||||
|
||||
> `Fn(engine: &Engine, context: &mut EvalContext, scope: &mut Scope, inputs: &[Expression]) -> Result<Dynamic, Box<EvalAltResult>>`
|
||||
> `Fn(scope: &mut Scope, context: &mut EvalContext, inputs: &[Expression]) -> Result<Dynamic, Box<EvalAltResult>>`
|
||||
|
||||
where:
|
||||
|
||||
* `engine: &Engine` - reference to the current [`Engine`].
|
||||
* `context: &mut EvalContext` - mutable reference to the current evaluation _context_; **do not touch**.
|
||||
* `scope: &mut Scope` - mutable reference to the current [`Scope`]; variables can be added to it.
|
||||
|
||||
* `context: &mut EvalContext` - mutable reference to the current evaluation _context_ (**do not touch**) which exposes the following fields:
|
||||
* `context.engine(): &Engine` - reference to the current [`Engine`].
|
||||
* `context.namespace(): &Module` - reference to the current _global namespace_ containing all script-defined functions.
|
||||
* `context.call_level(): usize` - the current nesting level of function calls.
|
||||
|
||||
* `inputs: &[Expression]` - a list of input expression trees.
|
||||
|
||||
#### WARNING - Lark's Vomit
|
||||
@@ -143,11 +147,12 @@ To access a particular argument, use the following patterns:
|
||||
|
||||
### Evaluate an Expression Tree
|
||||
|
||||
Use the `engine::eval_expression_tree` method to evaluate an expression tree.
|
||||
Use the `EvalContext::eval_expression_tree` method to evaluate an arbitrary expression tree
|
||||
within the current evaluation context.
|
||||
|
||||
```rust
|
||||
let expr = inputs.get(0).unwrap();
|
||||
let result = engine.eval_expression_tree(context, scope, expr)?;
|
||||
let result = context.eval_expression_tree(scope, expr)?;
|
||||
```
|
||||
|
||||
### Declare Variables
|
||||
@@ -157,15 +162,15 @@ New variables maybe declared (usually with a variable name that is passed in via
|
||||
It can simply be pushed into the [`Scope`].
|
||||
|
||||
However, beware that all new variables must be declared _prior_ to evaluating any expression tree.
|
||||
In other words, any `Scope::push` calls must come _before_ any `Engine::eval_expression_tree` calls.
|
||||
In other words, any `Scope::push` calls must come _before_ any `EvalContext::eval_expression_tree` calls.
|
||||
|
||||
```rust
|
||||
let var_name = inputs[0].get_variable_name().unwrap().to_string();
|
||||
let expr = inputs.get(1).unwrap();
|
||||
|
||||
scope.push(var_name, 0 as INT); // do this BEFORE 'engine.eval_expression_tree'!
|
||||
scope.push(var_name, 0 as INT); // do this BEFORE 'context.eval_expression_tree'!
|
||||
|
||||
let result = engine.eval_expression_tree(context, scope, expr)?;
|
||||
let result = context.eval_expression_tree(context, scope, expr)?;
|
||||
```
|
||||
|
||||
|
||||
@@ -182,28 +187,30 @@ The syntax is passed simply as a slice of `&str`.
|
||||
```rust
|
||||
// Custom syntax implementation
|
||||
fn implementation_func(
|
||||
engine: &Engine,
|
||||
context: &mut EvalContext,
|
||||
scope: &mut Scope,
|
||||
context: &mut EvalContext,
|
||||
inputs: &[Expression]
|
||||
) -> Result<Dynamic, Box<EvalAltResult>> {
|
||||
let var_name = inputs[0].get_variable_name().unwrap().to_string();
|
||||
let stmt = inputs.get(1).unwrap();
|
||||
let condition = inputs.get(2).unwrap();
|
||||
|
||||
// Push one new variable into the 'scope' BEFORE 'eval_expression_tree'
|
||||
// Push one new variable into the 'scope' BEFORE 'context.eval_expression_tree'
|
||||
scope.push(var_name, 0 as INT);
|
||||
|
||||
loop {
|
||||
// Evaluate the statement block
|
||||
engine.eval_expression_tree(context, scope, stmt)?;
|
||||
context.eval_expression_tree(scope, stmt)?;
|
||||
|
||||
// Evaluate the condition expression
|
||||
let stop = !engine.eval_expression_tree(context, scope, condition)?
|
||||
.as_bool()
|
||||
.map_err(|_| EvalAltResult::ErrorBooleanArgMismatch(
|
||||
"do-while".into(), expr.position()
|
||||
))?;
|
||||
let stop = !context.eval_expression_tree(scope, condition)?
|
||||
.as_bool().map_err(|err| Box::new(
|
||||
EvalAltResult::ErrorMismatchDataType(
|
||||
"bool".to_string(),
|
||||
err.to_string(),
|
||||
condition.position(),
|
||||
)
|
||||
))?;
|
||||
|
||||
if stop {
|
||||
break;
|
||||
|
75
doc/src/engine/var.md
Normal file
75
doc/src/engine/var.md
Normal file
@@ -0,0 +1,75 @@
|
||||
Variable Resolver
|
||||
=================
|
||||
|
||||
{{#include ../links.md}}
|
||||
|
||||
By default, Rhai looks up access to variables from the enclosing block scope,
|
||||
working its way outwards until it reaches the top (global) level, then it
|
||||
searches the [`Scope`] that is passed into the `Engine::eval` call.
|
||||
|
||||
There is a built-in facility for advanced users to _hook_ into the variable
|
||||
resolution service and to override its default behavior.
|
||||
|
||||
To do so, provide a closure to the [`Engine`] via the [`Engine::on_var`] method:
|
||||
|
||||
```rust
|
||||
let mut engine = Engine::new();
|
||||
|
||||
// Register a variable resolver.
|
||||
engine.on_var(|name, index, engine, scope, lib| {
|
||||
match name {
|
||||
"MYSTIC_NUMBER" => Ok(Some((42 as INT).into())),
|
||||
// Override a variable - make it not found even if it exists!
|
||||
"DO_NOT_USE" => Err(Box::new(
|
||||
EvalAltResult::ErrorVariableNotFound(name.to_string(), Position::none())
|
||||
)),
|
||||
// Silently maps 'chameleon' into 'innocent'.
|
||||
"chameleon" => scope.get_value("innocent").map(Some).ok_or_else(|| Box::new(
|
||||
EvalAltResult::ErrorVariableNotFound(name.to_string(), Position::none())
|
||||
)),
|
||||
// Return Ok(None) to continue with the normal variable resolution process.
|
||||
_ => Ok(None)
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
|
||||
Returned Values are Constants
|
||||
----------------------------
|
||||
|
||||
Variable values, if any returned, are treated as _constants_ by the script and cannot be assigned to.
|
||||
This is to avoid needing a mutable reference to the underlying data provider which may not be possible to obtain.
|
||||
|
||||
In order to change these variables, it is best to push them into a custom [`Scope`] instead of using
|
||||
a variable resolver. Then these variables can be assigned to and their updated values read back after
|
||||
the script is evaluated.
|
||||
|
||||
|
||||
Function Signature
|
||||
------------------
|
||||
|
||||
The function signature passed to `Engine::on_var` takes the following form:
|
||||
|
||||
> `Fn(name: &str, index: Option<usize>, scope: &Scope, context: &EvalContext) -> Result<Option<Dynamic>, Box<EvalAltResult>> + 'static`
|
||||
|
||||
where:
|
||||
|
||||
* `name: &str` - variable name.
|
||||
|
||||
* `index: Option<usize>` - an offset from the bottom of the current [`Scope`] that the variable is supposed to reside.
|
||||
Offsets start from 1, with 1 meaning the last variable in the current [`Scope`]. Essentially the correct variable is at position `scope.len() - index`.
|
||||
Notice that, if there was an [`eval`] statement before the current statement, new variables may have been introduced and this index may be incorrect.
|
||||
Therefore, this index is for reference only. It should not be relied upon.
|
||||
|
||||
If `index` is `None`, then there is no pre-calculated offset position and a search through the current [`Scope`] must be performed.
|
||||
|
||||
* `scope : &Scope` - reference to the current [`Scope`] containing all variables up to the current evaluation position.
|
||||
|
||||
* `context: &EvalContext` - reference to the current evaluation _context_, which exposes the following fields:
|
||||
* `context.engine(): &Engine` - reference to the current [`Engine`].
|
||||
* `context.namespace(): &Module` - reference to the current _global namespace_ containing all script-defined functions.
|
||||
* `context.call_level(): usize` - the current nesting level of function calls.
|
||||
|
||||
The return value is `Result<Option<Dynamic>, Box<EvalAltResult>>` where `Ok(None)` indicates that the normal
|
||||
variable resolution process should continue.
|
||||
|
Reference in New Issue
Block a user