Change debugger init signature.
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@ -4,11 +4,16 @@ Rhai Release Notes
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Version 1.12.0
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Version 1.12.0
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==============
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==============
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Buf fixes
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Bug fixes
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---------
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---------
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* Integer numbers that are too large to deserialize into `INT` now fall back to `Decimal` or `FLOAT` instead of silently truncating.
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* Integer numbers that are too large to deserialize into `INT` now fall back to `Decimal` or `FLOAT` instead of silently truncating.
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Breaking API changes
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--------------------
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* The callback for initializing a debugger instance has changed to `Fn(&Engine, Debugger) -> Debugger`. This allows more control over the initial setup of the debugger.
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Net features
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Net features
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------------
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------------
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@ -21,6 +26,7 @@ Net features
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Enhancements
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Enhancements
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------------
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------------
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* Optimizations have been done to key data structures to minimize size and creation time, which involves turning rarely-used fields into `Option<Box<T>>`. This resulted in some speed improvements.
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* `CallableFunction` is exported under `internals`.
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* `CallableFunction` is exported under `internals`.
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* The `TypeBuilder` type and `CustomType` trait are no longer marked as volatile.
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* The `TypeBuilder` type and `CustomType` trait are no longer marked as volatile.
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* `FuncArgs` is also implemented for arrays.
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* `FuncArgs` is also implemented for arrays.
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@ -349,7 +349,9 @@ impl Engine {
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#[inline(always)]
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#[inline(always)]
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pub fn register_debugger(
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pub fn register_debugger(
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&mut self,
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&mut self,
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init: impl Fn(&Self) -> Dynamic + SendSync + 'static,
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init: impl Fn(&Self, crate::debugger::Debugger) -> crate::debugger::Debugger
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+ SendSync
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+ 'static,
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callback: impl Fn(
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callback: impl Fn(
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EvalContext,
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EvalContext,
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crate::eval::DebuggerEvent,
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crate::eval::DebuggerEvent,
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@ -604,7 +604,10 @@ fn main() {
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#[allow(deprecated)]
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#[allow(deprecated)]
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engine.register_debugger(
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engine.register_debugger(
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// Store the current source in the debugger state
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// Store the current source in the debugger state
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|_| "".into(),
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|engine, mut debugger| {
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debugger.set_state(engine.const_empty_string());
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debugger
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},
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// Main debugging interface
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// Main debugging interface
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move |context, event, node, source, pos| {
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move |context, event, node, source, pos| {
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debug_callback(context, event, node, source, pos, &lines)
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debug_callback(context, event, node, source, pos, &lines)
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@ -10,10 +10,10 @@ use std::{fmt, iter::repeat, mem};
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/// Callback function to initialize the debugger.
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/// Callback function to initialize the debugger.
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#[cfg(not(feature = "sync"))]
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#[cfg(not(feature = "sync"))]
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pub type OnDebuggingInit = dyn Fn(&Engine) -> Dynamic;
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pub type OnDebuggingInit = dyn Fn(&Engine, Debugger) -> Debugger;
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/// Callback function to initialize the debugger.
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/// Callback function to initialize the debugger.
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#[cfg(feature = "sync")]
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#[cfg(feature = "sync")]
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pub type OnDebuggingInit = dyn Fn(&Engine) -> Dynamic + Send + Sync;
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pub type OnDebuggingInit = dyn Fn(&Engine, Debugger) -> Debugger + Send + Sync;
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/// Callback function for debugging.
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/// Callback function for debugging.
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#[cfg(not(feature = "sync"))]
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#[cfg(not(feature = "sync"))]
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@ -268,12 +268,12 @@ impl Debugger {
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/// Create a new [`Debugger`].
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/// Create a new [`Debugger`].
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#[inline(always)]
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#[inline(always)]
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#[must_use]
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#[must_use]
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pub const fn new(status: DebuggerStatus, state: Dynamic) -> Self {
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pub const fn new(status: DebuggerStatus) -> Self {
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Self {
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Self {
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status,
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status,
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break_points: Vec::new(),
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break_points: Vec::new(),
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call_stack: Vec::new(),
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call_stack: Vec::new(),
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state,
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state: Dynamic::UNIT,
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}
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}
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}
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}
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/// Get the current call stack.
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/// Get the current call stack.
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@ -104,7 +104,8 @@ impl GlobalRuntimeState {
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#[cfg(feature = "debugging")]
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#[cfg(feature = "debugging")]
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debugger: engine.debugger.as_ref().map(|x| {
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debugger: engine.debugger.as_ref().map(|x| {
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crate::eval::Debugger::new(crate::eval::DebuggerStatus::Init, (x.0)(engine))
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let dbg = crate::eval::Debugger::new(crate::eval::DebuggerStatus::Init);
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(x.0)(engine, dbg)
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}),
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}),
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}
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}
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}
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}
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@ -12,7 +12,7 @@ fn test_debugging() -> Result<(), Box<EvalAltResult>> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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engine.register_debugger(
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engine.register_debugger(
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|_| Dynamic::UNIT,
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|_, dbg| dbg,
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|_, _, _, _, _| Ok(rhai::debugger::DebuggerCommand::Continue),
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|_, _, _, _, _| Ok(rhai::debugger::DebuggerCommand::Continue),
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);
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);
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@ -47,19 +47,20 @@ fn test_debugger_state() -> Result<(), Box<EvalAltResult>> {
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let mut engine = Engine::new();
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let mut engine = Engine::new();
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engine.register_debugger(
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engine.register_debugger(
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|_| {
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|_, mut debugger| {
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// Say, use an object map for the debugger state
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// Say, use an object map for the debugger state
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let mut state = Map::new();
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let mut state = Map::new();
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// Initialize properties
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// Initialize properties
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state.insert("hello".into(), (42 as INT).into());
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state.insert("hello".into(), (42 as INT).into());
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state.insert("foo".into(), false.into());
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state.insert("foo".into(), false.into());
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Dynamic::from_map(state)
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debugger.set_state(state);
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debugger
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},
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},
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|mut context, _, _, _, _| {
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|mut context, _, _, _, _| {
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// Print debugger state - which is an object map
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// Print debugger state - which is an object map
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println!(
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println!(
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"Current state = {}",
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"Current state = {}",
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context.global_runtime_state_mut().debugger().state()
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context.global_runtime_state().debugger().state()
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);
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);
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// Modify state
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// Modify state
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